|
||||||||||||||||||||||||||||||||||||
|
||||||||||||||||||||||||||||||||||||
|
||||||||||||||||||||||||||||||||||||
email login
![]() |
In the early 80's I can remember trying to impress Eve Jellum and Rachel Campbell by blowing my entire $5.00 allowance trying to beat the new fancy game "Dragon's Lair" at the local mall arcade. Wanting to impress the girls I told them as we walked there that "Sure I can beat the game" and "No sweat." Well, sure as the day is long, I had never played this game and my consequent attempts were met with complete and utter failure. Wanting to save face I probably said something about the game's difficulty being tuned up or the joystick being sticky. It was a lesson I learned all too painfully.
Now, fast forward quite a few years and I no longer need to impress the girls anymore, but my lesson learned has held strong all this time. If you don't know what your doing, then don't pretend that you do. However, I never did beat that darn game. So when I saw they were going to re-release the sequel, I was stoked to get my hands on it. Boy was I ever in for a disappointment. Dragon's Lair III looks really bad, and plays even worse. If you don't know, the game was designed by former Disney animator Don Bluth, Don and his team used fancy laserdisc technology to allow players to watch the game 10 times more then they played it. As you follow the inept adventures of Dirk the Daring as he tries to rescue princess Daphne, pieces of the animation will blink yellow for a second indicating that you must press the same direction. For example, while watching Dirk run across a room of enchanted items, maybe a barrel on the left side of the screen flashes yellow, indicating you must press left. If your timing is true, Dirk will leap to the left and avoid a falling object. Or if a bad guy blinks yellow you must press the spacebar indicating you want Dirk to use his sword. Again, if the timing is true, Dirk will wield his sword in your favor.
I really can't tell you how miserably this game fails. While playing, the game still stays within a "window" so it feels like a DOS game. The graphics have a dull luster to it that honestly reminded me of a pirated game. It really looks like someone recorded the game with a camcorder and somehow transferred it to gaming media. My four-year-old son sat on my lap as I played and he asked me why the game looked funny. The animation would have been better if the developers had cleaned it up, or had a better digital transfer or any other number of options; the flat look is just really unappealing. Lastly, I played the game for quite a while and at one point I arrived at a scene where no matter what I did, the animation skipped several frames, and I simply died. I initially thought it may have been a glitch, so I tried it and tried it, and tried it and tried it and tried it, and the same thing kept happening. So I quit. But by that time I had already made my decision about the game.
Gameplay: 3
Graphics: 2
Sound: 5.0
Difficulty: Easy/Medium
Concept: 4.5
Overall: 3.4
![]() |
![]() |
||||||||||||||||||||||||||||||||||
Affiliate Program • Submit
Reviews • Meet
Affiliates • Link Exchange • Advertise
About GameZone • Privacy Policy • Contact Us! © 1996-2004, GameZone Online. All rights reserved. |