Starting in 1996, Alexa Internet has been donating their crawl data to the Internet Archive. Flowing in every day, these data are added to the Wayback Machine after an embargo period.
Be honest now. It's not like you have anything better to do than to stare at a series of polygonal environments and pretend you're dashing through them, mowing down multicolored cyborgs and kidnapping defenseless flags. In the gallery below you'll find images depicting the three environments comprising Halo 3's "Heroic Map Pack," which arrives on the Xbox Live Marketplace on Dec. 11th. It'll set you back 800 MS Points ($10) unless you're the patient and/or apathetic type, in which case it'll cost you nothing early next year. But then, we already lost the apathetic readers at the headline.
If you've made it this far (kudos to you for putting up with an unreasonable amount of filler nonsense), you'll want to be reminded about those three new maps again: "Rat's Nest," an indoor area rife with vehicles! "Standoff," a valley overshadowed by a large melancholy dish who's always staring off into space! "Foundry," a level you get to strategically clutter up (sometimes with soccer balls) in Forge! The constant use of exclamation marks is unnecessary and annoying!
December is looking to be a most excellent month for PlayStation 3 owners keen on shooting things from a first-person perspective, with both Unreal Tournament III(shipping December 10th) and The Orange Box stepping onto the platform, albeit a bit later than expected. An EA press release politely reminds us that the latter will be released on December 11th in both the US and Europe, with French and German versions following in 2008.
In the unlikely case that you've not been exposed to Valve's Orange Box and currently envision it as a crate full of citrus fruit, allow us to point out that it contains Half-Life 2, Half-Life 2: Episode One, Half-Life 2: Episode Two, Team Fortress 2 and Portal... too. One can only hope the tech people at EA used their 11th hour to rid the port of its alleged framerate issues.
The Cult of Rapture has posted an update regarding the status of the, erm, update scheduled to seep into your PC and Xbox 360 copies of aquatic anarchy sim, BioShock. A patch (or "title update," as the Xbox Live euphemism goes) is expected to arrive next week, bringing with it free but as yet unspecified downloadable content. The undersea DLC will be bundled with the PC patch's TLC, and should be easy to see (provided you're not still on PCP) via the Xbox Live Marketplace.
Expect to read an exuberant and overwrought post on this very website as soon as we ascertain the nature of the mysterious downloadable content. New plasmids? Likely! Goomba skins for Big Daddies? Decidedly not.
Having traipsed through the corridors of Valve's American headquarters, Zero Punctuation's Yahtzee is notably unimpressed with the assignment greeting him upon his return. More creepy corridors, this time found in "uninformatively" titled F.E.A.R. expansion, Perseus Mandate. While he appreciates the infrequent mind-bending sequences (they're rather scares, you see), Yahtzee can't wrap his brain around the developer's constant recycling of environments and combat. As usual, hidden within the rapid-fire rants and elaborately constructed metaphors lies an astute observation -- how is this game supposed to be scary if your character's running around with a bloody bazooka?
Check out the video after the break... and note the special threat message left for last week's Zero Punctuation imitator.
As a concept, Kwari is unintentionally hilarious. The game's entire premise rests on luring players in with the promise of cash and prizes. Earn money every time you shoot another player in this online first-person-shooter, and lose money every time you get shot. In addition, special prizes will be given to players throughout each match, both randomly and based on certain skills demonstrated.
And it's free, too! The catch? Well, that it's not actually free. As the unnecessarily gory, ugly trailer will barely tell you, Kwari players need to purchase their ammunition with real-world money. Run out of bullets mid-battle? We're fairly certain that Kwari will allow you to fork over more cash with just the click of a button.
Of course, don't take our word for it. Check out the NSFW trailer -- entitled "Your 5 Steps to Kwari Heaven" -- after the break.
Though plans for a return to the world of Deus Ex were revealed back in May, Gamasutra brings further confirmation that gamers will frolic through post-apocalyptic sci-punk landscapes once more. Perhaps frolic isn't the best word ("Behave like a professional, JC!"). According to general manager Stéphane D'Astous, Deus Ex 3 has passed proof of concept and will be the inaugural project for the recently established Eidos Montreal studio. "This game was very highly rated at its release in 2000," said D'Astous, "and we have this great huge mandate to do the third one, and everybody is very excited."
We sincerely hope the team also plays great huge disappointment, Deus Ex: Invisible War, and brings the series into the current generation with aplomb. No specific platforms have been announced yet, but the studio intends to churn out "only major AAA games, using only next-gen technology." As it's adopting a 24-month development cycle for its initial titles, don't expect more about the game until next year at the earliest. In the meantime, try to guess how many of the game's fictional technologies will be explained away with nanobots. It's always nanobots.
Despite initial doubts, Midway has confirmed that the PlayStation 3 version of first-person twitchfest, Unreal Tournament III, will begin shipping to North American stores on December 10th, with "limited quantities" leaping onto shelves the following day. Initial supply has no doubt been hampered due to Epic's last-minute (some say miraculous) completion of the game, not to mention the fact that Bob the disc burner wanted to go on vacation like yesterday.
In case you missed it during the Thanksgiving avalanche, Unreal Tournament III is already available for the "personal computer."
If you've grown tired of traipsing through Snowbound in your desperate lust to eliminate squeaky-voiced, trash-talking cyborgs, the announcement of the downloadable "Heroic Map Pack" for Halo 3 should be just what the doctor ordered. A strange sort of physician that cures ills with video game news... it doesn't make a whole lot of sense, really. But! Let's focus on the facts: December 11th, three maps, 800 MS Points ($10).
Included in the set are "Standoff," a symmetrical valley filled with "entrenched bases and fields of boulders" and, after about 10 minutes, enormous piles of heavily armored corpses. It's joined by "Rat's Nest," which is described as "an indoor vehicle paradise," and "Foundry," a Forge-friendly sandbox that's ideal for shifting stairways, bridges and tunnels to your twisted heart's delight. Build almost any kind of map you can think of, it says here.
Additional fact:For the patient lot among you (admittedly not a great strategy in the game itself), the maps will become free on the Xbox Live Marketplace in Spring 2008 -- right before the next wave of maps is expected.
Much like singing sensation Sonny & Cher, the Xbox 360 and Halo 3 form a highly entertaining and nigh inseparable duo -- this despite one's lower life expectancy and the other's habit of keeping fans satisfied by getting a face lift every few years. No enormous corporation is more aware of this than Microsoft, which has revealed a new incentive for U.S. shoppers considering its sphere-stamped system.
[So much for that: Microsoft has reworded the promotion, clarified the stipulations and made the offer a lot less magnanimous at the last minute.]
If you're an original Xbox owner with a paid Xbox Live account and purchase an Xbox 360 between November 21 and December 21 of this year, you'll be entitled to a free copy of Bungie's sci-fi opus. As it's not present inside the console's packaging, you'll have to wait for Microsoft to mail the game to you (it arrives by January 18, 2008). After unpacking your new system, you'll be expected to convert your Xbox Live account to a Gold subscription, and enter your details, including the system's serial number, into this registration page before December 21.
While you await the arrival of Halo 3, be sure to scope out some of the other reasons that make the system worth owning this holiday... assuming you haven't already been swayed by the fineofferings from competitors.
"Crysis is imperfect in a number of ways." (3) "The acting and story aren't spectacular." (5) In fact, "the story ... is pretty standard background fodder for a FPS," (7) and "the game is pretty linear for the story's sake." (4) "I'm sure some people will be disappointed by the eventual alien-powered denouement, or mystified or bored by turns as they discover what lies inside the mountain."(3) "Don't start expecting any narrative cleverness or characters who do much beyond move the plot from one stage to the next." (8)
"When was the last time you upgraded your system? It doesn't matter because you'll probably have to do it again: Crysis is that demanding." (5) "Crysis may very well kick your computer in the balls at Very High settings;" (1) but "results are a bit mixed at medium and low settings. ... At the lowest detail settings, objects pop in and out with a fair degree of consistency. It's annoying at best and frustrating at worst, as it can impact gameplay." (6) "The constant tweaking of system specs needed to get the game running optimally is also a drag, and the average PC gamer will probably find that their system is nowhere near powerful enough to get this beast even up and running to standard." (5) Without a strong enough rig, the game "may very well turn into more of a slideshow than you'd probably prefer and in some cases become completely unplayable." (1)
Free Radical's first-person romp through cutting-edge war, crippling drug addiction and nebulous PlayStation 3 exclusivity agreements is on track for a December arrival, reports Gamasutra. Publisher Ubisoft has confirmed a European release for December 14th, noting that America can expect to receive Haze within the same merry month (online retailers currently list it for December 4th).
Haze looks to be the last major FPS of the year, and had best hope its vaunted script and gameplay guarantees a spot at the illustrious table already seating BioShock, Call of Duty 4, Metroid Prime 3, Half-Life 2: Episode 2, Halo 3 and TimeShift Crysis.
For months and months, all the PC fanboys have gotten their jollies by pointing out to the irrelevance of consoles by lauding the release of Crysis. There have been plenty smug statements of superiority reveling in the fact they've had to take out a second mortgage just to afford a damn graphics card to play the 'effing game (some viewing it as a bloody red badge of courage -- and not what it really is -- sheer stupidity). Because of all this noise, it's been had to pay attention to the game's actual merits. But, it finally releases this week, so the time has come to don paper bags to obscure our faces as console owners from the blinding awesomeness that is Christ-isCrysis, right?
GameTap (100/100): "Ultimately, even with the sudden change in design style, and some minor quibbles (suit power, technical horsepower required for the best visuals), Crysis remains a landmark shooter. Yes, it's aggravating that the flat-out brilliance of the early early levels isn't sustained, but even still, the most that change did for me was to turn Crysis from a 'so f---ing awesome game' to a mere 'awesome game.'"
Eurogamer(90/100): "This is a game that feels supremely engineered, like a precision machine, or a German automobile. It's makes Half-Life 2 seem old and frail, but by the same token it does nothing to diminish the imaginative achievements of that series. Crysis is impressive, but not imaginatively bold. Nor does it engage us like some other great shooters -- such as BioShock -- have done with their world and their personality. It's far better than Far Cry, and it's clearly going to create a rabid army of fans, many of whom I hope will plug themselves into the absurdly easy-to-us level editor and create us more single-player campaigns. Personally I'd like to see where this astounding world-forging technology will take us. And I can't wait to see what Crytek will do next."
1UP(80/100): "And on it goes. Stints in motorized air-defense systems ... that don't move. Low altitude flight in a leaden VTOL, where defeating drones dissolves invisible barriers no one intends to notice, allowing us to fly forward, fight off another three drones, dissolve another invisible barrier, fly forward ... Fast forward through scraps of miserable story and melodramatic dialogue, along with a 'boss battle' inherited from the coin-op class of '88 (see: Contra), and the ordeal is done -- beautiful throughout, mostly amazing, but vegetative by the end."
Spare a thought for Infinity Ward's Call of Duty 4 server team, which has been tweaking PlayStation 3 server performance all weekend -- and we're fairly sure that's just as exciting as it sounds. The developer's world-famous community relations manager, Mr. "fourzerotwo" has posted an update on the Infinity Ward forums regarding some stability issues encountered by the incoming glut of players. "The server team has been working on this all weekend, and will be working through the night," it reads. "They're upgrading all server hardware as well as dedicated an individual database to each functionality to improve performance and handle the traffic hitting the servers. (i.e. Database for Matchmaking, Database for Leaderboards, etc.)."
The end result should be better speed and stability -- at least when it comes to matchmaking. They can't help you if you're still dropping grenades on your toes.
IGN and Epic sent word this morning that Unreal Tournament 3 will use GameSpy's online technology for multiplayer match ups. The announcement makes sense, given that GameSpy joined Epic's Integrated Partners Program in August, marrying the company's technology with Unreal Engine 3 and permitting cross-platform play across both the PC and PS3.
According to a statement, both versions of UT3 will leverage off of GameSpy's tools for multiplayer matchmaking, in-game and out-of-game messaging, tracking players stats, VoIP messaging, and online ranking and leaderboards. However, while interoperability between the two versions of UT3 is expected, this still has not yet been confirmed. The game is currently earmarked on our calenders for release for the PC on November 19, while the PS3 version remains something of a mystery.
With just slightly over seven weeks left in the year, you'd think it would be well known whether or not a major release like Unreal Tournament 3 will be available in time for Christmahanukwanzika. But that's just not the case. After being written off as a 2008 release by Midway back in October, Epic's Mark Rein quickly piped up to say that "the goal is still to get the PS3 version of UT3 in stores before the end of 2007." Hopeful, perhaps, but far from a guarantee.
Now, a holiday release is looking a little more secure. For one, the game recently showed up on Sony's list of holiday releases for 2007. For another, Rein recently told Eurogamer that Epic is "very close to a release candidate" and that there's a "very solid shot we'll get out this year" in America. European gamers are not so lucky, though -- the lengthy certification process in the continent makes a 2008 release more likely there. That's OK, though. It's not like the PS3 is suffering from a dearthofgood shooters.