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Posts by Andrew Yoon at Joystiq
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Posts by Andrew Yoon

Andrew Yoon

New York, NY - http://

After a fairly lengthy stint as a Community Manager, maintaining websites for Konami, Square, Namco, and others, I became absorbed by the Joystiq crew, and work blog full-time. As the lead PlayStation writer, you'll see my work prominently on PSP and PS3 Fanboy, although I contribute to all the other Joystiq sites as well. As a big anime fan, you'll notice that I'm also the managing video game critic at Anime News Network.

  • Noteworthy games: Ikaruga (DC), Pokemon (GB), Legend of Zelda: Majora's Mask (N64), Half-Life 2 (PC), Metal Gear Solid (PS), God of War II (PS2), Resident Evil 4 (GC), Mario Kart: Super Circuit (GBA), Otogi (XB), Chrono Trigger (SNES), Gitaroo-Man Lives! (PSP), Osu! Tatakae! Ouendan! (DS), Gears of War (360), Metroid Prime 3: Corruption (Wii), Super Stardust HD (PS3)
  • Currently playing/reviewing:
    Hot Shots Golf 5 (PS3), Persona 3 (PS2), Jeanne d'Arc (PSP), Metroid Prime 3 (Wii), Bioshock (360)
EMAIL: andrew @ joystiq .com

Wii update 3.1 includes USB keyboard support, enhanced Everybody Votes channel


Your Wii system is flashing blue again, yearning for your attention. A new system update is available, version 3.1, and it now officially includes USB keyboard support. (A previous update featured very limited keyboard functionality.) This should greatly increase the usability of the Internet Channel.

Also capitalizing on this new addition is an updated Everybody Votes Channel, which can be upgraded through the Wii Shop Channel. The free update doesn't appear to have any cosmetic changes. Rather, it simply adds keyboard support for submitting questions. [Update: An update to the Internet Browser is also available through the Wii Shop Channel.]

In addition, the Wii User Agreement has been updated. It's supposed to be available at support.nintendo.com, but as of this writing, an older document from the system's launch was still in place.

Joystiq hands-on: Crysis (PC)


The good looks of Crytek's long-awaited PC shooter have undoubtedly razzle dazzled the gaming community, spurring hardcore PC fanatics to upgrade their rigs to the edge -- y'know, the bleeding kind. But does it play well?

Yes. Even if the game didn't look as good as it does, gamers would be talking about it simply for the incredible gameplay it has to offer. The main character of Crysis dons a suit that endows him with a variety of abilities, such as shielding, super speed, super strength and invisibility. These powers give the player a distinct advantage over enemies, and open up a number of tactical options. Interestingly, although the main character has superpowers, he's not invulnerable like a comic book superhero. Blindly running into a battle will typically end in death. Smart, calculated battle plans utilizing all of your abilities are key to surviving Crysis.

For example, we traversed a steep cliff, hiding behind rocks, crawling through the tall grass. There was a small encampment ahead, and we wanted to go by unnoticed. The plan worked, as we were able to get right by the entrance gate. We hid behind a barrel, turned on our invisibility and crawled behind an enemy. The suit doesn't hold much energy, meaning we'd have to be quick. We quickly modified our weapon, added a silencer, and performed a quick head shot on our unsuspecting foe. Our cloak gone, we quickly took cover, hoping not to be spotted. Had we, a ship in the far horizon would've been called for help, and we'd have to engage numerous more enemies. One other enemy remained, and we turned on super-speed, switched immediately to super-strength, grabbed the villain, punched him in the face, and threw him into the ocean. Satisfying? Yes.

Gallery: Crysis

Continue reading Joystiq hands-on: Crysis (PC)

Joystiq hands-on: Medal of Honor Heroes 2


For impressions of the PSP version of the game, check out PSP Fanboy.

The Medal of Honor Heroes series is an intriguing one. Opting to avoid "next gen systems," the franchise has stuck to the decidedly non-HD pastures of Wii and PSP. Both platforms have struggled to find many great FPS games, due to the control challenges inherent to each system. However, Heroes 2 triumphs over these shortcomings by tailoring the experience to the unique control schemes of these systems.

One of the biggest problems with Wii FPS games was the size of the bounding box, which made it difficult to look freely in a FPS environment (example: Red Steel). However, Metroid Prime 3's "Advanced" control scheme gave players mouse-like precision by significantly reducing the size of the bounding box. Medal of Honor Heroes 2 expands even further upon this idea, by giving players the option of fully customizing the sensitivity of the game. This allows players to play with precision that matches Nintendo's best efforts.

Gallery: Medal of Honor Heroes 2

Continue reading Joystiq hands-on: Medal of Honor Heroes 2

Joyswag: Win a brand-new Darth Vader PSP-2000 (Day 1)


Click for high-resolution image.

Don't be afraid to admit it: you want the new PSP-2000. With its slimmer figure, lighter weight, TV-Out functionality, and faster load times, it's a remarkable improvement over the PSP Phat. But, haven't been able to snatch a system for yourself? Don't worry -- we got you covered. Along with our friends at PSP Fanboy and PS3 Fanboy, we're giving away one of five brand-new limited-edition Darth Vader PSP-2000 systems each day this week. These Ceramic White systems feature Darth Vader's menacing profile on the back, and are a must-have for the dedicated Star Wars nerdcore. Not only that, the package includes the brand new PSP-exclusive Star Wars Battlefront game.

So, how do you enter? First, find out what the PSP Fanboy team thinks about Star Wars Battlefront (Andrew, Jem, Nick, and Colin) and then write down one thing you learned from their previews and leave it in our comments section, as well as on the corresponding giveaway posts at PSP Fanboy and PS3 Fanboy. We'll select one comment from all three sites at random tomorrow morning before we giveaway another PSP-2000

Of course, there are rules. You must be a US resident, 18 years or older. Limit 1 entry per person per site ... or else (that means three entries spread out, no more)! This entry period ends at 11:59am ET tomorrow, so get your entries in before then. For complete rules you can shared with your loved ones, click here. And much thanks to the fine people at LucasArts for the great prizes.

PS Fanboy Week in Review: 10/1 - 10/7


Congrats to Sting, curryman, and Chuck McGee. They get to take home a copy of the Special Edition God of War demo disc, courtesy of PSP Fanboy. But, there's more! Here's the best content from the PS Fanboy sites. Check out Japan's reaction to Lair, and see what happens when you add a faster hard drive to a PS3. Then, find out more about Square Enix's upcoming special edition PSP, details on Kingdom Hearts, and the fighting mode in the upcoming Sonic game.

Downloads
Previews & Reviews
PS3 Headlines
PSP Headlines
PS3 Videos
PSP Videos

Joystiq impressions: Conflict Denied Ops


Two people against the world. This is the premise of a lot of upcoming games, including Eidos's own Kane & Lynch -- but they don't all turn out the same. Kane & Lynch's sleek presentation and meticulous attention to detail remind us that in its current state, Conflict: Denied Ops falls flat.

Players take control of two members of the CIA Special Activities Division, or the Denied Ops. If captured, any link with the US government will be denied, hence the name. The game takes place in Venezuela, as a new government regime is threatening to deploy nuclear weapons against the US. Just in case you didn't know, this is a bad thing.

You'll have to use two-man tactics to get through each level. In single-player, players will be able to swap control between the two soldiers at the press of a button, but in multiplayer, two players will be able to play simultaneously (online and off). The fundamental concepts of the game are solid: one player is a sniper while the other has access to a louder arsenal of weaponry. A standard tactic to use would be to have one gunman draw the attention of your enemies, while the other sneaks around and flanks the enemy. We can see this being great fun in multiplayer, especially if you have friends that specifically prefer to play as a sniper, or as a run 'n gunner.

Continue reading Joystiq impressions: Conflict Denied Ops

Joystiq hands-on: Kane & Lynch


"Get down!" That's the last thing you're told before your vision fades away. You hear what's going on: somehow, Lynch, the psychopath partner of yours, has managed to bust you out of a prison van. Your vision returns, blurry, as you limp away, following his directives.

So begins Kane & Lynch: Dead Men. It's clear why the game is already optioned for a movie -- it's intense, visceral, in your face. Dazed and confused, you follow Lynch's directives and join your fellow inmates in a mad escape. The cops are on hot pursuit, and bullets fly in every direction. You're not just seeing a massive gunfight unfold before your eyes -- you're a vital part of it. The cons ahead of you are also fighting for their lives. You realize you have no choice but to follow, for the sake of your own survival. As your vision slowly returns and you're able to start walking normally, you see that the world developer IO Interactive has created is a very real one. Don't expect the gritty browns and grays that are so typical of modern action games. Instead, the colors are refreshingly un-stylized. As your progress through the first chapter of the game, you end up in a rather un-spectacular backdrop: a local diner, taking cover from an increasing barrage of bullets. This is where you fight back.

Continue reading Joystiq hands-on: Kane & Lynch

Joystiq hands-on: Tomb Raider Anniversary (Wii)


Some things are obvious about Lara Croft. But Crystal Dynamics's Morgan Gray wants you to focus on Lara's more subtle assets, like her intelligence. The late-coming Wii version of Tomb Raider Anniversary focuses on Lara's actual career: babe, er, 'archaeologist'.

There's "over three hours" of Wii-specific content promised, and the majority of it comes in the form of motion-sensitive mini-games. There's Lara with a pick axe unearthing clues; Lara digging for buried treasures; and Lara taking charcoal rubbings for her journal. All use the Wiimote's pointer, mimicking what you'd normally find in a DS game (think: psuedo-archeology game Spectrobes). It's gimmicky, yes -- but there are times where the physicality adds an appreciable amount of depth to the experience. In one segment of the game, we had to uncover symbols, hidden away under some dust. With those symbols in mind, we had to draw them in sand to unlock a door. Drawing with the Wiimote added a whole new layer to what was originally a very simple puzzle. Thankfully, the system is forgiving enough to recognize even the shakiest of gestures.

Not only has Lara's "intelligence" been expanded upon for Wii, combat has received a major overhaul as well. For the first time in the franchise, players will aim and shoot freely while moving. Players will have to use the pointer to manually aim at the various enemies on the screen while performing Lara's signature dodges. It can be awkward at first, but Crystal Dynamics is so confident in their battle system that they won't give players the option to switch to more traditional controls. "All or nothing," as we were told by Gray. To ease away potential frustrations, there is an overly generous hit detection system that requires only a marginal amount of accuracy. Harder difficulties, we're told, will require a much steadier shot.

Gallery: Tomb Raider Anniversary (Wii)

Continue reading Joystiq hands-on: Tomb Raider Anniversary (Wii)

Joystiq hands-on: Gears of War (PC)


Gears of War for PC is, surprisingly, a lot like Gears of War on Xbox 360. In fact, when playing with an Xbox 360 controller, it feels exactly the same.

Of course, we stopped that nonsense and moved to a computer that had a traditional keyboard and mouse set-up. Would we be able to run and gun, take cover and blind-fire like we were able to on the Xbox 360? The answer is yes -- but it will take some time to get used to. Gone is the ability to "press A for everything." Rather, the game uses controls similar to Unreal Tournament 2004. Double tapping a directional button will trigger the appropriate animation, such as running, dodging and taking cover. For example, double tap W to jump forward. If a wall is in front of you, Marcus will cling to the wall and automatically take cover, as in the Xbox 360 version. Once in cover mode, spacebar will perform a context-sensitive action, as indicated by the icon on screen. It doesn't have the same fluidity of a controller, but for WASD fans, this is a perfect solution, as nothing is lost in the translation. Heck, even the "look at cool stuff" button returns as well (this time, mapped to Q).

Using a mouse to aim is liberating, and will allow you to quickly look around the environment, something we're not accustomed to with Gears of War's usually claustrophobic camera. With the mouse, you'll be able to blind-fire at will with a click of the left click button. However, if you want to go in to precision aim mode, you'll have to hold the right-click button. It's a slight change in mentality to use the right-click so often, but the added accuracy of a mouse makes it infinitely easier to pull off the gory, satisfying head shots that Gears of Wars fans love. Will the mouse aim make the game easier? It appears as though it will.

Continue reading Joystiq hands-on: Gears of War (PC)

Zelda: Phantom Hourglass launch draws cosplayers to Nintendo Store


Click for high-res image.

The newest Zelda game, Phantom Hourglass for the DS, launched a day early to the surprise of Nintendo World Store shoppers today in New York City. It's not every day that a new Zelda game graces the Nintendo faithful, and the World Store housed some rare memorabilia from the series' long-running legacy. In addition, cosplayers flocked to the store for a chance to nab the game for free. Excuuuse me, but this Link from the original Saturday morning cartoon wins the cake from us.

Gallery: Zelda: Phantom Hourglass launch

TGS hands-on: echochrome


After its shocking E3 debut, we desperately wanted to play echochrome, the mind-bending Escher-inspired puzzle game that has players changing their perspective. Available on the PS3 as a downloadable title and as a PSP game, echochrome excited audiences with its truly innovative concept. But, how did the publicly playable PS3 demo play?

Well, it works exactly as you expect it to. The demonstration features an English-speaking monotone voice that seems a perfect match with the game's ultra-minimalist presentation. She'll explain the five rules of the game that control the way your perspective, the world, and your character, all interact with each other. Each sequence has players testing out a single new device, such as being able to block obstacles by hiding them from the player's vision. Through this brief tutorial, players will be gifted with the ability to start playing through the game's mind-destroying puzzles.

The single level available in the demonstration had us attempting to collect echoes, shadows situated in various points in the stage. As simple as that may sound, imagining the total destruction of object permanence is not something we're readily accustomed to. The on-screen avatar acts like a lemming, constantly going forward, even if it means certain doom for the character. This means players will have to act fast, and position the level correctly as the avatar makes its way forward. This is where we found that the camera rotates a bit too slowly for our tastes. We ended one of our lives trying to cover a hole, but couldn't rotate the level quickly enough to save our character. Thankfully, each echo that one walks into acts as a checkpoint, so that the level we played didn't become frustrating. However, we hope that Sony will make moving the camera a bit speedier.

echochrome is a simple, innovative, and more importantly, fun title that continues to deliver on the PlayStation Store's promise of offering gamers unique gameplay experiences. Although we didn't get to play much, it's clear that Sony has something truly special in their hands.

TGS07: Advent Children gets dirty on Blu-ray


Square's big budget fan service film, Final Fantasy VII: Advent Children, is heading to Blu-ray and it's going to provide much more than an HD transfer. A new trailer showcased at TGS shows a few new scenes that expand upon the film's storyline. One scene took place in the alleys of Midgar as children afflicted with Geostigma appear to be melting goo. Another sequence shows Sephiroth stabbing Cloud through the chest, skewering him and swinging him like a piece of dead meat. Not only will the updated Blu-ray disc feature new scenes, but new special features that were cut from the original DVD will find their way into the collection, thanks to the spacious capacity of the HD movie format.

But that's not what has us most excited. The fight scenes from the film have been completely re-rendered with a feature we've long waited for: dirt. The always-fashionable Cloud and company will have perfect clothes no more! They'll have to invest in even stronger hair gel to survive the battles that they face. The press release explains it best: "Clothing that gradually dirties through intense combat, faces that darken with soot from explosions, and motorbikes pockmarked with gunshots - the Complete edition brings a grittier, dirtier look to the film's nonstop action."

The now-Incomplete edition will now be too clean for the Square Enix hardcore. The added sheen of the HD transfer will only accentuate the dirty details that Square has deemed necessary to include in this re-release. Of course, we can't wait for the next 2160p "Really Complete Edition" which will add even more wrinkles to the character's clothes and subtle acne on their backs.

TGS hands-on: PSP 1seg TV tuner


The 1seg tuner for PSP makes us jealous of Japanese PSP owners. The tiny peripheral attaches to the top of the system, and allows users to tune into a variety of broadcast channels. The video quality at the Tokyo Game Show floor was stellar, with very minimal artifacting seen in the video. It's easy to change channels through a simple intuitive interface which overlays over the video quite nicely. A variety of video resize options can be readily accessed by bringing up the options menu with the Triangle button.

If there's a complaint we would have about the 1seg tuner, we'd say it has to be the delay that comes when switching channels. It takes a full second or so for the system to display video of the next channel. Certainly not a major hindrance, especially when considering the quality of video that's produced on such a small peripheral. Japanese Joystiq readers will want to check it out.

TGS hands-on: Ikaruga (XBLA)


There are many gamers that don't know of, let alone know how to pronounce, Treasure's Ikaruga. Unfortunate, considering it's the definitive shooter of the last console generation. With its arrival on Xbox 360, a whole new set of gamers can enjoy Treasure's masterpiece, which was previously only available on the Dreamcast and Gamecube.

Those that have already played the game can rest assured that the game is identical in every way to the original. Every enemy pattern that we've seen in our short time with the game remains exactly as it was years ago. There is one key enhancement: the video has now been upgraded to run in HD, making the game look as good as you remember it. Admittedly, you won't be concentrating at the backgrounds while playing the game, simply for the sake of staying alive. However, it's a good addition to know will be in this remastered re-release.

Those that haven't played the game will find Ikaruga to be one of the games that's easy to learn, but difficult to master. The game only uses two buttons: A and B. One button will let you shoot a barrage of bullets, while the other will let you switch polarity. Polarity becomes the big theme of the game, as your ship changes strengths and weaknesses when changing affinities. Being a white ship will allow you to destroy black ships twice as quickly, but it will leave you vulnerable to any attack from black fire. The opposite is true for black ships. Your ship can absorb the bullets of the same color, which you can then throw back at enemies. These rules are the construct for devilish enemy patterns and level designs that will have you memorizing each level just for fun. It's brutally difficult, but immensely satisfying, and easily one of the best additions to XBLA.

TGS hands-on: Every Extend Extra Extreme


Don't let the ridiculous title fool you: Every Extend Extra Extreme has a lot going for it. Q? Entertainment's upcoming XBLA game expands upon the ideas of Every Extend Extra and provides a refreshing twist on a familiar concept. Unlike other shooters where players must protect their ship at all costs, E4 has players actually blowing up their own ships. The explosions caused by the self-detonated destruction ripple across, creating a domino effect that destroys all enemy ships within range of the connecting string of explosions.

E4 improves upon the previous titles by making true on the promise of the PSP E3. Mizuguchi's trademark music synesthesia style was merely cosmetic in that title, with almost no interactivity between the music and gameplay. E4 is different, however. As if taking a cue from Everyday Shooter, the explosions now add to the musical tapestry of the game, as they'll add an interesting and catchy beat to the music playing in the background. Detonating at the top of a beat will make the resulting blast even more powerful, so internalizing the music will only add to the gameplay experience.

E4 also adds a new shield system that encourages players to pick up power-ups as quickly as possible before they become vulnerable once again. The balance created by the new shield system creates a much faster-paced game than before, one where players will opt to trigger explosions more frequently -- it also makes the game a lot more accessible than the PSP title, which was somewhat notorious for its difficulty.

Continue reading TGS hands-on: Every Extend Extra Extreme

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