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GitHub - genie-js/recage: Library for reading Age of Empires 2 Recorded Game files in Node.js
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Library for reading Age of Empires 2 Recorded Game files in Node.js

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recage

Age of Empires 2 Recorded Game parser in Node.js. Provides a lowish-level interface to reading recorded game file headers and commands.

This library only intends to support UserPatch v1.4 recordings at the moment. If you want something that works for many more versions, try PHP RecAnalyst.

Usage

const RecordedGame = require('recage')
const game = RecordedGame('/path/to/rec.mgz')
// Or:
//   const buffer = fs.readFileSync('/path/to/rec.mgz')
//   const game = RecordedGame(buffer)

// Parse the recorded game file header into an object:
game.parseHeader(function onheader (err, header) {
  if (err) throw err
  console.log('header data', header)
})

// Parse the body into an array of command objects:
game.parseBody(function onbody (err, body) {
  if (err) throw err
  body.forEach((command) => {
    if (command.type === 'chat') {
      console.log('[' + command.time + ']', command.message)
    }
  })
})

License

GPL-3.0

Copyright (C) 2018 Renée Kooi renee@kooi.me

This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program. If not, see https://www.gnu.org/licenses/.

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Library for reading Age of Empires 2 Recorded Game files in Node.js

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