(Translated by https://www.hiragana.jp/)
DS Fanboy review: Picross DS - DS Fanboy
The Wayback Machine - https://web.archive.org/web/20071106134430/http://www.dsfanboy.com:80/2007/07/30/ds-fanboy-review-picross-ds/
Gather 'round, children, Mother Earth has a story for you at GreenDaily.com
Joystiq presents

DS Fanboy review: Picross DS


Picross DS is very much a puzzle game, despite its attempt to lure you in to its grids with a slow, comforting pace of gameplay. It can instill those emotions of tension as the clock ticks away or those almost-insurmountable mental hurdles we stumble upon so frequently in the genre arise, however. So, in a lot of ways, Picross DS is a genre-breaking title, taking things here and there, patching them together into a brand new game. A fun game.

Gallery: Picross



From the very second you boot the game up, it's apparent that the title has no feeling one way or the other for you. It cares not if you solve its puzzles with its aid or without. It's a comforting thought, as we normally envision the puzzles brought on from similar games as being the life of the title, slowly chipping it away with every block we cause to vanish or what have you, as it constantly attempts to thwart us and survive. Not so with Picross DS, for it knows its life blood runs much deeper than most puzzle games.


Your average 9X9 10X10 puzzle.

And, in all honesty, it does. There is plenty for the anxious gamer to do here. There is the Daily Picross Challenge, which charges the player with remembering to turn the game on every day to engage in its splendor, much like another Touch Generations title by the name of Brain Age. There are also the Easy and Normal Modes of play, in which several different puzzle challenges are neatly organized for the player.


Test your might!

In Easy mode, the game will even correct your mistakes for you, offering up a small penalty for your error in judgment. This is also the case in Normal mode, which offers the same gameplay, but on a more grand scale. Where puzzles are usually only 5X5 in Easy mode, in normal mode they can get as high as 15X15. There is also Free mode, which is the most difficult section of the game. Here, the game will not inform you of your mistakes and correct them, instead sitting in the corner chuckling quietly to itself as you attempt to solve its puzzles.

Then there's the My Picross section, which allows you to create your own puzzles and upload them to WFC, allowing your friends to download and play them. You can also download puzzles straight from Nintendo, but at the time of this review, none were available.


Look, my first match online!

The other big Wi-Fi feature is head-to-head play. Here, you and your opponent try to solve puzzles at the same time. Obviously, the quicker player walks away with the win, but what's nice about this feature of the game are the stats. Not only can you see exactly where your opponent is in terms of winning thanks to a nice progress bar, but you may also get a full read-out on their play history, including a winning streak, total matches played and total bouts won.

In the end, Picross DS does what most Touch Generations titles do: offers an experience that anyone, anywhere can appreciate. It has incredible depth through its sheer number of puzzles, along with an excuse to turn it on every day in Daily Picross mode. Add in the Wi-Fi support, and you have a recipe for success that has been tried and true on several of the best games on the DS.

DS Fanboy score: 9/10

Related Headlines

Reader Comments

(Page 1)

1. I fully agree, with one point:
US blue boxart == FTL
EU yellow boxart and white-on-black DS logo on game card FTW.
The inverted DS logo make it so much easier to find in my myriad of other games.

Posted at 5:50PM on Jul 30th 2007 by ConstyXIV

2. Dave,

Charge your DS.

Sincerely,
Dave

Posted at 5:51PM on Jul 30th 2007 by David Hinkle

3. I still don't understand how the game is played.

Posted at 7:14PM on Jul 30th 2007 by Crazylink

4. It's really quite simple once you start working at it.

The numbers on the left will state how many coloured squares will be in that row, the ones on top state how many will be in that column.
So for this, you just have to fill it out.
__1___1____1____1___2_
5 |___|___|____|____|___|
1 |___|___|____|____|___|

To solve this puzzle, you have to add fill all this in. On the far right is a colum for 2, and there are only 2 Squares, so those would be filled in.

As there is only one block to be filled in for that bottom row and it was done so at the end, your done down there.
On the top row, just fill in the five and you will be done.

To try some puzzles online;
http://www.thetimmys.com/flash/picross/

Picross DS has a great training mode all it's own though, and it's much more clear then what I just said.

Posted at 8:31PM on Jul 30th 2007 by pittmanken

5. The main question I have is are there puzzles bigger than 15x15?

Usually in books of these games, there are HUGE puzzles, like 50x70, etc. I know that totally wouldn't fit on a DS screen... but 15x15's aren't too difficult (they don't take days to do, hehe).

Posted at 8:45PM on Jul 30th 2007 by mike

6. i LOVE this game.

the daily mode also keeps you suckered in.

Posted at 9:20PM on Jul 30th 2007 by Bill McCai

7. @5 mike:
I haven't seen anything bigger than 15x15 in the main game, but the puzzle editor lets you do up to 20x20 (in fact, it comes with one). I just wish a) you could do huge puzzles, and b) you could enter in puzzles by the coordinates (from a book) so you could play it on the DS without knowing the answer already.

If anyone else has some questions (besides completed puzzles :), I'll answer 'em for you (imported from Euroland in may)

@2 David Hinkle:
You've got a typo. Where it says "Your average 9x9 puzzle", you're showing a 10x10 puzzle

Posted at 9:20PM on Jul 30th 2007 by ConstyXIV

8. @5 mike:
Looked on our old friend GameFAQS and it turns out they max out at 25x20.

Posted at 9:29PM on Jul 30th 2007 by ConstyXIV

9. i love the japanese version so much, i'm going to get the us version and start over from the beginning. finished all 11 regular levels and 4 of the hard 'no clues' levels...some of which are impossible (when there are only 2 in each row).
oh, and the puzzles go up to 20x25. solved all of my downloaded puzzles, but it's kind of confusing, becuase you are only allowed 10 sets, and there are more available, but you seem to only be able to delete one puzzle at a time from your ds. another reason to get the english version.

Posted at 9:30PM on Jul 30th 2007 by moominsean

10. Can anyone attest to the challenge for experienced solvers?

Posted at 10:15PM on Jul 30th 2007 by greatslack

11. http://www.wiipicross.com/

Posted at 11:12PM on Jul 30th 2007 by hvnlysoldr

12. Love the game! I love the daily puzzle especially.

If someone wants to practice/learn the puzzle more, check out this site.

http://www.griddlers.net

It's free, there are instructions and easy puzzles called Kiddlers so you can learn the game. Oh, and if you want to see HUGE picross puzzles, try looking at the Multi-Griddlers!

Posted at 11:24PM on Jul 30th 2007 by SK

13. it still boggles the mind. i guess once you get it, you get it, and if you don't get it, its hard to understand why someone got it. Kind of like sudoku

Posted at 12:50AM on Jul 31st 2007 by Adv2k1

14. the concept is really not hard to latch on to at all. The game has a good difficulty curve, so you'll learn the basics quickly and then get challenged a touch more at a time. The rules are pretty simple... It plays like a cross between minesweeper and sudoku.. but with a good daily mode and wifi to boot. And the animated rewards are simple yet give a small sense of achievement. It's nice.

P.S. I agree that the yellow cover is nicer :)

Posted at 5:30AM on Jul 31st 2007 by Bill McCai

15. @13 Adv2k1:
You can find a tutorial on NoE's site here:
http://tgcontent.nintendo-europe.com/enGB/games_DS_TGP/picross/how_to_play.php

P.S: The daily picross is NOT random, they have a set of puzzles laid out for each day, and they're the same for everyone.

Posted at 9:26AM on Jul 31st 2007 by ConstyXIV

16. That is actually an above average 9x9 puzzle in your picture there, since its actually 10x10.

And yes, the puzzles go up to 25x20. And there are TONS of them. There are ten levels of puzzles in both the intermediate and 'free' versions (free being advanced i guess? don't know what else you'd call it.) PLUS a bonus level in each version. The number of puzzles in each level is something like 21 or something like that. I can't remember exactly, but there were 3 rows of about 7 or 8 puzzles, which works out to be one metric ton of puzzles.

Of course, I finished the European version like 2 months ago, so your mileage may, but probably won't, vary for the USA version.

Posted at 10:08AM on Jul 31st 2007 by JM

17. @16 JM:
15 puzzles in each level, 1l levels = 165
Free (no hints) mode, 11 levelsx15 puzzles = 165 more
Easy mode (15) = 15 more
4 sample Original puzzles and the 20 EU has gotten over Wi-Fi since launch brings the grand total to 369 puzzles.

Posted at 10:25AM on Jul 31st 2007 by ConstyXIV

18. Oops, that 15 Wi-Fi puzzles, making it 364.

Posted at 10:26AM on Jul 31st 2007 by ConstyXIV

19. i picked it up last night and enjoy it. got my butt kicked repeatedly online, and I think i'm pretty decent at this... although i never really play for time.

my only complaint is the zooming for the big puzzles... although of course i realize it's a small screen and there's no other way to do it. i feel lost when i can't see the whole puzzle (i'm used to playing TylerK's picross online).

i'll be around for game night tomorrow, so hopefully we can play some picross!

Posted at 10:49AM on Aug 1st 2007 by mike

20. To mike and everyone else: there's no zooming when you play with pad and buttons instead of the stylus. You see the whole puzzle, as small as needed, no matter its size. Playing that way is quite functional and slick; you usually make less mistakes, as well. I've already read a review that underlines zooming as a relevant problem and doesn't mention the pad and buttons alternative. It's a pity for such an entertaining game.

Posted at 4:07PM on Aug 1st 2007 by xenon

SpyroDementiumAge of Remakes
Features
DS Daily (225)
DS Fanboy Lite (5)
DS Fanboy poll (26)
Friday video (33)
Game Night (97)
Metareview (31)
Show and Tell (27)
The DS Life (18)
What are you playing? (54)
Bits
Accessories (50)
Downloads (44)
Fan stuff (1087)
Features (188)
GBA (88)
Hacks (63)
Homebrew (116)
How-tos (60)
Imports (339)
Interviews (105)
Meta (37)
News (2003)
Nintendo Wi-Fi (160)
Reviews (130)
Sales (59)
Screens (310)
Video (315)
Rumors (85)

RESOURCES

RSS NEWSFEEDS

Powered by Blogsmith

Featured Galleries

Jake Hunter: Detective Chronicles
Runaway 2
Orcs & Elves
Viva Pinata DS
Sierra's Crash of the Titans
Baby Pals
Advance Wars: Days of Ruin
Soma Bringer
Kirby Super Star

 

Most Commented On (14 days)

Recent Comments

Weblogs, Inc. Network

Other Weblogs Inc. Network blogs you might be interested in: