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Star Wars Battlefront week: Nick's impressions - PSP Fanboy
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Star Wars Battlefront week: Nick's impressions

All this week, the writers of PS Fanboy will share their impressions of Star Wars Battlefront: Renegade Squadron. Make sure you come back every day, as we'll be giving away five limited edition Darth Vader PSP-2000 systems.

I'll be quite frank: this is the first time I've played a Star Wars game on my own time since Shadows of the Empire on the Nintendo 64. It was bitchin', sure, but I only played stuff like Knights of the Old Republic on a friend's system. Before Shadows, I think the only other Star Wars game I had was on the NES -- it was hard. Very hard. So, unlike Andrew and Colin, I have no prior experience with the Battlefront franchise, so its move on PSP is less of a surprise to me, more of ... an initiation into something fantastic.

I don't know why Andrew and Colin are so dismissive of the controls -- maybe they're used to something completely different, but as a Battlefront virgin, I found my cherry popping experience delightfully intuitive. [Wow, strong imagery there! - Ed.] The basics are this: you don't move your cursor around -- you press and hold the R trigger to lock onto nearby enemies. The longer you lock, the stronger your shot. When you're locked, instead of running, you strafe. I think you can cycle through enemies with the D-pad during a lock-on, but I'd just tap the R trigger and move onto the next closest target. Actually, you know what, the controls are exactly like Mega Man Legends. Maybe that's why I love them.

I wasn't fond of the vehicles. No real reason, but the larger ones got stuck a lot and controlling your aim was more cumbersome than rewarding. Leave the vehicles for your AI peons to handle as you wreck an enemy stronghold all by your lonesome. This is especially true in the Galaxy Conquest mode, which I'll be chatting about for the remainder of this impression.


Galaxy Conquest is a turn-based strategy version of Star Wars Battlefront that is like a cross between awesome and stellar. GC takes place on a map with four planetary quadrants, each quadrant with a certain "Hero" to unlock. At the beginning, you're assigned a random grouping of planets and you start off in the first phase: Treasury. You accumulate purchasing credits through the number of planets under your control and if you have any quadrants under your belt. So this phase basically entails your allocation of purchasing credits for that round.

The second phase is Purchase. In this, you can purchase troops to assign to each of your planets, or buy upgrades. Upgrades come in three flavors: the amount of troops you can assign to each planet, your ground forces' strength, and the vehicles available in space battles. When you control an entire quadrant, you can purchase the services of that quadrant's Hero and subsequent abilities (Leia cuts the cost of things in half, for example). It's simple, it's intuitive, it's strategy.

The third phase is Movement -- the attacking phase! Well, you can occupy a neutral planet, too, but the bulk of the game will be attacking the enemy planets. When attacking, you can assign a certain number of troops to assault the planet (if you have 50 stationed on one planet, you can move up to 40 to another planet ... you need to leave some behind just in case!) and either let the conflict resolve itself, or take part in the battle personally. If you want to conserve troops and cash, going in yourself is the best option. Depending on the planet you attack, either a ground battle or space battle will ensue -- I prefer the ground battles. Even now, I'm the complete suck at space battles.

The final phase is Reinforce, which is exactly what it sounds like. You get to move troops from one planet to an adjacent one; choose wisely. Then the enemy does its rounds -- rinse and repeat.

I found this mode to be extremely fun, obviously. Since Andrew and Colin have talked in excess about the ground and space battles, you know how they go. The ground battles are basic "kill everyone" or "take over all strongholds" while the space battles require you to destroy everyone or take out the enemy starship's defenses. Nothing fancy, but it doesn't need to be. There's no story, either, which is very slightly disappointing. What's your motive for taking over a galaxy, you know? It's no big deal, the micromanagement options and strategy should easily win over people not necessarily fond of the main game. An issue is the lack of randomization of the galaxy itself -- it's always the same planets in the same place with the same quadrants. You're assigned different ones, yes, but it would be nice to make the galaxy larger or smaller to increase difficulty.

The graphics are nice, the controls are fine by me, and the gameplay, specifically Galaxy Conquest, is quite entertaining. I feel like I've been missing out on the Star Wars action since the N64, so I hope enough of you find our impressions worthwhile and pick up the game to play with us. This is definitely a game to keep your eyes on, as we all seem enamored with what Rebellion has put together.

Stay tuned for impressions of the game from the other PS Fanboy writers.

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Reader Comments

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1. Finally some really good impressions :D Hope that I will feel the same :P

Posted at 9:43AM on Oct 3rd 2007 by Alien

2. Another good review. I really like seeing multiple people's views on a game, this series is great.

Posted at 9:57AM on Oct 3rd 2007 by glasseye

3. nice nic, out of all the impressions yours is the only one i read the whole thing unlike the others i read half then just looked at the pretty screenshots, nice work

Posted at 10:04AM on Oct 3rd 2007 by steve-o

4. Damn you PSP Fanboy! I had next to no interest in this game until reading your impressions this week. Add another one to the list of games to keep an eye on. Too many games...too little money. I guess there are worse problems to have.

Posted at 10:06AM on Oct 3rd 2007 by flargan

5. I would agree, it is great to get multiple views on the same game. One question I have about the game, is there any team commands. Like in Battlefront 2, where you can command some of your teammates to follow you?

Posted at 10:14AM on Oct 3rd 2007 by Tuteken

6. well, that was another good review. looks like everyone enjoyed the game. i guess i need to wait though. that white psp looks good too. darth vader, gracing the psp with his presence is an awesome start to a long life of psp games and adventures with our little portable media player. can't wait until it comes out. I need to start saving up for it, unless you guys can cive me that white psp, then by all means i can enjoy the starwars psp too, kissing and carassing it firmly in my hands. yeah, i know. gross. i probaly wont do it, but if you give it to me, tell me what direction your in, IE, north, south east or west and i will bow to you in that direction. also, cant wait fro that force unleashed to come out on psp. if god of war could look like that on a psp, i wonder what ILM can do on it.

Posted at 10:27AM on Oct 3rd 2007 by sobewan1

7. "...a cross between awesome and stellar."

This one gave me a chuckle. :)

Very interesting having different takes on the same game. Seems like everyone has liked at least parts of the game, can't wait to play it for myself.

Posted at 10:39AM on Oct 3rd 2007 by CcoconutBoy

8. I was waiting to replace my launch day PSP with a stand-alone shiny black PSP-2000, but after reading your review I am seriously considering laying down the extra money for the Star Wars Battlefront pack. And I promise to be more gentle with the thumbstick this time...

Posted at 10:41AM on Oct 3rd 2007 by klippoth

9. when you put it that way the controls sound alright although a little more primative

Posted at 10:49AM on Oct 3rd 2007 by Jonas

10. The strategy part of the game sounds fun.

My interest in this game is definitely growing with each impression.

Posted at 10:55AM on Oct 3rd 2007 by Saigon

11. Nice! Seems like there's really some depth to the game, and not just in the customization.
I'm an "Instant Action" type, but this has me curious...

Posted at 11:00AM on Oct 3rd 2007 by farfisa

12. This was a good review to see the point of view of a newbie to the game. I am excited to play it.

Posted at 11:29AM on Oct 3rd 2007 by joeftl

13. Man, I loved Shadows of the Empire. I wish I hadn't had my copy stolen. I'm tempted to try and dig up a copy for my N64.

That whole strategy aspect of the game really has me salivating. Can't wait to get my hands on this game.

Posted at 12:06PM on Oct 3rd 2007 by flatrabbit

14. Great review man. So, I'm curious, are you able to bring any of the troop customization into the Galaxy Conquest or is that only for the story mode?

Posted at 12:11PM on Oct 3rd 2007 by sonofnone

15. Just picked up logans shadow and plunked down the money to reserve this game. The carbonite case fits the phat psp just so you know. I'm really excited for this battlefront game. The more I read from you guys the more i want it!!

Posted at 12:12PM on Oct 3rd 2007 by gumby

16. Great review! This just makes me want the game even more!

Posted at 12:29PM on Oct 3rd 2007 by Stephen

17. Hmm...I agree with flargan, the more of your guys' impressions I read of this game the more I realize I wanna play it...Nick's description of the controls and Galaxy Conquest might have sealed the deal...

Posted at 12:39PM on Oct 3rd 2007 by BlindElf

18. how do we get in the running for the 5 star wars battlefrnt packs there giving away?

Posted at 12:43PM on Oct 3rd 2007 by Asif

19. i might have to check this one out. can we get an online reveiw?

Posted at 12:52PM on Oct 3rd 2007 by nismo_nissan_gtsr34

20. ever since I got my PSP in January I have bought 1 game per month, and as I am playing through dark mirror right now before I pick up SF:LS, I think this will be my game of the month.

Posted at 1:04PM on Oct 3rd 2007 by Random1448

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