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  • games (Minecraft), developers (Markus Persson), topics (Independent video game development) and whatever comes. —  HELLKNOWZ  ▎TALK 14:22, 24 December 2010...
    17 KB (2,109 words) - 05:51, 4 February 2023
  • like a good plan. Just move List of video game companies → List of video game development companies. Though personally, I'm not a fan of sorted tables. If...
    255 KB (35,167 words) - 05:53, 4 February 2023
  • the line? I'd say: since OpenAL isn't SPECIFICALLY geared towards video game development, let the Computing Wikiproject deal with it. --DanielPharos (talk)...
    151 KB (21,395 words) - 03:51, 8 February 2023
  • Category:Computer and video game culture Category:Computer and video game development Category:Computer game design -- Sitearm | Talk 21:57, 2005 August...
    81 KB (11,131 words) - 17:55, 19 September 2022
  • someone help unravel all these template changes he made? Template:Video game development Template:VG Industry Template:VG History BcRIPster (talk) 23:02...
    236 KB (32,428 words) - 12:23, 3 April 2023
  • Warsaw" CD Projekt S.A. is a capital group. Sure, it's involved in video game development and distribution but it's made through its subsidiaries - not directly...
    249 KB (33,351 words) - 17:57, 3 March 2023
  • --Teancum (talk) 23:10, 20 January 2011 (UTC) Because it focuses on video game development itself. IGN and Gamepro and the like are more generalized sites...
    256 KB (37,108 words) - 09:13, 16 March 2022
  • country's probably by far the most active in its continent for video game development; maybe there are some developers in Botswana, Egypt, and Morocco...
    249 KB (33,898 words) - 08:22, 1 May 2024
  • (Converse) 04:53, 4 May 2008 (UTC) We've now come to a point in video game development where the "Game Engine" is no longer one whole piece of software...
    150 KB (21,458 words) - 20:14, 30 April 2022
  • treat this similarly to the designer field; there was an age in video game development where a single person could be adequately described as the "main...
    252 KB (32,151 words) - 16:06, 30 May 2022
  • have indie game (and Indie Game: The Movie), we have independent video game development (which is, apparently, the process of making "indie games"). Though...
    250 KB (34,313 words) - 11:57, 9 May 2022
  • encyclopedia articles on video games? Serge likes exploring and sharing video game development, Soetermans to document the increasing cultural cachet of the medium...
    244 KB (31,430 words) - 03:08, 16 May 2022
  • 2018 (UTC) There is an article for screenwriting and screenwriter. Video game development and Video game developer. There seems to be no need to combine the...
    237 KB (30,627 words) - 05:58, 4 February 2023
  • Hey, is anyone available for helping me with the Sleeping Dogs (video game) development section? I need it to be like GTA 5, that means, the entire production...
    245 KB (33,842 words) - 12:49, 28 January 2023
  • 16 January 2016 (UTC) What's wrong with the sources in Metroid (video game)#Development? It's a GA (though who knows whether the content matches the sources)...
    240 KB (33,002 words) - 12:48, 28 January 2023
  • 4 February 2014 (UTC) I'm a little late on this, but how about video game development? It's not a new article, but it was a FAC a while back. With a little...
    252 KB (34,015 words) - 06:00, 4 February 2023
  • Current pages with video game: Video game developer, Independent video game development, Video game director, Video game producer, Video game publisher...
    260 KB (36,097 words) - 00:02, 22 May 2022
  • the first non-free image in Beat 'em up. Indie game, Independent video game development, Platform game and Digital distribution in video games are also...
    245 KB (34,637 words) - 05:59, 4 February 2023
  • note before, or perhaps even a larger article about the funding of video game development (at which point we can point to notable examples of stuff like the...
    255 KB (36,270 words) - 01:42, 23 April 2022
  • sloppy to allow "gaming" to talk about the much broader facet of video game development, publishing, marketing, etc. and that's 100% where we can't use...
    250 KB (33,838 words) - 00:48, 24 September 2022
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