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Re:Retro
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Re:Retro

July 3rd, 2008

Street Fighter II: Ken’s Touch of Death Combo

I found this really nick trick for Ken Masters on Street Fighter II for the arcade, Super Nintendo Entertainment System, and Sega Genesis. It’s called the Touch of Death Combo, and I’ve been trying it out (trying being the operative term). The move actually entails two combos: the first disables an opponent, the second knocks them out. After a few tries on the ol’ SNES, I can say that it’s really effective (at least during those times that I executed the combo correctly).

Here’s how you do it:

First, jump towards your opponent and hit him with a fierce kick attack. As soon as you land on the pavement, hopefully behind your opponent, hit him (or her, as the case may be) with a follow-up standing fierce punch. While busting your opponent’s face with the fierce, you should also be holding the joystick (or directional cross key) in the direction of the opponent. Note that Ken should not be moving towards the opponent as doing this will result in a throw.

Now comes the critical part, that of buffering a fierce Dragon Punch into that fierce punch you just landed. This is why you should be holding down the directional key in the direction of your opponent. Remember that Ken’s Dragon Punch (and Ryu’s for that matter) is executed by doing the following: forward, down, down-forward + punch. Doing this to end the first combo will give you four hits on the opponent (more if you’re fighting taller opponents like Sagat and Zangief).

What happens next will seem like a blur to your opponent as Ken steps in with a couple of jabs, a fierce punch, and another Dragon Punch.

Confusing? Here, watch this video:

By Joel -- 0 comments

June 30th, 2008

Ken and Ryu versus Ken and Ryu

It’s really amazing what video game developers can do with today’s technology. I remember playing Street Fighter on the Nintendo Family Computer and that game is a far cry from today’s version of Street Fighter. Viewing several videos of fights between Ken and Ryu has made my loins ache for a good gaming rig on which I can play the best fighting games. Unfortunately, consoles are expensive on my side of the planet, more so the game cartridges that come with them.

Sigh. I guess I just have to content myself with watching videos of the fights—at least until I get to the arcades and find a suitable opponent to fight. Haha. Here’s one of the videos I’m currently watching:

Awesome graphics and sounds, as only Capcom can pull off.

By Joel -- 3 comments

June 30th, 2008

Ken and Ryu animated gifs

I just love animated gifs. I call them the poor man’s Flash animation. I love animated gifs even more if they feature stuff that I’m really into, like video games. In my search for these gems, I’ve found three interesting animated gifs of Ken and Ryu of Street Fighter fame. Here, take a gander:

Street Fighter Ken animated gif 1

Street Fighter Ken animated gif 2

Street Fighter Ken and Ryu team up versus Juggernaut

By Joel -- 0 comments

June 30th, 2008

The Evolution of Ken and Ryu

Street Fighter Ken and Ryu

I’ve found this really neat article about this very subject, The Evolution of Ken and Ryu. Actually, I’ve been wanting to write something just like it for the longest time, but since I don’t have the entire Street Fighter collection within my grasp, I decided not to push through with it.

Here’s the introduction to the article on GamesRadar written by Tyler Wilde:

Ken and Ryu are cultural icons. Legends. Even most non-gamers, assuming they have at least a cursory knowledge of ’90s pop culture, can recognize them.

Ten years after Street Fighter III, Street Fighter IV is about to cement the formidable duo into the collective consciousness of a new generation. In celebration, we’re taking a look at how they became legends in the first place, one game at a time.

The story then goes on to detail, as the introduction says, the changes in appearance and costume of our street fighting duo, from Street Fighter to Street Fighter EX, from the various Capcom Versus arcade games to comic books and graphic novels. Whew! Talk about history.

Go check out the story. I’m sure you’ll have tons of fun reading it.

By Joel -- 0 comments

June 29th, 2008

The Goonies: Music video and video game

Hahahaha! I can’t stop laughing. I don’t know which is funnier: seeing The Goonies video game being played to the beat of Good Enough by Cyndi Lauper or watching Captain Lou Albano (who played Mario in the Super Mario Brothers animated series) in the music video for the movie The Goonies. I can’t make up my mind. Go watch the videos and tell me:

By Joel -- 0 comments

June 29th, 2008

The Goonies: 8-bit gaming goodness

As promised, I’m here to talk about The Goonies, not really much about the movie of the same name, but the 8-bit video game that inspired an entire generation of video game addicts.

Actually, there’s not much to talk about as game features go. The only news concerning The Goonies is the fact that it has already celebrated its 20th anniversary and that a remake of the classic game is now available as shareware. More on this later. For now, let me share a bit of video game history.

There are two versions of The Goonies video game, one for the MSX and another for the Nintendo Family Computer. A sequel, The Goonies II (duh!) was released for the Famicom a few years later. It should be pointed out that these versions of the game had little to do with the movie, but it featured the same set of characters. Take the Fratellis, for example. They’re still the bad guys in the video games.

In The Goonies video game, however, the Fratellis have managed to kidnap all of the Goonies (except Mikey, our lead protagonist in the game) and hide them in hidden cages across a map of caverns, mazes and abandoned buildings. Mikey’s goal: to rescue all the Goonies and free a mermaid named Annie. Where Annie is in the movie, I know not.

If you’re more of a movie tie-in buff, then the Datasoft-produced Goonies may be the video game for you. This version of the video game, which features eight screens where a player has to use two members of the Goonies to solve puzzles and reach an exit to advance to the next stage, was released for 8-bit computers like the Commodore 64, the ZX Spectrum, the Amstrad CPC, the Atari, and the Apple II (I played the game on this archaic machine). Unlike its MSX and Famicom counterpart, this version made use of designs from the actual sets and the puzzles seen in the movie.

Sigh. Those were the days. Hey, if you’re looking for a rush, why don’t you try the remake of the video game by Brain Games. The remake was made for the 2006 competition organized by Retro Remakes. Take a gander at these screenshots:

Goonies remake title screen

Goonies remake featuring Sloth Fratelli

By Joel -- 0 comments

June 28th, 2008

Diablo videos: Because we can’t wait for III to come out

I just want to share two videos I found about the impending release of Diablo III. Whew! It’s shaping up nicely … very nicely.

By Joel -- 0 comments

June 28th, 2008

Diablo III: And the heavens shall tremble

Well, it’s not exactly retro gaming, since Diablo III hasn’t even been launched yet. But its predecessors, Diablo, Diablo: Hellfire, Diablo II, and Diablo II: Lord of Destruction, are already classics in their own right.

For now, though, let me focus on Diablo and its expansion Hellfire. These two are probably two of the most played games on my old Pentium 200MMX. Yeah, not Pentium 4, not even 3 or 2, but just plain Pentium, and I owned two of them back in the late 1990s to early 2000s. Why Diablo? Well, for starters, it’s the only game, aside from Dungeon Keeper that is, the runs on the bucket of bolts. Fortunately, it was enough to keep me busy during boring nights without my stalkers bothering me on the telephone.

Anyway, I found out soon after installing it on the, yes, Pentium 200MMX that the game was short. So I got a copy of Hellfire and slapped it on Diablo. I don’t remember much from the time I spent, however long it may have been, playing Diablo: Hellfire except the fact that I loved wearing cow armor.

Cow armor? Yeah, it’s called the Bovine Plate and it was the best (at least for me) armor available back then. Consider the following stats: Armor Class 150, Indestructible, +50% Light Radius, Resist All +30%, and -5 Damage from Enemies. It’s only drawback is the reduction of spell level by 1. Sigh. Those were the days.

By Joel -- 0 comments

June 28th, 2008

Stupid Mario Brothers? Fanfic makes them look more stupid

I’m starting to feel sorry for Mario and Luigi. So much fan fiction, most of which on YouTube, and a majority of them plays up the plumber brothers’ negative traits to the point of absurdity.

Take, for example, this video series, dubbed Stupid Mario Brothers, by Rich Alvarez. They portray Mario and Luigi in the worst light possible. Here’s the pilot episode:

It actually gets worse, and the series is on its second season! Some people actually like the series. Too bad I can’t see the humor in it.

By Joel -- 1 comment

June 22nd, 2008

Speed Run: Goonies on the NES

Yeah, I’m supposed to post only one speed run a month. But, they, times change, and I need this speed run to introduce another old game I’m planning to write about soon. So here it is, The Goonies on the Nintendo Entertainment System:

Stay tuned to Re:Retro for my take on this classic movie tie-in.

By Joel -- 1 comment

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