Starting in 1996, Alexa Internet has been donating their crawl data to the Internet Archive. Flowing in every day, these data are added to the Wayback Machine after an embargo period.
Hey WoW Insider! I decided to send in mine. It doesn't have any high level stuff like Deadly Boss Mods or CT Raid because my main is only 57. A lot of my UI can be "closed" for times when I am just hangin' out in the cities (mostly my combat mods). Nothing special about my resolution. The standard 1280x1024 on my 19" monitor.
That said, for a full listing of the mods Luminesce used in this pretty cool UI, join us after the jump!
This week we've got a UI to share that has been some time in the making. Bixxi sent me the first draft of his UI in the first of August, but then sent along several more versions as the weeks went by. After a change of pace (and guilds) for him, he sent along the current incarnation of this lovely UI. I suspect he'll probably keep tweaking it even further, but so far so good!
For more screen shots of Bixxi's nifty wee tiny UI and all the information on his choice of mods, join us past the jump!
This week we feature the UI of Nikkita, level 70 Gnome Warrior from the guild <Vagrant> on the US PvP server, Dunemaul. I must confess -- while there are parts of Nikkita's UI I would never use, I was especially glad to get this one. I've always said if I was going to jump to the Alliance side, it was going to be to play a Gnome Warrior. Something about the idea of a wee bite-sized Gnome tanking a boss as ridiculously enormous as Rags just makes me giggle. Apparently the fellow at the helm of Nikkita agreed that it was a fun idea!
Nikkita sent two screen shots just chock-full of UI for us. The above shot is him on the flying mount, checking out bags, quest items and quests before touching down. (I can't tell you how many times I've kicked myself for forgetting shards in the bank after raiding the night before... gah!) The second screen shot of Nikkita in all his raiding glory can be found after the jump as well as a really great listing of all the mods involved in this week's Reader UI!
This week's Reader UI of the Week submission is from Justo, level 70 Dwarven Hunter from the guild <Lux Aeterna> on the Aerie Peak PVE server. As he told me in his note to me (short and sweet, but full of the important information) he likes to call this setup "controlled clutter" because he just likes to have lots of information on-screen at all times.
For those who are curious to see this UI in action, as well as Justo's listing of the mods he uses and what their different purposes are, check out the run-down he sent me after the jump!
This week's Reader UI goes out to all the lovely folks on the other side of the Pond that spend time with us here at WoW Insider! When I saw this particular submission land in the Reader UI mailbox with its gorgeous custom art, I knew it was time to showcase some great talent (and some really interesting screen shots) from the EU side of the house. This week's 1440x900 UI was submitted to us by reader Fabian who just finished his apprenticeship as a Digital Media Designer. (Grats Fabian!) For those of you who are curious about this lovely Alliance-themed UI layout, there are several more screen shots, lots of details, and an Q&A with Fabian after the jump.
Never fear, folks! We have heard your requests. Many folks figured since the Reader WoWspace column was back, it was time to check out some new Reader UI's too! So this week I've foraged through the spammy depths of the Reader UI mailbox, and returned to you with some screen shots, a story, and a rundown of the mods involved in this really fabulous, clean UI sent in by Taeo.
So for those of you looking for cool new UI ideas, or who just appreciate lots of clutter-free screen real estate, check out this week's submission after the jump!
Finally! A UI that some of you may have been waiting for - I know I was. It's frequent commenter Chronnick and his UI! I'll get out of the way and let Chronnick explain:
Here it is!
After a month of delays due to nitpicking every single element of the UI, I hereby humbly present my interface. My focus here was to leave as much of the world visible as possible, while still showing a ton of information, and not using a ton of memory or cpu time. So I've thrown it all towards the bottom of the screen and made it as pretty as possible using Skinner and Clearfont. Clearfont anti-aliases all my fonts, and Skinner gives me a pretty, uniform background on all my windows.
I'm still working on making Damage Meters and KTM a little less ugly and I think there is a way to do that with Skinner, but that's still a work in progress.
For the unit frames I've got ag_UnitFrames using the ABF skin that i modified a bit for to hide the background of the target's caster bar. My buffs are shown using Buffalo, which allows me to place them to the right of my health/mana bars the same way my party member's buffs are shown. But by using Buffalo instead of agUnitFrames' own buff display, i can right-click my buffs to remove them.
While I was hoping to see a submission from Chronnick, based on last week's comments, that has yet to come. Instead, we get a very nice treat indeed. You want video? You want pictures? You want to be able to download the UI you see here? Then look no further than Sewell's UI, kindly submitted here for your enjoyment:
My UI has been tweaked to perfection over the course of a couple months. I love the clean design and functional layout.
This week, Omegi, a member of <J E T T> on Kalecgos horde-side sends in his fairly minimal UI. It gets me to thinking, and I hope it'll get you to thinking too. Here's what's on my mind - what's more efficient: well-placed buttons with easy visual clues, or an array of keybindings that you commit to memory? Omegi has a set of keybindings which are great, and I'm digging the large buttons for infrequently used items/skills.
Here is the UI I have grown to love over the career of my mage.
Here is a list of mods and key bindings.
My mod list: CT Raid Assist: Only for the group bars to show buffs. A raid leader must know his class officers are buffing up their members properly. Bongos: This allowed me to move buttons around and make them smaller or larger. It also allows me to color the square for range notification and allows easy hover and click key bindings. Cryolosys Revived: A mage must have. Otherwise you have 2 bars of useless buffs Natures Enemy Cast bar: Shows enemy and friendly cast and cool down timers. I know when a soulstone is available or when someones polymorph timer is up. Deadly Boss Mods: Better than CT Boss mods by a long shot. Easy Combat log: It's color coded crap for idiots like me. Titan Panel: duh? Improved Camera2 : extends the range you can zoom out. EZdismount: click a spell while mounted and you dismount for the fast attack. Trinket Menu: better trinket management. Xperl Unit Frames: Better group frames Smart Debuff: Every debuff class must have it.
Another great and simple UI this week, but I still want to see your outlandish (get it?) designs and crazy UI schemes. Do you have something you think no one else has been able to show us yet? Send it to readerui at gmail dot com.
Silph writes:
Function over form. I follow that rule in my design work, and did so with this UI. Basically everything is suited to my needs, all while being simple and as minimal as possible.
To begin with there are two chat frames, the on the left shows guild, part and raid chat while the one on the right shows everything else from trade to a tabbed combat log. Above the each chat frame there are a collection of buttons. The left ones have macros of my Outfitter gear sets (Tanking, DPS, FR, AR etc etc) along with profession buttons (Enchanting, smelting, cooking etc).
This edition's UI is, in my opinion, pretty good looking. It's clean and it looks like all the mods have been tweaked in their settings to look as though they belong to a coherent whole.
Zodak of Dark Iron provides an explanation of his UI is as quick and clean as the setup itself:
My UI goal is to simply display everything necessary in a straightfoward manner. Minimalism with the most pertinent information shown as possible without creating clutter. I've also focused a lot on maximizing my widescreen display.
The mods we can see include:
FuBar
EEpanels
SWstats
agUnitFrames
Bartender3
Prat
Squeenix
SimpleCombatLog
Buffalo
What do you think of Zodak's setup? What I want to see from you in submissions for the next edition are some really WACKY UI setups. Let's see how outrageous you can get! Maybe we can put together a cavalcade of the weird, the cluttered, the unusable!
Yes, technically this is Reader UI of the Two Weeks. I apologize, but I think I'm making up for it with a pretty swank UI for you all to comment on.
Hello, this is Selece of Deathwing and this is my UI. It's made from my handpicked stuff, mainly off of the WoWAce mods. Excuse the low damage screenshot, new installation of TopScoreFu.
It's meant to be as functional as possible, with as little clutter as possible.
Buffs are shown in the top right, debuffs in the top left. A quickbar of situational stuff sits at the bottom left and the pet bar sits in the bottom right. Unitframes are handled by AGUF and sit direct center middle for easy watching while looking for BigWigs/raidwarning to yell at me. ToT/pet frames sit below my frame and my target's frame. Focus frame appears on the far bottom right when in use, as well as ToT of the focus. Bags are handled by Baggins which makes for easy sorting/finding of any particular item - everything is sorted into catagories. Damage is tracked by SimpleCombatLog (not shown, currently on chat tab) with the assistance of SCT/SCTD. Party/raid frames are provided by the lovely Grid.
This week's submission is chock-full of AddOn goodness. Let's dive right in, shall we?
Hello :) I'm Cassandra (or Cassey for short) and this is the ui I use to play wow with.
Character: Felyna (Darkspear US) Screensize: 1280x1024 (windowed play: 1252x1002) 19" LCD Theme: I wanted a nice, clean UI that gave me access to information and basically everything I need. Addons: I use a lot of addons, so here we go... Format: Main addon (Similar/Joint Addons), [ ]used on other characters, not felyna
This week, Krool (of the guild Heartless, on Daggerspine US)shows off his pre-TBC UI, so think of this as one of those flashbacks you may see in LOST or Jericho or whatever show is doing flashbacks this week. I remember using Charcoal's unit frames and fonts way back, but could never develop an appreciation for, or understanding of, Discord Unit Frames. I'm really digging the borders around the UI elements, separating them from the rest of the screen. Is there any way to do something like this without Discord?
Anyway, I digress, and here's Krool to tell you about his UI:
Here's a screenshot of my UI. Unfortunately Charcoal isn't working any more and I'm so sad. It was my favorite bar auto-configurator of all time. As far as basic action bar, player and target bar geometry flexibility, Charcoal pwned everyting else I've ever seen. Crash said he's working on it, but it's going to take some time. But having said that, the screenshot enclosed is my UI the way I like it best of all at any time since the original beta when I started playing.
Once again time for another Reader UI of the Week. It's another 2-screen bonanza, with a completely different setup than last week's.
Sheltern Sheltem (EDIT: with an M, curse my old eyes), who you may remember won our art contest a short time ago, writes:
My user interface is a complex mass of crap-on-the-screen-at-one-time. I use Bongos for the actionbars, menu bar, and the xp/fps bar, MetaHUD for, well, the HUD, CTBuffMod for buffs, Natur EnemyCastBar(not pictured) for debuff timers(it's on the left hand side of the screen, near the middle), MonkeyQuests for a replacement quest log, plus AlphaMap for a map and CTViewport to split my interface across my two 19-inch screens. The third, very empty chat window is for loot-related information only, a solution I devised when everyone in a Zul'Gurub run many moons ago decided to start rolling on bijous during combat.
Additional not pictured mods include Grid, Perl Classic User Frames, Vendetta boss mods, Scrolling Combat Text, EquipCompare and a bunch of other little one-fix mods I've probably forgotten about. The font is ClearFont, which is MUCH easier to read(especially for reading mail) than Blizzard's own font selection.
So let us know what you think of Sheltern Sheltem's UI in the comments below, and be sure to send your own UI masterpiece to readerui@gmail.com to be featured in a future installment! Please include a couple of screenshots, a list of your mods, and a bit about why you like your UI set up the way you do.