Ubisoft's Assassin's Creed is one of the more highly anticipated games this holiday season, but the game's development hasn't proceeded without its own share of hardware-related challenges. Speaking to Pro-G, the game's creative director, Patrice Desilets, commented on the problems his team has been having with the PS3 and the Xbox 360, although he insisted that both versions are the same.
Regarding the PS3, he said that the console's memory limitations have been hard to overcome; he noted that the team was "really struggling right now on PS3." On the plus side for Sony, however, Desilets makes it clear that Ubisoft is happy to have all the extra room that Blu-ray provides.
"Both [platforms] have their own challenges. Right now we have a big challenge on the 360 to make it fit on a DVD, to put five languages, to put all the data on eight gigs. On the Blu-ray side we're really good, but then the memory is quite different," he explained. "How we handle memory is really different between the two machines and we're struggling right now on the PS3. But we have people who are really dedicated and we're having help from Microsoft on one side and Sony on the other side to have the same quality on both systems. It really depends on the week basically as to who's best."
by James Brightman
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