Touched: the making of a Mac-compatible multitouch monitor

Many of us have seen spectacular demos of multi-touch technology posted online, and fantasized about using that technology on our desktop PCs. One 17-year-old student from Utah turned that fantasy into a reality by making a multi-touch screen for the Mac.

September 12, 2008 - 11:30PM CT - by Jeff Smykil

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Ars Book Review: "Intellectual Property and Open Source"

Van Lindberg's book provides software developers with a solid introduction to the legal issues affecting their work. But it doesn't offer much guidance for developing new technologies that push the boundaries of the law.

September 11, 2008 - 11:30PM CT - by Timothy B. Lee

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Interview: Gears of War 2 artist Pete Hayes talks art, life

Ever wonder what it's like to be a game artist? Industry veteran Peter Hayes spoke with Ars about life as an artist, breaking into the industry, and his latest project, Gears of War 2.

September 09, 2008 - 11:30PM CT - by Frank Caron

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Why Mozilla is committed to Gecko as WebKit popularity grows

After Google's recent release of the WebKit-based Chrome browser, some of our readers have been wondering if Mozilla's Gecko rendering engine is still relevant. Ars takes a close look at Gecko and WebKit and explains why Gecko will continue to put the fire in Firefox.

September 09, 2008 - 01:30AM CT - by Ryan Paul

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Genius Bar Inside: Intel vPro and the future of tech support

It's not often that you hear a hardware company claim that they're out to revolutionize the way that you handle those weekend tech support calls from your dad, aunt, or neighbor. But if Intel has its way, remote desktop support will eventually make the leap from the enterprise to the home.

September 08, 2008 - 11:00PM CT - by Jon Stokes

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Intelligently designed? Ars reviews Spore

Spore has much riding on it, as it comes from the mind that gave us the Sims and the company that gave us infinite expansions to the same. Will Spore turn you into a God, or a frustrated consumer? The truth lies, maddeningly, in the middle. Our full review, inside.

September 07, 2008 - 11:35PM CT - by Mark DeSanto

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Game Console Architecture In-Depth

Ars takes you back in time and deep inside the inner workings of three popular game consoles: the PlayStation 2, PlayStation 3, and Xbox 360.

September 06, 2008 - 05:20PM CT - by Jon Stokes

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A hands-on overview of the Access Linux Platform

A the recent LinuxWorld conference, Ars got the chance to test drive a mobile Linux platform that has developers talking: the ACCESS Linux Platform. We also spent some quality time with the SDK, and had a chat with the folks at ACCESS.

September 04, 2008 - 10:30PM CT - by Ryan Paul

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Report: inside the network architecture of SPAM and malware

Two new reports investigate the flood of malware the Internet carries on a daily basis, but instead of focusing on security vendors, they focus on ISPs, registrars, and domain hosts themselves. ICANN does virtually nothing to police such entities, and this contributes substantially to the current state of malware today.

September 04, 2008 - 06:10PM CT - by Joel Hruska

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PAX Technica: Ars goes inside the gamer's "Burning Man"

Ars Technica sends its gaming writers into the fray to the try to find out what, exactly, PAX truly is. It's not just a trade show or a fan event; indeed, there is only one way to describe it: awesome.

September 03, 2008 - 11:30PM CT - by Ben Kuchera, Frank Caron

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15 years in 3D: NVIDIA cofounder Chris Malachowsky speaks

At NVIDIA's recent NVISION conference, I chatted with company cofounder Chris Malachowsky about the past, present, and future of the graphics market.

September 02, 2008 - 11:30PM CT - by Jon Stokes

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Opinion: How Apple can gain significant OS market share

Never before has Apple had such a fine opportunity to grab considerable market share from Microsoft. But in order to do that, it must first be willing to change its tactics.

August 29, 2008 - 11:23PM CT - by Don Reisinger

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RIAA v. U: the state of P2P file sharing on campus

As the kids go back to school, Ars takes a look at the state of P2P on campus. Sure, Big Content is still sending out letters and serving up lawsuits, but how some schools are responding to P2P's legal and technical impact on their networks may surprise you.

August 26, 2008 - 11:30PM CT - by Nate Anderson

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Of gyroscopes and gaming: the tech behind the Wii MotionPlus

The new "MotionPlus" add-on for the Nintendo Wii is supposed to again revolutionize motion-controlled gaming. Check out this exclusive look at the tech in the MotionPlus direct from the source of the unit's powerful brain, InvenSense.

August 25, 2008 - 11:50PM CT - by Frank Caron

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Science of speed: in the pit with the world's greenest racers

High oil prices and worries over climate change represent growing problems for racing fans. Ars Technica travels to the track to see what GM's Corvette Racing has up its sleeve to make racing more environmentally conscious.

August 24, 2008 - 11:35PM CT - by Jonathan M. Gitlin

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Winning at 3D: an interview with Intel's Pat Gelsinger

Larrabee in the Playstation 4? Nehalem copying Barcelona? Today I had a one-on-one with Pat Gelsinger, Senior Vice President of Intel's Digital Enterprise Group, where we touched on these topics and more.

August 20, 2008 - 11:30PM CT - by Jon Stokes

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Adobe Photoshop Lightroom 2 Review

Ars goes in-depth with Adobe's latest entry in the RAW image processing market: Lightroom 2.0. Does Lightroom 2's robust feature set, complete with Photoshop-style processing of RAW images, have what it takes to dethrone Aperature 2.0?

August 19, 2008 - 11:30PM CT - by Dave Girard

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Gods among menus: a review of Too Human

With its epic, Norse-inspired story, strong customization systems, and fluid combat, Too Human manages to stand out even in the wake of controversy, albeit with its fair share of problems.

August 18, 2008 - 11:30PM CT - by Frank Caron

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Indie bands talk digital music and life without the labels

As the online music market grows, some artists are now forging ahead without the help of a record label. Indie bands are among those who've opted to sell and market their music on their own, and they're getting successful at it, even while dealing with some of the downsides of the Internet.

August 12, 2008 - 11:05PM CT - by Jacqui Cheng

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First look: in-depth with the rogues behind EA's Dead Space

Dead Space is shaping up to be one of the best horror, science-fiction games in recent memory. Ars goes to EA to see how a dedicated development team inside EA pushed for the game's existence, and created something special in the home of sports games.

August 11, 2008 - 11:30PM CT - by Ben Kuchera

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