While we wait for
Mythos to enter open beta so we can all play in the action-MMO inspired by
Diablo II's fast, furious and inviting gameplay, we were thrilled to read this interview with
Mythos' Project Director, Travis Baldree. This is one of the guys with his arms elbow-deep in the code. If you've been following
Mythos' sometimes-funny, sometimes-frustrating struggles toward release on Travis' "
Almost-a-Blog", then you already know that
Mythos is a game that definitely proves the old canard that change is the only thing you can depend upon.
Read about the most unbalanced crafted item ever made, consignment houses, new classes and races, and when Open Beta might start ("Soon". Oops. Spoiler!)
[
WarCry]