|
|
|
Ian Bogost's Blog
|
|
|
-->
|
Dr. Ian Bogost is a videogame designer, critic, and researcher. He is an Associate Professor at the Georgia Institute of Technology and Founding Partner at Persuasive Games LLC. His research and writing considers videogames as an expressive medium, and his creative practice focuses on games about social and political issues. Bogost is author of Unit Operations: An Approach to Videogame Criticism (MIT Press 2006), recently listed among “50 books for everyone in the game industry,” of Persuasive Games: The Expressive Power of Videogames (MIT Press 2007), and co-author (with Nick Montfort) of Racing the Beam: The Atari Video Computer System (MIT Press 2009). Bogost’s videogames about social and political issues cover topics as varied as airport security, disaffected workers, the petroleum industry, suburban errands, and tort reform. His games have been played by millions of people and exhibited internationally.
|
Expert Blogs
Year of the Woman |
Posted by Ian Bogost on Wed, 20 Jan 2010 10:06:00 EST in
|
What the state of women in Hollywood tells us about women in games |
Read More... | 4 Comments |
Premature Sunsets |
Posted by Ian Bogost on Fri, 08 Jan 2010 01:02:00 EST in
Game Design,
Programming,
Production
|
Will XBLA's Game Room ever support new games for old systems?
|
Read More... | 5 Comments |
Rise, Crossover |
Posted by Ian Bogost on Tue, 27 Oct 2009 09:22:00 EDT in
Game Design,
Production
|
Learning from the jazz pop instrumental |
Read More... | 0 Comments |
A Theory of Cuteness |
Posted by Ian Bogost on Wed, 12 Aug 2009 12:59:00 EDT in
Game Design,
Visual Art
|
Graham Harman and a Tiny Horse, or, cute is not what something looks like, but how it behaves. |
Read More... | 3 Comments |
Killer Flu, the Game |
Posted by Ian Bogost on Fri, 01 May 2009 05:25:00 EDT in
Game Design
|
A game about seasonal and pandemic flu. |
Read More... | 3 Comments |
Me and Miyamoto |
Posted by Ian Bogost on Sat, 07 Mar 2009 10:33:00 EST in
Game Design
|
"You'd be completely shocked at the things we can convince people do with a vacuum cleaner." |
Read More... | 0 Comments |
[More Ian Bogost Blogs]
Ian Bogost's Comments
Comment In: Persuasive Games: The Picnic Spoils the Rain [Feature - 05/06/2010 - 04:50]
|
@Richard It's true that long ... @Richard It's true that long takes are a kind of editing Although the kind of films you're talking about which I also very much enjoy are one example, and so are the experimental films of, say, Warhol. But many of these aren't works that that the average person considers filmic, ... |
Comment In: Persuasive Games: Shell Games [Feature - 03/03/2010 - 04:55]
|
@Alexander About statistics: making data ... @Alexander About statistics: making data visible doesn't necessarily imply any sort of incentive structure whatsoever. Information can provide evidence that motivates decision. But philosophically, we must still distinguish between a society that behaves a particular way because it believes such behavior to be virtuous, and one that calls itself virtuous ... |
Comment In: Persuasive Games: Check-Ins Check Out [Feature - 02/10/2010 - 04:50]
|
Link supporting last point: http://www.etravelblackboard.com/showarticle.asp ... Link supporting last point: http://www.etravelblackboard.com/showarticle.asp id 101570 nav 130 |
Comment In: Premature Sunsets [Blog - 01/08/2010 - 01:02]
|
There is no need for ... There is no need for a new process. They've already built it so they can emulate as many games as they see fit. The context matters these games belong with their peers, not with Geometry Wars or Canabalt. |
Comment In: Persuasive Games: Little Black Sambo [Feature - 09/21/2009 - 02:10]
|
@Theo Yes ... @Theo Yes |
Comment In: Persuasive Games: This Is Only A Drill [Feature - 07/28/2009 - 06:10]
|
@Reid I asked myself if ... @Reid I asked myself if BrainAge was a drill game but concluded that it's not, because the drills are just anonymous content to noodle. No reason it has to be that way. @Ludum Ludo You put your finger on an issue with games like this: we tend to think people ... |
[More Ian Bogost Comments]
|
|