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PC Game Interviews
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PC Game Interviews - Get a Closer Look at the Masterminds of the Gaming World

GZ Interviews Zone in On the Minds Behind the Industry

Make the First Strike and Make it Count in Aerial Strike: The Yager Missions
02/03/2005
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Make the First Strike and Make it Count in Aerial Strike: The Yager Missions
02/03/2005 11:32:00 PM
“There are peasants on donkeys, dolphins, birds, hang gliders, and numerous other effects to make the world feel more alive.”  ... more
MVP’s Ben Brinkman steps up to the plate to talk about the 2005 edition of the EASports franchise
02/02/2005 08:15:00 PM
“The biggest challenge is and always will be nailing all the details fans of baseball have come to expect and deserve in a baseball videogame” ... more
Slitherine’s Iain McNeil conducts a tour of the Gates of Troy
01/31/2005 02:35:00 PM
“To be honest there are not many games even vaguely similar to Gates of Troy.” ... more
Producer Robert Pftister opens up the world of EverQuest: Dragons of Norrath
01/28/2005 02:51:00 PM
“The new style of play of the mission system is pretty unique and offers a whole new way of playing” ... more
Become THE Playboy in Hugh Hefner’s First Video Game – Playboy: The Mansion
01/27/2005 12:07:00 PM
“You step into the shoes of a Playboy photographer, which is probably the second most desired profession next to being Hugh Hefner.” ... more
Plan the Ultimate Tactical Attack in Nexus: The Jupiter Incident
01/25/2005 05:21:00 PM
“The mission-based structure is supported by a very strong and immersive science fiction story.” ... more
Spread Your Wings, Victory Awaits – Defend the Skies in “Battle of Britain II”
01/24/2005 12:14:00 PM
“It's a huge breakthrough for the flight simulation genre, and all Battle of Britain aircraft are being built from the ground up for this technology.” ... more
Tom Salta “Plugs” Cinematic Tracks Into Need For Speed Underground 2
01/12/2005 12:00:00 AM
“It proves that music can get you completely pumped up without resorting to negativity and profanity.” ... more
Cyanide’s Joe Ryan scrums up a tour of Pro Rugby Manager 2
01/11/2005 02:51:00 PM
“It's like watching Sky Sports, except that you're in control of the players.” ... more
Headhunter Composer Richard Jacques Takes on Starship Troopers; Others to Follow
01/03/2005 01:47:00 PM
“I have retained a similar tonality from the first film but the game's score consists of all new material and themes.” ... more
Leon Ha conducts a tour of the new MMO, Knight Online
12/16/2004 06:14:00 PM
“We are on the forefront of what the market dictates” ... more
Cryptic’s Jack Emmert takes a few moments from polishing Issue 3 of City of Heroes to talk about what lies ahead for gamers
12/10/2004 06:16:00 PM
New archetypes, universal chat are just some of the changes heading for Paragon City ... more
Shot-Online’s Kevin Kim tees up a tour of this entry into the MMO market
12/02/2004 12:45:00 PM
Shot-Online is a new idea for the massively multiplayer genre, developed in Korea, and with the plans laid out for the game, it has the flight path to score a hole-in-one. ... more
MindSurge’s Clyde Bielss goes behind the scenes of FreeWorld
11/30/2004 12:25:00 PM
This is a game "Built By Gamers For Gamers." ... more
Why Learn to Type With Mavis Beacon When You Could Learn Game Design With Second Life?
11/22/2004 10:27:00 AM
“We've had classes in architecture, urban planning, and game design.  People who were studying virtual worlds.” ... more
Monolith’s Toby Ragaini breaks the code on The Matrix Online MMO world
11/17/2004 05:24:00 PM
“We want to earn long-term, satisfied customers, so we're making a great MMO - that happens to be based on the Matrix” ... more
Prince of Persia: Warrior Within’s Yannis Mallat talks about upcoming title during an open chat in an online room
11/16/2004 03:16:00 PM
“It’s the same world we are talking about, but we are showing you a different angle/perspective.” ... more
SPECNAZ: Project Wolf Gives Players a Different Perspective on War
11/15/2004 09:55:00 AM
“I think that the 'WOW' effect doesn't need technology but especially good gameplay.” ... more
Get More For Less – SACRED Plus Gives Current Fans New Extras; Gives New Fans a Reason to Rejoice
11/10/2004 08:07:00 AM
“The best part was that we were in the enviable position of being able to offer this update for FREE (as a download) to existing SACRED gamers.” ... more
Vampire: Troika’s Leonard Boyarsky talks about developing Vampire: The Masquerade - Bloodlines
11/03/2004 02:56:00 PM
“We took a circuitous route and amazingly we ended up where we wanted to be when we started the game” ... more
Shiver Me Timbers! Atari and Firaxis Evolve a Classic in “Sid Meier’s Pirates!”
11/03/2004 12:52:00 PM
“Our hope is to deliver an incredibly fun and compelling game that will give the fans more than what they've been waiting for.” Sid Meier ... more
Designer Jonathan LeCraft talks about UO’s Samurai Empire expansion
11/02/2004 01:39:00 PM
“I think my favorite aspect of Samurai Empire is how well it fits into our existing game.” ... more
Richard Garriott discusses Tabula Rasa – Part 2
11/01/2004 02:10:00 PM
Legendary game designer talks his next massively multiplayer project ... more
Legendary Warrior Gets Miniaturized in “Tin Soldiers: Alexander the Great”
10/31/2004 09:08:00 PM
“Surprisingly, ancient battles tended to be rather bloodless affairs with a small number of deaths relative to the size of the armies. Our battles are much bloodier!” ... more
Migraine Headaches Getting You Down? Don’t Take Aspirin – Play “Painkiller: Battle out of Hell” and Call Me in the Morning
10/29/2004 11:42:00 AM
“The next generation of games will have gameplay and storylines interwoven really closely.” ... more
Star Sonata’s Adam Miller conducts a tour of the MMO space title
10/26/2004 03:30:00 PM
“We designed Star Sonata out of a nostalgic childhood dream of space adventure” ... more
Designer, Artist, Author, Teacher, Researcher – Celia Pearce has done it all.
10/25/2004 11:55:00 AM
“I still can't believe it when I walk into game studios and see one woman for every hundred men." ... more
Think You Have What it Takes to Save the NHL? Test Your Management Skills in NHL: Eastside Hockey Manager
10/23/2004 10:20:00 AM
“We have a character on our packaging that perfectly reflects what our aim is with our games – the player of the game is the star of it.” ... more
A War is Starting in the Pacific – Weather the Storm and Command the Skies in “Pacific Storm”
10/22/2004 10:31:00 AM
Sergey Titarenko, Project Manager at Lesta Studio, explains why this is game is “not just an RTS.” ... more
Planet Computers CEO talks about building machines for gamers
10/15/2004 12:56:00 PM
”We are striving to gave the avid gamer a system that works with his current inventory of games and what is to come 2 – 3 years from now.” ... more
Producer Scott Langteau talks about developing Call of Duty into an entirely new game for console gamers
10/14/2004 01:21:00 PM
“All of the missions, characters, and levels are entirely new, created ground-up for the console” ... more
Dark and Light’s Stephane Quilichini Discusses Changes for MMO Title
10/13/2004 09:16:00 AM
“DnL development did not stop, but we did need to validate our new planning before the announcement to our community” ... more
Mythic’s Matt Firor talks about DAoC as a whole, and the upcoming Catacombs expansion
10/01/2004 03:34:00 PM
“…in one swoop we’ve gone through and made it all more compelling” ... more
Uncover the Dark Secrets of Dark Fall: Lights Out
09/29/2004 08:43:00 AM
“No two playtimes will ever be the same, as hundreds of random elements have been included to provide a rich and lively ghost hunting experience.” ... more
Richard Garriott discusses the nuances of creating games – Part 1
09/23/2004 03:11:00 PM
Legendary game designer talks about his personal evolution toward creating games with cause-and-affect elements ... more
The Apocalypse Has Come; Resident Evil Composer Jeff Danna Reveals What it Was Like to Score the Undead
09/23/2004 09:26:00 AM
“The job of the score is to drive the story along and to drive the characters along and to drive it rhythmically and also emotionally.” ... more
“Myst IV: Revelation” Composer Jack Wall Gets Musical with GameZone Online
09/22/2004 09:30:00 AM
Jack Wall is a brilliant, emerging composer with a great attitude toward the industry. ... more
Lead Your Units into Battle and Record Every Move in “Arena Wars”
09/17/2004 01:43:00 PM
“It's got that immediate pick up and play factor that most people will appreciate.” ... more
EQ’s Lead Designer and Community Manager Give an Overview of EverQuest: Omens of War
09/16/2004 05:32:00 PM
“This isn't just an environmental or model upgrade” ... more
Port Royale 2 Has What it Takes to “Hook” Players
09/15/2004 09:10:00 AM
“Attack ships at will, loot and plunder vessels, take aggressive missions against certain nations, eliminate rival pirates before they become too powerful.” ... more
Stealing is a Crime…Unless You’re Playing “Stolen”
09/14/2004 03:35:00 PM
“We believe that the attention to detail in the guard AI will make them much more plausible adversaries for the player and keep them on their toes.” ... more
Codemasters’ Marketing Brand Manager Discusses Cancellation of Dragon Empires
09/13/2004 11:07:00 AM
“It warms us all that we have such a dedicated community of players and it of course saddens us that we could not reward them with the final game” ... more
ShellShock Nam'67 Takes Players on Their First Tour of Duty
09/08/2004 08:53:00 AM
“Expect an extremely intense and gritty gameplay experience that shows war for what it really is: hell.” ... more
Raven’s Don Vondrak talks about X-Men: Legends
09/06/2004 03:36:00 PM
“We really, really tried to make every single guy’s powers as cool as they could be” ... more
Ex’pression College’s Gary Platt Talks About Audio Design in Videogames – Part 2
08/27/2004 02:53:00 PM
“What is required is simply more bandwidth for audio” ... more
The videogame rental service GameFly is a godsend for gamers who just can’t get enough.
08/26/2004 09:00:00 AM
We have the games gamers want!  GameFly has always hung its hat on selection and availability.  We carry over 1,700 titles for PS2, Xbox, GameCube and GBA.  ... more
Ex’pression College’s John Scanlon Talks About Audio Design in Videogames – Part 1
08/25/2004 06:24:00 PM
“A game with too little sound design and great graphics leaves the gamer searching for some sort of emotion” ... more
“Evil Genius” and “Freelancer” Composer James Hannigan is Determined to Score [Part 2]
08/24/2004 10:27:00 AM
“If the games industry really does want to adopt a film-style model for music, why is it generally so unwilling to pay to do it properly?” ... more
To Infinity and Beyond – “Space Interceptor: Project Freedom” Sends you into Battle Across the Galaxy
08/20/2004 10:03:00 AM
“We were trying to show the space, nebulas, asteroid fields, starships, existing and imagined planets and moons in the most attractive visual way possible.” ... more
Rampant Games’ Jay Barnson Guides of Tour of Void War
08/20/2004 09:01:00 AM
“I think we have gameplay in spades, and it is what I am most proud of” ... more
“Evil Genius” and “Freelancer” Composer James Hannigan is Determined to Score [Part 1]
08/19/2004 09:24:00 AM
“I think music can directly affect the player's sense of immersion in a game.” ... more
JAKKS TV Games Revives Classic Games “Mortal Kombat” and “EA Sports” with Arcade-Style Controllers
08/16/2004 11:57:00 AM
“Fans can expect the best of Capcom arcade classic games, including 1942, Ghosts N Goblins, Mega Man, Gun Smoke and Side Arms.” ... more
Mythic’s Matt Firor delves into the world of Dark Age of Camelot’s Catacombs
08/13/2004 12:28:00 PM
“The new classes will be the hit of this expansion” ... more
Wolves Vs. Pigs Vs. Monkeys? Mother Nature Battles it Out in Creature Conflict: The Clan Wars
08/12/2004 09:29:00 AM
“All the graphics are done by human hands. There isn't any digitalized texture or motion-captured movement in the game.” ... more
Auto Assault team puts the peddle to the metal for a tour of the upcoming MMP title
08/11/2004 02:14:00 PM
“Part of making a fun game includes knowing what is not fun to most people and making sure it has no place in your game” ... more
Sky Captain and the World of Tomorrow Inspires New Game and Contest – “Flying Legion Air Combat Challenge”
08/10/2004 11:05:00 AM
Blitz Games and Paramount Pictures talk about thier new game and new movie ... more
Take Down an Organized Crime Syndicate in El Matador
08/09/2004 10:07:00 AM
“The player will act in different ways if more people are involved and in danger.” ... more
Load, Cock, Fire: MMOG Researcher Constance A. Steinkuehler Shares Her Opinions
08/07/2004 01:45:00 PM
“The designers of these games realize that, by their very nature, games are an incredibly efficient media for communicating ideological messages.” ... more
It’ll be Hell on Earth if the Devil Has His Way in “Diabolique: License to Sin”
08/06/2004 08:45:00 AM
Our new game, Diabolique: License to Sin, is an action game with elements of arcade, classic TPP view. It's a story about a secret agent. [An] agent you have never played. ... more
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