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== Gameplay ==
In the ''Shenmue'' games, the player controls the teenage martial arts pupil Ryo Hazuki as he investigates his father's murder. The player explores the Yokosuka, Hong Kong and Guilin [[open world]]s, searching for clues, examining objects and talking to [[non-player characters]] for information. The games feature a 3D fighting system similar to Sega's ''[[Virtua Fighter]]'' series; Ryo can fight multiple opponents at once, and can practice moves to increase their power. In [[quick time events]], the player must press the right combination of buttons at the right moment to succeed.<ref name=":122"/><ref name=":02">{{Cite web|title=Why is everybody so excited? WHAT'S A SHENMUE? |date=June 25, 2015 |url=http://www.gamesradar.com/why-everybody-so-excited-whats-shenmue/ |access-date=June 30, 2015 |url-status=live |archive-url=https://web.archive.org/web/20160303191430/http://www.gamesradar.com/why-everybody-so-excited-whats-shenmue/ |archive-date=March 3, 2016 }}</ref>
 
''Shenmue I'' and ''Shenmue II'' feature a level of detail considered unprecedented for games at the time of their release.<ref name=":13">{{Cite web|title='90s Making of Shenmue documentary gives glimpse into legendary game |url=http://www.gameskinny.com/1wd3d/90s-making-of-shenmue-documentary-gives-glimpse-into-legendary-game |website=www.gameskinny.com |access-date=November 19, 2015 |url-status=live |archive-url=https://web.archive.org/web/20160922234122/http://www.gameskinny.com/1wd3d/90s-making-of-shenmue-documentary-gives-glimpse-into-legendary-game |archive-date=September 22, 2016 }}</ref> Shops open and close, buses run to timetables, and characters have their own routines, each in accordance with the game's persistent clock.<ref>{{Cite webnews|title=Shenmue once featured cats that walk on two legs |website=[[Eurogamer]] |date=March 19, 2014 |url=http://www.eurogamer.net/articles/2014-03-19-shenmue-once-featured-cats-that-walk-on-two-legs |access-date=June 29, 2015 |url-status=live |archive-url=https://web.archive.org/web/20151001191709/http://www.eurogamer.net/articles/2014-03-19-shenmue-once-featured-cats-that-walk-on-two-legs |archive-date=October 1, 2015 }}</ref><ref name=":6">{{Cite web|title=Shenmue Review {{!}} Edge Online |website=Edge |url=http://www.edge-online.com/review/shenmue-review/ |date=May 31, 2013 |access-date=July 3, 2015 |url-status=dead |archive-url=https://web.archive.org/web/20130531054446/http://www.edge-online.com/review/shenmue-review/ |archive-date=May 31, 2013 }}</ref> Ryo receives a daily allowance which can be spent on objects including food, raffle tickets, audio cassettes and [[Gashapon|capsule toys]]. There are several [[minigames]]; for example, Ryo can throw darts or play complete versions of Sega arcade games, or earn money from [[minigame]]s including driving [[forklift truck]]s, gambling, arm wrestling, fishing and street fighting.<ref name=":32">{{Cite web|title=Shenmue II Review |url=http://www.gamespot.com/reviews/shenmue-ii-review/1900-2829777/ |website=GameSpot |access-date=November 20, 2015 |url-status=live |archive-url=https://web.archive.org/web/20160109215416/http://www.gamespot.com/reviews/shenmue-ii-review/1900-2829777/ |archive-date=January 9, 2016 }}</ref><ref name=":14">{{Cite web|title=Shenmue II Review – IGN – Page 2 |url=http://www.ign.com/articles/2002/10/29/shenmue-ii-review?page=2 |website=IGN | date=October 29, 2002 |access-date=November 20, 2015 |url-status=live |archive-url=https://web.archive.org/web/20151129171042/http://www.ign.com/articles/2002/10/29/shenmue-ii-review?page=2 |archive-date=November 29, 2015 }}</ref><ref>{{Cite web|url=https://www.pcgamer.com/uk/best-way-to-make-shenmue-3-money-quick-fast-easy-yuan/|title=Make it rain Yuan with these Shenmue 3 money-making tips|last=Bartlett|first=Liam|date=2019-11-22|website=PC Gamer|language=en-US|access-date=2019-11-30}}</ref> The Dreamcast version of ''Shenmue II'' allows the player to import their save data from ''Shenmue'', carrying over money, inventory items and martial arts moves.<ref name=":14" />
 
== Premise ==
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''[[IGN]]'' described ''Shenmue'' as a "revenge epic in the tradition of [[Cinema of China|Chinese cinema]]".<ref name=":5">{{Cite web|url=http://www.ign.com/articles/2009/04/21/ign-presents-the-history-of-sega?page=8|title=IGN Presents the History of SEGA – IGN – Page 8|website=IGN|date=April 21, 2009 |archive-url=https://web.archive.org/web/20151106173810/http://www.ign.com/articles/2009/04/21/ign-presents-the-history-of-sega?page=8|archive-date=November 6, 2015|url-status=live|access-date=November 18, 2015}}</ref> According to Suzuki, the three games cover around 40% of the story he has planned.<ref>{{Cite web|url=https://www.usgamer.net/articles/yu-suzuki-says-shenmue-iii-will-get-us-40-percent-through-ryos-story|title=Yu Suzuki Says Shenmue 3 Will Get Us 40 Percent Through Ryo's Story|last=Allen|first=Eric Van|date=2019-06-13|website=USgamer|language=en|access-date=2019-08-20}}</ref>
=== Main series ===
 
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=== ''Shenmue'' and ''Shenmue II'' ===
{{Main articles|Shenmue (video game)|Shenmue II}}
The creator of ''Shenmue'', [[Yu Suzuki]], joined Sega in 1983 and created several successful [[arcade game]]s, including ''[[Hang-On]]'' (1985)'', [[Out Run]]'' (1986) and ''[[Virtua Fighter (video game)|Virtua Fighter]]'' (1993).<ref name=":0">{{Cite web|title=Creator Yu Suzuki shares the story of Shenmue's development |url=http://www.polygon.com/2014/3/19/5527120/yu-suzuki-shenmue-gdc-2014-classic-game-postmortem |website=Polygon |date=March 19, 2014 |access-date=June 29, 2015 |url-status=live |archive-url=https://web.archive.org/web/20150628071042/http://www.polygon.com/2014/3/19/5527120/yu-suzuki-shenmue-gdc-2014-classic-game-postmortem |archive-date=June 28, 2015 }}</ref> In comparison to arcade games, where the ideal experience was only a few minutes long, Suzuki wanted to make a longer experience.<ref name=":0" /> In 1996, he and [[Sega AM2]] began developing a [[Sega Saturn|Saturn]] RPG based on the ''[[Virtua Fighter]]'' series.<ref name=":0" />
 
In 1997, development moved to Sega's upcoming console, the [[Dreamcast]],<ref name=":7">{{Cite web|title = Shenmue, the History – IGN| date=July 14, 1999 |url = http://uk.ign.com/articles/1999/07/14/shenmue-the-history|access-date = July 3, 2015}}</ref> and the ''Virtua Fighter'' connection was dropped.<ref name=":7" /> By the time of the Dreamcast's release in Japan in November 1998, the game had been titled ''Shenmue''.<ref name=":0" /> Sega advertised ''Shenmue'' as belonging to a new genre it termed "full reactive eyes entertainment" or "FREE".<ref name="TheHistory">{{cite web|date=July 13, 1999|title=Shenmue, the History|url=https://www.ign.com/articles/1999/07/14/shenmue-the-history|access-date=June 8, 2020}}</ref> It became the [[List of most expensive video games to develop|most expensive game ever developed]] at the time, reported to have cost US$70 million; in 2011, Suzuki said the figure was closer to $47 million including marketing.<ref name=":122">{{Cite webnews|title=Shenmue – discovering the Sega classic 14 years too late |url=https://www.theguardian.com/technology/2014/may/02/shenmue-sega-classic-14-years-too-late |website=the Guardian |access-date=June 30, 2015 |first=Mike |last=Diver |date=May 2, 2014 |url-status=live |archive-url=https://web.archive.org/web/20150626163813/http://www.theguardian.com/technology/2014/may/02/shenmue-sega-classic-14-years-too-late |archive-date=June 26, 2015 }}</ref> The development also covered some of ''Shenmue II'' (2001), which was completed for a smaller figure,<ref name="IGN History of Dreamcast2">{{cite web |last=Fahs |first=Travis |date=September 9, 2010 |title=''IGN'' presents the history of Dreamcast |url=http://www.ign.com/articles/2010/09/10/ign-presents-the-history-of-dreamcast?page=4 |url-status=dead |archive-url=https://web.archive.org/web/20140928010101/http://www.ign.com/articles/2010/09/10/ign%2Dpresents%2Dthe%2Dhistory%2Dof%2Ddreamcast?page%3D4 |archive-date=September 28, 2014 |access-date=November 11, 2017 |website=[[IGN]] |publisher=}}</ref> and possibly groundwork for future ''Shenmue'' games.<ref name="Ages">{{Cite web |last=Kolan |first=Patrick |date=14 May 2012 |title=''Shenmue'': through the ages |url=http://uk.ign.com/articles/2007/08/08/shenmue-through-the-ages |access-date=June 30, 2015 |website=[[IGN]]}}</ref>
 
''Shenmue'' was released on December 29, 1999 in Japan,<ref>{{Cite magazine |title=シェンムー いちしょう 横須賀よこすか [ドリームキャスト] / ファミ通ふぁみつう.com |url=http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=8571 |url-status=live |archive-url=https://web.archive.org/web/20151211231911/http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=8571 |archive-date=December 11, 2015 |access-date=November 28, 2015 |magazine=[[Famitsu]] |language=Japanese}}</ref> November 8, 2000 in North America,<ref>{{cite web |title=Shenmue (Dreamcast) |url=http://www.ign.com/games/shenmue/dc-14499 |url-status=live |archive-url=https://web.archive.org/web/20151121081946/http://www.ign.com/games/shenmue/dc-14499 |archive-date=November 21, 2015 |access-date=November 17, 2015 |website=[[IGN]]}}</ref> and December 1, 2000 in Europe.<ref>{{cite web|title=Soapbox: Why I Love Shenmue |author=Barker, Sammy |website=Push Square |url=http://www.pushsquare.com/news/2015/07/soapbox_why_i_love_shenmue |date=July 16, 2015 |access-date=November 28, 2015 |url-status=live |archive-url=https://web.archive.org/web/20151208185142/http://www.pushsquare.com/news/2015/07/soapbox_why_i_love_shenmue |archive-date=December 8, 2015 }}</ref> ''Shenmue II'' was released for Dreamcast in 2001 in Japan and Europe only. An [[Xbox]] port followed in 2002 in Japan, Europe and North America. Despite attracting positive reviews and a [[cult following]], neither game made a profit and ''[[Shenmue III]]'' entered [[development hell]].<ref>{{Cite web |last=Gillett |first=Nick |date=26 June 2015 |title=E3 2015 round-up |url=https://www.theguardian.com/technology/2015/jun/26/e3-2015-special |url-status=live |archive-url=https://web.archive.org/web/20151117034816/http://www.theguardian.com/technology/2015/jun/26/e3-2015-special |archive-date=November 17, 2015 |access-date=November 12, 2015 |website=[[The Guardian]]}}</ref>
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=== ''Shenmue III'' and remasters ===
{{Main|Shenmue III}}
During Sony's presentation at the [[Electronic Entertainment Expo|E3]] conference on June 15, 2015, Suzuki announced a [[Kickstarter]] [[crowdfunding]] campaign for ''Shenmue III,'' having licensed the series from Sega. ''Shenmue III'' became the fastest-funded and the highest-funded video game project in Kickstarter history, reaching its initial $2 million goal in just over nine hours,<ref>{{cite web|url=http://kotaku.com/shenmue-3-just-hit-2-million-setting-a-new-kickstarte-1711615103|title=Shenmue 3 Just Hit $2 Million, Setting a New Kickstarter Record|date=June 16, 2015 |url-status=live|archive-url=https://web.archive.org/web/20160304044551/http://kotaku.com/shenmue-3-just-hit-2-million-setting-a-new-kickstarte-1711615103|archive-date=March 4, 2016|access-date=2016-02-27}}</ref> and earning $6.3 million in total.<ref>{{cite web |last=Luke |first=Reilly |date=1 May 2017 |title=''Shenmue III'' Kickstarter closes with over $6.3 million |url=http://www.ign.com/articles/2015/07/20/shenmue-3-kickstarter-closes-with-over-63-million |url-status=live |archive-url=https://web.archive.org/web/20160817103837/http://www.ign.com/articles/2015/07/20/shenmue-3-kickstarter-closes-with-over-63-million |archive-date=August 17, 2016 |access-date=2016-07-30 |website=[[IGN]]}}</ref> It was released on 19 November 2019 for [[PlayStation 4]] and [[Windows]].<ref>{{Cite web |last=Phillips |first=Tom |date=2019-06-03 |title=''Shenmue III'' delayed to November |url=https://www.eurogamer.net/articles/2019-06-03-shenmue-3-delayed-to-november |access-date=2019-06-03 |website=[[Eurogamer]] |language=en}}</ref>
 
Sega began developing remasters of ''Shenmue I'' and ''II'' featuring new models, textures and lighting, but it was canceled in 2017. Sega said that "working with original animations and characters but meshing them with enhanced HD visuals gave us a game that we felt would not meet the standards that ''Shenmue'' fans expect and deserve".<ref>{{Cite news|title=Revealed: Sega's cancelled Shenmue HD remake - with fully updated graphics|language=en|work=Eurogamer.net|url=https://www.eurogamer.net/articles/digitalfoundry-2018-segas-cancelled-shenmue-remake|access-date=2018-10-15}}</ref> Instead, in August 2018, Sega released high-definition [[Porting|ports]] for Windows, PlayStation 4 and [[Xbox One]].<ref>{{Cite news |last=Robinson |first=Martin |date=3 July 2018 |title=''Shenmue'''s HD re-release gets a final date |language=en |work=[[Eurogamer]] |url=https://www.eurogamer.net/articles/2018-07-03-shenmues-hd-re-release-gets-a-final-date |access-date=2018-07-05}}</ref> The ports include new graphics and control options, improved user interfaces, and Japanese and English voices.<ref name=":0232">{{Cite web|last=Knezevic|first=Kevin|date=2018-04-13|title=Shenmue 1 & 2 Coming To PS4, Xbox One, And PC This Year|url=https://www.gamespot.com/articles/shenmue-1-and-2-coming-to-ps4-xbox-one-and-pc-this/1100-6458239/|access-date=2018-04-14|website=GameSpot|language=en-US}}</ref> Some details, such as [[product placement]], are omitted, and cutscenes are presented in their original [[Aspect ratio (image)|aspect ratio]] due to technical limitations.<ref name="Linneman">{{cite web |last=Linneman |first=John |date=21 August 2018 |title=''Shenmue'''s HD remasters analysed: enhancements are sparse but the ports are solid gold |url=https://www.eurogamer.net/articles/digitalfoundry-2018-shenmue-hd-remasters-tech-analysis |url-status=live |archive-url=https://web.archive.org/web/20180821171319/https://www.eurogamer.net/articles/digitalfoundry-2018-shenmue-hd-remasters-tech-analysis |archive-date=August 21, 2018 |access-date=22 August 2018 |work=[[Eurogamer]] |df=mdy-all}}</ref>
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The ''Shenmue'' series has received mostly positive reviews and has attracted a [[cult following]], with ''Shenmue I'' and ''II'' appearing in several "[[List of video games considered the best|greatest video games of all time]]" lists.<ref name="empireonline.com">{{cite web|url=http://www.empireonline.com/features/100greatestgames/game.asp?title=7 |title=7. Shenmue – The 100 Greatest Video Games Of All Time – Empire Online |work=empireonline.com |url-status=live |archive-url=https://web.archive.org/web/20140819084526/http://www.empireonline.com/features/100greatestgames/game.asp?title=7 |archive-date=August 19, 2014 }}</ref><ref name="ReferenceA">{{cite web|url=http://www.empireonline.com/100greatestgames/default.asp?p=42 |title=The 100 Greatest Games Of All Time- Shenmue - Empire - www.empireonline.com |work=empireonline.com |url-status=live |archive-url=https://web.archive.org/web/20141008235346/http://www.empireonline.com/100greatestgames/default.asp?p=42 |archive-date=October 8, 2014 }}</ref><ref>{{cite web |url=http://tech.uk.msn.com/features/20-greatest-video-games-of-all-time#image=13 |title=Tech news and gadget reviews – MSN News UK |work=msn.com |url-status=dead |archive-url=https://web.archive.org/web/20140319031829/http://tech.uk.msn.com/features/20-greatest-video-games-of-all-time#image=13 |archive-date=March 19, 2014 |access-date=March 18, 2014 }}</ref> ''Shenmue III'', released almost two decades later, received mixed reviews for its similarity to the earlier games. Some critics described it as outdated, while others praised its faithfulness to the franchise.<ref>{{Cite web|last=Handrahan|first=Matthew|date=25 November 2019|title=Shenmue III: Critical Consensus|url=https://www.gamesindustry.biz/articles/2019-11-25-shenmue-iii-critical-consensus|access-date=2019-12-02|website=GamesIndustry.biz|language=en}}</ref> The series has received praise for its graphics, soundtrack, realism and ambition, but criticism for its controls, slow pace and voice acting; its realism and focus on mundane detail has divided players.<ref name=":4">{{cite web|date=March 5, 2014|title=Retrospective: Shenmue {{!}} Features {{!}} Edge Online|website=Edge |url=http://www.edge-online.com/features/retrospective-shenmue|url-status=dead|archive-url=https://web.archive.org/web/20141129195144/http://www.edge-online.com/features/retrospective-shenmue/|archive-date=November 29, 2014|access-date=July 1, 2015}}</ref><ref name=":34">{{cite web|last=Diver|first=Mike|date=May 2, 2014|title=Shenmue – discovering the Sega classic 14 years too late|url=https://www.theguardian.com/technology/2014/may/02/shenmue-sega-classic-14-years-too-late|url-status=live|archive-url=https://web.archive.org/web/20150626163813/http://www.theguardian.com/technology/2014/may/02/shenmue-sega-classic-14-years-too-late|archive-date=June 26, 2015|access-date=July 1, 2015|website=the Guardian}}</ref>
 
''Shenmue'' is credited for pioneering several game technologies. Its large environments, wealth of options and level of detail have been compared to later [[Open world|open-world]] games including the ''[[Grand Theft Auto]]'' series, the ''[[Yakuza (series)|Yakuza]]'' series, ''[[Fallout 3]]'' (2008), and ''[[Deadly Premonition]]'' (2010).<ref name="Escapist">Brendan Main, [http://www.escapistmagazine.com/articles/view/issues/issue_285/8455-Lost-in-Yokosuka Lost in Yokosuka] {{webarchive|url=https://web.archive.org/web/20131022094537/http://www.escapistmagazine.com/articles/view/issues/issue_285/8455-Lost-in-Yokosuka |date=October 22, 2013 }}, ''[[The Escapist (magazine)|The Escapist]]''</ref><ref name="GTM">[http://www.nowgamer.com/features/1148/interview-with-shenmue-creator-yu-suzuki Shenmue: Creator Yu Suzuki Speaks Out] {{webarchive|url=https://web.archive.org/web/20110102193343/http://www.nowgamer.com/features/1148/interview-with-shenmue-creator-yu-suzuki |date=January 2, 2011 }}, ''[[GamesTM]]''</ref><ref name="IGN">[http://uk.games.ign.com/top-100-game-creators/9.html Yu Suzuki] {{webarchive|url=https://web.archive.org/web/20131113174620/http://uk.games.ign.com/top-100-game-creators/9.html |date=November 13, 2013 }}, [[IGN]]</ref><ref name="1UP">{{cite web|url=http://www.1up.com/do/feature?pager.offset=3&cId=3182648 |title=The Disappearance of Yu Suzuki: Part 1 |work=1Up.com |url-status=dead |archive-url=https://archive.today/20121206045152/http://www.1up.com/do/feature?pager.offset=3&cId=3182648 |archive-date=December 6, 2012 }}</ref> ''Shenmue'' is also credited for naming and popularizing the [[quick time event]] in modern games,<ref name=":42">{{cite web|url=http://www.edge-online.com/features/retrospective-shenmue |title=Retrospective: Shenmue {{!}} Features {{!}} Edge Online |website=Edge |date=March 5, 2014 |access-date=July 1, 2015 |url-status=dead |archive-url=https://web.archive.org/web/20141129195144/http://www.edge-online.com/features/retrospective-shenmue/ |archive-date=November 29, 2014 }}</ref><ref name=":33">{{cite webnews|url=https://www.theguardian.com/technology/2014/may/02/shenmue-sega-classic-14-years-too-late |title=Shenmue – discovering the Sega classic 14 years too late |last=Diver |first=Mike |website=the Guardian |date=May 2, 2014 |access-date=July 1, 2015 |url-status=live |archive-url=https://web.archive.org/web/20150626163813/http://www.theguardian.com/technology/2014/may/02/shenmue-sega-classic-14-years-too-late |archive-date=June 26, 2015 }}</ref> which was featured in the ''[[Resident Evil 4|Resident Evil]]'', ''[[God of War (franchise)|God of War]]'', and ''[[Tomb Raider]]'' series.<ref>Adam LaMosca, [http://www.escapistmagazine.com/articles/view/columns/waypoints/1310-On-Screen-Help-In-Game-Hindrance On-Screen Help, In-Game Hindrance] {{webarchive|url=https://web.archive.org/web/20140201191746/http://www.escapistmagazine.com/articles/view/columns/waypoints/1310-On-Screen-Help-In-Game-Hindrance |date=February 1, 2014 }}, ''[[The Escapist (magazine)|The Escapist]]''</ref>
 
== Music ==
Several ''Shenmue'' soundtracks have been released. A promotional album, ''Shenmue Juke Box,'' was packaged with the limited edition of the original game in Japan and North America, containing ten select tracks from the in-game cassette tapes.<ref>{{cite web|title=Shenmue Juke Box |url=http://vgmdb.net/album/599 |website=VGMDB |publisher=The Video Game Music Database |access-date=May 30, 2015 |url-status=live |archive-url=https://web.archive.org/web/20150530055429/http://vgmdb.net/album/599 |archive-date=May 30, 2015 }}</ref>
 
A soundtrack for the first game, ''[[Shenmue OST: Chapter 1: Yokosuka]],'' was released in 2000.<ref>{{cite web|title=Shenmue chapter 1 -Yokosuka- Original Sound Track |url=http://vgmdb.net/album/595 |website=VGMDB |publisher=The Video Game Music Database |url-status=live |archive-url=https://web.archive.org/web/20150530051714/http://vgmdb.net/album/595 |archive-date=May 30, 2015 }}</ref> In September 2015, Data Discs released the ''Shenmue'' soundtrack on vinyl in three separate colored editions.<ref>{{cite web|last1=Summers |first1=Nick |title='Shenmue' and 'Streets of Rage' tunes are headed to vinyl |url=https://www.engadget.com/2015/05/22/shenmue-streets-rage-vinyl/ |website=Engadget |publisherdate=EngadgetMay 22, 2015 |access-date=May 30, 2015 |url-status=live |archive-url=https://web.archive.org/web/20150530053508/http://www.engadget.com/2015/05/22/shenmue-streets-rage-vinyl/ |archive-date=May 30, 2015 }}</ref> In March 2016, the music of ''Shenmue'' was voted into the [[Classic FM Hall of Fame]] in 144th place.<ref>{{Cite web|url=http://halloffame.classicfm.com/2016/chart/p/list-all|title=Vote for the best music in the world in the Classic FM Hall of Fame|last=Radio|first=Global|website=Vote for the best music in the world in the Classic FM Hall of Fame|language=en|access-date=2018-04-14}}</ref>
 
== Television series ==
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== Other appearances ==
Ryo Hazuki is a playable character in Sega's mascot racer ''[[Sonic & Sega All-Stars Racing]]''. Ryo rides Naoyuki's motorbike and his special move features him driving a forklift, referencing his job at the Yokosuka Harbor.<ref>{{cite web|author=Mike Fahey|title=Sega All-Stars Racing Gets A Little Shenmue|date=October 7, 2009 |url=http://kotaku.com/5376255/sega-all+stars-racing-gets-a-little-shenmue|url-status=live|archive-url=https://web.archive.org/web/20131013185257/http://kotaku.com/5376255/sega-all%20stars-racing-gets-a-little-shenmue|archive-date=October 13, 2013|publisher=Kotaku}}</ref> A second version of Ryo that only rides the forklift was released as downloadable content.<ref>{{cite web |url=http://blogs.sega.com/sonic/2010/02/01/wouldnt-it-be-great-if-you-could-use-ryos-forklift-normally-in-asr/ |title=Sonic City Blognik &#124; Wouldn't It Be Great If You Could Use Ryo's Forklift Normally In ASR? |publisher=Blogs.sega.com |access-date=April 18, 2011 |url-status=dead |archive-url=https://web.archive.org/web/20110606103646/http://blogs.sega.com/sonic/2010/02/01/wouldnt-it-be-great-if-you-could-use-ryos-forklift-normally-in-asr/ |archive-date=June 6, 2011 }}</ref><ref>{{cite web |url=http://blogs.sega.com/europe/2010/04/01/forklift-ryo-out-today-on-xbl-and-psn/ |title=SEGA Europe Blog &#124; Forklift Ryo Out Today On XBL and PSN |publisher=Blogs.sega.com |access-date=April 18, 2011 |url-status=dead |archive-url=https://web.archive.org/web/20110524115358/http://blogs.sega.com/europe/2010/04/01/forklift-ryo-out-today-on-xbl-and-psn/ |archive-date=May 24, 2011 }}</ref>
 
In 2012, Steve Lycett, executive producer of Sumo Digital, encouraged a fan-made poll on the Sega forums to determine which three Sega characters the fans would like to see in ''[[Sonic & All-Stars Racing Transformed]]'' as [[downloadable content]] (DLC). Out of the 28 Sega characters chosen by the forum, Ryo Hazuki had the majority vote ranking 1st, while [[Hatsune Miku]] ranked 2nd, and [[Segata Sanshiro]] ranked 3rd.<ref>{{cite web|date=November 17, 2012|title=S0L's Challenge: The Campaign for SEGA characters to become DLC|url=http://forums.sega.com/showthread.php?427121-S0L-s-Challenge-The-Campaign-for-SEGA-characters-to-become-DLC|url-status=live|archive-url=https://web.archive.org/web/20140213233700/http://forums.sega.com/showthread.php?427121-S0L-s-Challenge-The-Campaign-for-SEGA-characters-to-become-DLC|archive-date=February 13, 2014|access-date=May 2, 2014|publisher=Forums.sega.com}}</ref> On January 1, 2014, SEGA announced that Ryo will appear in the iOS and Android versions of ''Sonic & All Stars Racing Transformed'' which was released on January 2.<ref>{{cite web|last=Powell|first=Chris|date=January 1, 2014|title=Sonic & All-Stars Racing Transformed hits iOS, Android on Jan. 2|url=http://www.seganerds.com/2014/01/01/sonic-all-stars-racing-transformed-hits-ios-android-on-jan-2/|url-status=live|archive-url=https://web.archive.org/web/20140102191630/http://www.seganerds.com/2014/01/01/sonic-all-stars-racing-transformed-hits-ios-android-on-jan-2/|archive-date=January 2, 2014|access-date=May 2, 2014|publisher=SEGA Nerds}}</ref> On January 14, Ryo became available for purchase as DLC on [[Steam (service)|Steam]] for the PC version of ''Sonic and All Stars Racing Transformed''. In this game, Ryo rides an arcade-themed vehicle that switches between ''[[OutRun]]'', ''[[Hang-On]]'', and ''[[Space Harrier]]'' arcade cabinets depending on its form.<ref>{{cite web|date=January 14, 2014|title=Sonic and All-Stars Racing Transformed: Ryo Hazuki on Steam|url=http://store.steampowered.com/app/271030/?snr=1_4_4__103|url-status=live|archive-url=https://web.archive.org/web/20140428233936/http://store.steampowered.com/app/271030/?snr=1_4_4__103|archive-date=April 28, 2014|access-date=May 2, 2014|publisher=Store.steampowered.com}}</ref>