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Fez teaser trailer bends dimensions

Indie game designer Phil Fish has pulled the pixelated, two-dimensional tarp away to reveal his latest project, Fez, an apparent platformer that blends an old-school look with with a new twist, the ability to shift the character's environment to make some obstacles easier to overcome.

The two-dimension to three-dimensional shifting gimmick doesn't seem quite as revolutionary with games like Crush and Super Paper Mario already on the market, but we still have to admit that we're intrigued to see where Fish will take it.

[Via TIGSource]

Off the Grid: I was a student scholar

Every other week Scott Jon Siegel contributes Off the Grid, a column on gaming away from the television screen or monitor.

Since I couldn't find anyone to play Robo Rally with me this week, I thought I'd take this opportunity to instead discuss my experience as one of the IGDA's Student Scholars at this year's Game Developers Conference.

For the past seven years, the International Game Developers Association has been sending students interested in a future career in video games to GDC. A panel of professional game developers judges all the submitted applications, and each year 25 students are selected to receive free passes to the event. Each student is also paired with an industry mentor, and all the scholars are given an orientation session for the conference, and a tour of a local studio. I was honored to have been chosen as one of this year's student scholars, and found my first GDC experience to be all the more worthwhile as a result.

The three-day conference started on Wednesday, so Tuesday morning we met as a group for a special orientation session. A few of the scholars had already met up the previous night, as part of an unofficial pre-GDC get-together. Some of the student scholars were undergrads, but others were graduate students, and the group ranged widely in age. The disciplines and interests of the students varied widely as well, with artists, designers, coders, and audiophiles all equally represented. Part of our orientation had to do with simply meeting each other, exchanging business cards and conversing with peers who might very well be industry bigwigs in a few years; some of them just give off that vibe.

Continue reading Off the Grid: I was a student scholar

Readers pick best webcomic: Hecker the Traitor


It may have required some background knowledge of 300 and Chris Hecker to understand, but the Joystiq webcomic lovers chose via parliamentary procedure 2P Start's entry as the best webcomic of last week.

Second place went to Penny Arcade and third from Scott Johnson's Extra Life. Thanks to everyone who voted and be sure to let us know of any gaming comics you stumble upon this week!

Continue reading Readers pick best webcomic: Hecker the Traitor

Japanese hardware sales, Mar. 5 - Mar. 11: GDC ruined everything edition


Much like the gruesome aftermath of an unexpected shark attack, it was difficult to miss the fact that a crucial part of us recently went missing. Last week, the Japanese sales charts were mysteriously absent, leaving nothing but a festering hole on the front page and a severe bout of dizziness for all involved. Of course, the blame is to be firmly placed on the shark -- here meaning the Game Developer's Conference held in San Francisco.

We were ill-prepared when it devoured our energy in one terrifying gulp and by the time we filmed a special video "skit," it had become all too apparent that we had little acting, humor, writing or basic conversational abilities. Instead, we present a gallery of miscellaneous GDC images, many of which depict Joystiq staffers in various states of tomfoolery and general ineptitude. If you are truly outraged by the lack of last week's charts (presented after the break!), use these images to identify us and then punch us in the face.

- DS Lite: 108,512 3,302 (2.95%)
- PSP: 56,175 9,981 (15.09%)
- Wii: 44,494 13,477 (23.25%)
- PS3: 32,115 11,885 (27.01%)
- PS2: 14,585 779 (5.07%)
- Xbox 360: 3,333 46 (1.36%)
- Game Boy Micro: 812 7 (0.87%)
- GBA SP: 679 59 (7.99%)
- Gamecube: 240 63 (20.79%)
- DS Phat: 119 7 (6.25%)
- GBA: 13 12 (48.00%)

Source: Media Create]

See also: Previous Japanese hardware sales charts

Gallery: Joystiq @ GDC07

Continue reading Japanese hardware sales, Mar. 5 - Mar. 11: GDC ruined everything edition

Today's flattest game video: Super Paper Mario

We fought through the GDC crowds to give you our impressions, and this GameTrailers interview about Super Paper Mario shows off the game's creative controls. While it's just one of the Wii's titles, here's hoping this April game brings showers to counter the perception of the Wii game drought.

Anticipate the rain -- and watch the video -- after the break.

Paper cutout Mario and friends image from Paper Forest and GotOrion.

Continue reading Today's flattest game video: Super Paper Mario

Warren Spector collaborating with Hollywood on new title

Coupling the refined sensibilities of Deus Ex designer, Warren Spector, with the more commercial tendencies of Hollywood seems like a dangerous situation, especially in how it allows for ill-advised Perfect Strangers references. During last week's Game Developer's Conference, Mr. Spector vaguely described two of his upcoming projects to Eurogamer. One is based on an original gameworld he created with his fantasy writer wife, Caroline Spector, while the other is a "collaboration with a fellow you would have heard of out of Hollywood."

The latter title seems particularly interesting, if only because of the unusual cooperation between an entity that traditionally encourages compartmentalized safe bets and another that takes pleasure in smashing genre conventions with a mallet. Since it's unlikely to be a licensed title, it leaves us speculating about how exactly the Hollywood touch will play into Spector's plans. Could a first-person Night at the Museum RPG be in the works?

Of course not, don't be reedigulas!

Today's best friendiest video: Fable 2 dog

We previously covered Peter Molyneux's Fable 2 talk at GDC, and now the most-watched video at GameTrailers shows off Fable 2's dog, letting us take a closer look for tonight's video. Molyneux stresses not to scrutinize the graphics and that only the dog is worth looking at in the demo's current state. Overlooking the work left to be done, the dog seems to be well animated and deliver a lot of emotion; hopefully this companion will add more depth to the game.

See the dog demo after the break.

Continue reading Today's best friendiest video: Fable 2 dog

Castlevania's Koji Igarashi: 2D games will never die!


Bringing his GDC presentation, "The Light and Dark Sides of 2D Game Production," to a flag-waving close, Konami's Koji Igarashi defiantly declared (via an enthusiastically projected slide) that "2D games will never die!" Though the Castlevania designer's train of thought seemed to switch several times during the talk -- no doubt exacerbated by the wonky on-the-fly translation -- his point eventually emerged as a light at the end of the tunnel.

Igarashi explained that as 3D games grow more complex and require greater effort from artists, 2D games provide an advantage by being easier and cheaper to design. Though he argued that the perspective generally allows players to better judge distance in action games, he was largely focused on the production side of things. Pixel art and backgrounds can be reused throughout multiple titles, he noted, allowing designers to spend more of their time on other aspects of the game.

A unique challenge for modern consoles, however, is adapting to the much higher display resolutions. More on-screen pixels means more detailed art, in which case drawing beautiful 2D assets might become just as strenuous and laborious as creating 3D character models. As such, Igarashi is treating the upcoming 2.5D Castlevania: Dracula X Chronicles as an experiment -- can the dynamic presentation of 3D titles and the cost-effective design of 2D gaming get along? We'll find out later this year.

Gallery: Koji Igarashi @ GDC

Spore's power struggle: freedom vs. beauty

What is a magic crayon? If you're envisioning Harold and his purple outlet of creativity, you wouldn't be far off from the intended metaphor. Chaim Gingold, design lead for Spore's editors and cell game, described the magic crayon as a toy that is simple to use and yet gives the user enough power to create something they'll appreciate.

Gingold kicked off his presentation, one of the last after a marathon of lectures and roundtables at this year's Game Developers Conference, by defining a magic crayon through example. Photoshop is not a good magic crayon, for example, because it is very hard for most people to use. Neither is Super Mario Bros., since you are not changing anything in the world. Kid Pix fits the schema for a magic crayon, as does the Mii creator, which is an "absolutely beautiful, wonderful magic crayon," he said.

Continue reading Spore's power struggle: freedom vs. beauty

GDC's i am 8-bit preview art exhibit


Though we didn't manage to make our way to the i am 8-bit art show last night at San Francisco's Gallery 1988SF, we did stop by the preview exhibit at Moscone's North Hall. Situated between the IGDA lounge and the XNA challenge area. What we found rendered our cerebral functions momentarily shut down.

According to the showcase's description, "the theme is simple -- over 100 artists put their old-school 80's gaming memories to paint, ink, sculpture, plush, and other bizarre mediums all in the name of pixels! It's an experiment in interpretation, shining a spotlight on an era when games were dominated by character." We're fond of the Mega-Man fanboy's dismayed loss.

The full gallery, dubbed Version 2.007, will be on display April 17 through May 21.

Mega 64's "ruined" Mario skit

Mega64 contributed a few new skits to the Game Developers Choice Awards last week to much applause and laughter, including a pretty poignant piece on Feel the Magic XX / XY (we're still waiting for that one to pop up on the internet). One in particular made the crowd scream more than anything else that night. The YouTube description reads thusly: "A skit that went great until some guy made it all awkward."

We won't spoil the rest, so check out the video after the break.

Continue reading Mega 64's "ruined" Mario skit

Suda 51 announces 'The Silver Case' remakes for DS

the silver caseDuring a GDC presentation last week Grasshopper Manufacture frontman Suda 51 revealed that his studio would be remaking its first two games, porting them onto DS. The two installments of a mystery-riddled adventure series, The Silver Case (PS1) and The Silver Case Word 25 (mobile) were released only in Japan. Because these are both text-heavy adventures, there's a good chance the remakes will never be localized for non-Japanese markets either (Objection?!). Sure, you could import, but if you can't read the text featured in the image here, don't bother.

But don't fret either, Killer 7 fans jonesing for a Suda fix have No More Heroes to look forward to. Peep the new footage and decide if this Wii game will live up to its ultra-violent billing.

[Via DS Fanboy]

Continue reading Suda 51 announces 'The Silver Case' remakes for DS

Another side to Chris Hecker's duct tape rant

If you've followed the Game Developers Conference at all, you probably heard about Maxis programmer Chris Hecker comments that the Wii is nothing more than two GameCubes duct tape together (though, to be fair, that's a 0.5 upgrade from comments that the Wii is "GameCube 1.5"). We're willing to wager that "Product X is just two Product Ys duct tape together" is on track to becoming a popular phrase in gaming circles.

Kim Pallister of Microsoft Casual Games has risen to Hecker's defense, which ultimately led to an apology we feel was somewhat coerced by his overlords at EA and Maxis. The major point in Hecker's argument is that having an innovative control system "should not give them a 'get out of jail free card' on the fact that they have delivered an underpowered machine," according to Pallister's interpretation. And by underpowered, Hecker is referring to computations and not the graphics system, which puts his rant in line with what he said last year that the PS3 and Xbox 360 also underperform in terms of computational power while focusing on a graphics-heavy system.

We're not going to take sides on his point that Nintendo needs to "recognize and push games as a serious art form," though the statement does make for a great discussion. We will say all three companies have pushed for more involvement with independent developers. (Microsoft has Castle Crashers and Roboblitz, Sony has flOw and LittleBigPlanet and Nintendo has Line Rider and possibly Telltale's Sam & Max.)

Don't forget about the heap of praise that the IGDA community gave Hecker just last year after winning the Community Contribution Award. Though, to be fair, that award is just two IGF awards duct taped together.

GameJew stalks Miyamoto, sings him a song

Most fans stalk their role models for a handshake, an autograph, or a quick photo. Not Jonathan Mann, a.k.a. GameJew. Sporting a full Mario costume and carrying a guitar, Mann tailed Shigeru Miyamoto at this year's GDC hoping to get a chance to sing him "his song." It took five days and several brush-bys, but in the end Jonathan got his wish. Check out the video and pray to the gods on Mt. Olympus that the song doesn't get stuck in your head.

Although it is kind of catchy.

Are gay characters becoming a 'non-troversy'?

For the second year GLBT members of the gaming industry had roundtable discussions to explore their place in the business. Issues like an International Game Developers Association special interest group were discussed, along with establishing Human Rights Campaign corporate equality index numbers for all game companies. The developers who didn't have domestic partner benefits at their companies believed that it was a simple oversight, not a decision point, by their employer. One of the stand-out moments was the discussion over the 'non-troversy' of gay game characters.

Designer Jeb Havens who led the roundtable sessions coined the "non-troversy" phrase to explain the Bully boy-on-boy kiss. An incident that many believed would blow up, but ended up being a bullet point. The non-troversy continued last week with Peter Molyneux's announcement that gay relationships would be allowed in Fable 2, even though it was an "accident" in the original Fable. As the roster of gay characters increases, which according to a recent study are wanted much more in RPGs, could gay characters become non-troversies in games like a Gears of War sequel? The film V for Vendetta was used as a prime example of how the gaming industry could incorporate gay issues that don't distract from the game's story, but actually help propel the plot.

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