Strategic Features and Terrain Generation for Balanced Heroes of Might and Magic III Maps

J Kowalski, R Miernik, P Pytlik… - … IEEE Conference on …, 2018 - ieeexplore.ieee.org
This paper presents an initial approach to a generic algorithm for constructing balanced
multiplayer maps for strategy games. It focuses on the placement of so-called strategic …

Psmage: Balanced map generation for starcraft

A Uriarte, S Ontanón - 2013 IEEE Conference on …, 2013 - ieeexplore.ieee.org
Designing a well balanced map for a real-time strategy game might be time consuming. This
paper presents an algorithm, called PSMAGE, for generating balanced maps for the popular …

A constructive approach to strategy game map generation

E Önal, A Bulbul - Entertainment Computing, 2024 - Elsevier
Designing strategy games poses unique challenges due to the complicated nature of the
genre where balancing game elements is a major concern. Maps in strategy games …

Balanced map generation using genetic algorithms in the siphon board-game

JJ Nielsen, M Scirea - Proceedings of 6th International Conference in …, 2020 - Springer
This paper describes an evolutionary system for the generation of balance maps for board
games. The system is designed to work with the original game Siphon, but works as a proof …

Predicting resource locations in game maps using deep convolutional neural networks

S Lee, A Isaksen, C Holmgård, J Togelius - Proceedings of the AAAI …, 2016 - ojs.aaai.org
We describe an application of neural networks to predict the placements of resources in
StarCraft II maps. Networks are trained on existing maps taken from databases of maps …

Terrain Analysis in StarCraft 1 and 2 as Combinatorial Optimization

F Richoux - 2022 IEEE Congress on Evolutionary Computation …, 2022 - ieeexplore.ieee.org
Terrain analysis in Real-Time Strategy games is a necessary step to allow spacial
reasoning. The goal of terrain analysis is to gather and process data about the map topology …

[PDF][PDF] Automated terrain analysis in real-time strategy games.

C Si, Y Pisan, CT Tan - FDG, 2014 - academia.edu
Real-time strategy (RTS) games represent a mainstream genre of video games. They are
also practical test-beds for intelligent agents, which have received considerable interest from …

Map generation and balance in the terra mystica board game using particle swarm and local search

LJP de Araújo, A Grichshenko, RL Pinheiro… - Advances in Swarm …, 2020 - Springer
Modern board games offer an interesting opportunity for automatically generating content
and models for ensuring balance among players. This paper tackles the problem of …

Playmapper: Illuminating design spaces of platform games

VR Warriar, C Ugarte, JR Woodward… - … IEEE Conference on …, 2019 - ieeexplore.ieee.org
In this paper, we present PlayMapper, a novel variant of the MAP-Elites algorithm that has
been adapted to map the level design space of the Super Mario Bros game. Our approach …

Generating map sketches for strategy games

A Liapis, GN Yannakakis, J Togelius - … 2013, Vienna, Austria, April 3-5 …, 2013 - Springer
How can a human and an algorithm productively collaborate on generating game content?
In this paper, we try to answer this question in the context of generating balanced and …