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The ins and outs of PuGs - WOW Insider
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The ins and outs of PuGs

So, you have your consumables, you've donned your good gear, and you've got two hours until you need to log. Why aren't you in Shadow Labs?

Sure, there was that hunter who said he'd go but then his mom called. Your friend said maybe, if they decide not to do their guild's Kara run tonight. A Mage joined your group, and left wordlessly after two minutes. The joys of the PuG begin even before you've effectively made a "pick-up group".

There has been speculation about the difficulties of even acquiring a PuG, let alone working in one to the successful completion of a dungeon or 5-man quest. There are several guides to leading your PuG to victory, but sometimes, I think we'd all settle for engaging in one that doesn't turn into an all-out brawl.

To this effect, Kestrel recently posted Ten Commandments for Casual Groups, in which the ten most important rules for working as a team with unknown players, and leaving the experience feeling - dare we hope - pleasant, are explored.

The ten rules are not only basic etiquette, but also the ones that are quite commonly broken, and end up causing the most chaos. For the experienced player, these rules are nothing new, although a good brush-up is therapeutic (that's right, "Ninjabobfive", even Kestrel thinks you need to L2P!) It also makes a great gift for the n00b nearest you!

I would also like to draw attention to Ratshag's comment; most players are willing to forgive even the biggest blunder causing the longest corpse-run in history, as long as the player who transgressed fesses up immediately.

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1. And that folks is why pets hate Halloween.

Posted at 7:13PM on Oct 30th 2007 by Autumnbear

2. Lol, I remeber when you had to get a group of 10 people to do UBRS (It used to be 15). Also it was one thing to get the group together, another thing to down drak. I remeber spending 45 minutes organizing a group just to realize we had to find someone who could open the door. So in the end I definately think its easier to find PuG's for today's 70 instances (heroics are different) than back in the pre-bc days.

Posted at 7:23PM on Oct 30th 2007 by Chris

3. well for starters if you need voice chat in a PUG, you're doing something wrong. There are no difficult 5-mans that need verbal explanation. Learn to play the game without the crutch of needing a microphone and someone's voice in your ear telling you what to do, or stop expecting to be able to tell everyone else what to do, or whatever reasons people might insist on voice chat in a PUG 5-man. I'd laugh and quit the group instantly if anyone ever insisted on voice chat.

The rest should be pretty obvious, and just don't group with people who don't play well with others in general. You break my sheeps, you get a warning. Keep doing it, you'll probably die a few times. Usually dying a few times and hearing "I guess you shouldn't break my sheeps" tends to work it out of someone. Same goes for pulling aggro, dotting things, etc etc. Sometimes people gotta die to learn a lesson.

Posted at 7:33PM on Oct 30th 2007 by Dave

4. Having started playing WoW quite late in the game, I have done many instances with many PuGs and while it can be frustrating, it can also be very entertaining.

Unlike grouping with the same 5 people and running an instance "by the book", you never know what's going to happen next in a PuG. From party chat to ninja looters, to people dropping group and how to handle CC, every PuG brings something original to my WoW experience. As long as you are patient and don't take them too seriously, PuGs will get you the most entertainment and the best stories possible.

Posted at 7:44PM on Oct 30th 2007 by Randy

5. I have had issues with people in guild runs who didn't know what they were doing. And i've had pugs that worked perfectly. So it really all depends.

Posted at 8:22PM on Oct 30th 2007 by Jason

6. Some of my characters are in guilds so incompetent that I'd actually rather do a pick up group than run an instance with them. Nice folks, but some of them couldn't find their asses with both hands. I've been in a Shadow Labs group with them that seriously took forty minutes to recover from a partial wipe. Somehow no one would respond to my pleas to just stay freaking put and wait to be summoned.

Being in a guild is nowhere near a guarantee of expertise.

Posted at 8:49PM on Oct 30th 2007 by Acceptable Risk

7. I have love/hate with PuGs.

My rogue hates PuGs. But that's a recent phenomenon, due to having tried unsucessfully to get a SL group together to get the first part of my kara key. Last couple times I've pulled together a good group, then someone has to be afk for 5 minutes. During that 5 minutes, someone invariably gets called away, then the healer drops out, and I'm back to square one.

My warrior loves PuGs. Something about being a good tank gives me a sense of power and authority, so I get to have fun being the boss of the group. I tell the hunter to turn the damn pet's growl off, or I kick them. I tell the rogue to stop cheapshotting every mob or I kick them. It's fun, and I couch my advice in "kind" language, so I like to think I'm helping these players to be better group members in the future.

Posted at 9:09PM on Oct 30th 2007 by Milktub

8. I quite enjoy PuGs, because as a relative noob it gives me the chance to practise my tanking. Fortunately I play with some RL friends, so I don't have to group with randoms that often.
That said, I love playing with good randoms for the extra you can learn from them - especially the player whose main was a lv 70 war, he was full of good pointers during my first instance run (SFK).
I haven't dealt with any REALLY bad randoms yet, so this view may change...

Posted at 11:29PM on Oct 30th 2007 by Tonkah Stormscale

9. I don't understand what the big deal is. This is the type of grouping all the time since I don't want to join a guld and I didn't even know it had a name. "PuG". I only group when necessary. I prefer soloing.

Posted at 12:01AM on Oct 31st 2007 by Noshtzy

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