Quest Games as Post-Narrative Discourse Espen Aarseth
E Aarseth - Narrative across media: The languages of storytelling, 2004 - books.google.com
… game genres, gaming situations, and game technologies. In this essay the focus will be on
a certain type of game, the digital quest game. … , digital games, or video games) as the super-…
a certain type of game, the digital quest game. … , digital games, or video games) as the super-…
No fun: The queer potential of video games that annoy, anger, disappoint, sadden, and hurt
B Ruberg - QED: A journal in GLBTQ worldmaking, 2015 - scholarlypublishingcollective.org
… In this article, I argue for a different approach to affect in video games, … video games and
heteronormative pleasures more broadly. I conclude with a series of examples of no-fun games …
heteronormative pleasures more broadly. I conclude with a series of examples of no-fun games …
[書籍 ][B] Cultural code: video games and Latin America
P Penix-Tadsen - 2016 - books.google.com
… between Latin America and video games from the standpoint of … concept of the game in
general, and the video game specifically. … game” or “computer game” rather than “video game” …
general, and the video game specifically. … game” or “computer game” rather than “video game” …
Playing for real: video games and stories for health-related behavior change
T Baranowski, R Buday, DI Thompson… - American journal of …, 2008 - Elsevier
… the video game, since many children spend numerous hours playing them. Using video games
to … No review has appeared of health-related behavior-change video games. A common …
to … No review has appeared of health-related behavior-change video games. A common …
[書籍 ][B] Storyplaying: Agency and narrative in video games
S Domsch - 2013 - library.oapen.org
… It is the guiding assumption of this study that some games, and especially many video games,
are also FNs. Therefore, it will mainly attempt to show two things: how video games can be …
are also FNs. Therefore, it will mainly attempt to show two things: how video games can be …
[書籍 ][B] Half-real: Video games between real rules and fictional worlds
J Juul - 2011 - books.google.com
… how video games modify and supplement the classic game model; the history of video
games is partly about breaking with the classic game model. The Study of Video Games This …
games is partly about breaking with the classic game model. The Study of Video Games This …
[書籍 ][B] Power-up: how Japanese video games gave the world an extra life
C Kohler - 2016 - books.google.com
… Well, to find the answer we should first ask: what separates the first video games from the
video games of today? The immediate answer would seem to be that advances in computer …
video games of today? The immediate answer would seem to be that advances in computer …
[書籍 ][B] The medium of the video game
MJP Wolf - 2002 - degruyter.com
… Video Games Literature List, 184 Classic Video Game Syndicate Webring, 184 Clue VCR
Game… , 64 computer as player, 15, 106 “computer games” as a subset of video games, 17, 27 …
Game… , 64 computer as player, 15, 106 “computer games” as a subset of video games, 17, 27 …