Strategic Features and Terrain Generation for Balanced Heroes of Might and Magic III Maps
J Kowalski, R Miernik, P Pytlik… - … IEEE Conference on …, 2018 - ieeexplore.ieee.org
This paper presents an initial approach to a generic algorithm for constructing balanced
multiplayer maps for strategy games. It focuses on the placement of so-called strategic …
multiplayer maps for strategy games. It focuses on the placement of so-called strategic …
Psmage: Balanced map generation for starcraft
Designing a well balanced map for a real-time strategy game might be time consuming. This
paper presents an algorithm, called PSMAGE, for generating balanced maps for the popular …
paper presents an algorithm, called PSMAGE, for generating balanced maps for the popular …
A constructive approach to strategy game map generation
E Önal, A Bulbul - Entertainment Computing, 2024 - Elsevier
Designing strategy games poses unique challenges due to the complicated nature of the
genre where balancing game elements is a major concern. Maps in strategy games …
genre where balancing game elements is a major concern. Maps in strategy games …
Balanced map generation using genetic algorithms in the siphon board-game
JJ Nielsen, M Scirea - Proceedings of 6th International Conference in …, 2020 - Springer
This paper describes an evolutionary system for the generation of balance maps for board
games. The system is designed to work with the original game Siphon, but works as a proof …
games. The system is designed to work with the original game Siphon, but works as a proof …
Predicting resource locations in game maps using deep convolutional neural networks
We describe an application of neural networks to predict the placements of resources in
StarCraft II maps. Networks are trained on existing maps taken from databases of maps …
StarCraft II maps. Networks are trained on existing maps taken from databases of maps …
Terrain Analysis in StarCraft 1 and 2 as Combinatorial Optimization
F Richoux - 2022 IEEE Congress on Evolutionary Computation …, 2022 - ieeexplore.ieee.org
Terrain analysis in Real-Time Strategy games is a necessary step to allow spacial
reasoning. The goal of terrain analysis is to gather and process data about the map topology …
reasoning. The goal of terrain analysis is to gather and process data about the map topology …
[PDF][PDF] Automated terrain analysis in real-time strategy games.
Real-time strategy (RTS) games represent a mainstream genre of video games. They are
also practical test-beds for intelligent agents, which have received considerable interest from …
also practical test-beds for intelligent agents, which have received considerable interest from …
Map generation and balance in the terra mystica board game using particle swarm and local search
LJP de Araújo, A Grichshenko, RL Pinheiro… - Advances in Swarm …, 2020 - Springer
Modern board games offer an interesting opportunity for automatically generating content
and models for ensuring balance among players. This paper tackles the problem of …
and models for ensuring balance among players. This paper tackles the problem of …
Playmapper: Illuminating design spaces of platform games
VR Warriar, C Ugarte, JR Woodward… - … IEEE Conference on …, 2019 - ieeexplore.ieee.org
In this paper, we present PlayMapper, a novel variant of the MAP-Elites algorithm that has
been adapted to map the level design space of the Super Mario Bros game. Our approach …
been adapted to map the level design space of the Super Mario Bros game. Our approach …
Generating map sketches for strategy games
How can a human and an algorithm productively collaborate on generating game content?
In this paper, we try to answer this question in the context of generating balanced and …
In this paper, we try to answer this question in the context of generating balanced and …