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Namco Bandai blames Wii for arcade closures

Though the arcade scene in America has been dead for quite some time, Japan has still been a home to many popular arcades. At least, it has up until now. Arcade firm Namco Bandai has announced plans to close between 50 and 60 of its arcade locations across the country, citing the expanding home console market as a big part of the problem.

Specifically, company spokesman Yuji Machida blames the Nintendo Wii, stating that strong holiday sales for the console mean a lot of kids have spent their time at home playing, and spent their money on more Wii software and hardware, such as the popular Wii Fit package.

Of course, home consoles certainly aren't the only cause. Machida also cites rising gas prices as a concern, as families become less willing to travel back and forth from shopping malls, where arcades are normally located. The 50-60 arcades closing account for one-fifth of Namco Bandai's arcades in Japan. A big loss, to be sure.

[Via Wii Fanboy]

Nintendo shares hit 7-month low on recession fears

Seems the money-market-fueled stock dip Nintendo suffered last week isn't over yet. Bloomberg is reporting that the company's stock tumbled down 5.9 percent today to its lowest point since early July '07.

The reason for the precipitous fall isn't so much Nintendo's recent performance -- the company is still more profitable than a solid-gold hippopotamus that periodically spits out smaller golden hippopatami. According to Bloomberg, the stock sell-off for Nintendo and other export-based Japanese companies seems to be based on the recently reported rapid contraction of the U.S. service industry, which has also caused problems for the U.S. stock market. Traders are reading the contraction as a strong sign of a long-predicted U.S. recession, which means less money to go around for non-essentials like video games.

Will less discretionary spending mean tougher times ahead for the games industry, or is huge growth last year indicative of a somewhat recession-proof sector? We'll see, but in the meantime we'd recommend stuffing your mattress with small bills and loading up on canned goods. You know, just in case.

New Japanese PS3 targets Satin worshippers


Never one to cast judgment upon any potential customers, Sony has announced a new PlayStation 3 color aimed at Japanese kids in service of Satin. Packing a 40GB hard drive and a matching SIXAXIS wireless controller, the "Satin Silver" model is scheduled for release on March 6th at the price of ¥39,980, or approximately $666 $376.

Those hoping to feel Satin's rumblings in their idle hands can also pick up a similarly colored Dual Shock 3, which releases on the same day for ¥5,500 ($52). If you were foolish enough to pledge your allegiance to that Ceramic White model, consider this your chance to repaint.

Gallery: Satin Silver PlayStation 3



[Via Engadget]

PS3 budget lineup heading to Japan, 'likely' Europe

Savior of stingy spenders and bane of box art, the budget lineup, is set to incorporate several PlayStation 3 titles in Japan next month. IGN reports that the official "PlayStation 3 the Best" branding will highlight familiar titles at friendlier prices, with Resistance: Fall of Man, FolksSoul (aka Folklore), Ninja Gaiden Sigma, Gundam: Target in Sight, and Ridge Racer 7 pinching the first pennies -- or, uh, yanking the first yen. The "Best" games will sell for ¥3,800 ($36), which represents a saving of roughly ¥2,200 ($21) for Sony-published games and ¥3,200 ($30) for third-party titles.

On the other side of the ocean, Sony told GamesIndustry.biz that a similar "Platinum" range of budget games would likely arrive in Europe. "We have introduced a Platinum range of best-selling titles for all of our platforms to date, and it is likely that we will do so in the future for PS3," said a spokesman, noting that the timing and lineup had yet to be finalized.

We'll let you know what Sony America has to say about a budget lineup as soon as they accept our collect call.

Read -- "PlayStation 3 the Best" for Japan
Read -- "Platinum" for Europe

Just blow: Smash Bros Brawl disc problems blamed on dust


Though many of Japan's Wii owners may now be in possession of Super Smash Bros. Brawl, not all of them can necessarily play it. IGN reports that a number of users are reporting that the Brawl discs will not run properly on their consoles, a problem which actually stems from dirt build-up in the Wii itself.

Brawl is uniquely affected by this problem due to the game's size, which makes it the first title on the Wii to be pressed on a dual-layer DVD. The special disc requires a more fine-tuned read from the optical sensor, which is causing problems in systems clogged with dirt and tobacco smoke. Rather than suggesting they "blow," Nintendo has set up a cleaning service for players affected. Japanese owners who send their Wii consoles, copies of Brawl and warranty cards to a service center in Kyoto will have their systems repaired within one week, and Nintendo will cover all cleaning and shipping costs.

While we're happy Nintendo is taking responsibility for the problem, we're also personally hoping that those affected kept their consoles in squalid conditions. If even small amounts of dust can affect the playability of the Brawl discs, then we're looking at a lot of impatient, unhappy customers in the States come March 9th.

[Via Eurogamer]

Xbox 360 'arcade model' hits Japan March 6


It's been revealed that Japan is due to receive an Xbox 360 Arcade equivalent on March 6, giving consumers an entry level option. Actually, the Japanese are getting a pretty good deal with the ¥27,800 ($260) model -- it's $20 less than the model in the States and that's before including respective state sales taxes.

To say that the Xbox 360 has struggled in Japan is an obvious understatement. Microsoft sold a mere quarter million units last year in Japan, compared to the PS3's 1.2 million and the Wii's 3.6 million. The Arcade model may not be Microsoft's great hope to make the Xbox 360 big in the Japanese market, but the company certainly gets an E for effort.

[Via Engadget]

Rumor: Smash Bros. Brawl sells 500K on first day in Japan


Already this week we've run leaked trailers, information and gameplay videos of Super Smash Bros. Brawl ... so why not add leaked sales numbers to that list? Cubed3 has a translation of a Japanese blog post referencing a purportedly leaked Famitsu sales report that says the highly-anticipated game sold 500,000 copies, or 80 percent of available stock, on its first day of Japanese release.

The sourcing is admittedly not very concrete, but the number does seem plausible given reports of retail shortages and the game's strong showing on the Amazon Japan charts. Then again, Super Mario Galaxy only sold 250,000 copies (edit: fixed typo) in it's entire first week of release, and that was during the highly-charged holiday season. Has Smash Bros. Brawl shattered Japanese sales expectations, or is something getting lost in translation here? You'll know as soon as we do.

Smash Bros. Brawl shortages imminent

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Japan is poised to suffer significant Super Smash Bros. Brawl shortages when the game is officially released on Thursday, reports Game|Life. Nintendo has failed to supply as much as 75% of pre-order units to retailers; likely due to production delays and oversights. Though the shortage would seem to pale in comparison to Wii hardware scarcity, a meager Brawl launch would underscore Nintendo's continued struggle to operate a functional supply chain.

Game|Life theorizes that Japan's expected shortages explain Brawl's delay in North America, as it will take until March for Nintendo to manufacture an ample shipment of units for the territory – not to mention, fulfill the rest of Japan's demand. Others speculate that Nintendo is intentionally withholding supply to give its WiFi Connection service a chance to adapt to the inescapable surge of online Brawl players. This isn't the first time Nintendo has been accused of such tactics, and – if someone don't fix that damn supply chain – it won't be the last.

Wii, Smash Bros. demo kiosks to hit Japan

Remember way back when Wal-mart was concerned about playable Wii kiosks causing kids to break their arms or knock over expensive electronics (or both)? Apparently Japanese retailers never got over these fears, because up to this point there hasn't been an official, playable Nintendo kiosk to be found in the country. This is about to change, though, as IGN reports that 30 shops nationwide will roll out Smash Bros. Brawl-infused kiosks on Jan. 26, three days before the game's Japanese release.

Despite having about a bazillion control schemes, Smash Bros. is notable for not requiring the Wii's trademark waggle in any way shape or form, presumably making it safe for Japanese in-store play. Whether the kiosks will last past the relatively sedentary game (and whether the Smash Bros. demo will come to U.S. Wii kiosks) is still unknown.

Wii sales surpass 5 million in Japan


Japanese publication Famitsu (via MCV) is reporting that the Nintendo Wii has surpassed the 5 million mark for hardware sales. As of January 20, Nintendo sold 5,019,337 units in just less than 14 months since the console's launch. Total sales for the Wii in the United States were 7.38 million as of the end of 2007, according to NPD data released last week.

The top five best-selling games in Japan are, perhaps unsurprisingly, all from Nintendo -- two Mario games and three titles geared towards the casual market. If the list is accurate, then the Wii only has four platinum-selling titles and Mario Galaxy hasn't yet passed the 900,000 threshold. Check out the list after the break.

[Via GameDaily]

Continue reading Wii sales surpass 5 million in Japan

Street Fighter Online ... with mouse controls

Japanese publisher Daletto, owned by Capcom and Games Arena, have announced (via IGN) Street Fighter Online: Mouse Generation. The PC title will have you control your characters completely via the mouse: sliding left and right moves the character, slide up jumps and left- and right-clicks give different attacks. Special moves, as you may guess, come via making combinations of slides and clicks. There will be community features based around fighting online.

What also makes the game unique and bizarre (aside from the random cat in the above picture - perhaps it's omnipotent) is the ability to interchange body parts on your character. The game is reportedly about fighting Revoltech toys, which is a line of actual toys planned to be sold alongside the game. As IGN predicts, you could have the head and torso of Chun-Li, the arms of Zangief and the legs of Ryu (the gender identity issues are plentiful).

The game is expected to go into beta February or March, with full service coming in April. No word on a version for non-Japanese gamers.

Be envious of Japan's new green PSP


On February 28th, the Japanese PSP-2000 is set to arrive in yet another fresh new color: Mint Green. This subtle and unnervingly attractive addition to the rainbow riot going on over there will cost ¥19,800, or roughly $181. Its qualities can likely be analyzed for several more sentences, but we don't want to make it too obvious that this simple news story is in desperate need of filler text. Best we end it off quickly with another play on the "Mint Green" name.

Will this PSP color become available in America? Don't hold your breath.

[Via PSP Fanboy]

Wii outsold PS3 3-to-1 in Japan during '07; Xbox pens memoir on neglect


Citing Famitsu publisher Enterbrain, Bloomberg reports the Wii sold three times more units than the PlayStation 3 in 2007 in Japan. Supposedly the sales difference is almost exactly three-to-one, with the Wii selling 3.63 million units to the PS3's 1.21 million. The PS3 started to rally with the introduction of the 40GB model late in the year and finally outsold the Wii in early November, but lost momentum again later in the month and into December.

The Japanese hardware sales have remained fairly consistent throughout the year, with the only true shocker happening in late October when the Xbox 360 outsold the PS3. Beyond that Twilight Zone moment, the Xbox 360 sat high atop Mt. Fuji and penned its memoirs on solitude with sales of a meager 257,841 units in '07. And, just in case it ever becomes a Trivial Pursuit question, that fateful week when the Xbox 360 beat the PS3 in Japan was seemingly fueled by Ace Combat 6: Fires of Liberation.

[Via GameDaily]

DS surpasses PlayStation 2 in Japanese lifetime sales

It's probably news to nobody at this point that during this past year, Nintendo fever swept through Japan like the Great Chicago Fire. Just by looking at a handful of recent hardware sales charts, the Big N's dominance over the land of the rising sun is explicitly clear -- the Wii always sold like hotcakes, and the DS Lite consistently took the top spot on the list. Over the holiday sales season, however, the DS earned its most notable bragging right to date, breaking the PS2 Japanese lifetime sales record by the skin of its teeth.

According to recent Media Create sales numbers (as crunched and compiled by NeoGAF), the DS has sold 20,954,157 units to date in Japan, compared to the PS2's 20,901,468. Though Nintendo's touchable handheld hasn't yet approached the worldwide console sales record (an honor which the PS2 still holds by a considerable margin), being the highest selling console in one of the most-gaming centric nations in the world is still a pretty sizable victory. Grats, little guy.

[Via DS Fanboy]

Devil May Cry 4 Xbox 360 bundle hits Japan in January


Like a Nero to the PlayStation 3's Dante, the Xbox may be the new console to the Devil May Cry scene but it's not looking to play second fiddle. Just like the PS3, the Xbox 360 is getting a Devil May Cry 4 bundle in Japan when it's released this January. ¥37,800 (or about $330) nets you an HDMI-equipped console along with a copy of the game which, we're sure, is the one thing Japanese gamers have been waiting on before taking the Xbox plunge.

[Via Engadget]

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