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Gods and Heroes MMO on 'indefinite hold' as developer restructures


Following last month's news of delays and downsizing at Perpetual Entertainment, Warcry Network reports that the company has put development of their mythologically-themed MMO Gods and Heroes: Rome Rising on "indefinite hold," as the team reorganizes and seeks out new investors.

Perpetual co-founder Chris McKibbin has posted an open letter on the Gods and Heroes community page, stating that the team was overly ambitious in terms of the game's development, and that shelving the title gives the team opportunity to focus attention elsewhere. Despite the significant amount of time invested in Rome Rising, placing the game on "indefinite hold" means it will likely never see the light of day in any finished form.

McKibbin states in his letter that the team has shifted all of their focus to their IP-driven MMO Star Trek Online, and their Perpetual Platform Services division, which develops middleware for MMO development.

Today's resold meme video: WoW Toyota commercial

Clearly an homage to Leeroy Jenkins, this Toyota commercial shows that World of Warcraft players can charge into battle as long as they have the right mount. The ad is apparently legitimate, although the only version we could find clips the tagline.

Toyota may be a follower to showing how it can save the World ... of Warcraft, but this spot hits several in-jokes in a short amount of time. See the ad after the break.

[Thanks, Mal F4cti0n and raffleski]

Continue reading Today's resold meme video: WoW Toyota commercial

Pirates of the Burning Sea shivers your timbers Jan. 22

If a pirate you were meant to be, trimming the sales and roaming the sea, you'd best mark January 22nd on your Official Babes 'n Barnacles calendar. The date sees massively multiplayer online swashbuckler sim, Pirates of the Burning Sea, ransacking your internet ports and plundering your PC's precious CPU cycles. If you've grown tired of the company of elves and orcs, perhaps living it out on the high seas -- be it through honest exploration or the shameless sinking of ships -- is more your thing.

Those who pre-order the game as of October 23rd will receive several bonus goodies, including a CD filled with "pirate-themed" music, "a blue and yellow parrot" and "a powerful weapon suited to their fighting style." The CD is an in-game item, as anachronistic as that may be. In addition, a pre-order nets you extra sailing time on the Burning Sea, with servers welcoming players 15 days prior to launch. Don't forget to pack some oranges.

[Via press release]

Gallery: Pirates of the Burning Sea

Dennis Kucinich opens up shop in Second Life


We don't typically get political here on Joystiq, but there's something we've just got to say: Dennis Kucinich is exactly like Billy Joel. (And no, it's not just that he married someone far more attractive than himself.) If you get a group sitting around a table and one mentions that he likes Billy Joel, slowly the whole table will start to open up, going from "Yeah, 'River of Dreams' was pretty good" to "Actually, I celebrate the guy's entire canon." That's what Kucinich is like for Democrats: They secretly love him, but you know they're going to go for the safe pick like Clinton or Obama. Or, to continue our earlier analogy, Bob Dylan.

Perhaps that's why Dennis Kucinich opening up shop in the real world's digital consolation prize, Second Life, makes so much sense. Perhaps avatars will be able to express their true feelings, letting Kucinich supporters really fly their flags. Who knows? Maybe it could translate to him opening up a gap, getting the nomination and taking the presidency. ... Well, president of Second Life. But you've got to start somewhere.

NCSoft unveils Carbine, armed with former WoW, Fallout devs

MMO factory NCSoft today took the wrapping paper off of Carbine Studios, its latest developer. According to the press release, Carbine has some very apt cogs in its machinery deriving from 17 former Blizzard employees, "including lead and senior developers from the World of Warcraft team," including lead designer Kevin Beardslee, who is now the vice president of design.

Additionally, former Fallout designer Tim Cain has been tapped to be the programmer director. Carbine is currently working on an unannounced MMO, according to their website. No other details have been revealed, but the team definitely has a powerhouse of employees.

[Via Gamasutra]

City of Heroes going back in time


NCsoft has pulled the glasses off of its next update and revealed its secret identity. Issue 11, "A Stitch in Time," will allow players to travel into the past of the City of Heroes universe and relive (or live for the first time) some of the major events that helped to shape Paragon City.

Of course, there will also be the requisite new power sets ("Dual blades" is obvious, but we're curious about "Willpower") and enhanced customization of weapons to match the depth of the costume creation system in the game. It all sounds cool, but we're curious: Are any of you still playing CoH?

[Via TVG]

Brewfest celebrated in World of Warcraft


We're suckers for Bavaria, so if we can't go to Oktoberfest, we're going to enjoy "Brewfest" in World of Warcraft. So grab yourself some Löwenbräu, or Paulaner if you prefer, plop in front of your computer and get ready to eat some virtual pretzels and win some lederhosen.

You can check out WoW Insider for suggestions on how to get the most out of your Brewfest holiday. The general information is that the event runs from Oct. 2-16. There will be complimentary mugs to get your avatar nice and sloshed, then you can purchase "Eyesight Enhancing Romance Goggles" to find the perfect mate at the festival. There will also be ram racing, mystery hunts and you can even be hired to advertise the event in major cities. All of the events will net you tickets that you can trade in for the fabulous prizes above. Happy Brewfest to those in Azeroth!

[Via WoW Insider]

Tabula Rasa delayed until Nov. 2


Despite confirming an October 19th release date early last month, NCSoft has announced their years-in-the-making MMO Tabula Rasa will see a minor delay, bumped two weeks back to November 2. A message from the game's producer, Starr Long (now that's a stellar name!), on the official site explains, "This short but critical amount of time will give us time to address several issues including stability and balance as well as allowing our players to test the continent of Ligo (L38+) and our major changes to crafting for a few weeks rather than a few days."

Don't get all worried pre-orderers, your Halloween plans aren't ruined after all; you'll still get the game three days early on Oct. 30. Everyone else, what can we say besides we're sorry?

[Via Gamespot]

EA celebrates ten years of Ultima Online


By today's lofty standards Ultima Online seems terribly archaic, yet when first released back in 1997, the game, which celebrated its tenth anniversary earlier this week, was the bee's knees. Along with other early MMOs such as 3D0's Meridian 59, Ultima Online helped shape what we now know as the MMO genre, and laid the foundation for more modern efforts like EverQuest and World of Warcraft.

To commemorate this milestone, Electronic Arts is trying to win back former residents of Britannia who since have moved on to bigger and better things to retry Ultima Online using the game's recently launched "Kingdom Reborn" update, which will be free to download for past subscribers through October 9 by way of their old, most likely misplaced username and password.

Calling the event its "Return to Brittania" campaign, EA will welcome players with a monster hunt and prizes including an ankh pendant necklace, map of Brittania, Ultima Online commemorative sculpture and virtue armor set. Characters will also be given a wand of fireworks and 10 décor tokens, though we haven't a clue what those might be. Happy Birthday, UO. Try not to break your hip fighting ogres.

Perpetual delays Gods and Heroes, cuts jobs


Clash of the Titans fans take heed, as Perpetual Entertainment has once again postponed the release of its upcoming Roman mythology MMO Gods & Heroes: Rome Rising, laying off 30-40 employees as the project transitions from development to playtesting. The announcement marks the second such delay the game has suffered, the first coming in late 2006 when budget concerns resulted in 35 of the San Francisco-based MMO developer's employees losing their jobs.

Explaining the rational behind the layoffs in a recent interview, Perpetual CEO Chris McKibbin cited a need for "a much smaller, more focused and agile team," rather than the larger team required for the game's actual development. In a positive spin, the executive notes that Perpetual plans to help those impacted by the layoffs in finding new positions with other developers, or working on the studio's other MMO Star Trek Online.

In addition, while Gods & Heroes was originally planned for release this fall, McKibbin downplayed the delay, noting that "we have been targeting a fall launch and we are extending the time in beta to focus on quality and polish ... from our standpoint we want to give our game more time to get to [that level] of polish, rather than rush to a ship date."

Rumor Control: Shanda's anti-gender-bending MMO policy

Playing a character of a different gender is a guilty pleasure for millions of MMO players worldwide. So when we started seeing stories about Chinese MMO maker Shanda banning male players from choosing female characters in their online RPG King of the World, we were intrigued. Was this another example of state-imposed restrictions on Chinese gamers? After a little digging, we're not convinced it's an actual imposition of any kind.

The source of story in the English-speaking world seems to be a painfully short, two sentence "editorial summary" on Asian business site Pacific Epoch. Besides containing scant details or supporting information on Shanda's policy, the summary contains the eyebrow-raising assertion that players with female avatars would have to "prove their biological sex with a webcam." While this isn't impossible, we find it hard to believe that a publicly traded company would start encouraging its customers to send in pictures of their naughty bits for any reason. Besides being ineffective (what's to stop a player from sending in a picture of someone else?) the system seems overly complicated when a National ID card number could easily provide proof of gender (much as it already does for age confirmation in other MMOs).

Pacific Epoch cites popular Chinese MMO web site 17173 as the source of its information, and while we couldn't find the original article on their site, we did find a story about some obviously fake Halo 3 branded condoms, which 17173 presented as fact. Combine the questionable editorial judgment with the translation problems inherent in citing information from a Chinese site and you have a perfect recipe for an erroneous story to spread across the internet.

We've put in a call to Shanda's U.S. PR arm to try and get a final confirmation on this, but until we do, you can probably rest assured that male Chinese gamers can still play as women if they so choose.

Microsoft says Sony 'underestimated' Home challenges


With Sony's social MMO Home now a more distant prospect following its most recent delay, Microsoft's UK boss Neil Thompson has come out saying he's disappointed, adding that he feels Sony "underestimated" the challenges associated with creating a virtual world like Home. Given the progress report sent along by an anonymous Home tester in late August, which indicated that testing had fallen behind schedule, we're inclined to agree.

However, despite being pushed back, Sony executive Phil Harrison, who debuted Home earlier this year at the Game Developers Conference, seems steadfast in his belief that the initiative remains on target for a public beta roll out in late November/early December, with a commercial release to follow in 2008.

Will Home, whenever it's finally released, be anything like the online utopia promised by Harrison in March? It's all guesswork at this point, though Thompson notes interest in seeing "what they wanted to deliver against what they can actually deliver, because I know they generated a lot of interest based on what they said last year." We'd love to hear how the service is shaping up, should anyone currently enrolled in the beta like to come forward.

Read - Microsoft disappointed
Read - Harrison confirms public beta

Raph Koster announces Metaplace, the new do-everything MMO platform


MMO heavyweight Raph Koster left Sony back in March 2006 to start his own virtual-world company, and only now are we beginning to see just what he was so excited about. Koster and his cohorts have just announced Metaplace, a brand new virtual world venture promising an open-platform, open-ended approach to the increasingly bloated genre of massively-multiplayer gaming.

As the first project to come out of Koster's recently-established Areae company, Metaplace is an ambitious exercise in building not just a virtual world, but a virtual world standard, upon which users/players can create a multitude of varied MMO communities. Although details are currently sparse, the Metaplace website promises that the platform will integrate smoothly into our current web standards, allowing for integration of Metaplace elements into websites, RSS feeders, and more.

Metaplace was recently featured as one of the 40 hottest startups in the TechCrunch40 conference, and a short video of Koster demo-ing the platform can be found on BBC News. Will Metaplace change the MMO market, or is it just another company riding the user-generated bandwagon?


TGS07: Home not coming home until Spring 2008

PlayStation 3's social MMO Home has been delayed until Spring 2008, according to Kaz Hirai during the Tokyo Game Show press conference. A previous progress report from an anonymous beta tester gave the indication that development was behind schedule, so we're not too surprised. However, we would love to know if any updates have been implemented in the last month, if anyone in the notoriously secretive beta would like to speak up.

Dragon*Con impressions: Age of Conan: Hyborian Adventures


Funcom was at this year's Dragon*Con in force with demos of their upcoming MMO Age of Conan: Hyborian Adventures. While the game isn't slated for release until March 2008 (we hope), the game Funcom showed us looked pretty slick -- though they're still tight-lipped on the feat system (that would be "talent trees" for you World of Warcraft-ers) and the "spell weaving" system the magic users will have access to. We did, however, get a good look at the gameplay as well as a look at the game's female models. For those of you who have to see these things for yourself, Funcom is accepting applications for beta-testers, but for full details on what we saw at Funcom's demo, keep reading!

Gallery: Age of Conan at Dragon*Con

Continue reading Dragon*Con impressions: Age of Conan: Hyborian Adventures

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