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R-Type Tactics: when space-shooting goes wrong

What we've heard of R-Type Tactics is minimal, but today we've got a more comprehensive update for you to munch on, in between tidbits of PSP sales skyrocketing. Seems the concept of turning one of the more difficult side-scrolling space shooters into an SRPG was good on paper, but according to 1UP, something was lost in the creation of this hex-based tactical adventure.

The game plays out like a hexagon-checkerboard-style Jeanne D'Arc -- that meaning you generally move from the left to the right of a given map, issuing commands to all your units in one "phase". Each unit has a plethora of innate abilities and the options are, well, there are a lot of options for even the simplest of missions. This can prove frustrating, unless you're very much into the intense micromanagement of classics like Ogre Battle. Also, load times are horrendous: waiting for an attack animation to load every single time would probably grate on your last nerve after a few minutes. This hasn't been slated for a release outside of Japan, but let this serve as a warning to the SRPG importer -- this one might be a bit much to handle, even if you've got a pretty good grasp of Japanese. It's a shame, we would've liked to see an R-Type game of a different genre stand out.

PSP Fanboy hands-on: Medal of Honor Heroes 2


Will Medal of Honor Heroes 2 become the best FPS on PSP? To be honest, that's not a very difficult task to accomplish. The system has struggled to get a decent FPS game on it, as many developers have long forgotten how to make a game of that genre without a second analog stick. Developers are slowly learning, and as Medal of Honor Heroes 2 proves, they may have finally nailed it on the head.

The original Medal of Honor Heroes was an impressive technological showcase for the PSP platform, and its sequel is no different. The graphics are noticeably better than the original's, although there's still some way to go before this looks as good as a PS2 game. The controls also feel tighter, letting you easily move around the environment and fight enemies. Using the analog stick for movement and the face buttons for aiming is fairly traditional PSP FPS fare. However, the aim-assist has been reduced, making for a better, skill-based game. Using L to zoom in and fine-tune your aim works well. Even better, running up to a barricade, taking cover, and then peeking out to take a shot. The controls are intuitive, and easy to pick up.

A majority of the complaints for the PSP original involved the slow pace of the game, and unimpressive AI. Well, you still move at a snail's pace [Update: There is a run functionality that we didn't discover. It's there, though.], but there's a lot more action on screen this time around. Enemies still don't have advanced attack patterns, but they come in good waves, ensuring the action never slows down. With far improved graphics, tighter controls, and better presentation, Heroes 2 is a much better game. While we didn't get a chance to play it, the 32 player online multiplayer is still the franchise's biggest selling point -- something we'd love to get our hands-on soon.

Gallery: Medal of Honor Heroes 2

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