Spiritual Guidance: The spirit debate
This week, we've got a special episode co-authored by your two Spiritual Guidance writers, Eliah Hecht and Elizabeth Harper. In the course of emails around the WoW Insider bullpen, we noticed that there were some differing perspectives on the utility of Blizzard's favorite Priest stat, Spirit. So we decided to sit down and hash it out the old-fashioned way: an IM debate. Both of our mains are priests in a similar situation. We're Holy-specced and raiding somewhere around the middle of Karazhan. So considering how similar are gameplay niches are, it's interesting to note the differences in our opinions. On with the show, and do let us know what your take is.
Eliah Hecht: So. It's going to be a complicated issue, because you've got a lot of different kinds of priests to worry about...Holy vs Shadow, leveling vs raiding vs PvP...My take on it is that Spirit is paramount for all leveling specs, and for raiding holy priests, and not so much for the other spots on the grid.
Elizabeth Harper: See, I'm of a couple of minds on it for leveling. On one hand, you get more benefit from less spirit at lower levels, so leveling, I think you get more out of it. But it's still an issue of practicality -- leveling up, i'll grab spirit if it happens to be on something I otherwise want. But the size of mana and health pools is still more important. (And if you have spirit tap, a little bit of spirit can go a long way)
Hm...I disagree there. I got a lot of my priest leveling philosophy from a particular thread (registration requried) in the worldofwar.net forums, and it holds spirit to be the most important stat, and alleges that mana pool and life pool are basically totally irrelevant.
The theory goes like this: When you're leveling, you're grinding much of the time. You'll be constantly losing health and mana by casting spells/getting hurt, and constantly gaining it back by regeneration. Only at the beginning of a grinding session is it going to matter at all what your max health/MP is. After that, regeneration is the key. It's the same argument for raiding priests: raid fights are long enough that having some extra mana in your mana pool is only going to let you cast one or two extra heals, whereas some extra regen, from Spi or mp/5, will get you much more.
I agree with the idea in theory -- but not in practice.
Well, I leveled according to that method and got great results, although I don't really have a point of comparison, so I guess I can't say. But I was certainly able to grind basically indefinitely without sitting down to drink.
Well, the returns from spirit are just so small. It's not enough to keep you going indefinitely on health or mana -- unless you have spirit tap.
And if you do have spirit tap, that's enough to keep you going without specifically stacking spirit?
Hmm, for leveling, I think you can pick up spirit tap without hugely stacking spirit and still get a decent benefit from it.
I guess. What other stats even matter, though, for leveling? Int and Stam are basically useless, because they just increase maxima. Agi and Str are obviously useless. The only competition I can think of is mp/5 and +damage.
Well -- on the flip side of your argument, I say intellect and stamina are great. Let's say we throw the idea of regeneration out the window. That means the amount of time you can fight is limited by the size of your health and mana pool. And if you consider, say, a fight where you get an unexpected add or two, with no time for spirit to work between rounds of combat, that's about what it is.
That's true, but I think unexpected adds probably represent less than 5% of fights. So I wouldn't model my stat strategy around them.
There are places where you can't avoid pulling two or three mobs at once. So while your whole strategy shouldn't focus on it, it is something to keep in mind.
That's true. And for that reason I'd say Spi > Sta > *, since not dying is more important than not being able to cast spells.
Well, i'd argue sta>int>spi>everything else.
What does Int get you really, though? Caster gear tends to have it anyway, and it's not like you're likely to run dead out of mana in one fight. I suppose it does help your crit.
It gives you more spells to cast. It increases your health bar with heals.
More spells to cast within one fight, but across fights, regen becomes more important. And for a priest, at least in theory, Spi is regen.
But spirit's regeneration is so pathetically low that it doesn't generally work that way. You regeneration Spirit/4 + 12.5 mana per two-second tick when out of the five-second rule.
Not with Spirit Tap, which I'm assuming any leveling priest has -- or at least any leveling priest that's concerned about their performance ;)
At least any leveling priest that doesn't want to bore themselves to death drinking every pull.
Word. Alright, so what would you say about the raiding holy priest?
Even for a raiding holy priest I'd say MP5 is stronger than spirit.
I'd say Spi = MP5 > Sta > Int.
But that depends a lot on your casting style.
Right, that's a good point. Spammy priests are definitely going to prefer MP5, since they won't get much chance to be outside the 5-second rule.
If you can arrange to cast in blocks of time, and let yourself jump into the 5sr, you'll find more value in spirit.
Fortunately Prayer of Mending lets me be less spammy, so I can fall back on Spirit like I like to. My build is sort of arranged around Spi anyway, what with Imp. Divine Spirit and Spiritual Guidance.
But then there are fights that have zero downtime.
Hm...there I have to plead ignorance, since I haven't been past mid-KZ. Illhoof is the farthest boss I've dropped and he's the most frenetic; still, I had some time to regen.
That's about as far as I am. But... like.. Maiden? There's absolutely zero time in a Maiden fight when I'm not healing or dispelling, except when stunned.
Yeah, that's true. But I find that if I'm going to win the fight, it goes pretty fast.
True, but it's also a fight where you're getting very little benefit from spirit.
Agreed. And that's why MP5 is as important as Spirit in my schema.
As long as Blizzard makes fights like that, spirit seems like a weak choice.
And (something that just occurred to me) Meditation is being doubled in patch 2.3.
Well, how much spirit does your priest have?
Let me see...hope I didn't sign out in my DPS gear >_<
(ditto that)
Ooh, looks like I did. That's too bad.
Ive got about 350 unbuffed, so 390 self-buffed.
If I remember correctly, it's around 450 buffed, but I could be off on that.
And let's say you're a smart priest with a spirit staff and a +20 spirit enchant, so when you know you need regen, it's pretty easy to add another 60 to that.
So that would put me somewhere in the neighborhood of 500.
So, self-buffed, if my math is right, you get 125 mana every tick out of the 5 second rule with 450 spirit, 137 every tick out of the 5 second rule with 500 spirit.
Right, which is 313 or 343 MP5 (out of 5SR).
So you have the excellent fortune to have 500 spirit. you regenerate 137 mana every 2 seconds while out of the five second rule.
And if you have full Meditation (which I hope you do ;), in patch 2.3, 30% of that is active all the time. Which is about 41 mana per 2, 103 mp5.
Greater Heal rank 7 costs 825 mana. So you have to spend 6 seconds doing nothing in order to cast a heal.
Hm...But my staple heal is GH4 or 3.
I tend to mix 4 and 7. 7 for tanks, 4 for everyone else.
Well, the costs are pretty similar anyway.
But okay, Gheal 4 is 655 mana. That's 4.7 seconds out of the five second rule.
To get one more GH4 per fight by Int, you'd need 65 int. That's a considerable amount.
So...still. You have to do nothing for ten seconds.
Well, you can be casting a spell for the last 2.5s of those 10s, but you're right.
If you don't have the mana, you can't start the spellcast though.
True. But if you're flat out of mana in a raid fight, you're in trouble already :P
I like spirit a lot in theory. I have Spiritual Guidance and full Meditation and still have a lot more spirit than mp5, comparatively. but the amount it regenerates is so low that i feel I'd usually be better off ditching it and going all out mp5.
MP5 is comparatively expensive, thought, isn't it? In terms of itemization points?
It is. But the problem you run into is that there are times when you're playing when spirit works fine. You have good blocks of regen time between casting. But there are times that aren't like that and spirit becomes practically useless. Mp5 is of consistent utility.
Don't you think the improved Meditation is going to help a lot with that?
I do, actually.
I mean, it seems like Blizz is really trying quite hard to make Spirit worthwhile for us.
That means your 500 spirit will turn into about 102 mp5 (in the 5sr; outside is obviously much better).
Which sounds pretty good to me. I mean...yeah. That's a nice chunk of regen. On top of the out-of-5sr regeneration and the (smallish) boosts from Spiritual Guidance and Imp. DS. Honestly, when I look at it like that, it looks a bit overpowered, and I have to wonder if it's going to get nerfed back down a bit before 2.3 goes live.
Even so...I still say it's a weak stat, and poorly itemized for. (I keep thinking about collecting a green set of gear with lots of +spirit... to see how far you could push it.)
Heh. Like any stat, you're not going to do very well if you go purely for it.
Well, I'm saying that on blue and purple gear, spirit is usually poorly itemized. There are a couple of spirit heavy pieces out there, but most of it's int, sta, healing, and mp5.
Well...I've mostly just been going for whatever epics look good, and I think I have fairly high spirit. I still like a proposal I made before BC: Spirit should be the stat that drives crit heals, not Int. That would give Spi a lot more added value for priests. Crit heals aren't all that, but they never hurt.
Hmm, that is an interesting idea -- a way to give spirit a use for healers without making it a must have for other classes. We're seeing Blizzard de-emphasize spirit for Mages right now, for example (with the Evocation change).
Right, and that's something that's been a long time coming...Spi is otherwise basically worthless for them. Druids could share the Spirit-for-crits thing, since as I understand they're also helped pretty well by Spi.
Or make it an across the board thing for heals only. That makes it helpful to healing classes, but the other classes don't care.
Yeah...but I feel that Pallies don't tend to have much Spi, so that would basically be a nerf for them. And they've gotten nerfed enough as a result of Blizz trying to help priests.
I hadn't considered paladins.
(Illumination, anyone? :P )
Yeah :| A good Holy paladin can still out-single-target-heal any priest.
Of course, this deep in the game, I don't think Blizz is actually liable to change a core game mechanic like Int driving crits, but one can always hope.
Well... why not add it to spirit and not take it from int?
Would the game just pick whichever you have more of?. Otherwise you'd have to reduce the amount that Int gave to crit rate, or else priests' crit rates would go way up. You could also make it a talent; I'd probably spend 1 point for it. Heck, replace Spirit of Resurrection Improved Death, and give it the added effect that Imp Death currently has of raising your Spi; call it Improved Spirit or whatever.
Druids have Living Spirit -- +15% spirit for 3 talent points.
*covet*
Ditto
So that's one thing Blizz could do to make Spi more desirable for the raid healer. For the 5-man healer, by the way, I think Spi is in the same condition that it's always been in: Int and Mp5 are far more important, since the fights tend to be shorter and sometimes more intense.
Right, just not enough downtime.
And as for Shadow and/or PvP, I really can't say. Not enough experience, though I do plan on making a new Shadow priest, so that might change.
For shadow.. you want some for spirit tap, obviously.
Right, and I'm under the impression that many Shadow priests also have Meditation.
And PvP fights are almost always over before regen comes into play. If you're healing in pvp, you're an early target.
Yeah, that was my guess on PvP as well. From the little AV I did while waiting for BC to come out, and the limited arenaing I've done, Int and Stam far outweigh any regen.
For PvP, resilience, stamina, and intellect, I'd think (though I'm not a heavy PvPer myself).
Yeah, PvP = burst.
Well, we've now spent 40 minutes talking about Spirit. That was fun :)
Good thing we disagree, or else it'd be boring. :)
I like spirit. I've played the Divine Spirit/Spiritual Guidance/Spirit Tap priest...I just don't think it's practical in the end.
I dunno, it's been working great for me. But you have to have certain gear and a certain casting style. And it could definitely be improved.
On Blessing of Kings, ages ago, I think Coriel made a good argument for spirit being a broken stat. What makes games fun is interactivity. Doing things is fun. But spirit does most of its work only when you do nothing.
Oh, that argument. Yes, that was a very good one. BoK is always one of my favorite MMO blogs. I don't remember if I responded on site, but my response is basically that strategizing is also fun, and if part of my strategy involves pausing, that's OK with me. Music is defined by the silence as well as the notes; why shouldn't a casting style be?
Yeah, what I don't enjoy about relying on spirit is sitting back and watching people die while I wait for a regen tick. :/
Indeed. Spirit is great when it works well, and extremely frustrating when you can't afford to take breaks to wait for regen. Like many things, it works best when you don't notice it, when it's just integrated into the way you operate and the end result is that you just don't run out of mana.
Yepyep.
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(Page 1)2. Spell crits should have a chance of procing spirit tap like effect.
3. Ego had a good post about this a few days ago with a lot of comments. It's more of an mp5 vs spi debate.
http://egotisticalpriest.omen-guild.net/?p=82
4. In the current conditions (= priest competitiveness against Paladins and shamans), spirit is pretty useless because you have no downtime in a boss fight. A healing priest is too slow, has mana regen issues for just 1 buff. And a shadow priest could very well do that buff. MP5 is the only way to go if you want a chance to deserve a raid spot. Meditation 30% buff ? Yeah right. Its 50% we would need instead. I am using the blue dragon darkmoon card to try to work around that issue, occasionally.
Lower the spirit regen out of the 5SR and augment the spirit impact within the 5SR. This is the only possible balance.
5. Quoted from the article
"For shadow.. you want some for spirit tap, obviously.
Right, and I'm under the impression that many Shadow priests also have Meditation."
Shadow priests are much more likely to go for high +dmg instead of +spirit. +dmg improves you mana regen through Vampiric Touch, so Spirit is really nothing more than an after thought. I know my level 70 S. Priest has exactly 0 spirit from gear, and even though I do have to chug mana potions every two minutes, I rarely ever run out of mana in a fight. The fact that +dmg (especialy shadow damage) and spirit are rarely on the same piece of gear forces the S.Priest to choose between the two stats... and choosing Spirit would be silly.
6. If you havent cleared kara you should not be talking about anything.
Since when do people who are working on Ubrs or up to 3rd boss in ZG offer advice. They should still be reading about their class not teaching others.
7. Bearback: I've been playing my priest for over two years. The raiding progress of my guild is not relevant to how much I know about this game or about my class.
Posted at 9:21PM on Oct 21st 2007 by Eliah Hecht
8. @6 "If you havent cleared kara you should not be talking about anything."
Yes, the first thing that crosses the mind of someone who just clear Kara is 'I shall now go into the world and teach the unwashed!' -- rather than, say, farming to pay for repairs, potions, buff food etc. for the next raid.
But it is a better world when those who can teach, write and communicate step aside and let the full-time raiders teach us about our respective classes. It usually comes across as immature e-peen posturing -- like 'If you havent cleared kara you should not be talking about anything.'
9. Well first off, that's not a debate. Look it up, a debate is two sides of an argument, one for the affirmative and one for the negative. Even if both parties agree on the subject before hand, the idea behind a debate is to bring the issue into prospective, that means one plays devils advocate, poking holes in the argument, the concept behind it is helping to flush out the idea, giving you information about the weak points so you can work on them.
What you had was a conference, completely different.
10. While Bearback did not say it in as kindly as he could, he does make a good point. To be only as far as illhoof really does not give you enough experience to be telling other players which stat is better then the other.
My personal two cents behind it is that Greater Heal priests should stick with spirit and Raid/Flash healing priests should use mp5 (this is after the boost in 2.3) Pre 2.3 all priests should be using mp5 where ever they can and just take whatever spirit comes with the gear.
The biggest weakness i have found with the stat is actually how well geared your raid is. There are times you are constantly healing because your fellow tank or healers are under geared. There are other times when your fellow players can allow you to use the 5 second rule and cover the tank. Because of this i prefer mp5 but if you are in a stable raiding situation and you trust your fellow players spirit might work for you.
I mainly raid as a rogue (Abhinav on Blackrock) and i play my alt priest which does Gruul and other early 25 mans.
11. I could write something big here but I will cut it down to two main points:
- Min/Max'ing (which the whole spirit vs whatever debate is about) is good for theory crafting, but is hard to apply inside the game due to many factors, including but not limited to such things as play style or guild makeup.
- Stam and Int should be viewed in the same way as melee views +to hit. These stats are vital until you have a certain amount, then other stats are far more important (and thus its hard to give one rule for what is better).
Finally - I leveled my priest running the minimum sta/int with lots of spirit and never had to stop, even on multiple mob pulls. The key here is knowing your abilities, when to use them, and your damage output. For example, knowing when to stop casting spells and letting your dot/wand finish off a mob so that when spirit tap kicks in you are outside the 5 second rule makes a huge difference.
12. There are also very different situations to consider:
Many priests will never go beyond Karazhan, and Karazhan does not really have terrible mana regen requirements. Lady Vashj encounter is the real test to know if you're doing well on your mana regen.
Because it easily lasts 10 minutes and is very intensive in the middle ring.If you suck at it and can't heal compared to other healing classes, then you will not get a raiding spot for future raids in favor of paladins, druids and shamans.
My point is that the further you go in the game and the more the priest mana regeneration model appears to be broken, or very hard to work around (by throwing in mana pots and consumables) to remain worthy of a raiding spot.
13. 7. Bearback: I've been playing my priest for over two years. The raiding progress of my guild is not relevant to how much I know about this game or about my class.
Posted at 9:21PM on Oct 21st 2007 by Eliah Hecht
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While his statement is worded crudely it is in fact very relevant. For example I have 2 priests, a 60 ally and a 70 horde. Lets pretend I don't have the 70 for a moment, fact remains I've been playing the priest class leveling, pvping, and raiding at different points in time. If I came in here trying to offer advise or perspective on end game with a level 60 priest even with 2+ years of experience I would be laughed off these boards. Reason being: even though I know the class mechanics quite well my experiences as a level 60 are not relevant to level 70 content. Just as KZ raiding experience is not relevant to MH/BT content.
14. Alright. If my post was taken as discussing post-KZ raiding, I apologize; I try to be careful to not represent my experience as greater than it is. Feel free to substitute "KZ" (and MC, ZG, Ony, and probably ZA) wherever I put "raiding" above.
Is there really that much of a disconnect in terms of the way the fights work, for a question like the spirit question, between KZ and SSC? (Genuinely wondering.)
Posted at 11:02PM on Oct 21st 2007 by Eliah Hecht
15.
Is there really that much of a disconnect in terms of the way the fights work, for a question like the spirit question, between KZ and SSC? (Genuinely wondering.)
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Going to into SSC and TK the raid begins to rely on healers in different ways and begins to do different things. There are certain priests in my guild who are expected to raid heal on certain bosses (Ex: One of our priests uses circle of healing to keep the melee up on Void Reaver.) When roles are more designated then the effectiveness of mp5 and spirit changes according to person. Fights also become much harder while trying to progress and many times healers are forced to spam heals and break the five second rule because the fights are so difficult and the intricacies of the fight do not give you down time. Later on the pressures of healing do not give you the down time in which Kara or even gruul might give you as you have your job and if you can't pull it off there will be problems. Hopefully that helps and i hope i don't come off as a jerk but as raids progress healing does become more difficult.
16. Ten and twenty-five mans are apples and oranges for two major reasons that I can see (probably more if someone would like to add). The first most obvious difference is in the length of the fights. Most KZ fights are pretty fast with some exceptions. KZ fights generally only drag out when your in a raid full of alts or an under geared group thats getting started on raiding and gearing for 25's. But for most part you can burn through the majority of the bosses in just a couple minutes with a good dps crew that really knows how to maximize their output. The second, more subtle difference is how each class scales with better equipment. It seems priests are falling behind in the scaling department atm with shaman/druids pulling ahead as equipment improves.
17. >Is there really that much of a disconnect in terms of the way the fights work, for a question like the spirit question, between KZ and SSC? (Genuinely wondering.)
The further you go, the more AOE damage your raid receives, so the healing is becoming really intensive, and you better step up, flash heal and COH if you don't want a shaman to take your raiding spot with Totems and chain heals. So ... spirit?? naaaa, no time !
18. @Bigbear and the others complaining about progression of the bloggers. STFU! I'm getting really sick of all you naysayers coming on here and talking down to the authors about their progress in game. I don't think that progress is the greatest comparison of a player's skill. Remember there are 24 other members of your raid also doing the work, there are some weak members of every team that just get dragged along for the gear. And if you don't think so YOU just might be the weak member of your raid. So don't think just because someone is further advanced in endgame raiding than you means they play their class better or can even teach you more about the game. Yeah they have seen MORE of it, but so what? Just because I've spent more time driving my car than you doesn't mean that you can't drive yours better than me. Maybe you can corner like a demon when I spin out.
The fact is while some of us are lucky enough to fit full time raiding into our schedule and have been able to put the work and effort into clearing SSC, and TK compared to the wow player base as a whole there are only a handful (a tiny tiny handful) of players out there raiding Hyjal and BT. These blogs are not for those raiders, period. THOSE raiders are over on the EJ forums and if your so barny badass then head over there and try and knock heads with them. Most of the players reading this site are themselves working through Karazhan and are probably trying to make the leap to SSC or TK.
What I'm saying is quit coming down on these authors for not being something that they never claimed to be. They are giving honest truthful informative posts to us the unwashed raiders. If you have to get your information from only the most advanced of raiders then go to their website this isn't the place for you and your comments are unnecessary.
But don't listen to me I'm only clearing SSC and working on Astromancer in TK, I'm not progressed enough to know what I'm talking about. Maybe if I killed Kael'thas I would learn some greater wisdom.
/endrant
19. @Fizzbang
If your going to rant about someone, please identify them correctly. I in no way (nor ever have) questioned the bloggers progression.
What I offered were generalisations at best. I could have pointed out that the player perception on mana regeneration does change as you do different content (ie. Your progression - not time played - will effect your perception on what stats are vital), but I prefered to highlight the fact that every guild is different and that, to me, has a greater impact. Our guild uses shamans and chain heals on melee not just because its a good mana efficient heal, but because we have the shamans to do it, where some guilds use CoH alot. Our guild has 3 'always there' feral druids, meaning constant innervates, so our priests take that into account when gearing as they recieve them over other classes.
But then again, why listen to me, when obviously all I do is rant, and rather than offer anything constructive, just end up airing my own insecurities.
20. I leveled my priest mostly by grinding, I specced holy and went for almost pure spirit gear. Basically, bubble, holy fire, mind blast, shadow word : pain and then wand. Generally the 5 second rule would expire long before the end, and usually i would be finishing the fight with full mana, the only question mark was if I had to recast the bubble.
Grinding the elementals in the badlands I noticed a shadow priest a level or two higher, I know she was at least 40 because she was in shadow form, i would have been approaching 40. The difference was that she could kill three elementals in the time i took to kill two, but she was regularly stopping to drink, and in that time i was killing at least another one. Seeing as she was a higher level and a spec that i had been told was the leveling spec I was quite pleased that I had killed roughly the same amount in the same time, I had had to put up with alot of resists too, the mobs were 42-44 i think.
At level 30 i put 5 points in improved wands, it made a big difference, i then put 5 points in spirit tap and got rid pretty quickly, grinding it was just giving me the last ~100 mana i had'nt already restored, in a group i never ever got the killing blow.
Re-looking at the whole thing if i had wanted to do the same leveling process through grinding, I honestly believe Discipline would be the better choice for it - Improving the shield and wands part would mean i could run the 5 sec rule more efficiently, this of course depends on having high spirit, which of course has an associated buff in Disc.
End result, for leveling spirit is fantastic, however at max level I found i could OOM quickly just on renew and the occasional heal, although trash wasn't a huge problem, the answer i went for was an equal mix of spirit, +heal and mp/5 despite being told this was a waste, it defintely makes a big difference when it comes to sustained healing. As far as Int goes it gives us two things, crit chance and mana pool, as we know, if we rely on crit heals to get us through we are already in trouble so only the mana pool really effects us and if you stack up on int you will still run out, if you stack up on spirit you can burst heal and play the 5sec rule game but the constant regen of mana is a nice safety net until you can tailor sets to individual fights. Establish the size of the mana pool you need, then spend item points on making sure you can keep it as full as possible or at least go from 0-usable fast.
For those interested in grinding or healing with lots of spirit, I found Nabu's 5 sec rule addon very helpful
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1. I've leveled my shadow priest to 51 so far and I find that I ALWAYS run out of mana way, way, way before I run out of health. So all the gear I'm wearing has either spirit, intellect, or both, along with a bunch of spell/shadow damage. I find having spirit tap and lots of spirit makes leveling (and grinding) go much faster with minimal drinking.
http://www.wowarmory.com/character-sheet.xml?r=Smolderthorn&n;=Judeath
Posted at 7:55PM on Oct 21st 2007 by Krick