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In the sixth installment of Yahoo's unfortunately titled Hollywood Byte column, John Gaudiosi talks
with Peter Jackson himself about his involvement with video games. He specifically asks him about the possibility of a
sequel to King Kong, taking advantage of the alternate ending where Kong makes it back to Skull Island safe and sound.
Jackson responded, "I have been in discussions with Michel Ancel and the Montpellier team, but there is nothing to
share at this point in time."
The article illustrates just how in touch Jackson is with games; he gets
it, thoroughly. Video games have long suffered as promotional filler for their more important cinematic counterparts.
Now we have an Academy Award winning director working on a cinematic adaptation of a game! He says:
"I'm excited that with the new hardware and such amazing leaps forward in technology, I may be able to
experience games that even I can't imagine... I have such admiration for the video game development process and the
talent behind these games, that giving them more tools, better hardware, and more budget will only lead to more
fantastic adventures."
Washington Post has a good,
albeit basic, article up
about gamerscore points. They mention the popularity of King Kong in relation to its easy to earn 1000 gamerscore
points. In my review of
Kong I mention that it has "accrued a reputation for being especially loose with its gamerscore points."
Juxtapose that with the Wahington Post writer's experience with another title: "Having finished up playing the
slick World War II game Call of Duty 2 on 'normal' difficulty, for example, I unlocked 150 points for my Xbox
360 gamerscore." 150 points!
The real question is, who oversees the allocation of points? Developers
could sell a title they know is crappy just by filling it full of easy points. What if 25 to Life came out on
360 chocked full of easy points? There is a real danger of gamerscore inflation where, depending on which games you
play, the time and skill spent might not be commensurate with the points rewarded. Hopefully the disparity evens out as
more titles are released.
Every time we hear about
something new on the XBLM, it's like a small dose of Christmas. Just a little bit. Mostly when it's free stuff. Today,
the Major announced a glut of
new Marketplace content, including: a King Kong demo, Fight Night Round 3 picture packs and themes,
new sounds and graphic packs for Crystal Quest, and Hexic and Bejeweled 2 theme packs.
Wowza!
As usual, the varied bonus packs are gonna cost ya, but the demo's what we're really interested in,
right? If you haven't tried Kong yet, you're missing a really polished and elegant game, if a little short. If
the easy 1000 gamerscore points hasn't lured you in already, maybe the demo will.
Some of you might remember the original 360 vs. PC bout earlier this month. The
results were captured with an SLR camera back then, but FiringSquad has done a review of King Kong which
includes some better screen captures from a VGA device. While the PC that tested the game before is obviously
different, it still speaks volumes about the contrasting elements between the two platforms.
In reference to
the aesthetics being used for something other than just looks, they say "King Kong uses the Xbox 360's
graphics capabilities to improve the actual gaming experience."
Don't squint to see King Kong on the 360 -- play it on the Xbox instead. That's the advice from Ubisoft's Yves Guillemot, who has admitted that Ubisoft tested King Kong on HDTV screens but not standard TVs, resulting in a game that's too dark to play on normal television sets. Not being able to see where you're going is a big problem, and Guillemot admits that "When you play on an Xbox or a PlayStation 2, you start to see that it is beautiful."
Ubisoft may be able to fix the problem, but we suspect that maybe turning your TV brightness up would work instead.
It's time for the fanboys to unite. As we've been hearing over the past 24 hours, many of our usual online friends were not able to secure Xbox 360s yesterday. So, it's time to make some new friends (besides, the guys over at Joystiq won't accept our friend requests).
Continuing its long history (3 days now) of bringing gamers together, Xbox 360 Fanboy is providing some bandwidth for you to add your Xbox live gamertag, your zone and your list of 360 games to the comments below.
We'll go first:
Gamertag: Master Rogue (yes, it's lame. So, no need to waste valuable gaming time commenting on the obvious).
Zone: Underground
X360 Games: Quake 4, PGR 3, King Kong, Tiger Woods 2006, PDZ, Call of Duty 2, Condemed, Kameo
Picking up Peter Jackson's King Kong: The Official Game of the Movie (geez!) wasn't a part of the plan last night. But the allure of taking on a few mighty Tyranosaurs proved to be too much. The second I added the game to my basket, though, I knew that I was going to be experiencing a bit of buyer's remorse in the near future.
But, you know what? It never happened.
In a word, this games is "Whoa!" That's right: Whoa! King Kong is exactly what I expected a next-gen game to look like. It certainly looks better than the recent PC demo did on a high-end machine. The game really is beautiful to behold from the first minute of gameplay. It's a launch title show piece, and I didn't expect it. What a welcome surprise.
Now, the gameplay isn't necessarily next-generation, but it is solid. And fun. I read a review or two of the game prior to launch that labeled King Kong as a survival horror game. It's a perfect description. This is high-gloss survival horror, Peter Jackson style. And with a unique mix of 1st person shooter and 3rd person platformer/fighter, things never get too boring or repetitive.
Pros: Great graphics, nice atmosphere, fun and fresh mix of gameplay elements.
Cons: Probably not a lot of replay value, short, no online multi-player, the longest title in the history of video games.
Verdict: Buy it!
Agree or disagree? Contribute to this QuickTake with your comments and help your fanboy brothers (and sisters) make an informed buying decision.
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