Aside from a release window, not much is known about the game. Will it play anything like November's console versions? Will the stylus be used to simulate violent and inevitably controversial slashing motions? We've already sent the appropriate demand to Ubisoft: Your assassinz, let you show me them.
Assassin's Creed to stalk DS in February '08
Aside from a release window, not much is known about the game. Will it play anything like November's console versions? Will the stylus be used to simulate violent and inevitably controversial slashing motions? We've already sent the appropriate demand to Ubisoft: Your assassinz, let you show me them.
Assassin's Creed Collector's Set is super sexy
While the Altair figure does look incredible, we're having some Big Daddy flashbacks looking at his weapon. Anyone else think Ubisoft should go ahead and set up the "Broken Stiletto" figure replacement site now?
[Via X3F]
Assassin's Creed comic provides more questions, few answers
Opinion: It doesn't contain any "Darth Vader is your father" level reveals, opting for more "Porkins dies in the Death Star fight" style non-spoilers. However, if you want to maintain your Assassin's Creed story virginity, you better steer clear of sidcuddlesGHIII's Photobucket account, which contains the entirety of the comic.
[Via NeoGAF.]
Joystiq interviews Jade Raymond of Assassin's Creed
Putting our reminiscing aside, we can talk about the other Jade at Ubisoft -- Jade Raymond, producer of big budget bump-off epic, Assassin's Creed. More specifically, we can talk about us talking to her about sandboxes, flower boxes, pushy crowds and Star Trek's Holodeck in a brief Tokyo Game Show chat. Find it after the break.
Continue reading Joystiq interviews Jade Raymond of Assassin's Creed
New Assassin's Creed trailer is delightful
We're sure you all remember this one, now we have this rad new offering. We don't even want to tell you much about it, for fear of ruining it. Just know that the Knights Templar are involved. ... As is a bloody feather. OK, seriously, that's it. You need to go watch.
Ubisoft: no demo for Assassin's Creed
Joystiq hands-on: Assassin's Creed
Fueled solely by caffeine and pure grit, we managed to get some hands-on time with Ubisoft's much anticipated action game, Assassin's Creed at E3. Our session with Ubisoft began with a representative walking us through a sample mission (which, incidentally, is the same one Jade Raymond walked us through last night at the MS press conference) to show us the ropes. Of course, like any good company rep, he also made sure to lay down some readily quotable stats. First of all, the city featured in the demo, Jerusalem, is fifteen times larger than the city featured during last year's E3. Pulling the camera back, we could see that the city was indeed pretty damned big. What's more, our rep informs us that all of it is interactive. You can climb it, throw enemies into it, use it to hide, whatever. Every surface that extends more than 2" from a wall is scalable, and Altair -- AC's protagonist -- will make his hand-holds realistically. In other words, there is no canned climbing animation. Finally, the city is populated with lots of NPCs, some of which can be hostile (guards and mad vagrants), others can be helpful, and the rest are neutral. And of course, they all have dynamic AI and other quotable features. But how does it play?
Ubisoft yanks Haze 360, PC from release list
Just last month, Ubisoft described the politically charged shooter as "leading on PS3," noting that "no exclusivity for any platform has been officially announced." Despite Free Radical's director, Steve Ellis, stating that the developer's chief challenge was "designing a solution that will work well across the platforms," Haze was theorized to be at the very least, a timed PS3 exclusive. The week-long release gap between the PS3's Haze and other versions shown on Ubisoft's initial schedule rendered such a conclusion comical, but not untruthful. What of the vanishing Xbox 360 and PC versions then?
When we asked directly whether Haze was a PS3 exclusive or not, Ubisoft simply reiterated that the system was "the only confirmed platform." It's the same line we kept hearing when Ubisoft was dodging questions about the exclusivity haze surrounding Assassin's Creed -- a game which started out on "PlayStation 3 and at this time, no other platform has been confirmed." Ubisoft later admitted a PC version would "indeed see the light some day" (the same day, actually) and then finally confirmed an Xbox 360 version to an unsurprised audience.
Can we expect the same sequence of events for Haze, or are negotiations between suits still active? We expect to get some answers (simple "yes" or "no" ones, preferably) at next month's Min-E3.
Ubisoft dates Haze, Splinter Cell, Raving Rabbids 2, more [update]
A more notable entry in the release schedule (as posted by Eurogamer) is Free Radical's sci-political first-person shooter, Haze, previously described as "leading on PS3" in a display of timed exclusivity:
- Haze (PS3) -- 23 November
Haze (Xbox 360, PC) -- 30 November[Update: Oh dear, Ubisoft has removed the Xbox 360 and PC versions of Haze from the current release list. We're waiting to hear back from Ubisoft on the matter.]
Continue reading Ubisoft dates Haze, Splinter Cell, Raving Rabbids 2, more [update]
Assassin's Creed set for November release
There's nothing more pleasing than infiltrating a dense crowd of oblivious strangers, stabbing your intended victim in the back and then making a daring escape by scurrying up walls and leaping across rooftops. Of course, on a rainy day you'll probably just want to play Assassin's Creed. 1UP reports that Ubisoft plans to release the hugely anticipated medieval stalker sim on the Xbox 360, PS3 and PC this November in standard and limited editions.
You'll surely want to inform all your friends via your Mybook or Facespace page, so please try to avoid embarrassment by spelling the game's title correctly. We'll advise you to remember the first part by breaking it into three simple and highly memorable words: "ass", "ass" and then "in." Don't bother using this technique to talk about your recent visit to the psychotherapist though, as that becomes an unsettling "Psycho the rapist."
[Via Game Stooge]
Assassin's Creed ... DS?!
[Via DS Fanboy]
Assassin's Creed will have limited edition
For those who demand a little more info with their purchases, we humbly oblige. The $69.99 tin-encased game apparently really will be in limited quantities and will come with a figurine of titular assassin Altair, Penny Arcade comics and some short films, along with some other bonuses that we didn't have time to read before we totally went to the store to buy it. Not that it was on sale yet, but, like we said, we're really susceptible to advertising. Let's just hope there's no marketing for GTA IV or BioShock ... ah, crap, we'd better just start saving.
[Via Xbox 360 Fanboy]
Ubisoft "accidentally" leaks tons of assets
Ubisoft isn't too pleased about the leak either, stating,"The publication of this type of information can only be harmful to the game development process and we will take all steps necessary to prevent this from happening in the future."
While we can understand why Ubisoft wouldn't want employees or summer interns posting confidential information on the internet, how does it harm the game development process? We can understand if the raw code for Splinter Cell: Conviction got out, or if a disgruntled programmer posted a disk image of Far Cry 2, but screenshots and videos? And while TGS is unfolding?
Color us suspicious.