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PC Game News - Problems abound with Lineage II, but hope remains
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Problems abound with Lineage II, but hope remains

Problems abound with Lineage II, but hope remains

By Michael Lafferty

 

The community needs to come together to help create a thriving atmosphere, not one of dissent

 

The patch was in and not that old. A friend logged in later that night and the first thing seen was an open shout-channel dialogue about how to duplicate items in the latest hack (or patch) of Lineage II: The Chaotic Chronicles.

 

Now before we get a horde of mail decrying this as a hoax, or challenging the veracity of this, I have received the screenshot of the conversation, complete with the suggested ways to circumvent the system, so that conversation, in open chat, did indeed happen. And whether or not the idea of duplicating items using an inventory bug is do-able or not is immaterial.

 

You are missing a much bigger picture here. First, and foremost, this happened in open chat, and may or may not have been picked up by the game managers. It is against the end-user code of conduct, but people don’t seem to pay that any heed. Second, and more insidious in the long run because it will threaten the game’s longevity, is that players are constantly working to usurp the system and gain items they did not earn through normal game play.

 

Lineage II is published by NCsoft and is a massively multiplayer online game that caters to the more hardcore of MMPers. Why? Because the game is a grind and a treadmill. Some will tell you that it is easy to garner everything you need to skill up, or buy that million-adena equipment, but are relatively short on how they managed to do just that without shortcuts, or uber-farming, or de-leveling their characters intentionally for higher drop rates with lower risk.

 

Screen Shot for Dr. Lunatic Supreme With Cheese

 

In many ways, this is not a community of gamers at all – which is the intent of most MMPs. This is a cutthroat game in which racism is rampant and consequences for actions seem minor or nonexistent.

 

Lineage II is on the cusp of being either a very good game, or a short-lived one.

 

Visit the game’s forums. There are enough posts there decrying the Asian style of gaming to choke a unicorn. People are calling for those players to be banned from the North American server.

 

Why the intolerance? Well, if you are told, by people with no “apparent” English skills, “you go” or “USA dog” enough times, you will start to get a little ticked. When you have kills stolen or ninja-looted by players who may be or may not be controlled by actual gamers (more on this in a moment), this can be a source of irritation and frustration.

 

There was an instance not long ago, and this is from the same one who sent me those screens of the dup-item bug, where an upper-level player hit another player in the back with a bleed attack while that other player was fighting a mob. The player died, dropped gear and it was looted by the attacking player. Some may find this funny. Some may think that is the chance you take in a fully-PvP world. Others may call that griefing, which is – again – against the user code.

 

The game managers are overworked. Petitions which used to take less than half-an-hour to be addressed are now finding themselves in a long list that may take many, many hours to be answered. The game managers cannot be expected to be everywhere, so much of the policing falls upon the players. But with seemingly little consequence for actions, it may be too late.

 

L2 is supposedly totally against using bots in-game. Bots are non-player controlled units that are acting upon a pre-set group of macros keyed in. A player can buy a bot program for L2 on eBay (as well as in-game currency, at a ridiculous real-world price – thanks to the uber-farmers who are using this game to either make a living or as a side income), then key in a set of macros, and go away for a while. The macros will tell that bot (think robot) to kill, loot, heal, repeat. Not quite that simple, but you get the idea.

 

Matthew Eberle, who has done some writing for GameZone.com, had a solution for this problem (did I mention this is supposed to be against the end-user agreement?).

 

Here is what he sent me on that topic:

 

“In the interest of helping them try to fix their problems I tried thinking of ways to get rid of the bots.  From what I’ve heard through the grapevine the problem they are having is with ‘attended macro’ing.’ In the classic “unattended macro’ing” a player turns the macro on and wanders off.  Players in L2 still catch people running macros like that with the 1 adena on the floor trick.  They will lay a stream of single adenas out of a room and around a corner.  The bot will mindlessly pick up the single adena pieces and end up far from its normal hunting zones.

 

What people are running now are ‘attended macros.’  A player will be watching an account (or two or three for all I know) while a macro runs its little compiler out.  Still, the macros are functioning at a very basic level inside L2.  There are a few key commands that I’ve heard people talk about in designing macros.  After watching one of the dreaded ‘oO’ clan run a macro in SoDA for a few hours I think I understand what they are doing. They have set up a series of commands that run in the following sequence:

 

1: /Target [mob name]

This command selects the closest instance of a mob with the right name.  A good example is the Misery Skeletons that bot was farming in SoDA.

2: Attack the target.

Again, fairly simple:  if you have a target, hit it.

3: Pick up nearby objects.

This is how the bots get stuck around corners with the 1adena trick.

 

By themselves this isn’t all that helpful. The developers cannot break any of these commands without causing a great deal of headache for everyone involved.  I don’t understand all the internal components of L2 work together.  I’d guess, though, that if it is something the players have access to it is an integral part of the game’s design.  There is something that I think could be helpful to the developers at NCsoft as they try and get rid of the problem.  And it is very simple…

 

Anyone running a macro should be spamming out those three commands hundreds of times per minute.

 

Even if they are using ‘attended macros’ and can respond when a GM tries talking to them it should be obvious which players are using the macros if the developers could log every command sequence that the clients are sending to the NCsoft server.

 

Note that I’m making a few assumptions:  I am assuming that the macros are run from within the existing L2 framework using 3rd party software to ‘fake’ the keyboard input to L2.  I am also assuming that the players have not completely decompiled the L2 client to write a sophisticated AI package that has limited decision making ability, like knowing to use a heal or life draining skill because their health dropped below 80%.  The less sophisticated version (that I’m expecting people to be using) would be taking one shot of healing / draining every 30 seconds, like  clockwork.  My last assumption is that the servers for L2 are capable of tracking the number and type of commands entered by a client user.  If they can’t track the usage, trying to catch macro’ers with this approach won’t work.

 

Still, if my assumptions are valid this might be a way for them to track down the bots and macro'ers that are giving L2 such a problem.”

 

Screen Shot for Dr. Lunatic Supreme With Cheese

 

Bots are one of L2’s problems; community is another. The economy drives the uber-farming, and encourages bots. When you see a level 12 player with a million-adena weapon, you have to wonder how they got it, if they earned it themselves.

 

Now the word is that some of these problems will be addressed with the June patch, which is known as Chronicle 1. This patch is supposed to do more than merely update the game in the short time it has been around. This NA patch is supposed to bring the game more in line with the Korean version, which has been live since late September of 2003. A lot of players are waiting and hoping that this patch does fix a lot of problems. If it does not, the world of L2 may be a lot less populated.

 

Lineage II is a beautiful game. It has some terrific ideas. It will attract some players who have never played an MMP before. But those players may quickly find a game they do not like that much, and may judge the entire MMP market by it – which is unfair. There will be players who say “good, they have no business being here anyway.” Wrong again. No new players, no income and a stagnant game will die on the vine. New players, or n00bs, should be welcomed, not ridiculed.

 

The other thing that may happen – and if you have read forums, you will see this attitude expressed time and again – is that a poor experience in Lineage II may turn fans against the publisher. “I’ll never play another NCsoft game again,” is an opinion I have heard expressed. That is really unfair to NCsoft.

 

Lineage II may not be your brand of game, but to judge an entire company on one poor experience is shortsighted – especially with titles like Auto Assault, Tabula Rasa, and Guild Wars coming out. And then there is City of Heroes. A writer for the Associated Press did a comparison of CoH and L2. The first he liked, the second he did not care much for. Even one of the forum admins dismissed his comments as “carebear.” Excuse me? That writer’s opinion is ever bit as valid as those who dismissed it. The forum admin, DhevrinNC, did apologize, but the initial words were there. For those who haven’t played CoH, that game is about community. Rarely do you find rude people, KSers (mostly because the game is built to give the original attacker the experience and drops even if someone else ‘helps’ kill the foe), or anti-social behavior. Comparing the gameplay of CoH and L2 is like comparing apples and oranges. They are different types of games, but appeal to players who like to socialize in an MMP. After all, these are massively multiplayer games – which does not mean single-player gaming. It’s not your world alone, learn to share.

 

And so we come to the crux of the matter: With summer here, more gamers will be available during the days because school is out. Lineage II will have to pull it together, address the problems, or learn to trim back and accept what it has and admit what it will and will not change. It’s really that simple – fess up, and let players know. Don’t promise what you cannot deliver. Other games have tried that, and other games have gone dark because of it.

 

 



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Lineage II: The Chaotic Chronicle (PC)

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