(Translated by https://www.hiragana.jp/)
Posts tagged XBLA at Joystiq
The Wayback Machine - https://web.archive.org/web/20071020035903/http://www.joystiq.com:80/tag/XBLA/
Announcing Aisledash: a blissful blog about weddings | Add to My AOL, MyYahoo, Google, Bloglines
subscribe to this tag's feedPosts with tag XBLA

Capcom dates some downloadable games in development


Capcom announced ballpark dates and prices to go with some of the downloadable titles they plan to offer on Xbox Live Arcade, PSN and PC in the next half-year. The details were given in London, so to ere on the side of caution, we're going to call these Euro details until further notice -- we doubt that's the truth, but a little caution never hurts. The games are:
Capcom also said that (seriously these long titles need to stop) Super Puzzle Fighter II Turbo HD Remix on PS3 will be available on PSN "soon" and "global headset support" will launch with the European version. Now if we could just get a better video of SSFIITHDR we might understand what's taking so long for the prettified update.

Battlestar Galactica escapes to PC and XBLA next week


Next week Battlestar Galactica, a "3D space shooter played on a 2D plane," makes its way onto PC and Xbox Live Arcade. Based on the popular television show, the game didn't really wow us when we played it back in July, but that's OK because it's meant as a felgercarb "mass appeal" cash-in on BSG fans who've been waiting forever for the final frakin' season to start in January. Thankfully the two-hour BSG special Razor premieres Nov. 24.

The Battlestar Galactica game has 10 single-player missions based on battles from the show. There is also a multiplayer component supporting eight players on XBLA and 16 on PC. Players can choose from four different types of ships on the Cylon or Human sides. The game will cost 800 MS points ($10) on XBLA and $20 on PC, available off XBLA on Oct. 24 and PCs Oct. 23. Now can we please get a real Battlestar Galactica game?

[Via Press Release]

Gallery: Battlestar Galactica (XBLA, PC)


This Wednesday: E4, Speedball II, and discounted Lumines


Joining the already announced Speedball 2: Brutal Deluxe this Wednesday on Xbox Live Arcade is the announced-in-March XBLA rendition of Q Entertainment's Every Extend Extra dubbed, helpfully, Every Extend Extra Extreme. Both titles will be available for 800 Microsoft Points ($10).

Also joining the two full games is some news on older Xbox Live Arcade titles. First, Band of Bugs has a new expansion pack out titled "Ninja Sticks of Fury" which, we presume, will be the same 250 points ($3.12) as their previous expansions.

And finally, Lumines Live! will get two "skins" free for all XBL Gold members through November 14th. Don't like free? They've also got a "Rockin' Holiday Pack" available for 400 MS Points. If you're thinking, "Hey, that's great Joystiq but I was turned off by the game's initial pricing" we're pleased to relay the news that, as of Wednesday morning at 9am GMT, Lumines Live! will be permanently discounted to 800 MS Points. How about now?

Gallery: Every Extend Extra Extreme (XBLA)

Joystiq review: Yaris (Xbox 360)


Chris Grant, playing the Danny Trip to my Matthew Albie, and I concocted a rather novel concept for Joystiq's Yaris review on Tuesday, wherein Toyota's old marketing slogans would be littered throughout the text. Phrases such as "Moving forward advert gaming" or "Oh what a feeling we get when playing Yaris" would have been the inopportune solid object collision with your funny bone. Unfortunately, to chase the laughs and satirize the release of the Xbox Live Arcade game would be doing a disservice.

Crafted in a circle of Hell even Dante didn't believe existed, the developers of Castaway Entertainment created Yaris with an objective I can only believe is to cultivate anger in those who play it. I know an allusion to Dante's Inferno seems passé, the standard go-to reference for the sophomore year English Lit major, but forgive me because I feel that this accurately conveys what a truly diabolical creation this game is. Rosemary's baby's got jack on Yaris.

Continue reading Joystiq review: Yaris (Xbox 360)

Sierra Online details upcoming PC, XBLA lineup


Vivendi Games' Sierra Online division has revealed a number of details concerning its lineup of XBLA and PC releases throughout the remainder of the year, including a number of previously announced titles as well as two new games, one where you get to shoot aliens (pictured) and another where you..well...play with bunnies. Earlier this year following the appointment of XBLA's former portfolio lead Ross Erickson to Sierra Online we predicted that the company had big plans for the downloadable space, and given the breadth of today's announcements that assumption looks more correct than ever.

The two new titles announced today include a particularly interesting sounding "third person retro-arcade shooter" called Aces of the Galaxy, where players man the turret of an AI-driven spaceship to shoot down waves of bad guys, and the strangely titled Boogie Bunnies, where players will match up colorful rabbits in a "match-three puzzle game." Both of these will arrive for both the PC and XBLA this winter.

In addition, Sierra confirmed that Wanako Studios' top-down XBLA shooter Assault Heroes will make the move to retail shelves and unspecified digital download services for the PC for $19.99 on October 23. The earlier acquired Latin American studio is also developing the hack-and-slash dungeon crawler Arkadian Warriors (formerly called Artemis Warriors), which will launch this fall from Sierra for the PC and over XBLA, though we hope that this time they'll manage to get multiplayer working from day one.

Continue reading Sierra Online details upcoming PC, XBLA lineup

Today's future-of-advertising-video: Yaris game

Remember that Yaris XBLA game to be released free on Wednesday? Gametrailers user, warchiefgrim, uploaded a clip. We hope this video convinces you to save the precious bandwidth of the internet and pass on the game; even "free" costs too much.

Things we learned:
  • The 4-Door Sedan Yaris comes in such focus-group-approved colors as "Jade Sea Metallic," and "Flint Mica."
  • Northbound on 101 goes straight up (and straight down) as often as it goes north.
  • The Yaris is powered by the constant desire to catch a cat toy mounted on its roof. Sadly, the toy is always just out of reach.
See the video, and add your own observations after the break.

Continue reading Today's future-of-advertising-video: Yaris game

This Wednesday: Puzzle Quest and Toyota advergame hit XBLA


As was revealed over the weekend, Puzzle Quest: Challenge of the Warlords is finally gracing Xbox Live Arcade this Wednesday. A fee of 1,200 MS Points ($15) allows entry into the kingdom where warring men and beasts settle things not by clanging swords, but politely manipulating colored tiles. The price of such civility may seem puzzling, but the digitally distributed form seems to offer the most features (examine them after the break) at the lowest price.

Wednesday sees another game arrive at the lowest price, specifically $0. In what is sure to be a vortex for game of the year accolades, Toyota's "Yaris" advergame allows you to test drive the eponymous vehicle from the comfort of your couch. You'll dodge robotic rabbits, engage in the exciting "Yaris vs. Yaris" mode and even upgrade the "protective shielding" you're surprised Toyota hasn't made more of an effort to market. Unfortunately, this game is only available to Live subscribers in the US and Canada.

Gallery: Puzzle Quest: Challenge of the Warlords (XBLA)


Gallery: Yaris (XBLA)

Continue reading This Wednesday: Puzzle Quest and Toyota advergame hit XBLA

Speedball II on XBLA next week

It looks like it's going to be a solid couple of weeks for XBLA releases. Not only is the outstanding Puzzle Quest due on the service this week, but it's going to be followed up by another well-regarded title: Speedball II. If you're unfamiliar, speedball is a game that combines handball and ice hockey. But, according to its Wikipedia entry, it has no rules. So, actually, it's more like Calvinball.

According to CVG, the game, originally for the Genesis and a few other systems, will be arriving with its HD face lift, new teams and online multiplayer on Oct. 17.

Puzzle Quest this Wednesday on XBLA


According to a press release IGN received from D3 Publisher, Puzzle Quest: Challenge of the Warlords will release on Xbox Live Arcade Oct. 10. Although no specifics were given on price, the game is expected to cost 1200 MS points ($15) based on previous leaked info.

Although the 1200 MS price point may be a little steep compared to what we're used to paying for an XBLA game, considering the game normally costs between $20 - $30 on various other platforms (DS, PSP, PC), it doesn't seem unreasonable -- and the HD is a nice perk. If you haven't played the acclaimed puzzle/RPG hybrid, or are looking forward to playing again on a bigger screen, it appears the wait is almost over.

[Via Evil Avatar]

Jeff Minter tweaking Gridrunner++ for XBLA

Jeff Minter, cuddler of sheep and designer of psychedelic shooters, has updated his Stinkygoat blog with a mention of his latest endeavor: Gridrunner++ for Xbox Live Arcade. The original scrolling shooter, which requires you to survive numerous waves of enemies in increasingly disorienting levels, will have its graphics and controls overhauled to better suit the Xbox 360.

Minter hopes it'll make for a "more involved game" and is first focusing on "getting all the gameplay working first." That's just as well, given the polar reactions his Space Giraffe galloped and/or flew into.

[Via X3F]

Tetris Splash already has 14 pieces of DLC


You didn't, but lets say that despite your better judgment, you bought Tetris ... again. If you're looking for way to compliment your $10 bucks spent on Tetris Splash this week on XBLA, perhaps you'd like to throw some good money after bad and pick up one of the fourteen pieces of DLC that became available for the game yesterday.

That's right, 14 additional chunks of the game like the "Butterflyfish Bundle" and the "Angelfish Bundle" with price tags ranging from 50 to 150 points dropped on the same day as the game. It's bad enough that DLC this close to a game's release translates to just trying to bleed more cash out of players. But it's especially bad in this case when you consider that ... you know ... they didn't even have to design a game.

Wednesday XBLA update adds Carcassonne 'King & Baron'


Sierra and Microsoft have revisited the grid-based fortified town of Carcassonne, as the XBLA rendition of the popular European board game has gotten a new downloadable expansion titled "The King and Baron" as part of today's regular XBLA update, which also includes block dropper Tetris Splash.

With an asking price of 300 Microsoft Points ($3.75), the download is the second such expansion following the already available "River I & II," and adds a set of five additional tiles described as 'interesting configurations of Town pieces,' as well as pair of new rules. We're not exactly sure what they mean by "interesting" ... perhaps they glow.

The new rules are designed to award those players with either the largest city or the longest road at the end of the game with a pair of icons placed next to their avatars and Gamertags. But it's not just for looks or bragging rights, no sir! With this expansion, the player with the biggest city, identified by a newly added 'portly' King icon, will receive one point for each completed city in the game, while the player with the mightiest of roads, denoted by a 'crafty' Robber Baron, will take home one point for each completed road in the game -- and you know how much we love to pile up them points.

This Wednesday: Tetris Splash dives into XBLA


Here's a fun game to play: try to add up the total amount you've spent on Tetris games in your lifetime and don't forget about that $5 iPod version either. We'll give you a minute ...

... done? Good. So we understand why some of you may have been hesitant to drop $30 on the budget-priced Tetris Evolutions when it came out for the 360 earlier this year. If you held out, your reward is the just announced (but long known about) Tetris Splash, an XBLA version of the classic block-dropper featuring multiplayer support for up to 6 players. Oh, and a virtual fish tank. For 800 Microsoft Points ($10), we just may be able to justify yet another Tetris purchase. Maybe ...

Gallery: Tetris Splash (XBLA)

TGS hands-on: Ikaruga (XBLA)


There are many gamers that don't know of, let alone know how to pronounce, Treasure's Ikaruga. Unfortunate, considering it's the definitive shooter of the last console generation. With its arrival on Xbox 360, a whole new set of gamers can enjoy Treasure's masterpiece, which was previously only available on the Dreamcast and Gamecube.

Those that have already played the game can rest assured that the game is identical in every way to the original. Every enemy pattern that we've seen in our short time with the game remains exactly as it was years ago. There is one key enhancement: the video has now been upgraded to run in HD, making the game look as good as you remember it. Admittedly, you won't be concentrating at the backgrounds while playing the game, simply for the sake of staying alive. However, it's a good addition to know will be in this remastered re-release.

Those that haven't played the game will find Ikaruga to be one of the games that's easy to learn, but difficult to master. The game only uses two buttons: A and B. One button will let you shoot a barrage of bullets, while the other will let you switch polarity. Polarity becomes the big theme of the game, as your ship changes strengths and weaknesses when changing affinities. Being a white ship will allow you to destroy black ships twice as quickly, but it will leave you vulnerable to any attack from black fire. The opposite is true for black ships. Your ship can absorb the bullets of the same color, which you can then throw back at enemies. These rules are the construct for devilish enemy patterns and level designs that will have you memorizing each level just for fun. It's brutally difficult, but immensely satisfying, and easily one of the best additions to XBLA.

TGS hands-on: Every Extend Extra Extreme


Don't let the ridiculous title fool you: Every Extend Extra Extreme has a lot going for it. Q? Entertainment's upcoming XBLA game expands upon the ideas of Every Extend Extra and provides a refreshing twist on a familiar concept. Unlike other shooters where players must protect their ship at all costs, E4 has players actually blowing up their own ships. The explosions caused by the self-detonated destruction ripple across, creating a domino effect that destroys all enemy ships within range of the connecting string of explosions.

E4 improves upon the previous titles by making true on the promise of the PSP E3. Mizuguchi's trademark music synesthesia style was merely cosmetic in that title, with almost no interactivity between the music and gameplay. E4 is different, however. As if taking a cue from Everyday Shooter, the explosions now add to the musical tapestry of the game, as they'll add an interesting and catchy beat to the music playing in the background. Detonating at the top of a beat will make the resulting blast even more powerful, so internalizing the music will only add to the gameplay experience.

E4 also adds a new shield system that encourages players to pick up power-ups as quickly as possible before they become vulnerable once again. The balance created by the new shield system creates a much faster-paced game than before, one where players will opt to trigger explosions more frequently -- it also makes the game a lot more accessible than the PSP title, which was somewhat notorious for its difficulty.

Continue reading TGS hands-on: Every Extend Extra Extreme

Next Page >

Other Weblogs Inc. Network blogs you might be interested in: