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Level-headed: Economics Experiment Finds Taste For Equality (April 13, 2007) -- The rich don't get richer -- at least not in laboratory games. According to a new study of behavioral economics, people will spend their own money to make the rich less rich and the poor less poor. ... > full story

Virtual Reality For Virtual Eternity (April 5, 2007) -- Imagine having a discussion with Isaac Newton or Albert Einstein on the nature of the universe, where their 3-D, life-sized representations looked you in the eye, examined your body language, ... > full story

Violent Video Games And Hostile Personalities Go Together (April 5, 2007) -- New research by Iowa State University psychologists provides more concrete evidence of the adverse effects of violent video game exposure on the behavior of children and ... > full story

Mathematician Sees Subway Series A Distinct Possibility In 2007 (March 31, 2007) -- The New York Mets should expect to win about 90 games in 2007 and the Yankees a whopping 110 games to lead their divisions, said Bruce Bukiet, Ph.D., an associate professor of mathematical sciences ... > full story

Virtual Racing Games Linked To Risk Taking (March 19, 2007) -- Psychologists have taken the "media priming" effects of popular video console and PC-based games on the road, finding that virtual racing seems to lead to aggressive driving and a propensity for risk ... > full story

Sign Language At Your Fingertips, Anytime, Anywhere (March 10, 2007) -- The world's first sign language dictionary available from a mobile phone is launched today by the University of Bristol's Centre for Deaf Studies. Mobilesign.org is a video dictionary with over 5,000 ... > full story

Virtual-Reality Video Game Helps Link Depression To Specific Brain Area (March 2, 2007) -- Scientists are using a virtual-reality, three-dimensional video game that challenges spatial memory as a new tool for assessing the link between depression and the hippocampus, the brain's memory ... > full story

Surgeons With Video Game Skill Appear To Perform Better In Simulated Surgery Skills Course (February 20, 2007) -- In a study involving 12 surgeons and 21 surgical residents, video game skill was correlated with laparoscopic surgery skill as assessed during a simulated surgery skills course, according to a report ... > full story

Photo Software Creates 3-D World (February 19, 2007) -- Experimental software developed by UW and Microsoft computer scientists, called Photo Tourism, turns the surfeit of images into a benefit. Hundreds of photos of a single scene can be mapped into a ... > full story

Action Video Games Sharpen Vision 20 Percent (February 6, 2007) -- Video games that contain high levels of action, such as Unreal Tournament, can actually improve your vision. Researchers at the University of Rochester have shown that people who played action video ... > full story

Adding Activity To Video Games Fights Obesity, Study Shows (January 10, 2007) -- If playing video games makes kids less active -- and contributes to obesity -- why not create more video games that require ... > full story

A Reason Why Video Games Are Hard To Give Up (December 28, 2006) -- Kids and adults will stay glued to video games this holiday season because the fun of playing actually is rooted in fulfilling their basic psychological needs. Psychologists at the University of ... > full story

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Massively multiplayer online game -- A Massively Multiplayer Online Game (MMOG or MMO) is a computer game which is capable of supporting hundreds or thousands of players simultaneously, and is played on the Internet. Typically, this ... > full article

Computer and video games -- A computer game is a computer-controlled game where players interact with objects displayed on a screen for the sake of entertainment. A video game is essentially the same form of entertainment, but ... > full article

Experimental economics -- Experimental economics is the use of experimental methods to evaluate theoretical predictions of economic behaviour. It uses controlled, scientifically-designed experiments to test economic theories ... > full article

Computer and video game genres -- Computer and video games are generally categorized into genres. Due to a general lack of commonly agreed-upon genres or criteria for the definition of genres, classification of games are not always ... > full article

Application software -- Application software is a loosely defined subclass of computer software that employs the capabilities of a computer directly to a task that the user wishes to ... > full article

Game theory -- Game theory is a branch of applied mathematics and economics that studies situations where players choose different actions in an attempt to maximize their returns. First developed as a tool for ... > full article

Computer-generated imagery -- Computer-generated imagery (CGI) is the application of the field of computer graphics (or more specifically, 3D computer graphics) to special effects. CGI is used in films, television programs and ... > full article

Virtual reality -- Virtual reality (VR) is a technology which allows a user to interact with a computer-simulated environment, be it a real or imagined one. Most current virtual reality environments are primarily ... > full article

Computer animation -- Computer animation is the art of creating moving images via the use of computers. It is a subfield of computer graphics and animation. Increasingly it is created by means of 3D computer graphics, ... > full article

Webcam -- A web camera (or webcam) is a real time camera whose images can be accessed using the World Wide Web, instant messaging, or a PC video calling ... > full article

Game Theory : Analysis of Conflict
Eminently suited to classroom use as well as individual study, Roger Myerson's introductory text provides a clear and thorough examination of the models, solution concepts, results, and ... > read more

Game Theory : A Nontechnical Introduction
Fascinating, accessible introduction to enormously important intellectual system with numerous applications to social, economic, political problems. Newly revised edition offers overview of game ... > read more

Fearless Golf : Conquering the Mental Game
A detailed plan for conquering the FEAR that sabotages swings and ruins psyches, from the pioneering psychologist whose techniques have benefited Davis Love III, Justin Leonard, and numerous other ... > read more

The Game: Penetrating the Secret Society of Pickup Artists
Are you just another AFC ("average frustrated chump") trying to meet an HB ("hot babe")? How would you like to "full-close" with a Penthouse Pet of the Year? The answers, my friend, are in Neil ... > read more

The GOLD OF EXODUS
When a millionaire adventurer goes in search of the true Mount Sinai, he gets more than he bargained for. Spies, missiles, and secret military installations are just some of the obstacles that Larry ... > read more

Cracking the NEW SAT, 2006 (College Test Prep)
Our NEW SAT guides are thoroughly revised and updated to address the three equally-weighted test scores: Math (including ten percent higher-level questions), Critical Reading (with greater emphasis ... > read more

Applied Behavior Analysis for Teachers (7th Edition)
 This market-leading book provides comprehensive coverage of behavior management concepts and techniques and presents them in a versatile and practical manner for teachers.  This new ... > read more

Core Performance Essentials : Twenty-five Exercises to Create a Lean, Powerful, Injury-Resistant Physique for Life
Most people today are familiar with the importance of core fitness, and Mark Verstegen played a large role in bringing it to the forefront of workout programs everywhere. Drawing upon the success of ... > read more

What the Bleep Do We Know!?™ : Discovering the Endless Possibilities for Altering Your Everyday Reality
Gravity sometimes doesn't work. Some things are both waves and particles. . .at the same time. Electrons simply disappear . . . all the time.If the universe is this wild and unpredictable, so ... > read more

Last Child in the Woods : Saving Our Children from Nature-Deficit Disorder
“I like to play indoors better ’cause that’s where all the electrical outlets are,” reports a fourth grader. But it’s not only computers, television, and video games ... > read more

 
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