|
|
|
Q&A;: Pandemic Studios on The EA Acquisition [10.11.07] To discuss the future of Pandemic Studios under EA management, Gamasutra spoke in-depth to co-founders Josh Resnick and Andrew Goldman and chief production officer Greg Borrud on its integration with EA and its expectations for the future of the development studio and its IP.
Breaking: Electronic Arts Acquires BioWare, Pandemic [10.11.07] Electronic Arts has announced an agreement with Elevation Partners to acquire BioWare and Pandemic parent company VG Holding Corp for $620 million plus an additional $190 million in other charges, bringing the 800 employees of the companies under the EA Games wing.
|
|
Innovation in Casual Games: A Rallying Cry [10.11.07] Casual games are sometimes criticized for 'lack of innovation' , but in this exclusive Gamasutra opinion piece, game designer Juan Gril compares classic arcade games to today's casual market, arguing for a blend of incremental and radical innovation to move the sector forward.
Designing a Gameless Game: Sulka Haro On Habbo Hotel [10.10.07] Sulka Haro lead designs web-based online world Habbo Hotel, which has 80 million registered users and 6 million uniques per month. But what can the game industry learn from this 'gameless game'? Gamasutra chats to Haro about Habbo, Scrum, and 'game grammar' to find out.
Persuasive Games: Casual As In Sex, Not Casual As In Friday [10.09.07] Ian Bogost's latest 'Persuasive Games' column provides a new definition for casual games and their prospects, citing the Zidane Head-Butt game and suggesting: "If Casual Friday is the metaphor that drives casual games as we know them now, then Casual Sex might offer a metaphor to summarize the field’s unexplored territory."
|
|
Capcom: PS3 Dev Costs Pushed Monster Hunter To Wii
Following the revelation at Nintendo's recent press conference that the Wii will receive the next iteration of Capcom's hit action title Monster Hunter 3, the company's managing corporate officer has been quoted as saying the PS3's high development costs directly influenced the decision.
A report from Thompson Financial News quotes Capcom's Katsuhiko Ichii as saying, "Due to high development cost of titles for PS3, we have decided to switch the platform to which we release our Monster Hunter 3 title."
The game's release for the Wii was the final announcement at Nintendo's recent conference that also saw a number of new first party and WiiWare titles announced.
Although previously announced for the PlayStation 3, no media of the game has previously been shown, and its multiformat status is unclear.
Monster Hunter is one of the most popular franchises currently in Japan, with both PSP iterations having sold over a million units each, although the series has never enjoyed the same success in the West.
POSTED: 07.00AM PST, 10/10/07 - Brandon Boyer - LINK
Related news:
Capcom, Camelot Partner For Wii Exclusive We Love Golf
Capcom Shares Hit Five Year High On Wii Success
Capcom Brings Harvey Birdman To Nintendo Wii
|