(Translated by https://www.hiragana.jp/)
Joystiq interviews Team Ninja's Tomonobu Itagaki - Joystiq
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Joystiq interviews Team Ninja's Tomonobu Itagaki

It's not too long into our interview with Tomonobu Itagaki before he issues us with an impromptu challenge. "If there's a game out there that is more beautiful, more interactive, faster and has better action than this game, please let me know." The Team Ninja boss has a train of thought that truly exemplifies the bluntest characteristics of that phrase. It's an unstoppable machine barreling down a track without diversion and without apologies -- because it's a train.

We conducted (oh dear) an interview with the outspoken developer at the Team Ninja offices shortly after the Tokyo Game Show, focusing on the aforementioned title, Ninja Gaiden: Dragon Sword. After the break, you'll find Itagaki's concise thoughts on Dragon Sequels, dual-screen slashing, how the competition stacks up and why multiplayer Ninja Gaiden might just piss you off.

The DS is known for being a casual system and Ninja Gaiden strikes me as a very hardcore series of games. How do you reconcile those two reputations?

Yes, the title is Ninja Gaiden and of course, it belongs to that franchise, but I don't consider this installment to be hardcore as much as games in the past. In fact, we want to really tailor it for the audience that's going to be playing it on the DS. The other thing I want to make clear to hardcore gamers of the world is that little kids tend to be a lot more open towards challenging games than people think, and they'll continue to play until they get better. I don't think they have anything to worry about with this title.

Related to that point, Team Ninja has a reputation for targeting powerful technology for its games. The DS is technically considered a weaker piece of hardware, so it seems like a departure for you. What sort of technical challenges were involved with switching that mindset from developing high-end, well presented titles to something on a smaller scale?

I've been at this a long time, and I remember the days of working on the Super Nintendo. Working on the DS, we can go in and look at it from a different approach than we would for a high-end console, using techniques that are both new and hearken back to the days of older game systems.

Does it run at 60 frames per second? It seems like it does.

Yes.

That's certainly not a common feature in portable games -- or even new-gen games, come to think of it.

There are a lot of games out there that call themselves "action games," but they don't necessarily put a premium on making the action look its best. People are almost hysterical about finding out what resolution a game runs at. "Oh, if it's not 1080p then it's not true next-gen." That's because they're breaking down the individual parts of the game and what's shown on the screen into those kind of numerical values, making sure it's 1080p or whatever. But people don't seem to mind as much breaking down time into numerical values. We're making a game where the screen is refreshed 60 times a second. We feel it's much more important than the numerical value of the screen resolution.

How does the development cycle compare between developing a DS game and a console game? Is it more compact?

The size of the team is completely different, but time wise it takes about the same amount of time.

Dragon Sword's less demanding controls and lower difficulty are things I wouldn't necessarily associate or expect from Ninja Gaiden. Clearly, Hayabusa is a central figure, but across different platforms and titles, what elements are required in a game before you can call it "Ninja Gaiden?"

That's a good question. The Ninja Gaiden franchise represents the best action game that can run on that piece of hardware. Since this is the best action game running on the DS, it's worthy of the Ninja Gaiden name.

If I imagine a stylus-based action game, I always picture people just scratching their screens wildly. What's to stop gamers from playing like that? How do you strike a balance between being simple and intuitive, but also being precise and having the game recognize specific inputs?

You're right, most people when they start the game, they just kind of scratch about wildly on the screen. The key is that showing the player that each time you scratch, you're having an effect on what the character is doing. I've shown this game to a lot of people, and within 2 or 3 minutes, everyone realizes the connection between what they do with the stylus and what the character does, and then they learn to defeat the enemies.

Was there ever any consideration of a control option that didn't use the touch screen and relied on the face buttons?

No, not at all.

There are a lot of DS games that come out that don't use the touch screen at all. Why do you think developers don't use one of the primary features available to them?

Well, they're free to do what they want. I'm very accepting.

Is there any possibility of a multiplayer mode in Dragon Sword? Was that ever considered?

Yes, every time we make a new Ninja Gaiden game, I think about the possibilities of multiplayer content. But when you really come down to it, Ninja Gaiden is a solitary game. You have a solitary ninja going around killing enemies -- it's really more geared to a single player. I mean, let's say you're playing the game and some other guy comes, he could even be an NPC and not necessarily a player controlled character, and they start fighting so much better than you. Wouldn't that piss you off?

I suppose it might.

Or, let's say you're playing and an NPC comes on screen and you're playing really well, but they're just really lousy and holding you back. You'd feel like you'd want to kill that NPC.

In that case, what about a competitive mode, or a versus mode?

I think that's a good idea, but that's a seperate game in and of itself.

I noticed that the character portraits and the art style seemed a little more comic-like compared to how Ryu is presented in the console games. Is the change in art meant to appeal to a wider audience?

It's my job to exploit the strengths of all the people on our team, so while we were developing the game I noticed all this great artwork coming from them. I thought it would be really good to feature in the game.

But would it be more beneficial to the acceptance of the game? For instance, the Castlevania DS games share a much lighter, more cartoonish art style compared to the gothic art styles used for the games on other platforms. They consider it to be more appealing.

Sorry, I haven't seen the Castlevania games that you're referring to, but I've heard they're pretty popular in the US.



What other DS games have you played? You say you've got the best action game on the DS, but you haven't played Castlevania? Granted, that's not a strict action game per se, but what other titles have you tried?

No, I haven't played other games, really.

You haven't played the competition yet...

Yeah, I don't really care.

Dragon Sword is going to be better, no matter what?

Yeah, of course. Who knows? If there's a game out there that is more beautiful, more interactive, faster and has better action than this game, please let me know.

But for now, there's nothing that's very interesting on the DS for you?

It's not that I don't have an interest, it's just the competitors I don't care about. I've been playing some DS games, like Chibi Robo. It's really good.

Casual games are extremely successful on the DS, and it's spurring a lot of developers and publishers on to make games like Brain Age and whatnot. I'm curious, do you ever see Team Ninja making a game like that?

I think it's best that people who are good at those kinds of games continue to make them. We're action fanatics, so for us to not make an action game is just a waste of everybody's time.

The DS is also very popular because it uses alternate input methods. Are those really intriguing for the action genre specifically? Does it make you want to move away from traditional controls once you get into them?

I think the interface is really attractive, and I believe that we are producing one of the best implementations of this interface and really utilizing the capabilities of that particular hardware, which is one of the hallmarks of a good action game. So, to rephrase my request from earlier -- if you know a game that is more beautiful, faster, more interactive, more fun and uses the hardware interface better than this game, please let me know. See, I'm so accepting.

Do Wii controls interest you? Is a Wii project something you'd consider?

Yes, I'm interested in the Wii, but I can only make one or two games at a time and I think all my fans know that by now. I don't want to start saying things here and then later on have the fans tell me, "No! Focus on what you were working on, don't try and broaden out things yet." Recently, my fans apparently don't want me to bring out my games on time. [laughs] If I say things like this, people will get upset, so I'll just leave it at that for now.

That's probably a smart decision.

Yes. Everyone should be more accepting like me. [laughs]

I noticed the magic in Dragon Sword has more uses besides attacking enemies. You use it to overcome obstacles now -- is that going to be a recurring task throughout the game?

For me, it's really about creating a battle engine and making sure that you have the great input system and that the animations and movements of the character reflect your input, that you're getting a great amount of feedback from the screen and that the action is satisfying and speedy. These are really the things I'm focusing on the most, and I leave the details to the other members of the team to work out. Of course, if it's just action action action and only action, it can get a little bit tiring, so we need a little change of pace here and there to mix things up. The Ninpo is one such idea.

Is there any consideration of bringing other Team Ninja franchises to the DS now that you've had the experience of working on it?

First of all, I think that if a lot of people end up playing and buying this game, I'll definitely consider continuing the Dragon Sword franchise on the DS. As for other existing franchises, I haven't really thought about that yet.

The DS is becoming this huge, unstoppable console all over the world and the PSP is doing pretty well too. That must weigh heavily on the Japanese developer's decision to choose between consoles. The Xbox 360 doesn't do well in Japan, the PS3 has a comparatively small install base and third parties don't do well on the Wii. So it's tough to choose a platform there... is a system like the DS a "win-win" situation?

I would disagree that a DS title is "win-win." We're making Dragon Sword because we want to, not because the DS is popular and selling well. To your comment that it's difficult to develop on consoles now because of the problems on each platform, you have to remember that most people developing for consoles are just ordinary guys. Do you think an ordinary guy is going to be able to succeed automatically when he makes a game?

It's a balance in the market like anything else. You've got good games and bad games, and people buy the good ones and don't buy the ones that are bad, so nothing's guaranteed. There is no guaranteed seller. It's just up to us to make the best game we can and have people buy that and play that game.

Do you see the Ninja Gaiden brand becoming more of a bankable and recognized phenomenon?

I'm not nearly as concerned with the brand value of the name as when I say that the Ninja Gaiden franchise signifies the best action game for that platform, it's my duty to fulfill that statement so that I'm not lying to people. That's much more important to me than building the name of a franchise.

You've gotten Ninja Gaiden on the DS now -- while developing it, was there anything you wanted to change about the DS? Anything that got in the way of making the game you envisioned?

I did think that if you could interact with the stylus on both screens, then it would truly be a piece of hardware that would have no fault whatsoever. I did talk to Nintendo and tell them my thoughts, and there were a lot of difficulties why they couldn't do it this time around. Hopefully, sometime in the future we'll see something like that.

It should be noted that my mom loves the DS. Do you think Ninja Gaiden is going to be something she'll want to play? Do you think moms and grandmothers who bought the DS are going to be interested in Ninja Gaiden?

I don't know... one thing I can say is that usually my games are for males. So, if we're talking about females and older people, even for me that's something I can't really calculate. [laughs] Give it a try and let me know, see how she reacts!

[Translation provided by Andrew Szymanski.]

Tags: Dragon-Sword, Itagaki, Ninja-Gaiden, NinjaGaiden, Team-Ninja, Tecmo, TGS07

(Page 1) Reader Comments Subscribe to RSS Feed for these comments

kinshadow
kinshadow
Oct 3rd 2007
3:44PM
Q: You haven't played the competition yet...

A: Yeah, I don't really care.


Classic Itagaki. Leather pants FTW!
megaStryke
megaStryke
Oct 3rd 2007
3:56PM
I award him the Brass Balls.
3 hearts vote downvote upReport
I love this guy...in a society of pc, he is like a breath of fresh air
2 hearts vote downvote upReport
Ninja Gaiden is a good game, but Itagaki couldn't possibly be a bigger, more pretentious douche than he already is.
Bloo
Bloo
Oct 3rd 2007
5:44PM
I think he's a great character and always find his comments amusing. He's great for the industry.
2.5 hearts vote downvote upReport
Sieged Eagle
Sieged Eagle
Oct 3rd 2007
3:44PM
Haha... for a moment I thought he looked like a woman...

And ironically, my grandma likes to play the DS because of Brain Age, which I also think it's a great game.
upz
upz
Oct 3rd 2007
3:44PM
He skin looks like beef jerky.
upz
upz
Oct 3rd 2007
3:45PM
*His
2 hearts vote downvote upReport
JL
JL
Oct 3rd 2007
3:48PM
Personally I liked "He skin looks like beef jerky." more..

It looks like something your avatar would say.
3 hearts vote downvote upReport
JL
JL
Oct 3rd 2007
3:46PM
They deleted my comment :(

I just mentioned how he looks like he bathes in a tank of hungry rats with sharpened teeth on a daily basis.....whats wrong with that?
upz
upz
Oct 3rd 2007
3:56PM
He also kind of looks like that rat bad guy from Captain Planet. What was that guy's name?
2 hearts vote downvote upReport
JL
JL
Oct 3rd 2007
4:45PM
nerrrrrrd
nerrrrrrd
Oct 3rd 2007
3:49PM
I didn't know Joey Ramone worked for Team Ninja...

...and asian...
...and alive...
megaStryke
megaStryke
Oct 3rd 2007
3:54PM
Ha ha! Nice!
2 hearts vote downvote upReport
Thats one ugly guy.
GRANTED
GRANTED
Oct 3rd 2007
4:08PM
let me tell you about the pot and the kettle.
3 hearts vote downvote upReport
Jon
Jon
Oct 3rd 2007
4:32PM
And what about you?
2.5 hearts vote downvote upReport
GRANTED
GRANTED
Oct 3rd 2007
4:58PM
the only person i call ugly is reggie. i dont like itagaki because he tries waaaay to hard to be the fonz/a biker/an anime character.
2.5 hearts vote downvote upReport
Spitkicker
Spitkicker
Oct 3rd 2007
3:52PM
LOL..yeah this guy is a serious douchebag. The glasses have got to go. Maybe they hide the fact that he has black soul less eyes. Or maybe it's like that movie They Live..were we all appear as aliens to him.
ShortFuse
ShortFuse
Oct 3rd 2007
3:54PM
I like his games but I don't like his style.
Spitkicker
Spitkicker
Oct 3rd 2007
3:55PM
Wait...isn't Ninja Gaiden rated M? Correct me if I'm wrong...so why does he reference little kids in an interview for a violent game?

Is that Jack *I submit Gay porn* Thompson I hear steaming?
robert
robert
Oct 3rd 2007
4:04PM
the japanese aren't quite as reactionary when it comes to violence in entertainment media... it's like they understand that it's all make believe unlike certain american lawyers
3 hearts vote downvote upReport
Brennan
Brennan
Oct 3rd 2007
3:55PM
nice interview. I dont own a DS, yet, but i might get this game for myself n use my little bro's Black DS. He wont mind, i asked him ahead of time.

i watched the gameplay vids on gametrailers.com n im blown away on how a great developer would make a great game for a crappy hardware console. Now all we have to do is wait for reviews to see if im right.

off topic:

y does he wear sunglasses in n outdoor all the time? Did he get a horrible scar on his eyes that it's too humiliating to show in public?
He is trying to copy my haircut. But my haircut is bette.

80's rules.
upz
upz
Oct 3rd 2007
3:59PM
Yeah, but you have smooth girly skin. Real men have hair like stallions and skin like orange peels.
2.5 hearts vote downvote upReport
No, I dont have a smooth skin... but also, I dont have a lot of facial hair =(
2 hearts vote downvote upReport
Jake
Jake
Oct 3rd 2007
5:11PM
Actually, Itagaki looks exactly like Fernando will in 30 years.

Seriously. Look.
2.5 hearts vote downvote upReport
dsub
dsub
Oct 3rd 2007
6:52PM
Fernando, did you even grow up in the 80's?

Or are you just another one of these 90's MTV generation kids who thinks the 80's are "totally vintage" and copies the styles of the decade?
2.5 hearts vote downvote upReport
Nooo... since I remember, since I was a kid, I used to listen his vinyl records with him (he was a drum player).

I pay guitar, and I like 70's and 80,s heavy metal music and glam.

PS. I dont even watch MTV.
2 hearts vote downvote upReport
*With my father
2 hearts vote downvote upReport
Jon
Jon
Oct 4th 2007
8:35AM
As a Heavy Metal fan I have to add that you are an embarrassment to our community.
2 hearts vote downvote upReport
vinny
vinny
Oct 3rd 2007
4:07PM
ninja gaiden on the wii could really kick some serious ass if done right, oh well bring on ng2 on 360!
ill trooper
ill trooper
Oct 3rd 2007
4:17PM
It's always entertaining reading interviews with this guy. He's pretty awesome, even if you get rubbed the wrong way by his attitude or singular focus on ninja/fighting games...
Thanks for the interview. Lots of cockiness as I expect.
He's a ROCK STAR!
Xion
Xion
Oct 3rd 2007
4:40PM
itagaki has one hell of an attitude but he has the creds to back it up, his game deliver what they set out to do wether they appeal to you or not
Maaaan, I can't stand Itakagi, even when hes having a small interview he acts like a child.

NINJA GAIDEN IS THE BESTEST I'M SO HAPPY, IT IS THE BEST GAME IN THE WORLD!

Ninja Gaiden is an awesome game, but sometime I feel Itakagi talks out of his behind ยฌ_ยฌ
jaybird1905
jaybird1905
Oct 3rd 2007
4:41PM
He looks like an asian transvestite Dog the Bounty hunter fan.
I mean...just look at him, he looks as if he runs a Yakuza group :S
upz
upz
Oct 3rd 2007
4:53PM
Only if the Yakuza were a bunch of gay bikers.
3 hearts vote downvote upReport
Tony
Tony
Oct 3rd 2007
4:52PM
I honestly kind of love his oblivious, rockstar mentality in a way. As long as Ninja Gaiden 2 turns out well by the time it hits shelves, he can say what he wants in the meantime.
Mr Khan
Mr Khan
Oct 3rd 2007
4:59PM
I move we officially re-name him Tomonobu "Pizza-face" Itagaki. (I keed, i keed)

Also, i must say Blood-spurting ftw
Jake
Jake
Oct 3rd 2007
5:13PM
Fernando Rocker must be a big Itagaki fan because he uses a childhood photo of the guy for his avatar.
BananaBoat
BananaBoat
Oct 3rd 2007
5:36PM
Lol, I love Itagaki so much. He makes the best game he can, and doesn't bother looking at the competition. If only all companies did that, we wouldn't have so many generic games =P

Oh and the Japanese are actually worse than us when it comes to violence in video games. Games that we would consider rated M for violence, wouldn't be sold in Japan (like Dead Rising, which was pretty hard to get for the 10 or so people with a 360 that wanted to buy it). On the flip side of that, sexual content like nudity, girls in bikini's etc, is perfectly acceptable in Japanese games. So Itagaki's Ninja Gaiden series is really the black sheep of Team Ninja in Japan, and Dead or Alive:Xtreme Beach 2 is his non-obscene, acceptable game there =D

Completely flipped in the US, but I still love both DOA:Xtreme Beach and Ninja Gaiden nonetheless XD XD
"and the PSP is doing pretty well too."

LMAO!
Freelance
Freelance
Oct 3rd 2007
6:20PM
I've seen to many interviews posted for Itagaki. This guy gets too much press. I am starting to think he is a media whore.
driven2sin
driven2sin
Oct 3rd 2007
7:47PM


"you have to remember that most people developing for consoles are just ordinary guys."

" ...not the super action figure ancient bionic shemale such as myself.. "

"I am too sexy for competitor games...."

this dude rules.. DS FTW forever!
Andrew
Andrew
Oct 3rd 2007
9:52PM
Itakagi rules. He's totally nuts, but in an awesome way.
Itagaki keeps it the fuck real.
Joonas
Joonas
Oct 4th 2007
2:12PM
Itagaki is the man. You can hate him all you like, but he just delivers.

"This is the greatest action game on the DS... I haven't played the competition", that is just the way it should be.
With the exception of a few others, Itagaki is the game designer with the biggest, most undeserved ego on the planet. He's got his head so far up his own ass that it's coming back out his neck again.

Others who deserve honorable mention for undeserved gamer-related ego:

* Stevie "fake juggs" Case (Oops, I meant "Killcreek")
* John "Daikatana will change gaming forever" Romero
* Cliffy B.
* Any "pro gamer" who subjects us to their photos and thoughts, and ESPECIALLY the Frag Dolls.
* Everyone involved with Mortal Kombat
* Morgan Webb (You're cute -for a gamer surrounded by nerds.- When the competition is what it is, you'd better not let that go to your head.)


And just for balance, here's a list of game-related folks who deserve kudos for their contribution and decency in the face of fame:

* Richard "Lord British" Garriot
* Nolan Bushnell
* Fred Ford and Paul Reiche III
* Jordan Mechner
* Peter Molyneux (so far...)

Itagaki, though? He wins the prize for biggest asshole in gaming. The dude never seems to shut up about how great he is, how he's responsible for revolutionizing the gaming world, and how chicks dig him. And really, his games all sort of suck unless you're into WATCHING your games instead of playing them.

Frankly, I think he's the Japanese Uwe Boll of game designers.

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