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Joystiq hands-on: Call of Duty 4: Modern Warfare (DS)

The PC-and-console version of Call of Duty 4 rocks as much as expected. But at a recent hands-on session, the DS take also impressed. The 3D graphics look surprisingly good; after a few minutes of settling in, I stopped scrutinizing textures and focused on the gameplay. And that gameplay carries the title.

COD4 switches between FPS sequences, helicopter-gunner modes, bomb-disarming moments, and AC-130 gunship sections. The DS version feels full of care and craft, from thought put into controls, to the segmented sessions that play well on a handheld.

Gallery: Call of Duty 4: Modern Combat (DS)

Continue reading Joystiq hands-on: Call of Duty 4: Modern Warfare (DS)

Joystiq hands-on: Call of Duty 4 single-player (360, PC, PS3)

Call of Duty 4: Modern Warfare, literally rocks with action. In an early stage, a freight ship that you siege pitches and rolls, like a giant movie set-piece. While playing a close-to-shipping version of the title, I felt like the action game used these special-effect focal points to drive its frenzied pace and huge scope.

Because of the "modern" setting, I had assumed I'd be plodding slowly with a squad of soldiers, tactically (and tactfully) knocking on doors to root out bad guys. And while there are sometimes AI-teammate elements, I never felt like I had to slow down and proceed with caution. Instead, I often had to speed up and dive for cover; depending on the situation, snipers, RPGs, and essentially armies of enemies are firing at you at the same time.

Continue reading Joystiq hands-on: Call of Duty 4 single-player (360, PC, PS3)

Crysis PC requirements: a new PC


Because your trusty 486, TURBO MODE and all, simply isn't good enough to cope with the lush forests and cybernetic shenanigans of Crysis. Publisher EA has today chosen to end the tech spec-ulation in order to paint a clear, anti-aliased picture of the system you'll need for optimal first-person shooting. Still, if you think your filthy hobo of a mobo deserves to dine in Crytek's five star restaurant, you'd best try out the demo on October 26th.

Minimum System Requirements
  • OS: Windows XP or Windows Vista
  • Processor: 2.8 GHz or faster (XP) or 3.2 GHz or faster (Vista)
  • Memory: 1.0 GB RAM (XP) or 1.5 GB RAM (Vista)
  • Video Card: 256 MB
  • Hard Drive: 12GB
  • Sound Card: DirectX 9.0c compatible
Real Recommended System Requirements
  • OS: Windows XP / Vista
  • Processor: Intel Core 2 DUO @ 2.2GHz or AMD Athlon 64 X2 4400+
  • Memory: 2.0 GB RAM
  • GPU: NVIDIA GeForce 8800 GTS/640 or similar
Supported Processors: Intel Pentium 4 2.8 GHz (3.2 GHz for Vista) or faster, Intel Core 2.0 GHz (2.2 GHz for Vista) or faster, AMD Athlon 2800+ (3200+ for Vista) or faster.

Supported chipsets: NVIDIA GeForce 6800 GT or greater; ATI Radeon 9800 Pro (Radeon X800 Pro for Vista) or greater. Laptop versions of these chipsets may work but are not supported. Integrated chipsets are not supported. Updates to your video and sound card drivers may be required.

Gallery: Crysis



[Via EA press release]

Crysis' console future reliant on PC version's success


Frankfurt-based developer Crytek has a history of flopping back and forth as to whether or not its eye-melting FPS Crysis could or could not ever make its way to the console market, first stating that the Xbox 360 and PS3 were unqualified to handle Crysis, before switching gears and saying "we could do it if we wanted to." Now, however, Crytek boss Cevat Yerli has set the record straight, stating that while "you cannot get Crysis as it is on PC on any console," the company could consider doing a console port depending on how well the game's PC release is received this November.

Yerli comments that the company believes the spec-heavy first-person shooter will be "at least as strong as Far Cry" at retail, though he personally edges his hopes a bit higher, noting that this would give the studio reason to believe Crysis could be successful on consoles as well. Given that console gamers have at least a passing fancy with first-person shooters, we think the game would do just fine.

Even so, the developer openly admits that like Far Cry before it, corners would have to be cut in terms of level design and UI in order to create "a derivative Crysis and optimize it for the Xbox 360 and PS3," echoing a similar report from January this year. However, he adds that the team would work to keep the game's sophistication intact. Honestly, we had no idea Crysis was so highbrow.

Neill Blomkamp talks Halo promos, film's demise


Would-be director of the now thoroughly deceased Halo movie, Neill Blomkamp, recently spoke to Creativity Online about his work on the trio of live-action videos that preceded the launch of the third game in the series -- and really, did we even have to hyperlink that? Blomkamp made it clear that the clips are completely separate entities and shouldn't be seen as replacement nor attempted resurrection for the film. "In essence, those pieces have zero to do with the film," he said. "Like less than zero."

Not even forgotten movie props made it into the viral videos, as Blomkamp explains that "the design and everything that we'd made for the film is just locked up in some locker somewhere." Of course, "locker" is likely a euphemism for the coffin that now holds the "entirely dead" film. "Whatever happens with that movie, assuming that movie gets made, will be a totally different configuration. It's not so much me as the entire vessel sank." Despite the lack of optimism, the South African born director admits he's still curious as to what might happen in the future. You'd think a guy involved in Halo's marketing would, you know, "believe."

[Thanks, Vlad]

Japanese Halo 3 finishes the foreign fight in first place


There are some caveats to consider, but first place is first place. Media Create's Japanese software sales chart (as detailed by Gamasutra) shows Microsoft's absurdly popular sci-fi shooter in first place having sold 59,000 copies in the last week. It's a relatively modest debut in a sluggish sales period, but Halo 3 is one of a scant few titles to ascend the chart and indeed, the wall of apathy Japanese gamers have constructed around all things Xbox.

Master Chief even managed to best Nintendo's Pokémon franchise, if only because of Nintendo's habit of splitting each installment into two similar but separate versions. With 55,000 units sold, Pókemon Mystery Dungeon 2 nips at Halo 3's heels in second place -- had its sales been combined with its counterpart, Master Chief would be finishing the foreign fight sans legs. Of course, that's nothing $300 million can't replace.

Midway expects Unreal Tournament PS3 to slip into '08


If you were picturing Darth Vader's infamously prolonged "No!" in response to this news, we'll improve your mental image by replacing the overacting villain with another shiny black object -- the PlayStation 3. In a financial update released today, Unreal Tournament III publisher Midway stated that its annual estimates have been revised due to "the expected movement of Unreal Tournament 3 for the PLAYSTATION 3 system into the first quarter of fiscal 2008." Conveniently and refreshingly, Midway's 2008 fiscal year begins in 2008. Also, unfortunately.

With fans already assaulting the forums of developer Epic Games, company VP Mark Rein has once again posted one of his noncommittal assurances. "As a public company, Midway felt an obligation to its shareholders to let them know about the possibility of a delay," said Rein. "But our goal is still to get the PS3 version of UT3 in stores before the end of 2007. However, we will only ship it once it's ready and is the best game we can deliver." See if you can extract any optimism from that, at least enough to cover what could become a fairly unsightly hole in the PS3's holiday lineup.

PC owners will be glad to learn that their version(s) of the frenetic first-person shooter is still due for a November release.

Drool: Orange Box goes gold!

The wait is almost over, as Valve's The Orange Box mega-compilation has gone gold! October 10 is the date to circle on your calendars, as the package (which comes stuffed with Half-Life 2, Episodes 1 and 2, Portal and Team Fortress 2) heads to retail that day for both Xbox 360 and PC. The recently delayed PS3 version is still expected to ship a few weeks later. Maybe now the folks at Valve can take a break and finally deal with those Little Sisters.

In case you've been living under a rock, The Orange Box will retail for $50 for the PC at retail, with the console variety demanding a bit more from your wallet with a "next-gen price" of $60. Of course, those who pre-purchased the collection over Steam will enjoy an additional 10% cost savings, though it's likely they're too wrapped up in the Team Fortress 2 beta to care.

Gallery: Half-Life 2: Orange Box

F.E.A.R. 2 officially dubbed 'Project Origin'


And no, that's just "Project Origin," not "Pancake Robots Occupy Jamaica Every Century To Obtain Rapidly Ingested Gyration Inducing Narcotics." Monolith Productions told us it was all acronymed out, remember? Defeating the slightly less generic "Dead Echo" and the slightly more ambiguous "Dark Signal," "Project Origin" has been voted victor in the "Name Your Fear" contest. Expect to see the terrifying title transformed into a spooky logo and plastered across the paranormal first-person shooter's marketing campaign closer to its release in 2008.

On an unrelated note, is a game about fighting inebriated pancake robots in Jamaica too much to ask for? Let's make that happen, developers.

Rumor: Xbox Live users barred for using CoD4 exploit [update]


Citing an "internal Microsoft source," Xbox-Scene reports that 23,000 eager Xbox Live users have been banned from the service for 24 hours following the use of a Call of Duty 4 beta exploit. It seems some of the 100,000 valid participants in the online warfare trial were able to sign in with their accounts on a different system (likely belonging to a friend, colleague or mistress) and download the beta again. The second console would then be able to partake in the beta, even when using an alternate gamertag.

The source claims that Microsoft has since resolved the issue and temporarily booted those who answered the Call of Duty, even when it didn't ask for them specifically. Though the goal of a beta is to test networking and gameplay amongst a large number of players, allowing thousands of uninvited guests would likely have a deleterious effect on a controlled environment. The remarkably worthless advice we have to offer those who just can't wait to join the World War Now fray is to, well, wait. But just until November 5th.

Update: Major Nelson says Microsoft didn't ban any users, but notes that partaking in beta account shenanigans "could very well" violate Xbox Live's terms of service and result in a ban.

Ultra-violent TimeShift commercial

This commercial for TimeShift is one of those things that after watching all the kids go, "Me wants, zomg!!111!1!" And all the adults go, "Where's the game footage? That's not the game." Granted, we haven't seen past the demo, so maybe there's a convenience store robbery you thwart in the past in FMV and it'll all make sense. As a stand-alone piece this commerical is great -- but the original trailer was at least CGI and not some guy walking around in a leftover Power Rangers costume.

TimeShift is still scheduled for an Oct. 30 release on Xbox 360 and PC, PS3 owners are looking at a "December" release. We're still not over calling the game TimeScript though, based off the demo not allowing us to save friendly soldiers we clearly have the "time" to save. Who knows, maybe the game will impress while the demo didn't, that's still our hope for Heavenly Sword.

TimeShift alters past, demo phases into Xbox marketplace


We checked with Ziggy, and she says there's an 85% probability that we didn't know about this. We're sending in Al to make sure this isn't a mistake, but a TimeShift demo has phased into Xbox marketplace. The game is available to demo well in advance of its Oct. 30 launch.

The demo for TimeShift seems like your standard FPS fare. The location is a City 17 Half-Life 2 dystopia with propaganda blaring through the city, you have Max Payne meets F.E.A.R. powers -- except you can reverse time a little as well. One utterly obnoxious oversight is that you can't actually alter scripted history in the game. There's a scene very early on where a guy screams, "I don't want to die!" A soldier then caps the guy in the back of the head. If you reverse time, you can't kill the guy about to shoot him -- no matter how many bullets you put in his head. If you stop time, you can't take the gun out of the shooter's hands. If you slow time, you can't put your body in front of the bullet. The poor man will always die. Maybe they should have called the game TimeScript.

[Thanks Gage]

Crysis demos your system on Sept. 25


And depending on how efficient your computer is at mashing pixels, vertices, shaders, polygons and textures into beautiful three-dimensional vistas, "demos" is either short for "demonstrates"... or "demolishes." Either way, you'll find out on September 25th, when EA releases a PC demo of Crytek's first-person stunner, Crysis. Included in the preview will be the shooter's first level and "a huge surprise from Crytek," which we expect will take the form of evil canines leaping through windows at some point.

We'll point you to the official Crysis site once the demo becomes available.

Call of Duty 4: Modern Warfare deploys worldwide Nov. 5


Activision has officially announced that Call of Duty 4: Modern Warfare will be launching a worldwide attack aimed at wallets and societal productivity on November 5th. Waving goodbye to the digital dregs of World War II, developer Infinity Ward has moved its first-person shooting into more topical climes. Yes, topical. You'll be wanting that guy in the special suit if you fancy tropical environments.

No, not that guy in the special suit. The other guy, you know? Actually, that's a woman. The other other guy then. No! There's no crowbars or time traveling. It's not him either! For god's sake, we meant Crysis! How many first-person shooters featuring characters in cybersuits could there possibly be this holiday?

(Note: Call of Duty 4 does not feature cybersuits of any kind. Probably.)

Call of Duty 4 beta registration starts today


Call of Duty 4: Modern Warfare is about to start its public beta test on Xbox Live, an engagement that has Xbox 360 owners volunteering their gamertags and repeatedly running into a hail of online bullets for the sake of research. According to an Infinity Ward posting on the official forum (registration required), information on the sign-up process will be posted on the Charlie Oscar Delta site today at 5PM PST.

The message notes that the program will roll out in several waves -- the first to be drafted could be playing the World War Now shooter as early as tonight. Read our impressions of the game's multiplayer aspects if you're not convinced this CoD is worth reeling in.

[Via X3F]

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