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Is Brewfest easier for Alliance?

Yozozo claims on the forums that he is able to complete 17 keg runs for the Alliance version of the There and Back again quest for Brewfest and is backed up by others who say they complete an average 15 keg runs per attempt. On the Horde side, 11 to 13 seems to be the average for the high achievers.

I've run the quest on both factions, and it does seem easier on the Alliance side even though the Horde version has more apple barrels. Is it shorter? Is there a better time bonus? Are the goblins wearing Dwarf masks a handicap? Or is it just perception?

I definitely think the Barker quests are easier on the Alliance side. The Ironforge course is in a complete circle without any backtracking and you can jump down the mountain a bit to cut the circuit short at the end. You have to backtrack a little in Orgrimmar and there is no shortcut to the Horde quest-givers.

What is your opinion? Is there an Alliance bias for the Brewfest quests or are the Horde just worse at motivating Rams?

We have met the enemy, and he is us



I've said before that I enjoy Alterac Valley. Even with my somewhat limited PvP abilities I've managed to rack up thousands upon thousands of HK's in there, ground up enough honor for the HW sword before the expansion came out, and have continue to play through the AFK'ers and into the dawn of this new, glorious age where AFK'ers get much less out of it. In all that time, I've listened to my fellow Alliance complain that they can't win in PvP and I've listened to my fellow Horde complain that they can't win in AV.

The two characters I primarily run AV on are my Tauren Warrior and my Night Elf Warrior. And both have probably won and lost AV about the same. People complain about choke points, about AFK'ers, about terrain and NPC's and Windsor only knows what else sometimes to the exclusion of playing. I can remember one AV where someone was so incensed about people spending their time in the cave that he actually went into the cave and counted them all while the Alliance was making their big push on Drek'Thar.

Continue reading We have met the enemy, and he is us

Last day for the WoW Insider Art Card Contest!


Don't forget: today is your absolute last chance to submit your artwork for our huge Art Card contest-- we're giving away two very exclusive Upper Deck WoW TCG Art Card sets to two different artist. Just send us a JPEG of your Horde or Alliance fan art to wowinsidercontests@gmail.com, and the best Horde art wins the Horde set, and the best Alliance artist wins the Alliance set.

Each set has 35 8x10 art cards (including art by all your favorite Blizzard artists), a special playable foil card, and a card redeemable for 1000 UDE points (which you can use to buy ingame items like the Ogre suit!). These sets are super exclusive, and all you have to do to win one is send us your best original WoW fan art. If your art is chosen as our Horde or Alliance winner, the Art Card set is yours.

But act fast-- today is the last day. Email us a JPEG at wowinsidercontests@gmail.com to enter, and please include your name, age, mailing address, and email address-- that'll make things easier later when we mail out the winners. Official rules are right here. Good luck! Get that art in quick!

Why can't the Alliance win in Battlegrounds?


Recently, Phaelia over at Resto4Life wrote an article about a specific aspect of battlegrounds: the Horde (almost) always win.

She's backed up this fairly common viewpoint with some compelling reasons, and I have to admit they make sense to me.

I've played Alliance almost exclusively for 2+ years, and I remember wanting to try and get into some serious PvP, but I also remember getting my spirits crushed, along with any desire to continue running BGs due to the constant losses. I realize that you can't win all the time, but it's hard to continue playing if you don't win one at least once in a while.

Even Alterac Valley, the battleground that Alliance supposedly wins most of the time, is only won in my battlegroup if both sides race. If the Horde plays even a little defense, Alliance loses 9 times out of 10. And with the changes Drysc mentioned recently coming to AV, I wonder if Alliance will have any way to gain honor.

The ganking challenge: Deathwing edition


We've already reported this week on new and exciting ways that players are coming up with to PvP, and it looks like another interesting and possibly unique challenge is taking place over on the Deathwing server. Ruzai, the creator of this thread over on the Deathwing forums that explains the details, calls it "The Ganking Challenge."

It seems to have generated lots of interest, and sounds very fun! It's world PvP based, obviously, but it provides enough structure and basic rules to turn ganking into a game. Here's a quick overview:
  • There are 3 targets at a time.
  • Post a screenshot of your kill, and then pick 3 new targets from your own faction.
  • All targets must be level 70 and not in a BG.
  • You can't tell the targets that they're being hunted.
  • Playing dirty is encouraged.
  • Example: Targets are now Narkan, Pacsan, and Mitsuomi. If Volarun was to come into Orgrimmar and gank Narkan and post a SS proving the kill, the Horde hunt would end and Volarun would get to choose 3 new alliance targets.
There are further details in the thread if you're interested, but I would love to have this challenge come to my server! I especially like that the active targets switch from Horde to Alliance after every kill, as it gives each side a chance at being the predator and the prey.

[ Thanks, Craver! ]

Town guards: Horde vs. Alliance


Players from way back in the early days of WoW will remember that before there were battlegrounds, there was only the Hillsbrad Foothills. If you played on a PvP server, you were almost certainly killed (sometimes repeatedly) at some point by a much higher level player character from an enemy faction. Due to the close proximity of Horde and Alliance towns, the area between Tarren Mill and Southshore was a war zone and was very popular with the world PvP crowd. Since the introduction of battlegrounds and all the new expansion content, Hillsbrad has become much more quiet, but many players (including myself) still have fond memories of intense battles in that zone.

One thing that always struck me as odd was the disparity between the level of the Horde guards in Tarren Mill (level 60-ish elites) and the Alliance guards in Southshore (level 40-ish non-elites). Stealthy Horde players could slip into Southshore, kill NPCs and lower level players with little regard to the guards. However, any Alliance player attempting to do the same in Tarren Mill would be in for a rude awakening if he or she was spotted by the guards.

More recently I've found yet another difference between Horde guards and Alliance guards. I'd been testing characters on the PTR, and stopped by Stonebreaker Hold in Terokkar Forest with my undead rogue. When I dropped into stealth, I noticed that many of the NPCs, guards, and peons were able to see through stealth (they had that stealth detection icon floating above their heads). I remember being in Allerian Stronghold with my own human rogue and not seeing anyone that could see through stealth. I decided to sneak in (if I could) to see if the Alliance had trained their guards to detect stealth, and to my surprise, they hadn't!

The argument about whether or not Blizzard favors the Horde over the Alliance popped into my head for a moment -- I know it's old hat, and players from both sides have slung accusations and "proof" that Blizzard favors one faction over another, but I've never seen anything definitive.

I'm not looking to start up that old argument, but I am wondering -- has anyone else has noticed a situation like this, where the Horde's town guards are clearly superior to the Alliance's guards?

Putting the War back in World of Warcraft

Lagerosi asked on the general forums if The Frozen Throne was in fact the end of the war between the Alliance and the Horde. Jheric clarified our current faction status well:

What exists now is essentially a cold war, with the two factions fighting in proxy areas such as Warsong Gulch and Arathi Basin, much like the way the U.S. and U.S.S.R. would send weapons and 'advisers' to small countries in Africa and Asia.

With the transition from active warfare has come shifting allegiances, such as the Blood Elves joining the Horde after falling out with the Alliance (pretty much all the fault of one Alliance general), and Dalaran electing for neutrality.


Continue reading Putting the War back in World of Warcraft

Breakfast Topic: Beyond good and evil.


It seems to be common assumption that as far as good and evil goes within the World of Warcraft, the Alliance are the good guys and the Horde are the bad guys. And when I first started playing the game, I bought that concept and rolled Alliance, wanting to be a "good guy." But after spending many subsequent levels playing on the Horde side of things, I have to wonder -- are the Alliance really good? Are the Horde really evil? Sure, I can buy that some Horde races are pretty much evil (both Blood Elves and Undead come to mind immediately) and that some Alliance races are sickeningly good (Draenei, anyone?), but after spending some time on both sides, I'm just not convinced that either side is all good or all bad. But this morning, I'm asking you -- are the Alliance the good guys and the Horde the bad guys in this game?

A quest to switch sides

Even though almost all you hear from players is Horde pride or Alliance cheerleading, let's face it, there have to be a lot of people out there who believe they've made a mistake. Personally, I love the first character I made-- Hunter is still my favorite class, and I'd love to finally get my first Hunter all the way up to 70 and into some epic gear. Why haven't I? Because it's a Night Elf-- I was young then, and confused, and I accidentally rolled Alliance. I can't really play without my awesome Horde guild now, so that Hunter has been sitting there at 59 for a long time.

So there are probably plenty of people that want to switch, but there's no way to do so without completely rerolling. Yet, anyway. Here's the best idea I've heard on the subject so far: create a quest that would let players change factions.

Yes, I know, there's lots of reasons for Blizzard not to do it (not least of which is the whole interfaction communication thing). But consider it seriously-- it would be a once-in-a-lifetime quest that would have serious costs (so no nightly switching back and forth), and take a long, long (maybe even a series of daily quests) time to get done. This isn't some frivolous thing-- it's a serious decision, a second chance to reconsider a faction choice you might have made 70 levels ago. Right now, you only get once chance to choose a faction, and it's before you even know your character. Surely you should get one chance to reconsider, right?

And originally I was thinking that a faction change would be a "Horde in Durnholde" kind of thing-- if you're an Orc, then you suddenly become Human forever. But Blizzard could even work it so that you could stay the same race, and just switch sides. Imagine it-- Gnome and Undead Rogues alongside each other, dogs and cats living together, mass hysteria! Although it would get confusing in the battlegrounds, wouldn't it?

Horde looking for (and finding) fewer groups?

Distraction on the WoW LJ posts about something I've noticed while sitting in the LFG channel over the last few days on my server as well: Alliance are having a nice big party in the LFG channel, while Horde seem kind of lonely in it.

Why does it seem like Alliance run more PUGs than Horde do? It seems to happen on every server that I've been on, and it can't just be a population thing-- even Horde heavy servers (of which there aren't many) seem to have more PUGs rolling on the Alliance side. Could it be that Alliance players are more social, or just more likely to be unguilded?

And another thing I've noticed (and while Distraction doesn't mention it obviously, you can see it in his script) is that Horde seem to be less responsive to pleas for help in terms of LFG as well. Not only is it less common for a group to be LFG on Horde side, it seems, but it's less common for anyone LFG to find the help they need. I watched one guy Hordeside look for a Botanica group member for about 2 hours over the weekend, and when I finally joined up, the group frll apart anyway. Has that been your experience? And if so, why could that possibly be?

Refighting the Second War

The WoW general forums have been on a bit of a nostalgia kick lately. First, someone posted old maps of Azeroth from WC1 and 2 for discussion. Now, Aest of Twisting Nether asks, "If somehow, the Horde and Alliance broke out into all out war, who would be left standing?" He also mentions that the Burning Legion, the Illidari and the Scourge have all taken a holiday, so they can't interfere.

Of course, the first time this happened, the humans banded together and took down the orcs after losing Stormwind. But like Aest mentions, things are different now. The Horde has been on a consistent upswing since the Second War, and is strong and united under the leadership of Thrall, whereas the Alliance has lost High Elves and have a very divided high command. Sure, the Blood Elves and the Forsaken are in the Horde less for "Yay, Horde" and more for "Let's get revenge on our enemies", but that works okay, especially since the Forsaken are in the weapons of mass destruction business.

Continue reading Refighting the Second War

Know Your Lore: Rexxar

Rexxar's a bit of an oddity in WoW. Prior to the Burning Crusade, he and his bear Misha wandered through Desolace and Feralas, with nothing to identify him but the title "Champion of the Horde" and no way to pass his time but to help Horde players with their Onyxia keys. As a player new to the Warcraft universe, I always wondered who he was and why he was a hero to the Horde. It was only later that I found out about his past, his true race, and his connections to the rest of the Horde. Oh, and so Big Red Kitty doesn't yell at us, we'll cover Misha and his other "pets" too. Ready? Let's go.

Who: Rexxar, Last Son of the Mok'Nathal, Champion of the Horde.

What: A Mok'Nathal, which is a tribe of half-orc, half-ogre humanoids.

History: Officially, Rexxar was "born of a union of orc and ogre" -- but since we get to meet his dad and his dad is also a Mok'Nathal, he's probably the son of two half-ogre parents. He grew up in a Mok'Nathal village in Blade's Edge Mountains. He was a happy child with a peaceful life, but as he grew older, he realized that there was no future for him in Draenor. So when the local orcs came calling with their plan to go through a portal and invade a new world called Azeroth, he joined up with the Old Horde against his father's wishes.

But after going through the Dark Portal and seeing the activities of the Old Horde in the First War, he decided that he would be better off on his own. He took off and wandered through the wilderness and communed with nature, kind of like a hippie but with less weed and bad jam band music. He made friends with several animals while he roamed, most notably Misha, an enchanted bear who he became fiercely attached to. But the wilderness of Azeroth was still too close to civilization, and he could not escape the fighting between the Alliance and the Horde. Misha and Rexxar set sail for Kalimdor, where they roamed the Barrens for fifteen levels until they were finally able to finish their quests and go to Thousand Needles.

Continue reading Know Your Lore: Rexxar

WoW Moviewatch: Prophet Velen is defeated!

Once the members of my guild hit 70, we decided to stage a raid to liberate the captive Naaru, M'uru, who is being ripped of his powers by the blood elves to grant the abilities of the light to their blood knights. We thought this was a noble endeavor, but now it seems that there is some speculation regarding the true intentions of the Naaru. Regardless, the revenge of the Horde was just around the corner.

The Broken, from the Stormrage realm, have posted their victory over the leader of the Exodar, Prophet Velen. What surprised me was the near complete lack of resistance from the Alliance. Ah well, we had a few quiet raids on Undercity, too, so I suppose it's bound to happen anywhere. Beware, Broken...the Alliance shall retaliate!

Why is the Horde suddenly so good at PVE?

Pre-Burning Crusade, it was widely acknowledged that in general, the Alliance was superior in PVE and the Horde was superior in PVP. Aside from a few outstanding Horde guilds like Elitist Jerks and Nihilum that regularly got world firsts, the top 10 kill list of new bosses were usually dominated by Alliance guilds. Horde members constantly complained on the forums that the developers favored Alliance -- paladins got raidwide buffs, dwarf priests got fear ward, etc. Alliance fired back the same thing about shamans and War Stomp in PVP. But finally, in Burning Crusade, the Horde got paladins, the Alliance got shamans, and no one could really complain about anything. So what happened?

Well ... maybe the Horde did have something to complain about after all. Looking at WoWWiki's guild progression page, five Horde guilds and five Alliance guilds were in the top ten for killing Nightbane in Karazhan and Doom Lord Kazzak. But after that, things solidly shifted in favor of the Horde. Gruul: 6 out of 10 guilds are Horde. Magtheridon: 7 out of 10. Hydross the Unstable: 8 out of 10. The percentages shift, but Alliance has only caught up once, on Leotheras the Blind.

So what happened? Was the previous Alliance domination only a myth? I can't find any records of the top ten boss kills in AQ40 and Naxx, but I recall that there were far more Alliance than Horde at the time. I also recall many, many threads arguing about what advantages paladins had. The Horde gets paladins and the Alliance gets shamans, so everyone's equal, right? Apparently not. What mystical force is pushing the Horde ahead?

I asked a couple Horde stalwarts on my server, and they had some interesting ideas. Since the Hordeside is smaller than the Alliance on most servers, the Horde gets to know each other better as a community. We know who's good and who's bad, and guilds can recruit accordingly. And while the Horde who rerolled to paladins seemed to do it for PVE reasons -- "Hey, the guild needs a pally and I'd kind of like to heal for once" -- a lot of Alli shamans seem more PVP-focused. Or it could just be dumb luck that the Horde's ahead right now.

Why do you think Horde guilds have jumped to the fore of PVE post-Burning Crusade? Or is the whole thing just coincidence?

A very tasty Orgrimmar


Via Livejournal, here's another WoW cake-- lottie says she made it for her boyfriend's birthday, but the URL on the pic goes to a site where there's all kinds of nerdy cakes to check out.

The cake depicts the gates outside Orgrimmar, of course, and apparently everything there is edible (and sugary): "chocolate and vanilla sponges with mars bar mini rolls, matchmaker chocolates, jaffa cakes and chocolate finger biscuit and chocolate chip logs." This is the second amazing Horde cake we've seen-- where's your delicious cake skills at, Alliance?

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