[The game industry tends to be so obsessed with latching onto the next big innovation that it fails to flesh out -- or improve -- existing game concepts and ideas that are still viable, says Gamasutra's Kris Graft in this new editorial.]
I remember a review back in 2007 that said something to the effect that Call of Duty 4: Modern Warfare was the best take yet on archaic gameplay.
It was a backhanded compliment that basically said "Yeah, this is a great game, but it's so linear, so minus one point." Grand Theft Auto taught us that open world is good, so if open world means good, linearity means bad, right?
When Modern Warfare came out, I think people were kind of confused -- "Why do I love this game so much? It's so linear!" Linear was supposed to be old hat, but look, someone did something amazing in a heavily scripted game.
What Modern Warfare did was avoid a pervasive tendency in the games industry to jump onto the next innovation bandwagon, a habit that sees game makers skimping on fleshing out existing concepts, ideas or gameplay styles that still have plenty of life left in them.
It wasn't too long ago when game companies seemed to believe that in order to make an older franchise relevant, they had to make the next installment an open world game.
A lot of these open world games just ended up with a lot of empty space for you to drive, skate or run around in between doing things that were actually fun. So it annoyed me slightly when Tony Hawk and Burnout, for example, got all sandbox on me instead of really focusing on expanding and improving the fun core gameplay. Thanks a lot, GTA.
Continue reading "Opinion: Be Wary Of The Innovation Bandwagon" »