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Ubisoft looking for Jam Sessions musicians

Ubisoft's quirky Jam Sessions is less a game and more an interactive toy in a vein similar to that of Nintendo's own Electroplankton, turning the Nintendo DS into a kind of minimalist guitar for virtual strumming. While its appeal may be decidedly niche, Ubisoft has now set about looking for people who are both skilled at creating music with the stylus as well as unafraid to torture entertain the general public with their voices for fun and prizes.

Between now and October 23, touch screen virtuosos can upload their Jam Sessions videos, which must include both lyrics and vocals, to Ubisoft's special Jam Sessions contest page on YouTube where they will be judged by the internet masses. Winners will be announced on November 6, with two people representing the winning entry making the trip to New York City to perform live on MTV lookalike, Fuse TV. Ubisoft urges musicians to keep this last bit in mind, as they "don't want to be responsible for your band breaking up," though imagining a musical act throwing down over an argument over who gets to go on national television to play Jam Sessions live on camera is hilarious and certainly something we'd pay to see.

[Via press release]

Majesco picks up Nanostray sequel for 2008

Despite what you might have heard, Shin'en's Nanostray 2 is alive and well, as Majesco announced that it will publish the sequel to the portable shooter, or shmup as the kids say, next year for the Nintendo DS. Despite this announcement, however, a firm release date has not yet been confirmed for Nanostray 2 beyond the rather nebulous 'early 2008.'

Majesco also handled publishing for the original Nanostray in 2005, which itself was a spiritual successor to Iridion 3D and Iridion II for the Game Boy Advance, both of which Majesco published as well, so as shockers go, this one hardly registers a blip.

Players looking forward to picking up Nanostray 2 can expect half a dozen game modes, as well as more than 30 different missions (both horizontal and vertical) for both single and two-player gaming. Most interesting, however, is that Nanostray 2 will also finally include internet ranking, a feature announced and later dropped from the original Nanostray, thanks to Nintendo's Wi-Fi Connection.

Games on Zune? Don't hold your breath, says Allard


It seems as if everyone wants in on the gaming scene these days: jocks, cheerleaders, your mom. Even Apple wants a slice of the pie. But not Microsoft's J Allard, and in a recent interview the former Xbox zealot and current Zune front man shared his thoughts on why he feels Zune owners shouldn't expect to be playing Bejeweled or Pac-Man on Microsoft's iPod rival anytime soon. Granted he still has a full nine months to change his mind.

Microsoft previously toyed with the idea of releasing games on the portable, though with a new line of Zune devices hitting retail shelves this week, Allard addressed his particular concerns with bringing games to the Zune format, specifically surrounding customer satisfaction and portability of purchased games as hardware advances from one generation to the next. While Microsoft's move into the portable gaming space has been long awaited, we agree that it's good that Allard is voicing these sorts of concerns up front, rather than carelessly jumping into portable gaming sight unseen.

Still, the executive managed to leave the door open for Zune gaming by praising what Microsoft has managed to pull off in getting its XNA development platform to work with a variety of different types of hardware, though, Allard adds, "the Zune isn't playing Halo 3 anytime soon." Good thing, Allard my boy, since the idea of getting teabagged on the commute home is enough to ruin anyone's day.

Joystiq impressions: Boogie (DS)

The dancing-puppet game, Boogie, launches on the DS this "holiday" season. The portable version of the title has more game in it (read: objectives and losing conditions). But after briefly playing, it still seems aimed close at the casual market Boogie (Wii) courted; rhythm fans might want to pass.

Boogie (DS) copies rhythm game techniques, but it comes off as a casual, unfocused Elite Beat Agents. Maybe after hours of playing -- or a better fit with a gamer who's never tried a rhythm title -- it would feel more unique.

Gallery: Boogie (DS)

Continue reading Joystiq impressions: Boogie (DS)

Joystiq impressions: Lego Star Wars: The Complete Saga (DS)

LucasArts recently showed off the in-development DS version of Lego Star Wars: The Complete Saga. The company tried to remain positive -- or at the very least, civil -- about the previous DS bomb, Lego Star Wars II: The Original Trilogy. But this showing was clearly to prove to journalists that the DS version of the new game won't follow the murky fate of its predecessor.

Lego Star Wars creator, Traveller's Tales redeveloped the game for the DS instead of re-using the old DS engine, and it shows. The new game more closely resembles LSW on other consoles. In my brief play session, I was impressed with the top-screen 3D graphics; LSW Complete could be the graphical leader for 3D DS games with its November 6 launch.

Gallery: Lego Star Wars: The Complete Saga (DS)

Continue reading Joystiq impressions: Lego Star Wars: The Complete Saga (DS)

Tetris architect Alexey Pajitnov confirmed for UK's GameCity

Tetris mastermind Alexey Pajitnov will speak during next month's GameCity industry festival in Nottingham, England. The man whose classic puzzler turned us all into 'Game Boys' will join other presenters, including the previously announced Katamari Damacy creator Keita Takahashi, who will deliver the event's keynote address and show off his upcoming title Nobi Nobi Boy.

According to IGN, Pajitnov will host a series of Tetris-themed events during the 4-day celebration, including an attempt by Tetris guru James Clewitt at besting the Tetris scoring record, as well as a screening of the documentary Tetris: From Russian with Love. This year's GameCity will take place at multiple venues in Nottingham from October 24-28.

Continue reading Tetris architect Alexey Pajitnov confirmed for UK's GameCity

Bomberman Land to detonate on Wii, DS, PSP


Forgetting the travesty that was Bomberman Act Zero, there certainly hasn't been a lack of love lately for Hudson's bomb-obsessed icon, with the earlier released XBLA title Bomberman Live getting one expansion pack already, while another is planned for release later this month. Additionally, Hudson has also now confirmed a trio of new titles in the Bomberman Land series in development fot the Wii, DS, and PSP, with all three planned for release in January 2008.

Offering a collection of 50 mini-games, Bomberman Land seems right at home on the Wii, though with a catalog as saturated with similar experiences as Nintendo's latest console is, we're having a hard time mustering excitement for the prospect. Likewise, Bomberman Land for the PSP will feature 50 mini-games, while the DS variant – branded Bomberman Land Touch 2 – will include just 40 such games, with most designed to take advantage of the handheld's touchable screen.

Beyond these bite-sized diversions, quests, puzzles, and both single- and multiplayer antics are guaranteed, with each game featuring a multiplayer battle pack mode, complete with new maps, items, and in the case of the PSP and DS versions, UMD/single cart gameplay.

Joystiq hands-on: EA Playground (DS)

EA Playground for the DS follows the general theme of the Wii game. Players compete in nine games to become the king of the schoolyard. While up to four players can battle on a local network, every competitor is forced to buy a copy of the game. I recently sampled all of the activities; a few stood out, but I anticipate that playing them mostly against AI opponents would grow boring over time.

If you've got three other friends with a DS and copy of the game, EA Playground might be fun. Younger gamers might also like it. The rest of us? The longevity is questionable.

Continue reading Joystiq hands-on: EA Playground (DS)

TGS07: New Kingdom Hearts games coming to DS, PSP, mobile


Disney/Square/Enix fans will be happy to know that three new Kingdom Hearts titles are on the way, as Square Enix announced brand new titles in development for the DS, PSP, and mobile phones at the 2007 Tokyo Game Show.

1UP reports that these will be three entirely different titles, although all three will share the theme of "time." Kingdom Hearts: Birth By Sleep will be headed for the PlayStation Portable as a single-player action-RPG romp in the same vein as its PS2 brethren. Kingdom Hearts: 358/2 Days for the Nintendo DS is a full-3D game starring Roxas from KHII, and featuring simultaneous four-way multiplayer.

The final title, Kingdom Hearts: Coded, is being developed for mobile phones, and features the original Kingdom Hearts cast in a story that appears to take place in between the first and second PS2 games.

Today's fastest, bluest video: Sonic Rush Adventure gameplay


We had a few concerns with Sonic Rush Adventure -- less with the "Rush" part of the title, and more with the "Adventure" -- but the latest gameplay trailers shows us that SRA is more of a good thing. Nothing wrong with classic Sonic side-scrolling, super-fast action (albeit with a few 3D boss battles and water-sports thrown in for good measure).

Still, Sonic hasn't been doing so hot in recent history. Is Rush Adventure the game to pull the blazing blue mascot out of the gutter?

New iPod nano, classic ship with three games, no Parachute


Apple just made a whole slew of iPod-related announcements, with just the faintest hint of gamer love. Revealed during Steve Jobs' special iPod event, both the revamped iPod nano and the iPod classic will ship with three games: Vortex, iQuiz, and Klondike.

Klondike is just a fancy name for that Solitaire card game we all know and love, so nothing new there, and iQuiz is a remixed version of the older iPod "guess which song this is" game. Vortex, meanwhile, is a circular, three-dimensional brick-busting game in the style of arcade classics Breakout and Arkanoid. All three titles were developed in-house by Apple, and both Vortex and iQuiz can also currently be purchased on the iTunes store.

Even if the new nano is the Gimli to the old nano's Legolas, it's nice to see both it and the classic getting more into games. Jobs also promises more iPod games coming to the iTunes Store (Hey! You know what would be awesome on the iPod? Peggle!)

Although not addressed during the event, it's assumed that the brand new iPod touch will join the iPhone in being unable to play any games purchased from the iTunes Music Store.

Wanna rock out? Jam Sessions bundle comes with mini amp

It might not go up to 11, but the miniature amp included in an upcoming Jam Sessions bundle shows that Ubisoft is definitely taking their music simulator seriously.

The "Performance Bundle" -- which includes a First Act-branded mini amp -- will retail for $69.99 USD, but won't be out until November 1st, despite the game being released next Tuesday. The bundle's a clever move by Ubisoft to appeal to the more earnest musicians with their product. Now all we need is Guitar Center to start stocking the non-game.

[Via DS Fanboy]

Small Arms getting even smaller on phones


If you were into combing Xbox Live Arcade last fall, you probably remember Small Arms. For the uninitiated, the game could probably best be described as Super Smash Bros. crossed with ... well, with no recognizable characters. If you've played the game, but thought it could be improved with the introduction of squinting and phone call interruptions, your prayers are about to be answered.

Reaxion Corp. has announced that they'll be working with Gastronaut Studios to bring the diminutive brawler to phones in October of 2007. Listen, Gastronaut, we'll be happy to download it, just, please, stop making their arms smaller! It's like a Pikachu convention over there.

Contest: Cosplay as Kratos, win a PSP


[Update: Submission period is over! We'll be picking the winner soon.]

To help promote Kratos' first portable outing, Sony has offered us a PSP to give away to one lucky reader. But it's not so simple. Now that God of War has gone mobile in God of War: Betrayal, we thought we'd ask readers to, well, go mobile as the god of war. Wherever you're likely to break out your cellphone to eviscerate some minotaurs kill some time, we're asking you to:
  • Take a picture of yourself dressed as Kratos in a mundane location; think: bus stop, DMV, waiting in line, etc.
  • Submit your image in .jpg format, no smaller than 800px wide, to joyswag.submissions+kratos AAT gmail DAWT com between now and 5pm on 9/5/07
  • You may submit one entry each day, giving you more chances to win
  • Winners will be selected based on creativity, uniqueness, and humor
  • Please, no real weapons, we don't want anyone to get hurt. Try cardboard or styrofoam instead!
Please consult the official rules for more details. You can purchase God of War: Betrayal on Verizon Wireless, AT&T, Sprint, or by texting KRATOS to 4SONY.

PAX 07 hands-on: Zelda PH will make you love Zelda, life again


As a DS fanboy (even before-- well, you know), as soon as I saw The Legend of Zelda: Phantom Hourglass at Nintendo's PAX booth, I was there. And I was not at all disappointed. In fact, despite having already read lots of gushing about the game, I found myself completely sucked in by even the most basic tasks. My impressions agree totally with the E3 impressions-- however, these are PAX impressions, which are a completely different thing.

The demo starts you out in a port town, unarmed, with a directive from your fairy friend to go talk to your grandpa. After a visit to Grandpa, you head out to a monster-infested area, then your general jaunt around town (Go talk to this character! Go try to cross this bridge! Oh, the bridge has collapsed! We should talk to Grandpa! etc.) The demo spent just enough time not giving you the sword that I was starting to get a little antsy; however, one final visit to Grandpa got me my weapon, and he then went about teaching me how to use it.

It's as simple as can be: tap enemies to attack, draw a line to do a sideways slash, draw a circle to do a spin move. With this equipment and knowledge, I was allowed into the northern part of the town to fight some ChuChus as I made my way into a cave and some puzzles. The first puzzle asked me to write on a sign the number of palm trees on the beach (spoiler: 7) before I was allowed access into the next room. The rest of the rooms followed a similar pattern: a few enemies, a few puzzles that involved doing things in the right order, and key-collecting. Very Zelda.

But, as standardly Zelda as it sounds, I must stress this fact-- I can't remember the last time I had so much fun just making a character walk in a game. Directing Link around with the stylus is a lot like movement in Animal Crossing, but faster; it turns out, the speed makes all the difference. Simple activities like pushing and pulling blocks and doing basic attacks are not only novel, but are enjoyable independent of their novelty. And while the controls aren't based on simulating real motions as they tend to be in Twilight Princess (because swinging a sword is rarely like drawing a line), they are much more intuitive and much more natural. If you've become tired of the Zelda formula, or if you just like action-adventure games, or games, consider Zelda: Phantom Hourglass. It manages to be instantly familiar as Zelda while being startlingly fresh.

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