Make the First Strike and Make it Count in Aerial Strike: The Yager Missions
02/03/2005 11:32:00 PM
“There are peasants on donkeys, dolphins, birds, hang gliders, and numerous other effects to make the world feel more alive.” ... more
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MVP’s Ben Brinkman steps up to the plate to talk about the 2005 edition of the EASports franchise
02/02/2005 08:15:00 PM
“The biggest challenge is and always will be nailing all the details fans of baseball have come to expect and deserve in a baseball videogame” ... more
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Slitherine’s Iain McNeil conducts a tour of the Gates of Troy
01/31/2005 02:35:00 PM
“To be honest there are not many games even vaguely similar to Gates of Troy.” ... more
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Producer Robert Pftister opens up the world of EverQuest: Dragons of Norrath
01/28/2005 02:51:00 PM
“The new style of play of the mission system is pretty unique and offers a whole new way of playing” ... more
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Become THE Playboy in Hugh Hefner’s First Video Game – Playboy: The Mansion
01/27/2005 12:07:00 PM
“You step into the shoes of a Playboy photographer, which is probably the second most desired profession next to being Hugh Hefner.” ... more
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Plan the Ultimate Tactical Attack in Nexus: The Jupiter Incident
01/25/2005 05:21:00 PM
“The mission-based structure is supported by a very strong and immersive science fiction story.” ... more
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Spread Your Wings, Victory Awaits – Defend the Skies in “Battle of Britain II”
01/24/2005 12:14:00 PM
“It's a huge breakthrough for the flight simulation genre, and all Battle of Britain aircraft are being built from the ground up for this technology.” ... more
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Tom Salta “Plugs” Cinematic Tracks Into Need For Speed Underground 2
01/12/2005 12:00:00 AM
“It proves that music can get you completely pumped up without resorting to negativity and profanity.” ... more
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Cyanide’s Joe Ryan scrums up a tour of Pro Rugby Manager 2
01/11/2005 02:51:00 PM
“It's like watching Sky Sports, except that you're in control of the players.” ... more
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Headhunter Composer Richard Jacques Takes on Starship Troopers; Others to Follow
01/03/2005 01:47:00 PM
“I have retained a similar tonality from the first film but the game's score consists of all new material and themes.” ... more
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Leon Ha conducts a tour of the new MMO, Knight Online
12/16/2004 06:14:00 PM
“We are on the forefront of what the market dictates” ... more
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Cryptic’s Jack Emmert takes a few moments from polishing Issue 3 of City of Heroes to talk about what lies ahead for gamers
12/10/2004 06:16:00 PM
New archetypes, universal chat are just some of the changes heading for Paragon City ... more
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Shot-Online’s Kevin Kim tees up a tour of this entry into the MMO market
12/02/2004 12:45:00 PM
Shot-Online is a new idea for the massively multiplayer genre, developed in Korea, and with the plans laid out for the game, it has the flight path to score a hole-in-one. ... more
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MindSurge’s Clyde Bielss goes behind the scenes of FreeWorld
11/30/2004 12:25:00 PM
This is a game "Built By Gamers For Gamers." ... more
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Why Learn to Type With Mavis Beacon When You Could Learn Game Design With Second Life?
11/22/2004 10:27:00 AM
“We've had classes in architecture, urban planning, and game design. People who were studying virtual worlds.” ... more
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Monolith’s Toby Ragaini breaks the code on The Matrix Online MMO world
11/17/2004 05:24:00 PM
“We want to earn long-term, satisfied customers, so we're making a great MMO - that happens to be based on the Matrix” ... more
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Prince of Persia: Warrior Within’s Yannis Mallat talks about upcoming title during an open chat in an online room
11/16/2004 03:16:00 PM
“It’s the same world we are talking about, but we are showing you a different angle/perspective.” ... more
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SPECNAZ: Project Wolf Gives Players a Different Perspective on War
11/15/2004 09:55:00 AM
“I think that the 'WOW' effect doesn't need technology but especially good gameplay.” ... more
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Get More For Less – SACRED Plus Gives Current Fans New Extras; Gives New Fans a Reason to Rejoice
11/10/2004 08:07:00 AM
“The best part was that we were in the enviable position of being able to offer this update for FREE (as a download) to existing SACRED gamers.” ... more
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Vampire: Troika’s Leonard Boyarsky talks about developing Vampire: The Masquerade - Bloodlines
11/03/2004 02:56:00 PM
“We took a circuitous route and amazingly we ended up where we wanted to be when we started the game” ... more
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Shiver Me Timbers! Atari and Firaxis Evolve a Classic in “Sid Meier’s Pirates!”
11/03/2004 12:52:00 PM
“Our hope is to deliver an incredibly fun and compelling game that will give the fans more than what they've been waiting for.” Sid Meier ... more
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Designer Jonathan LeCraft talks about UO’s Samurai Empire expansion
11/02/2004 01:39:00 PM
“I think my favorite aspect of Samurai Empire is how well it fits into our existing game.” ... more
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Richard Garriott discusses Tabula Rasa – Part 2
11/01/2004 02:10:00 PM
Legendary game designer talks his next massively multiplayer project ... more
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Legendary Warrior Gets Miniaturized in “Tin Soldiers: Alexander the Great”
10/31/2004 09:08:00 PM
“Surprisingly, ancient battles tended to be rather bloodless affairs with a small number of deaths relative to the size of the armies. Our battles are much bloodier!” ... more
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Migraine Headaches Getting You Down? Don’t Take Aspirin – Play “Painkiller: Battle out of Hell” and Call Me in the Morning
10/29/2004 11:42:00 AM
“The next generation of games will have gameplay and storylines interwoven really closely.” ... more
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Star Sonata’s Adam Miller conducts a tour of the MMO space title
10/26/2004 03:30:00 PM
“We designed Star Sonata out of a nostalgic childhood dream of space adventure” ... more
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Designer, Artist, Author, Teacher, Researcher – Celia Pearce has done it all.
10/25/2004 11:55:00 AM
“I still can't believe it when I walk into game studios and see one woman for every hundred men." ... more
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Think You Have What it Takes to Save the NHL? Test Your Management Skills in NHL: Eastside Hockey Manager
10/23/2004 10:20:00 AM
“We have a character on our packaging that perfectly reflects what our aim is with our games – the player of the game is the star of it.” ... more
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A War is Starting in the Pacific – Weather the Storm and Command the Skies in “Pacific Storm”
10/22/2004 10:31:00 AM
Sergey Titarenko, Project Manager at Lesta Studio, explains why this is game is “not just an RTS.” ... more
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Planet Computers CEO talks about building machines for gamers
10/15/2004 12:56:00 PM
”We are striving to gave the avid gamer a system that works with his current inventory of games and what is to come 2 – 3 years from now.” ... more
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Producer Scott Langteau talks about developing Call of Duty into an entirely new game for console gamers
10/14/2004 01:21:00 PM
“All of the missions, characters, and levels are entirely new, created ground-up for the console” ... more
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Dark and Light’s Stephane Quilichini Discusses Changes for MMO Title
10/13/2004 09:16:00 AM
“DnL development did not stop, but we did need to validate our new planning before the announcement to our community” ... more
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Mythic’s Matt Firor talks about DAoC as a whole, and the upcoming Catacombs expansion
10/01/2004 03:34:00 PM
“…in one swoop we’ve gone through and made it all more compelling” ... more
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Uncover the Dark Secrets of Dark Fall: Lights Out
09/29/2004 08:43:00 AM
“No two playtimes will ever be the same, as hundreds of random elements have been included to provide a rich and lively ghost hunting experience.” ... more
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Richard Garriott discusses the nuances of creating games – Part 1
09/23/2004 03:11:00 PM
Legendary game designer talks about his personal evolution toward creating games with cause-and-affect elements ... more
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The Apocalypse Has Come; Resident Evil Composer Jeff Danna Reveals What it Was Like to Score the Undead
09/23/2004 09:26:00 AM
“The job of the score is to drive the story along and to drive the characters along and to drive it rhythmically and also emotionally.” ... more
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“Myst IV: Revelation” Composer Jack Wall Gets Musical with GameZone Online
09/22/2004 09:30:00 AM
Jack Wall is a brilliant, emerging composer with a great attitude toward the industry. ... more
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Lead Your Units into Battle and Record Every Move in “Arena Wars”
09/17/2004 01:43:00 PM
“It's got that immediate pick up and play factor that most people will appreciate.” ... more
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EQ’s Lead Designer and Community Manager Give an Overview of EverQuest: Omens of War
09/16/2004 05:32:00 PM
“This isn't just an environmental or model upgrade” ... more
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Port Royale 2 Has What it Takes to “Hook” Players
09/15/2004 09:10:00 AM
“Attack ships at will, loot and plunder vessels, take aggressive missions against certain nations, eliminate rival pirates before they become too powerful.” ... more
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Stealing is a Crime…Unless You’re Playing “Stolen”
09/14/2004 03:35:00 PM
“We believe that the attention to detail in the guard AI will make them much more plausible adversaries for the player and keep them on their toes.” ... more
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Codemasters’ Marketing Brand Manager Discusses Cancellation of Dragon Empires
09/13/2004 11:07:00 AM
“It warms us all that we have such a dedicated community of players and it of course saddens us that we could not reward them with the final game” ... more
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ShellShock Nam'67 Takes Players on Their First Tour of Duty
09/08/2004 08:53:00 AM
“Expect an extremely intense and gritty gameplay experience that shows war for what it really is: hell.” ... more
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Raven’s Don Vondrak talks about X-Men: Legends
09/06/2004 03:36:00 PM
“We really, really tried to make every single guy’s powers as cool as they could be” ... more
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Ex’pression College’s Gary Platt Talks About Audio Design in Videogames – Part 2
08/27/2004 02:53:00 PM
“What is required is simply more bandwidth for audio” ... more
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The videogame rental service GameFly is a godsend for gamers who just can’t get enough.
08/26/2004 09:00:00 AM
We have the games gamers want! GameFly has always hung its hat on selection and availability. We carry over 1,700 titles for PS2, Xbox, GameCube and GBA. ... more
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Ex’pression College’s John Scanlon Talks About Audio Design in Videogames – Part 1
08/25/2004 06:24:00 PM
“A game with too little sound design and great graphics leaves the gamer searching for some sort of emotion” ... more
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“Evil Genius” and “Freelancer” Composer James Hannigan is Determined to Score [Part 2]
08/24/2004 10:27:00 AM
“If the games industry really does want to adopt a film-style model for music, why is it generally so unwilling to pay to do it properly?” ... more
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To Infinity and Beyond – “Space Interceptor: Project Freedom” Sends you into Battle Across the Galaxy
08/20/2004 10:03:00 AM
“We were trying to show the space, nebulas, asteroid fields, starships, existing and imagined planets and moons in the most attractive visual way possible.” ... more
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Rampant Games’ Jay Barnson Guides of Tour of Void War
08/20/2004 09:01:00 AM
“I think we have gameplay in spades, and it is what I am most proud of” ... more
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“Evil Genius” and “Freelancer” Composer James Hannigan is Determined to Score [Part 1]
08/19/2004 09:24:00 AM
“I think music can directly affect the player's sense of immersion in a game.” ... more
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JAKKS TV Games Revives Classic Games “Mortal Kombat” and “EA Sports” with Arcade-Style Controllers
08/16/2004 11:57:00 AM
“Fans can expect the best of Capcom arcade classic games, including 1942, Ghosts N Goblins, Mega Man, Gun Smoke and Side Arms.” ... more
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Mythic’s Matt Firor delves into the world of Dark Age of Camelot’s Catacombs
08/13/2004 12:28:00 PM
“The new classes will be the hit of this expansion” ... more
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Wolves Vs. Pigs Vs. Monkeys? Mother Nature Battles it Out in Creature Conflict: The Clan Wars
08/12/2004 09:29:00 AM
“All the graphics are done by human hands. There isn't any digitalized texture or motion-captured movement in the game.” ... more
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Auto Assault team puts the peddle to the metal for a tour of the upcoming MMP title
08/11/2004 02:14:00 PM
“Part of making a fun game includes knowing what is not fun to most people and making sure it has no place in your game” ... more
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Sky Captain and the World of Tomorrow Inspires New Game and Contest – “Flying Legion Air Combat Challenge”
08/10/2004 11:05:00 AM
Blitz Games and Paramount Pictures talk about thier new game and new movie ... more
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Take Down an Organized Crime Syndicate in El Matador
08/09/2004 10:07:00 AM
“The player will act in different ways if more people are involved and in danger.” ... more
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Load, Cock, Fire: MMOG Researcher Constance A. Steinkuehler Shares Her Opinions
08/07/2004 01:45:00 PM
“The designers of these games realize that, by their very nature, games are an incredibly efficient media for communicating ideological messages.” ... more
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It’ll be Hell on Earth if the Devil Has His Way in “Diabolique: License to Sin”
08/06/2004 08:45:00 AM
Our new game, Diabolique: License to Sin, is an action game with elements of arcade, classic TPP view. It's a story about a secret agent. [An] agent you have never played. ... more
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