Augmented reality marketing: How mobile AR-apps can improve brands through inspiration

PA Rauschnabel, R Felix, C Hinsch - Journal of Retailing and Consumer …, 2019 - Elsevier
Augmented Reality (AR) is a promising and growing field in marketing research and
practice. Very little is known if, how, and why AR-apps can impact consumers' perception …

A virtual market in your pocket: How does mobile augmented reality (MAR) influence consumer decision making?

H Qin, DA Peak, V Prybutok - Journal of Retailing and Consumer Services, 2021 - Elsevier
This research investigates the extent to which Mobile Augmented Reality (MAR) apps can
influence user attitudes and shopping behavior. It empirically explores user experience and …

Hey Alexa… examine the variables influencing the use of artificial intelligent in-home voice assistants

G McLean, K Osei-Frimpong - Computers in Human Behavior, 2019 - Elsevier
Abstract Artificial Intelligent (AI) In-home Voice Assistants have seen unprecedented growth.
However, we have little understanding on the factors motivating individuals to use such …

Social media engagement behavior: A framework for engaging customers through social media content

R Dolan, J Conduit, C Frethey-Bentham… - European journal of …, 2019 - emerald.com
Purpose Organizations are investing heavily in social media yet have little understanding of
the effects of social media content on user engagement. This study aims to determine the …

Blending the real world and the virtual world: Exploring the role of flow in augmented reality experiences

JB Barhorst, G McLean, E Shah, R Mack - Journal of Business Research, 2021 - Elsevier
This study examines the 'sweet spot'of augmented reality (AR) through the lens of flow
theory and has two primary objectives. First, the study seeks to determine whether …

Chatbots in retailers' customer communication: How to measure their acceptance?

A Rese, L Ganster, D Baier - Journal of Retailing and Consumer Services, 2020 - Elsevier
Currently, online retailers evaluate whether chatbots—software programs that interact with
users using natural languages—could improve their customers' satisfaction. In a retail …

Augmented reality filters on social media. Analyzing the drivers of playability based on uses and gratifications theory

S Ibáñez‐Sánchez, C Orus… - Psychology & …, 2022 - Wiley Online Library
The arrival of augmented reality (AR) on social networks in the form of filters is generating
new user experiences. Despite their potential as interactive marketing tools, previous …

Exploring the value of augmented reality for tourism

EE Cranmer, MC tom Dieck, P Fountoulaki - Tourism Management …, 2020 - Elsevier
Augmented reality (AR) is increasingly used as a marketing, information and experience
channel within the tourism industry. However, little is known with regards to the actual value …

Usage of augmented reality (AR) and development of e-learning outcomes: An empirical evaluation of students'e-learning experience

AM Baabdullah, AA Alsulaimani, A Allamnakhrah… - Computers & …, 2022 - Elsevier
This study aims to examine students' experience of augmented reality learning applications
(AR. LRP). Uses and gratifications theory was proposed as a theoretical foundation of the …

We ARe at home: How augmented reality reshapes mobile marketing and consumer-brand relationships

J Scholz, K Duffy - Journal of Retailing and Consumer Services, 2018 - Elsevier
Augmented reality (AR) has the potential to reshape the mobile shopping experience and
create more meaningful consumer-brand relationships. Yet, the broader experiential and …