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Joystiq impressions: Rayman: Raving Rabids 2 - Joystiq
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Joystiq impressions: Rayman: Raving Rabids 2



The original Rayman: Raving Rabbids combined a great sense of style with a somewhat hit-or-miss selection of mini-games. The sequel expands on the original with more mini-games, more screaming, deformed rabbids, and fixes for some of the more annoying problems with the original.

For starters, most of the mini-games this time around will include a simultaneous multiplayer option, meaning less standing around waiting to play at your next Rabbids party. What's more, players will no longer have to break an arbitrary high score to unlock each game -- one playthrough in the campaign mode is enough to make any minigame fully selectable. Campaign mode games can also be played with friends, meaning there's no need to ever play solo. The character customization options from the original have been greatly expanded -- you can now play dress up with the rabbids, arraying them in a range of unlockable hats, shirts and accessories.

Read on for impressions of the five mini-games shown off at the show.

Gallery: Rayman: Raving Rabbids 2


Listed roughly in descending order of fun:

Football

The Ubisoft representative asked if I knew how to play American football before we played this game. When I said yes, he told me "Good, because this has nothing to with that." True to his word, the game more resembles the schoolyard game smear the queer. Basically, everyone chases whoever has the ball using the Nunchuk analog stick to move and a flick of the remote to make a diving tackle. The ball carrier runs a little slower to give everyone else a chance, but missed tackles result in long, hilarious slides on the muddy field. The action was quick and constantly shifting, making this the most fun minigame on display by far.

Dance

Building on the popular dancing minigame of the original, the new version takes a page from Rock Band's book by allowing four players to perform different parts simultaneously. Each part plays pretty much the same, though -- Nunchuks and Remote icons float down from the top of the screen; players shake the appropriate controller as they reach the bottom. When your instrument has a break, the game shows you how to do a simple dance with the Nunchuk and Remote -- do it fervently enough and you get some bonus points. A hilarious rabbid-sung version of "Smoke on the Water" was on display in the demo, and the Ubisoft representative said there would be five more in the final game.

Laundry

Endless pairs of dirty shorts greet you in this mini-game. Wash them in the river with a back and forth swishing motion of the Nunchuk and Remote, then lift them to check the cleanliness. Lift too soon and you waste precious time looking, but wait too long and the shorts will be cleaned to shreds. With practice you can supposedly get good enough to time out the cleaning exactly, but for beginners it's just another excuse to get moving.

Nine to Five Rabbid

This one was pretty simple, if a little wacky. Wave around the remote and Nunchuk as fast as possible to make your office-worker Rabbid dance while the boss is away. When the boss returns, stand absolutely still as your rabbid listlessly pretends to work. "Just like in real life," the Ubisoft representative told me. No real strategy, but again, a silly excuse to dance around like an idiot.

Swimming

A comparatively simple game. Follow the on-screen instructions and waggle the Nunchuk and Remote as fast as possible to swim laps. Speed, not form, seems to be the key here, and the constant waggling provides a good, if spastic, workout.

Tags: e307, rabbids, ravingrabbids, rayman, ubisoft

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TonyBlair
TonyBlair
Jul 20th 2007
11:22AM
Sounds like fun, but I find myself wishing for something more precise from the Wii than "waggling."
Brian
Brian
Jul 20th 2007
11:23AM
Raving Raiders?

Anyway, yay for even more mindless, substanceless minigames.

The Wii: its like eating a bag of sugar for dinner.
megaStryke
megaStryke
Jul 20th 2007
11:28AM
Only difference is that Raving Rabbids is the only GOOD minigame collection.
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Brian
Brian
Jul 20th 2007
11:33AM
Point. But that just makes it a bag of Imperial sugar, versus WarioWare which was like a bag of Aspartame.
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megaStryke
megaStryke
Jul 20th 2007
11:35AM
That makes it a fun title to break out when you want a few good laughs. Besides, I like lollipops. I love candy. Why wouldn't I jump at the chance to stick a sugar-water IV in my veins?
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hvnlysoldr
hvnlysoldr
Jul 20th 2007
11:41AM
OH NO! megastryke is a bug! Get him J!
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Ecksem Diem
Ecksem Diem
Jul 23rd 2007
11:53AM
"Raving Raiders?"

Considering the rabbit diving AWAY from the ball, I'd have to say it is. =\
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Brian
Brian
Jul 20th 2007
11:47AM
megaStryke,
Because a bag of sugar is sweet for a while, then it starts to make you sick. It provides not nutrition and ends up filling you up without doing anything to really nourish you.

The point is that gaming will never grow as a true art form until we move past these retarded minigames and into games with some sort of feeling and meaning.

I've said it several times before but we need a designer willing to take a Brechtian approach to video games, a Jean-Luc Godard if you will. Games have so much potential to be more than simply fun.
2.5 hearts vote downvote upReport
megaStryke
megaStryke
Jul 20th 2007
12:00PM
Too much sugar makes you sick. Too much of ANYTHING makes you sick. Maybe not in the physical sense, but I bet if the only thing your diet consisted of was broccoli then you'd develop an intense hatred for the people who harvested the damn things, that is if you actually LIKE broccoli to begin with.

Anyway, there are plenty of games that aren't fun already. Those are the ones that no one buys because of game-crippling bugs and whatnot. Sure, that's not what you were talking about, but I'm just throwing it out there.
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Brian
Brian
Jul 20th 2007
12:05PM
You're kind of missing my point. I don;t dislike fun, I just think that fun over substance is a really immature attitude that has perpetuated for far too long in the game industry and no one has stood up yet and said that they want to make something important thta means something and conveys ideas and feelings through gameplay and the unique devices of the video game medium.

However, the Wii being the top selling console continuing to pander to cheap and easy culinary entertainment will do more to hurt video game's artistic credibility than any external force ever could.

The Wii is proving Roger Ebert right, and no one wants that.
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emagius
emagius
Jul 20th 2007
12:11PM
FPSes and GTA clones couldn't have done more to prove Ebert right.
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ThornedVenom
ThornedVenom
Jul 20th 2007
12:18PM
Brian,

That last comment on how videogames could evolve into a true art form was a great one, despite the French government already allowing videogame designers to be eligible for the "Ordre des Arts et des Lettres".

It reminds me how on CNN the other day, they were discussing a bit about the Future Summit in Singapore, of which the theme was "Virtual Worlds". Basically, the various experts' opinions point out that within the future (of indeterminate amount of time) the distinction between movies and games would be extremely slim, heck null, because we already have created the tools to invent a virtual world real enough for users, meaning that the real question is how they're going to be used and to tell what story. Movies are already considered as a true art form, yet from a personal standpoint, I believe that some games already fit that category.

But I have to slightly object with that prediction, because I think that there's still going to be space and time for more senseless types of games, more specifically the arcade type which us hardcore gamers like to call "casual"... after all, if a game isn't fun, it kills the whole point, don't you think?


I think that videogaming will develop even further as a "true art form" whenever a "virtual world" is concerned, whether it be realistically gloomy or manga-styled humourous, because to be able to conceive, design and create something inciting various emotions and thought (even dreams) is art. Arcade gaming would be slightly debatable though, because they too incite emotions.
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BPM
BPM
Jul 20th 2007
12:24PM
I can't wait until food analogies are DEAD.

To all the people who feel like they need to make analogies to get their point across:
WE GET IT. You don't like the Wii. That's fine. Noone's forcing you to buy it. You don't need to make up some sort of silly analogy to make yourself look witty and wise for your hate.
As far as mini-games go? Once again, noone's forcing you to buy. Do your part as a customer in the mass market and vote with your wallet.
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Martez
Martez
Jul 20th 2007
12:29PM
Eh. There have been plenty of serious, "artful" games released. Team ICO's efforts are great examples. Indigo Prophecy was a decent attempt (though it got pretty silly/stupid itself towards the end). The Metal Gear series as a whole has a great story arc, and Snake Eater had some of the best character development and storytelling in any game, period. A few Raving Rabbids aren't threatening the industry's growth.

It's similar to the movie industry; sometimes you just want to go see a cheesy popcorn flick and have some stupid fun/laughs.
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duerra
duerra
Jul 20th 2007
12:58PM
Movies will never grow as a true art form until we move past these retarded comedies and into movies with some sort of feeling and meaning.

See how that works? Get a life. It's a GAME. They call it a GAME for a reason.
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t_m
t_m
Jul 21st 2007
9:11AM
Frankly, most of the time video game directors try to create "art" its a dull mess. You can tell that half of them would much rather have been movie directors.. and they aren't going to let the fact that they couldn't make it in movies prevent them from trying out their terrible plots in interminable cutscenes.

Fun is as valid a reason to exist as artistic value. The world would be a pretty dull place if all we got were the serious, worthy movies and games.
(though NO game has really yet managed to approach a mature (eg: grown up) storyline.

I happen to love great stories in games.. buti also happen to want FUN in games. Infact given the choice, i'd take fun over a non-fun game with substance.

Plus, i want games to play with my girlfriend, and since she thinks (usually correctly) that all video game plots are misogynistic, stereotypical trash... video games with no plot are a lot more fun for two as well.
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JodyAnthony
JodyAnthony
Jul 20th 2007
11:28AM
I rented the first one and a friend and I beat it in an afternoon. I predict the same for this one.

i did like the dancing and plunger shooting games though
t_m
t_m
Jul 21st 2007
9:18AM
beat it?

its not the kind of game you "beat", its the kind of game you play when friends come over for a beer, or with your family, or with your girlfriend.
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Crono
Crono
Jul 20th 2007
11:32AM
Sounds like good silly fun. I'll probably get this as the last minigame collection ever for the wii. Me and the Wife had a lot of fun the first time, but wished the games were multiplayer in campeign. Looks like this one fixed our gripe.
Obie
Obie
Jul 20th 2007
11:37AM
I really enjoyed the first game. I don't mind minigames and waggle...as long as they are implemented in a fun and clever way.
Almack64
Almack64
Jul 20th 2007
11:51AM
I agree the first was actually a good collection of mini-games, something I can't say about outher collections on the wii. The dancing games and the plugger shooters were probably the best but I got laughs out of a lot of them. I'm actually surprised when people say they didn't like the game. I wish people would actually comment on why they don't like something extend of just saying.

"the wee wee is for kiddiez" or
"more mini games is the suxxors"
Almack64
Almack64
Jul 20th 2007
11:52AM
that would be instead not extend
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Mr Khan
Mr Khan
Jul 20th 2007
3:57PM
Actually this comment stream has been much more civilized than i would have expected for an announcement of another Wii mini-game collection

hell, a lot of times the threads that have nothing to do with Wii at all devolve into flame wars about how its "cheapening the industry"
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WiNG
WiNG
Jul 20th 2007
11:52AM
I never played the first game but it sounded like something I'd like. I will get this if the reviews pan out okay.

Also does anyone know wtf the smash bros website update means today??
megaStryke
megaStryke
Jul 20th 2007
12:02PM
It means Sakurai loves to fuck with us.
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hvnlysoldr
hvnlysoldr
Jul 20th 2007
12:06PM
That he could actually have implemented a story to a fighting game who's only premise had been Nintendo fanboys' dream. Or he could just be introducing original characters created specifically for Brawl.
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Yoshi
Yoshi
Jul 31st 2007
2:27PM
Not a freaking clue. I was wondering if anyone else understood it...
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BPM
BPM
Jul 20th 2007
12:27PM
It means in the world of Smash Bros., you don't actually control Mario, but a soulless trophy of his likeness. A trophy, whose sole purpose in "life" is to fight to the death.

It's a kinda bleak and dark story for a Nintendo game, huh? The Smash Bros are no different from gladiators of ancient Rome.
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Crono
Crono
Jul 20th 2007
3:37PM
That was the "plot" of the first and second games. The entire game takes place in an imaginary world of a child who has nintendo toys. This child puts them up to fights to the death. Hense why the last boss is "master hand". You're actually fighting the kid. Then he gets pissed off and throws all his toys back down and walks away, which is why when you beat the game everybody turns into a statue.
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Yoshi
Yoshi
Jul 20th 2007
12:19PM
I'm pretty excited for Raving Rabbids 2 though, the first one was much fun, and people always got a good laugh from the screaming rabbids
Tony
Tony
Jul 20th 2007
12:19PM
Stupid mini-game collections are not what's stopping games from being art anymore than crap like Epic Movie stops films from being art. It's a far deeper issue than things like Raving Rabbids or Carnival Games getting resources... beyond which, how many people could possibly be working on these to begin with?
Brian
Brian
Jul 20th 2007
12:25PM
Very few if there's no encentive to do anything when you can release a collection of decent minigames and make a shit-ton of money. The point is that whereas in film there are critics who decry Epic Movie and there exist more artistic endeavors that doesn't happen in games. there are no mainstream critics doing any analysis, just reviews.

There needs to be a change in the culture of video games. The scene needs to start growing up and demanding more fully realized expressions of intent.
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@Brian: Given that your comment has been downrated, it appears that expression of intent is meaningless to modern gamers. On with the waggling!
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t_m
t_m
Jul 21st 2007
9:22AM
people can make fun minigames and arty games at the same time. They'd appeal to different audiences anyway... or at least, to different moods.

an arty game is no fun on xmas day when your whole family is round... or when you wanna play against your computer-game-phobic girlfriend without explaining the plot and controller for 20 minutes til she gets bored.
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t_m
t_m
Jul 21st 2007
9:24AM
besides... its not minigames that are peventing the games industry evolving (as those are mostly bough by adults).. its the fact the plots and characters are always all straight out of the imagination of an adolescent boy. (and that goes from gears of war, to the new soul calibur characters, to resistance...)
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Brian, the point is that gaming will never grow as a true art form until we move past these retarded "hardcore" games and into games with some sort of feeling and meaning.

I said it once and I'll say it again. Hardcore gamers don't like the idea of "outsiders" in their "exclusive club".
Brian
Brian
Jul 20th 2007
12:30PM
The entire video game culture is flawed and won't be taken seriously unless it decides to change itself for the better. A more toned down professional E3 was part of that, getting rid of booth babes and glitz is a part of that. Having an interactive section at film festivals like SXSW is a part of that but the hardcore needs to grow up and the casual need to commit.
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"The entire video game culture is flawed and won't be taken seriously unless it decides to change itself for the better."
Words of wisdom Brian...words of wisdom.
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Brian
Brian
Jul 20th 2007
12:28PM
ThornedVenom,

That is a very good point, there are several works that can be evaluated alongside movies and even go beyond what a film can do. I'm mainly worried that quick, easy entertainment will cause this to take a step back and make it even harder for those types of games to really enter the mainstream.
Brian
Brian
Jul 20th 2007
12:32PM
Well thanks everyone for a very reasoned and thought provoking discussion but I've got to go to work so I will apologize for threadjacking and say thank you again.
Sidepocket
Sidepocket
Jul 20th 2007
12:38PM
True art form!?! PFFT!!!

Never will happen unless two things change:

1) Video games stop being so fucking basic even when compared to basic been-there-done-that movies. Name one video game that has the depth and the emotion of Shindlers List? Yea, thought so. Lets get back to saving aliens and blowing up monsters.

2) Game Producers and Game Reviewers stop treating them like products and like art forms. What do games focus on more? The engaging relationship between the Dan sailor character stuck at sea writing letters to his wife at home....or how fucking shiny the foreheads are of the nazi alien demons from hell are?
Grindstone
Grindstone
Jul 20th 2007
2:47PM
Hmm, I'm sure that your assumption doesn't reflect every video produced. Does it take a complicated story to make a great story? No. It just takes great story-telling. I would argue that Silent Hill 2, FF7, and a few other games do tell great, captivating stories. Also, the more I learn about Alan Wake, the more curious I am of that game. Video games are evolving, quicker than print or film ever did. Just you wait, oh jaded one.
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Wait a second here.... weren't we just talking about rabbids here?
Right on Amish... if you DON'T make a game like Rabbids because it is 'retarded minigames,' then what do you have for the young or the party gamers? "Hey kids, do you want to have an Ico party?"

These games, different games, casual games aren't holding the medium back. What they HAVE done is they've established a legitimate chunk of the store shelves. If some excellent serious work strikes it rich, you can bet there will be a dozen high drama games in EB by the following year.

Besides, we are actually taking baby steps towards dramatically grounded games. I hope Alan Wake, Heavy Rain, Mass Effect and other upcoming titles follow in the footsteps of titles like Ico and Indigo Prophecy. I honestly don't know if their takes on interaction and conversation will succeed, artistically or commercially, but I'm definitely watching.

Wow, I'm sorry - this rant keeps getting bigger and bigger. Want to just play some Rabbids Football?
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Nate
Nate
Jul 20th 2007
2:05PM
Looks like the Raiders
WiNG
WiNG
Jul 20th 2007
2:05PM
If you want serious depth and emotion, play Homeworld.

End of discussion.

WiNG: 1, Internets: 0
Lijik
Lijik
Jul 20th 2007
3:59PM
If games becoming a true artform means I can't play a new rabbids game, then I want Roger Ebert to be right damnit.
Mr Khan
Mr Khan
Jul 20th 2007
3:59PM
See, my first assumption was that it was some kind of online mode

But the way it shows those two trophies "cooperating" when they clasp hands before Meta-Knight's ship comes in possibly implies adventure mode co-op (whether local or online w/friends is yet to be seen, of course)
Mr Khan
Mr Khan
Jul 20th 2007
4:00PM
damn that was meant as a reply to that mini Smash bros thread
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Shockgamer
Shockgamer
Jul 21st 2007
12:59AM
I can't wait until this Wii mini-game bubble bursts. There's going to be so many me-too Wii mini-game fests out this year that there are bound to be few winners and many losers.

The winners will keep making them, but the loser majority will smarten up and go back to making games with effort behind them (whether that be for Wii or other consoles).

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