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Friday, September 26, 2008
Dario Argento Goes into Dead Space
- 8 Comments
Asia Argento's dad, Dario Argento, will be doing some voice-over work for the Italian version of Dead Space, 1UP has learned:

Well-loved Italian horror director Dario Argento is lending his vocal skills to the Italian version of EA's Dead Space, breathing life into the character of Doctor Kyne. Argento's work has heavily influenced modern horror and slasher movies. When offered the chance to step out from behind the camera to lend his voice to the survival horror game, Argento responded with excitement. In his own words:

"Dead Space truly captures the essence of fear in an entertainment medium. Not only is it the most terrifying game I've ever played, but it's also one that all fans of horror will appreciate."



Fallout 3: 6 Hours in
- 19 Comments
IGN shared their impressions of Fallout 3 after spending some 6-hours with the game.
Today we go farther into the game than anybody outside of Bethesda has to date. With more time I was able to go beyond Megaton and its surroundings, explore the depths of the dilapidated subway tunnels, and make it all of the way to the heart of Washington DC and travel to Rivet City, a massive aircraft carrier run aground and turned into a safe haven for a small band of humans eking out an existence.
Obviously, there are some spoilers, so read on at your own risk.

Mercenaries 2: World in Flames Demo
- 9 Comments
EA has released a demo for the PC version of Mercenaries 2: World in Flames which comes in at 1.6GB.
The Mercenaries 2: World in Flames free PC demo lets players have a playable sneak preview of the final product.

Players can play an objective from one of the missions, and while they are limited to a relatively small section of the world, there's enough there for players to get a feel for the sandbox nature of the game.

Additionally, we give players a customized load out of awesome vehicles and airstrikes, so that players can get a taste of the toys and destruction that combine to make Mercenaries 2 the premier explosive action game of the summer!



Steam Weekend Deal: Rockstar Games
- 17 Comments
This weekend only, the Rockstar Games catalog is available on Steam for 50% off. The entire package of games can also be purchased for $29.99.

Resident Evil 5 Fact Sheet
- 2 Comments
Capcom has released a fact sheet for Resident Evil 5, giving a bit of a lowdown on the game, which is scheduled to ship out worldwide on March 13th, 2009:

The biohazard threat has not ended: Just when it seemed that the menace of Resident Evil had been destroyed, along comes a new terror to send shivers down player’s spines. Chris Redfield, returning Resident Evil hero, has followed the path of the evil literally around the globe. After joining a new organization, Chris heads to Africa where the latest bioterrorism threat is literally transforming the people and animals of the city into mindless, maddened creatures. He is joined by a new partner, Sheva Alomar, who lends her strength, intelligence and sharp-shooting skills to the mission. In order to survive, Chris and Sheva must work together to take on the challenges of discovering the truth behind this evil plot. Utilizing a revolutionary new co-op mode of gameplay, players will be able to assume control of either Chris or Sheva and experience Resident Evil in new ways. In Resident Evil 5, Capcom will have players fearing the daylight as much as they have feared shadow in previous games.

Co-producer and series veterans Jun Takeuchi (Lost Planet) and Masachicka Kawata (Resident Evil 4 Wii Edition, Resident Evil: Umbrella Chronicles) unleashes an unprecedented level of fear for the next generation in Resident Evil 5, the sequel to one of the highest-rated videogames in history, according to Metacritic.com and Gamerankings.com. Promising to revolutionize the series by delivering an unbelievable level of detail, realism and control, Resident Evil 5 is certain to bring new fans to the series. New technology developed specifically for the game, as well as incredible changes to both the gameplay and world of Resident Evil will make this a must-have game for gamers across the globe.

The latest in the Resident Evil series, which has sold over 34 million units since the original game was released in 1996, as well as spawned a multi-million dollar trilogy of films from Sony Pictures. Resident Evil 5 will revolutionize the Resident Evil series, just as Resident Evil 4 did.

  • Chris Redfield, protagonist of the original Resident Evil and Resident Evil: Code Veronica, returns
  • Chris is joined by new character Sheva Alomar, an African special agent tasked with investigating the epidemic
  • 2 player co-op online gameplay means that players are not alone in their fight against the horror lurking around every corner
  • Simultaneous global release date for both PlayStation 3 and Xbox 360 on March 13, 2009
  • New enemies bring new challenges: speed and intelligence make adversaries as dangerous singly as they are in groups.
  • An arsenal of weapons at the player’s command to keep the evil at bay, including knives, pistols, machine guns, sniper rifles and more.
  • Lighting effects provide a new level of suspense in both harsh light and deepest shadow


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    CD Projekt Talks DRM
    - 4 Comments
    ArsTechnica has interviewed CD Projekt CEO Michal Kicinski and Good Old Games Managing Director Adam Oldakowski, two of the big brains behind Good Old Games. In the interview, the pair talk about the latest four-letter word in the gaming industry, DRM:

    Ars: Do you think the issue of DRM is taking the focus away from what PC gaming is doing right? No one is talking about the gameplay of Spore, for example.

    MK: It's true. DRM is a very hot topic these days. To me it means that the solutions proposed by the companies are very controversial. Of course, it would be better if they wouldn't be so controversial, and then we could simply talk about what we like the most—naturally, these are the games themselves. I believe that the subject of PC games is still worth looking at, and there are lots of things we can do in the future to retain its appeal. Although the PC platform doesn't have such strong PR and marketing support, its open nature offers huge opportunities for creative thinking, not only concerning games themselves, but also considering distribution or developing new genres like browser games. In my opinion, the rumors about the death of the PC as a gaming platform are greatly exaggerated.



    Activision: Music Labels Should be Paying Us
    - 24 Comments
    Activision CEO Bobby Kotick thinks that instead of asking for more money to license music for games, music labels should be paying the game publishers:

    "There's a misunderstanding of the value we bring to the catalog," Kotick says, discussing the issue with the Wall Street Journal.

    "When you look at the impact it can have on an Aerosmith, Van Halen or Metallica, it's really significant, so much so that you sort of question whether or not, in the case of those kinds of products, you should be paying any money at all and whether it should be the reverse."

    Kotick has responded to Bronfman's comments in the past, describing them as "one-sided and not "respectful of how much we’ve done to bring new audiences into the market."

    To support his position, he has also noted that Activision's Guitar Hero: Aerosmith generated more revenue for the band than any individual Aerosmith album.



    Silent Hill: Homecoming Denied Classification in Australia
    - 8 Comments
    Australia's Office of Film and Literature Classification claim Silent Hill: Homecoming contains "excessive violence" and have refused to classify the game, effectively banning it from store shelves:

    Silent Hill: Homecoming won't see a commercial release in Australia. Citing "excessive violence," the Office of Film and Literature Classification refused to classify Konami's upcoming survival horror title -- no rating means no release in the region.

    With the decision, Homecoming becomes the fourth title that the OFLC has refused to classify just this year. It releases in North America on September 30, but distributor Atari would have shipped the game in Australia on PlayStation 3, Xbox 360 and PC in November.



    No More Consoles From Sony and Microsoft?
    - 51 Comments
    Taking part in a recent debate, Alex St. John of Wild Tangent predicts the end of consoles:

    St. John claims that Sony has announced it will not make a new console for 10 years. He also says that when asking representatives at Sony and Microsoft who is the head of the next console development, they will not name a name.

    The major reason neither Sony nor Microsoft will make another console, according to St. John, is because the business does not make financial sense. It's not news to anyone in the game industry that current generation hardware is sold at a loss to the company.

    And at Microsoft, that business model is unlikely to float any longer now that Bill Gates has retired and Steve Ballmer -- whom St. John calls "a money guy" -- is leading the company. Consoles just aren't profitable, he says, and the motive to repeat those failures just isn't there.

    On the other hand, Townsend and Stevenson argue that the install base is already there. With millions of Xbox 360s and PlayStation 3s already hooked up in people's homes, it already is an immovable element of the modern living room. Game consoles will drive the high-definition entertainment experience, says Stevenson.



    Mirror's Edge Animated Trailer
    - 9 Comments
    Second animated trailer provides non-essential backstory, but's a good watch nonetheless:


    Flash HD (66MB) / Flash SD (20MB)


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