My client has had a phenomenal run of success, including walking away with several coveted industry awards. They are currently looking to bolster their already highly talented & award winning team with the hire of an experienced Level Builder.
They are setting their sights on outdoing their past achievements and creating a title that will enthral gamers around the world. With their most recent offerings Metacritic rating set at 96, this won’t be an easy task. This is why they need you. As a level builder, you are directly responsible for creating our clients’ worlds. You will need to combine a strong aesthetic sense in creating visually interesting spaces with a solid understanding of how gameplay is affected. You will also need to possess the technical skills to ensure that your levels work within the constraints of the game technology. Job requirements: • Understanding of contemporary 3D first-person engine technologies and editing tools • Experience creating first-person levels using Unreal, Quake, Half-Life or similar technologies for commercial titles (this must be demonstrated through actual levels created for these engines) • Understanding of and desire to create first-person shooter gameplay • Interest in and understanding of architecture, lighting, texturing and other elements that are required to create aesthetically pleasing 3D levels • Ability to meet deadlines • Ability to work and contribute effectively in a team environment • Collaborate with the Art Director to lead the creation of consistent, high-quality work • Model, texture and light 3D environments for a state of the art next-gen game engine • Meet project deadlines and milestones Required skills: • Outstanding communication skills • Ability to work within technical constraints and generate top-quality art • Ability to create a highly modular, reusable building system • Clear understanding and implementation of technical guidelines and constraints • Ability to effectively collaborate with other departments • Experience with UE3 • Traditional art skills, ability to do occasional environment concept drawings/paintings • Capable of creating any aspect of a 3D game environment including modelling, texturing, and lighting of terrain, architecture, world objects and collisions • A fluent knowledge of 3ds Max and Photoshop • Experience with animated environment effects (such as particles) • Games industry experience on at least one published title. • Ability to use basic programming or scripting tools When Applying for this Position: Please remember to include samples as appropriate including 3D rendered material, concept sketches, 2D work and/or animation. A competitive salary and benefits package is on offer for the successful applicants. All applicants must be eligible to work in the USA. If you would like to apply for this role, please send your CV (MS Word Format) and portfolio samples to officemanager@opmjobs.com FAO Catherine or call +44 (0)1206 214416 The salary bracket is approximate and is no guarantee of the income on offer. Salary and benefits will be discussed with candidates at interview with the company and are individually negotiated by OPM.