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The 'From downtown!' Halo 3 grenade stick

Will it get old seeing footage of incredible Halo 3 kills? Probably. Are we at that point yet though? No. Oh, no, no, we're not even close. That's like, a tiny little fleck on the horizon. For now, they're an awesome way to get your Halo 3 fix when you can't play because somebody chained you to your blogging desk -- again.

This new entry is from the "Plasma Grenade stick" family, and shows a no look lob hurdle across a level, attach to recently-spawned, soon-to-be-furious Spartan just trying to get his man cannon on. He is then, in the parlance of the street, pwned. Watch and enjoy.

Joystiq hands-on: Call of Duty 4: Modern Warfare (DS)

The PC-and-console version of Call of Duty 4 rocks as much as expected. But at a recent hands-on session, the DS take also impressed. The 3D graphics look surprisingly good; after a few minutes of settling in, I stopped scrutinizing textures and focused on the gameplay. And that gameplay carries the title.

COD4 switches between FPS sequences, helicopter-gunner modes, bomb-disarming moments, and AC-130 gunship sections. The DS version feels full of care and craft, from thought put into controls, to the segmented sessions that play well on a handheld.

Gallery: Call of Duty 4: Modern Combat (DS)

Continue reading Joystiq hands-on: Call of Duty 4: Modern Warfare (DS)

Joystiq hands-on: Call of Duty 4 single-player (360, PC, PS3)

Call of Duty 4: Modern Warfare, literally rocks with action. In an early stage, a freight ship that you siege pitches and rolls, like a giant movie set-piece. While playing a close-to-shipping version of the title, I felt like the action game used these special-effect focal points to drive its frenzied pace and huge scope.

Because of the "modern" setting, I had assumed I'd be plodding slowly with a squad of soldiers, tactically (and tactfully) knocking on doors to root out bad guys. And while there are sometimes AI-teammate elements, I never felt like I had to slow down and proceed with caution. Instead, I often had to speed up and dive for cover; depending on the situation, snipers, RPGs, and essentially armies of enemies are firing at you at the same time.

Gallery: Call of Duty 4: Modern Combat

Continue reading Joystiq hands-on: Call of Duty 4 single-player (360, PC, PS3)

Spoiler alert: Halo 3 Believe campaign concludes


Let's get this out of the way: Do not, do not, watch this video until you've finished Halo 3. That said, if you're already got the final battle in your rear view, this is required viewing, as Halo 3's poignant, class and, at times, even moving "Believe" campaign comes to a close.

Though the whole marketing effort has been set after the events of Halo 3, this particular ad is a true postscript to the events of the game. Wow, could we be more general? Sorry, we're really trying hard not to ruin anything. Maybe it would be better if we just showed the clip.

Continue reading Spoiler alert: Halo 3 Believe campaign concludes

Timesplitters 4 officially official


Though Haze is still deep in development, Nottingham-based developers Free Radical have taken a moment out of their busy days to announce Timesplitters 4, the latest in their tongue-in-cheek FPS series of tom-foolery and time-foolery (did you see what I did there?).

Not a lot of information about the game is available, except that Free Radical's site promises more crazy characters, weapons, and monkeys. The site also features a few cute pokes at major action franchises, including Halo 3 and Gears of War, but it's unknown if satire will play a role in the game (since we all know how well games parodying other games seems to go over these days).

Free Radical also reminds their fans that they are hiring, and considering their recent decision to start paying overtime, it might not be a bad place to get that industry job you've been hoping for.

Bungie rolls out first update to Halo 3 matchmaking playlists


It bodes well for Halo 3 that Bungie is, only two weeks in, already making tweaks and refinements to the multiplayer experience. This first matchmaking update isn't a doozy, but it does address some small concerns with online play that have been brought up since launch, as well as a few goodies thrown in for good measure.

The update reduces the appearance of Shotty Snipers in Team Matchmaking (which was appearing at an unusually high frequency), and fixes it so that when players veto it, the replacement for Shotty Snipers will not be Shotty Snipers. Slayer gametypes will also appear more frequently in Lone Wolves. Big Team Battles have been upped to 16 players, and attacking teams in VIP matches get a waypoint to assist them.

Apologies in advance to the non-Halo players, for which none of the above will make any sense.

[Via X3F]

PGR4, F.E.A.R. Files demos touch down on Xbox Live


Q: After "Demo Monday," was anyone expecting more demos to touch down on Xbox Live today? A: Hell no! But it seems the Live overlords don't mind stuffing more demos down our throats, as Major Nelson has posted the usual copy and paste announcing the arrival of Project Gotham Racing 4 and F.E.A.R. Files: Extraction demos on XBL.

PGR4 is available in all regions, and gives you a taste of Bizarre Creation's latest (and potentially last) installment in the series. F.E.A.R. Files: Extraction combines the paranormal with polish for a spooky first person experience. So what are you waiting for, get downloading! (P.S. Go Pats!)

UT3 beta demo rocking your PC within two weeks


Unreal Tournament 3! Unreal Tournament 3! The sequel to Unreal Tournament 2004, which was preceded by Unreal Tournament 2003. Three cheers for Unreal Tournament 3! Epic's grand poobah Mark Rein recently posted on the game's official forums, dropping some details regarding the upcoming "beta demo" scheduled to come out within "the next two weeks." Rein revealed that the teaser will contain online multiplayer and instant action bot play; a perfect aperitif for the diehard UT fans. Non-alcoholic for the under 21 set.

It's certainly good to hear things are still on track for the PC version of the game, especially when the PS3 version is expected to slip into next year.

Crysis PC requirements: a new PC


Because your trusty 486, TURBO MODE and all, simply isn't good enough to cope with the lush forests and cybernetic shenanigans of Crysis. Publisher EA has today chosen to end the tech spec-ulation in order to paint a clear, anti-aliased picture of the system you'll need for optimal first-person shooting. Still, if you think your filthy hobo of a mobo deserves to dine in Crytek's five star restaurant, you'd best try out the demo on October 26th.

Minimum System Requirements
  • OS: Windows XP or Windows Vista
  • Processor: 2.8 GHz or faster (XP) or 3.2 GHz or faster (Vista)
  • Memory: 1.0 GB RAM (XP) or 1.5 GB RAM (Vista)
  • Video Card: 256 MB
  • Hard Drive: 12GB
  • Sound Card: DirectX 9.0c compatible
Real Recommended System Requirements
  • OS: Windows XP / Vista
  • Processor: Intel Core 2 DUO @ 2.2GHz or AMD Athlon 64 X2 4400+
  • Memory: 2.0 GB RAM
  • GPU: NVIDIA GeForce 8800 GTS/640 or similar
Supported Processors: Intel Pentium 4 2.8 GHz (3.2 GHz for Vista) or faster, Intel Core 2.0 GHz (2.2 GHz for Vista) or faster, AMD Athlon 2800+ (3200+ for Vista) or faster.

Supported chipsets: NVIDIA GeForce 6800 GT or greater; ATI Radeon 9800 Pro (Radeon X800 Pro for Vista) or greater. Laptop versions of these chipsets may work but are not supported. Integrated chipsets are not supported. Updates to your video and sound card drivers may be required.

Gallery: Crysis



[Via EA press release]

Seven first-party downloadable PSP titles coming 2008

Sony Computer Entertainment America is currently developing seven original titles for the PSP, due out next year via download through the PlayStation Store.

According to sources speaking to GamesIndustry.biz, the first-party septet encompass three action games, two music-based games, one shooter and one racer (where does Calling All Cars fit into that list?). They will be approximately one-half to one-third the size of current UMD disks and are intended to provide two to ten hours of gameplay.

Sony is also reportedly courting developers to provide more original titles to the network. No other details are currently available. The PlayStation Store, currently only accessible via the PS3, will be available through the PC and PSP next year.

Soldier of Fortune: Payback thinks it's okay to play with dolls


Ragdolls, that is. Brought to you by the creepy kids who tore the arms off their action figures, Soldier of Fortune: Payback declares war on subtlety, good taste and the important bits that keep your limbs connected to the rest of your body. The brief video above is demonstration enough of the game's absurd level of violence, don't you think? Its composition of gory decomposition should give the ESRB a grand old time and players a hearty chuckle -- proof that over-the-top, Verhoeven-esque violence is still funny... or that years of desensitization have turned us into heartless murder machines. We just don't know, Jack.

What we do know is that if Soldier of Fortune: Payback is anything like its predecessors, utterly generic gameplay won't stop it from surfing a bloody torso all the way into the spotlight. (Like it just did when we posted this video!)

Joystiq hands-on: Crysis (PC)


The good looks of Crytek's long-awaited PC shooter have undoubtedly razzle dazzled the gaming community, spurring hardcore PC fanatics to upgrade their rigs to the edge -- y'know, the bleeding kind. But does it play well?

Yes. Even if the game didn't look as good as it does, gamers would be talking about it simply for the incredible gameplay it has to offer. The main character of Crysis dons a suit that endows him with a variety of abilities, such as shielding, super speed, super strength and invisibility. These powers give the player a distinct advantage over enemies, and open up a number of tactical options. Interestingly, although the main character has superpowers, he's not invulnerable like a comic book superhero. Blindly running into a battle will typically end in death. Smart, calculated battle plans utilizing all of your abilities are key to surviving Crysis.

For example, we traversed a steep cliff, hiding behind rocks, crawling through the tall grass. There was a small encampment ahead, and we wanted to go by unnoticed. The plan worked, as we were able to get right by the entrance gate. We hid behind a barrel, turned on our invisibility and crawled behind an enemy. The suit doesn't hold much energy, meaning we'd have to be quick. We quickly modified our weapon, added a silencer, and performed a quick head shot on our unsuspecting foe. Our cloak gone, we quickly took cover, hoping not to be spotted. Had we, a ship in the far horizon would've been called for help, and we'd have to engage numerous more enemies. One other enemy remained, and we turned on super-speed, switched immediately to super-strength, grabbed the villain, punched him in the face, and threw him into the ocean. Satisfying? Yes.

Gallery: Crysis

Continue reading Joystiq hands-on: Crysis (PC)

Joystiq hands-on: Medal of Honor Heroes 2


For impressions of the PSP version of the game, check out PSP Fanboy.

The Medal of Honor Heroes series is an intriguing one. Opting to avoid "next gen systems," the franchise has stuck to the decidedly non-HD pastures of Wii and PSP. Both platforms have struggled to find many great FPS games, due to the control challenges inherent to each system. However, Heroes 2 triumphs over these shortcomings by tailoring the experience to the unique control schemes of these systems.

One of the biggest problems with Wii FPS games was the size of the bounding box, which made it difficult to look freely in a FPS environment (example: Red Steel). However, Metroid Prime 3's "Advanced" control scheme gave players mouse-like precision by significantly reducing the size of the bounding box. Medal of Honor Heroes 2 expands even further upon this idea, by giving players the option of fully customizing the sensitivity of the game. This allows players to play with precision that matches Nintendo's best efforts.

Gallery: Medal of Honor Heroes 2

Continue reading Joystiq hands-on: Medal of Honor Heroes 2

Church of England offended by Resistance BAFTA nomination


If the headline seems a little familiar, it's because we've been here before. First, the Church of England issued a statement regarding the "offensive" presence of Manchester Cathedral in Sony's Resistance: Fall of Man for the PS3. Sony followed up by issuing an apology, stating that they had no intention of offending, but that the content was staying. Church of England responded by saying that the apology wasn't good enough, and Sony responded to the response of the response by apologizing again.

Now, following the announcement of the nominees for this year's BAFTA Video Game Awards, the Church of England is once again up in arms, this time issuing a statement pleading that the nomination for Resistance: Fall of Man be pulled, claiming that the nomination "is like rubbing salt in the wounds" of the Church.

The spokesman for the Church of England claims that the nomination comes from the game's solid sales, which they believe were increased substantially by the controversy. No word yet of a response from either Sony or BAFTA. Resistance: Fall of Man was only nominated for one award by the British Academy of Film and Television Arts: The PC World Gamers Award, which will be decided by a public vote, and not by a BAFTA panel.

Red vs. Blue crew discusses their roles in Halo 3


If you've gone through Halo 3, you may have stumbled upon a comical exchange during level 3 ("Crow's Nest") featuring some familiar voices. Well, familiar if you're a Red Vs. Blue fan. Roosterteeth, the team behind the wildly popular machinima series, bid $9000 at last year's Child's Play event to get their voices included in Halo 3 (naturally, Bungie later told them they could've pitched in even if they hadn't won the auction).

GameDaily caught up with some of the crew last week to get their feedback on the experience and their thoughts on Halo 3 in general. Jason Saldana (voice of Tucker) said, "What's pretty cool about it is that six of us provided audio for it, so you end up hearing different voices depending on what difficulty level you play." Take a peek at all four of the different easter eggs involving RvB characters after the break.

Also, RvB fans may want to check out last week's Xbox 360 Fancast featuring Red Vs. Blue's Geoff Ramsey for some more Halo 3 chatter.

Continue reading Red vs. Blue crew discusses their roles in Halo 3

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