Turbine designers reveal some of the foundations of Dungeons & Dragons Online
04/19/2005 02:05:00 PM
“…just the fact that it’s Dungeons & Dragons is a geek dream come true” ... more
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Seven Kingdoms’ Steve Fawkner sets his sights on Conquest
04/08/2005 02:28:00 PM
“It plays at a nice fast pace, removes a bunch of resource micromanagement and also provides the ambassadorial system to enable all manner of new strategies.” ... more
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NubyTech’s Wei Houng talks about the business of videogame peripherals
04/07/2005 03:14:00 PM
“Our goal is to give gamers more than just another piece of equipment to play their videogames, but rather to enhance the total gaming experience itself…” ... more
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Tom Salta Puts the Fear in “Cold Fear”
03/29/2005 05:50:00 PM
“I was inspired by the setting of the game and all the various elements they wanted to incorporate into the music.” ... more
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Inon Zur Gets Musical with GameZone Online
03/23/2005 08:32:00 AM
“When there is no music for a while, and then the music suddenly kicks in, it has a very strong effect, much more than if it was there all the time.” ... more
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Imaginary Numbers’ CEO Luke Carruthers opens up the world of Tactica Online
03/22/2005 09:39:00 AM
Luke Carruthers, CEO of Imaginary Numbers, talked about Tactica Online with GameZone.com ... more
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Become a Skilled Warrior, a Diplomat and an Economist in Cossacks II: Napoleonic Wars
03/16/2005 05:07:00 PM
“Cossacks II is more than just throwing units on the battlefield and hoping for the best outcome by massing them in a random fashion like most RTS titles.” ... more
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PlanetWide’s Chip Bumgardner discusses Risk Your Life: Path to Emperor
03/14/2005 12:57:00 AM
“We will be hosting MANY events in the game” ... more
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Making a successful MMO: Perspective of a Developer
03/10/2005 08:05:00 AM
Find out what it takes to make it in the world of MMO’s from the perspective of Funcom, developers of the reknowned title Anarchy Online. ... more
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Major John Plaster talks about bring the realism of the Vietnam War to Elite Warriors: Vietnam
03/09/2005 02:22:00 PM
“…we had surprisingly free reign in the design of this game.” ... more
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Development team conducts a tour of the new MMO world of Irth Online
03/08/2005 06:17:00 PM
“Unlike most other games, there are no class-based skills so players will not be forced to define their character within unrealistic parameters set by restrictive conditions.” ... more
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SOE-Seattle’s Matt Wilson talks about the state of MMOs
03/03/2005 03:52:00 PM
“In my opinion, a good MMO is one that a player effortlessly enters (no thoughtless plopping you in the world without a clue) and can then explore with a variety of rewarding approaches.” ... more
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NetDevil’s Scott Brown maps out the progress on Auto Assault
03/01/2005 02:11:00 PM
“Much of our design caters to the casual gamer.” ... more
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Bet On Soldier offers a new twist to the shooter format
02/28/2005 01:56:00 PM
In a multiplayer battle, all players will start with ground-zero equipment; it is up to them to build up their fame and equipment during the battle ... more
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id Software’s Matt Hooper talks about creating the Doom 3 expansion
02/25/2005 08:15:00 AM
“We knew we wanted to give the player more of the fast-paced action, more of the horror elements, more of the tension, but then wanted to throw a couple of new things at the player” ... more
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Become a Super Elite Soldier in Project: Snowblind
02/24/2005 12:35:00 AM
“We wanted people to be able to tackle challenges and obstacles in their own way, and part of that is not forcing failure on players.” ... more
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Incomprehensible Danger Haunts the Students of “Obscure”
02/23/2005 09:27:00 AM
“There are two kind of terror in Obscure: the shocks and the thriller moods.” ... more
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City of Heroes proves heroic enough to help one gamer get into college
02/22/2005 02:51:00 PM
Student writes college entrance essay about playing an MMO ... more
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EA Redefines NASCAR Racing with NASCAR SimRacing
02/21/2005 09:03:00 AM
“There are no illusions in NASCAR SimRacing. Everything is real and the physics system is so complex that no two crashes ever appear identical.” ... more
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House of Tales’ Martin Ganteföhr chats about The Moment of Silence
02/17/2005 03:58:00 PM
“To me, pacing the story was by far the biggest problem.” ... more
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Can Honor be Reborn? Choose Your Destiny in “Rebirth of Honor”
02/15/2005 05:28:00 PM
Martin Dierkes, President of PlusWave Expansions by MDi Design, is also the Writer and Developer of Rebirth of Honor. Who better than he to tell us all about this explosive flight combat simulator? ... more
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Can You Figure Out the Truth? Solve Murder Mysteries and Uncover Still Life’s Gritty Past
02/13/2005 10:41:00 PM
“The time difference makes it so that Gus and Vic have totally different approaches to investigate crimes – Vic who relies on modern techniques, and Gus who relies on gut instinct.” ... more
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Jesper Kyd Talks to GameZone About His Work on Splinter Cell: Chaos Theory
02/09/2005 06:43:00 AM
You can hear his latest work in the highly-anticipated Splinter Cell: Chaos Theory, for which he provided additional music and composed the cinematic themes. ... more
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Coordinate the Best Team and Lead Your Soldiers to Victory in “Close Combat: First to Fight”
02/08/2005 09:00:00 AM
“First to Fight offers AI tactics that are based on our countless hours of discussion with Marines just back from combat and the military doctrine they use right now.” ... more
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Phil Goddard talks about the development of the online Flash title, Exile The Game
02/07/2005 07:23:00 AM
“…the whole thing can be played entirely online with no downloads” ... more
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Make the First Strike and Make it Count in Aerial Strike: The Yager Missions
02/03/2005 11:32:00 PM
“There are peasants on donkeys, dolphins, birds, hang gliders, and numerous other effects to make the world feel more alive.” ... more
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MVP’s Ben Brinkman steps up to the plate to talk about the 2005 edition of the EASports franchise
02/02/2005 08:15:00 PM
“The biggest challenge is and always will be nailing all the details fans of baseball have come to expect and deserve in a baseball videogame” ... more
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Slitherine’s Iain McNeil conducts a tour of the Gates of Troy
01/31/2005 02:35:00 PM
“To be honest there are not many games even vaguely similar to Gates of Troy.” ... more
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Producer Robert Pftister opens up the world of EverQuest: Dragons of Norrath
01/28/2005 02:51:00 PM
“The new style of play of the mission system is pretty unique and offers a whole new way of playing” ... more
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Become THE Playboy in Hugh Hefner’s First Video Game – Playboy: The Mansion
01/27/2005 12:07:00 PM
“You step into the shoes of a Playboy photographer, which is probably the second most desired profession next to being Hugh Hefner.” ... more
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Plan the Ultimate Tactical Attack in Nexus: The Jupiter Incident
01/25/2005 05:21:00 PM
“The mission-based structure is supported by a very strong and immersive science fiction story.” ... more
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Spread Your Wings, Victory Awaits – Defend the Skies in “Battle of Britain II”
01/24/2005 12:14:00 PM
“It's a huge breakthrough for the flight simulation genre, and all Battle of Britain aircraft are being built from the ground up for this technology.” ... more
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Tom Salta “Plugs” Cinematic Tracks Into Need For Speed Underground 2
01/12/2005 12:00:00 AM
“It proves that music can get you completely pumped up without resorting to negativity and profanity.” ... more
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Cyanide’s Joe Ryan scrums up a tour of Pro Rugby Manager 2
01/11/2005 02:51:00 PM
“It's like watching Sky Sports, except that you're in control of the players.” ... more
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Headhunter Composer Richard Jacques Takes on Starship Troopers; Others to Follow
01/03/2005 01:47:00 PM
“I have retained a similar tonality from the first film but the game's score consists of all new material and themes.” ... more
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Leon Ha conducts a tour of the new MMO, Knight Online
12/16/2004 06:14:00 PM
“We are on the forefront of what the market dictates” ... more
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Cryptic’s Jack Emmert takes a few moments from polishing Issue 3 of City of Heroes to talk about what lies ahead for gamers
12/10/2004 06:16:00 PM
New archetypes, universal chat are just some of the changes heading for Paragon City ... more
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Shot-Online’s Kevin Kim tees up a tour of this entry into the MMO market
12/02/2004 12:45:00 PM
Shot-Online is a new idea for the massively multiplayer genre, developed in Korea, and with the plans laid out for the game, it has the flight path to score a hole-in-one. ... more
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MindSurge’s Clyde Bielss goes behind the scenes of FreeWorld
11/30/2004 12:25:00 PM
This is a game "Built By Gamers For Gamers." ... more
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Why Learn to Type With Mavis Beacon When You Could Learn Game Design With Second Life?
11/22/2004 10:27:00 AM
“We've had classes in architecture, urban planning, and game design. People who were studying virtual worlds.” ... more
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Monolith’s Toby Ragaini breaks the code on The Matrix Online MMO world
11/17/2004 05:24:00 PM
“We want to earn long-term, satisfied customers, so we're making a great MMO - that happens to be based on the Matrix” ... more
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Prince of Persia: Warrior Within’s Yannis Mallat talks about upcoming title during an open chat in an online room
11/16/2004 03:16:00 PM
“It’s the same world we are talking about, but we are showing you a different angle/perspective.” ... more
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SPECNAZ: Project Wolf Gives Players a Different Perspective on War
11/15/2004 09:55:00 AM
“I think that the 'WOW' effect doesn't need technology but especially good gameplay.” ... more
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Get More For Less – SACRED Plus Gives Current Fans New Extras; Gives New Fans a Reason to Rejoice
11/10/2004 08:07:00 AM
“The best part was that we were in the enviable position of being able to offer this update for FREE (as a download) to existing SACRED gamers.” ... more
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Vampire: Troika’s Leonard Boyarsky talks about developing Vampire: The Masquerade - Bloodlines
11/03/2004 02:56:00 PM
“We took a circuitous route and amazingly we ended up where we wanted to be when we started the game” ... more
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Shiver Me Timbers! Atari and Firaxis Evolve a Classic in “Sid Meier’s Pirates!”
11/03/2004 12:52:00 PM
“Our hope is to deliver an incredibly fun and compelling game that will give the fans more than what they've been waiting for.” Sid Meier ... more
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Designer Jonathan LeCraft talks about UO’s Samurai Empire expansion
11/02/2004 01:39:00 PM
“I think my favorite aspect of Samurai Empire is how well it fits into our existing game.” ... more
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Richard Garriott discusses Tabula Rasa – Part 2
11/01/2004 02:10:00 PM
Legendary game designer talks his next massively multiplayer project ... more
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Legendary Warrior Gets Miniaturized in “Tin Soldiers: Alexander the Great”
10/31/2004 09:08:00 PM
“Surprisingly, ancient battles tended to be rather bloodless affairs with a small number of deaths relative to the size of the armies. Our battles are much bloodier!” ... more
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Migraine Headaches Getting You Down? Don’t Take Aspirin – Play “Painkiller: Battle out of Hell” and Call Me in the Morning
10/29/2004 11:42:00 AM
“The next generation of games will have gameplay and storylines interwoven really closely.” ... more
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Star Sonata’s Adam Miller conducts a tour of the MMO space title
10/26/2004 03:30:00 PM
“We designed Star Sonata out of a nostalgic childhood dream of space adventure” ... more
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Designer, Artist, Author, Teacher, Researcher – Celia Pearce has done it all.
10/25/2004 11:55:00 AM
“I still can't believe it when I walk into game studios and see one woman for every hundred men." ... more
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