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Nintendo details Wii Music


Among the cavalcade of announcements from Nintendo this week comes details surrounding what appears to be a full fledged game based on the Wii's conductor demo shown during last year's E3. The game, tentatively titled Wii Music, was first brought to our attention earlier in an interview earlier this year, and will allow players to control a group of musicians in both single and multiplayer modes supporting up to four players.

Interestingly, while the E3 tech demo was based solely around the concept of conducting the orchestra using the Wii remote as a baton, this improved take on the concept will allow players to directly control of up to six band members using both motions and button presses, with Wii Music offing an impressive selection of 40 different types of instruments with which to outfit your band, leading us to believe that the game will support a wide array of music styles, though no details along this line have been announced. Wii Music is expected to ship in Japan sometime next year, however it's anyone's guess when the game will make the rounds to either North America or Europe.

Today's more-than-tech-demo-video: Wii Music

GameTrailers posts a clip of -- we assume -- Wii Music from the latest press conference flurry. We know what they say about assumptions and are digging for more details. Until then, the rumored game seems to be much more than a tech demo. Now when will Video Games Live use this -- or those other games -- in a show?

See the clip after the break.

Continue reading Today's more-than-tech-demo-video: Wii Music

Wii Fit coming Dec. 1 in Japan for 8,800 yen

Nintendo Wii owners in Japan will soon be able to stretch their way to healthy lifestyles (or perhaps cheat the system), as the company just announced at their press conference (via IGN) that Wii Fit is coming on December 1 for 8,800 yen. That translates to approximately US $75.

No word on a release date for other regions, but given that the product is presumably done and it's not very text-heavy, we imagine Nintendo could potentially make the holiday rush if they really want to jam in another title to their already busy schedule (Japanese Wii owners just got a downer reprieve since Smash Bros Brawl has been delayed in the territory until January 2008).

Majesco hops on 'brain training' bandwagon

If there's one thing we need more of, it's brain training games. Thankfully this holiday season Majesco will fill this niche void with Left Brain Right Brain for the Nintendo DS, a platform that seems like such a natural fit for this sort of game that it's simply amazing someone didn't think of it sooner. And then come out with a sequel.

According to Majesco, the game will not only exercise your noodle, but also help improve manual dexterity while testing the neurological settlements on both sides of the brain's Mason-Dixon line through 15 games of speed, accuracy, association, recognition, memory and strategy. Left Brain Right Brain will also be played 'book-style,' as it forces players to 'rotate the DS' to exercise both their dominate and non-dominate hands, though this sounds to us like a better way to test how often the handheld can be dropped without breaking.

[Via press release]

Bass Fishing's return confirmed for Wii


While some of our fondest memories growing up are of lazily casting lures from the bank of some nearby pond, we're much bigger fans of soaking up the fishing experience vicariously without having to deal with the so-called 'great outdoors.' To this end, Hudson's Fishing Master for the Wii was a tame recreation of the sport, and to be honest it left us wanting, reason enough to be excited that Sega plans to release a port of its Dreamcast favorite Sega Bass Fishing for the Wii sometime next spring.

As previously rumored, the title looks to have gotten little by way of a cosmetic makeover since players first grappled with the Dreamcast's optional fishing rod controller nearly a decade ago, so those quick to call out the Wii for its failure to keep up the high-def Joneses will find plenty to balk at here.

However, Sega points out that this latest version will include 'content developed exclusively for the Wii,' though the company has not been forthcoming with what exactly has been added, only to note that Sega Bass Fishing will feature more than 20 different types of lures to entice the the game's four different kinds of freshwater bass. In addition, players will also be able to select the season and time of day, as well as choose from 15 different lakes, giving us plenty of reason to stay indoors as we try to reel in that elusive whopper from the comfort of our easy chair.

PopCap games casually stroll onto PS2 and Xbox 360 retail shelves


PopCap Games, who you may know from a multitude of casual titles, will soon release two "greatest hits" compilations at retail for PS2 and Xbox 360. PopCap Arcade Volume 1 will be for Xbox 360 and feature Bejeweled 2, AstroPop, Feeding Frenzy and Zuma at a retail price of $30. The PS2 version, PopCap Hits Volume 1, has Bejeweled 2 and AstroPop for $20.

The Xbox bundle will save you $10 off of buying those four games from Xbox Live Arcade. For PS2 owners retail is the only way to purchase those titles and $10 is the normal cost for each on XBLA. And before any wise guys get smart, the answer is: No, there was absolutely nothing in the press release about Wii compilations.

Today's future-of-advertising-video: Yaris game

Remember that Yaris XBLA game to be released free on Wednesday? Gametrailers user, warchiefgrim, uploaded a clip. We hope this video convinces you to save the precious bandwidth of the internet and pass on the game; even "free" costs too much.

Things we learned:
  • The 4-Door Sedan Yaris comes in such focus-group-approved colors as "Jade Sea Metallic," and "Flint Mica."
  • Northbound on 101 goes straight up (and straight down) as often as it goes north.
  • The Yaris is powered by the constant desire to catch a cat toy mounted on its roof. Sadly, the toy is always just out of reach.
See the video, and add your own observations after the break.

Continue reading Today's future-of-advertising-video: Yaris game

Viva Piรฑata toys are latest spawn from Microsoft, BK love in


If last year's advergaming love affair between Microsoft and Burger King made you at all uncomfortable, you might want to leave the room, because the pair are at it again, though this time things are are a lot less interactive, and a bit more, well, plastic.

In the march up to the October 30 release of Microsoft's 'family friendly' party game-montage, Viva Piñata: Party Animals for the Xbox 360, Burger King has made available a collection of Viva Piñata toys for customers with kids in tow (or adults with more shelf space than sense). The set includes a total of eight different colorful toys, including Horstachio, Sparrowmint, Elephanilla, Fudgehog, Macaraccoon, Fizzlybear, Cocoadile and Goobaa, with each packed with a 'surprise in every piñata,' such as a flying disc or every parent's favorite, a kazoo. Advil not included.

[via Xbox 360 Fanboy]

Wii tops Amazon wedding gift registry


When my wife and I tied the knot, the most interesting things we received were an embroidered pillow and a Waterford crystal bowl, the former of which now languishes in a moving box while the latter was, interestingly enough, recently shattered during a particularly feverish bout of Wii Sports boxing (sorry mom!).

There is symmetry here, however, that does not go unnoticed, as Amazon currently lists the Wii as the top gift requested by newlyweds registered on the site. Unfortunately, Amazon also notes that the popular console is currently 'out of stock,' leaving couples to instead settle for the second most requested gift, Pyrex's 10-piece food storage set, a poor substitute given its inherent lack of waggle.

Wii accessories, including the remote, nunchuck, and Nyko charging station, were also included in the compilation of popular wedding gifts, though without a system to use them on these sorts of presents just smack of being cruel. Interestingly, both the PlayStation 3 and Xbox 360 were also found in the list as well, both products of what we can only assume to be wishful thinking or misaligned priorities -- perhaps a bit of both.

[via Nintendo Wii Fanboy]

Ubisoft looking for Jam Sessions musicians

Ubisoft's quirky Jam Sessions is less a game and more an interactive toy in a vein similar to that of Nintendo's own Electroplankton, turning the Nintendo DS into a kind of minimalist guitar for virtual strumming. While its appeal may be decidedly niche, Ubisoft has now set about looking for people who are both skilled at creating music with the stylus as well as unafraid to torture entertain the general public with their voices for fun and prizes.

Between now and October 23, touch screen virtuosos can upload their Jam Sessions videos, which must include both lyrics and vocals, to Ubisoft's special Jam Sessions contest page on YouTube where they will be judged by the internet masses. Winners will be announced on November 6, with two people representing the winning entry making the trip to New York City to perform live on MTV lookalike, Fuse TV. Ubisoft urges musicians to keep this last bit in mind, as they "don't want to be responsible for your band breaking up," though imagining a musical act throwing down over an argument over who gets to go on national television to play Jam Sessions live on camera is hilarious and certainly something we'd pay to see.

[Via press release]

Today's shredingest video: Guitar Hero III victor

Game Revolution's Nick Tan recently played Guitar Hero III song, Through the Fire and Flames by Dragonforce, on expert. That website describes it as the hardest in the game, designed to be "unbeatable." And Nick conquered it.

Yes, weeks before you adoring, fake guitar fans get a chance to play, the hardest song has been bested by a player on his fourth attempt. The video of the event is mediocre, and the moment of triumph is anticlimactic. ("Go balloons, go balloons, we need more balloons. ...") But we were still floored watching this face-melting song --and player -- in action.

Be amazed by the clip after the break.

Continue reading Today's shredingest video: Guitar Hero III victor

Games on Zune? Don't hold your breath, says Allard


It seems as if everyone wants in on the gaming scene these days: jocks, cheerleaders, your mom. Even Apple wants a slice of the pie. But not Microsoft's J Allard, and in a recent interview the former Xbox zealot and current Zune front man shared his thoughts on why he feels Zune owners shouldn't expect to be playing Bejeweled or Pac-Man on Microsoft's iPod rival anytime soon. Granted he still has a full nine months to change his mind.

Microsoft previously toyed with the idea of releasing games on the portable, though with a new line of Zune devices hitting retail shelves this week, Allard addressed his particular concerns with bringing games to the Zune format, specifically surrounding customer satisfaction and portability of purchased games as hardware advances from one generation to the next. While Microsoft's move into the portable gaming space has been long awaited, we agree that it's good that Allard is voicing these sorts of concerns up front, rather than carelessly jumping into portable gaming sight unseen.

Still, the executive managed to leave the door open for Zune gaming by praising what Microsoft has managed to pull off in getting its XNA development platform to work with a variety of different types of hardware, though, Allard adds, "the Zune isn't playing Halo 3 anytime soon." Good thing, Allard my boy, since the idea of getting teabagged on the commute home is enough to ruin anyone's day.

Wednesday XBLA update adds Carcassonne 'King & Baron'


Sierra and Microsoft have revisited the grid-based fortified town of Carcassonne, as the XBLA rendition of the popular European board game has gotten a new downloadable expansion titled "The King and Baron" as part of today's regular XBLA update, which also includes block dropper Tetris Splash.

With an asking price of 300 Microsoft Points ($3.75), the download is the second such expansion following the already available "River I & II," and adds a set of five additional tiles described as 'interesting configurations of Town pieces,' as well as pair of new rules. We're not exactly sure what they mean by "interesting" ... perhaps they glow.

The new rules are designed to award those players with either the largest city or the longest road at the end of the game with a pair of icons placed next to their avatars and Gamertags. But it's not just for looks or bragging rights, no sir! With this expansion, the player with the biggest city, identified by a newly added 'portly' King icon, will receive one point for each completed city in the game, while the player with the mightiest of roads, denoted by a 'crafty' Robber Baron, will take home one point for each completed road in the game -- and you know how much we love to pile up them points.

Indie studio announces WiiWare title Gravitronix for early 2008

Upstart developer Medaverse is bringing its own game to Nintendo Wii's upcoming WiiWare service. Gravitronix is an action game that will reportedly support up to eight players. Little else is known about the title, except that players will assault enemy territories using the shapes pictured above in the logo.

Medaverse Studios was formerly a game news and review site before deciding to try their luck as a development studio. Gravitronix joins Plättchen Twist 'n' Paint as the two known games heading to WiiWare, which reportedly launches in early 2008. We suspect (and hope that) bigger, more established developers are likely getting behind the download service, but so far they've all been keeping mum, as has Nintendo.

Joystiq impressions: Boogie (DS)

The dancing-puppet game, Boogie, launches on the DS this "holiday" season. The portable version of the title has more game in it (read: objectives and losing conditions). But after briefly playing, it still seems aimed close at the casual market Boogie (Wii) courted; rhythm fans might want to pass.

Boogie (DS) copies rhythm game techniques, but it comes off as a casual, unfocused Elite Beat Agents. Maybe after hours of playing -- or a better fit with a gamer who's never tried a rhythm title -- it would feel more unique.

Gallery: Boogie (DS)

Continue reading Joystiq impressions: Boogie (DS)

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