[HTML][HTML] Why playing augmented reality games feels meaningful to players? The roles of imagination and social experience

S Laato, S Rauti, AKMN Islam, E Sutinen - Computers in Human Behavior, 2021 - Elsevier
Augmented reality (AR) games such as location-based games add virtual content on top of
the real world. We investigate why playing these games feels meaningful to players by …

[HTML][HTML] Wearable gaming technology: A study on the relationships between wearable features and gameful experiences

N Xi, J Chen, S Jabari, J Hamari - International Journal of Human …, 2024 - Elsevier
With the parallel advancement and evolution of psycho-physiological sensors, haptics, and
overall wearable computing, wearable devices have become a mainstay in everyday life …

Speculative privacy concerns about AR glasses data collection

A Gallardo, C Choy, J Juneja, E Bozkir… - Proceedings on …, 2023 - petsymposium.org
As technology companies develop mass market augmented reality (AR) glasses that are
increasingly sensor-laden and affordable, uses of such devices pose potential privacy and …

Determining visitor engagement through augmented reality at science festivals: An experience economy perspective

MC tom Dieck, TH Jung, PA Rauschnabel - Computers in Human Behavior, 2018 - Elsevier
Augmented reality (AR) has been increasingly implemented to enhance visitor experiences,
and tourism research has long understood the importance of creating memorable …

Role of augmented reality in changing consumer behavior and decision making: Case of Pakistan

SHA Kazmi, RR Ahmed, KA Soomro, AR Hashem E… - Sustainability, 2021 - mdpi.com
Marketers and advertisers ignore new technology and diverse marketing tactics when
attempting to increase product exposure, customer engagement, customer behavior and …

The effects of augmented reality shopping experiences: immersion, presence and satisfaction

MC tom Dieck, E Cranmer, AL Prim… - Journal of Research in …, 2023 - emerald.com
Purpose Augmented reality (AR) is transforming the business and interactive marketing
landscape. This research aims to investigate consumers' degree of involvement and if a …

What drives stickiness in location-based AR games? An examination of flow and satisfaction

CH Lee, HS Chiang, KL Hsiao - Telematics and Informatics, 2018 - Elsevier
Although location-based augmented reality (AR) games are popular in recent years, the
motivates of the game's stickiness still need further investigation. The main goal of this …

A whole new ball game: Fan perceptions of augmented reality enhanced sport broadcasts

C Goebert, G Greenhalgh, B Dwyer - Computers in Human Behavior, 2022 - Elsevier
For a large portion of its history, broadcasting has been stagnant when it comes to
incorporating new and innovative technologies. However, due to declining viewership and …

Mobile augmented reality heritage applications: Meeting the needs of heritage tourists

CZY Yin, T Jung, MC Tom Dieck, MY Lee - Sustainability, 2021 - mdpi.com
As competition intensifies, value co-creation with tourists is essential for successful
implementation of mobile augmented reality (AR) heritage applications. This study therefore …

[HTML][HTML] Development of community tourism enhancement in emerging cities using gamification and adaptive tourism recommendation

S Nuanmeesri - Journal of king Saud university-computer and …, 2022 - Elsevier
This research aims to develop community tourism in emerging cities by applying the
gamification approach to improve the standard of products and services in tourism for offline …