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Filed under: iPhone

TomTom for iPhone now lets your photo gallery be your address book

This is a feature in that "gee, I wish I'd of thought of that" category. The latest update to the TomTom app (version 1.5) lets you select any photo that has been geo-tagged and navigate to that location. It's great for finding that favorite picnic spot, or that great photo location.

I tried the feature out today, navigating to 2 locations I had in my iPhone photo roll. In each case, the app showed a map of the location, and with a couple of clicks I was on my way.

The app also now supports the iPhone 4 Retina display and the speed of the app is supposed to be faster but I didn't see anything dramatic. TomTom U.S.A and U.S. & Canada apps are currently available for $49.99 and $59.99, respectively. It's a really full featured way to navigate. Navigating to a photo is a really great idea, and I'd like to see some of the other nav apps add this feature as well.

Continue readingTomTom for iPhone now lets your photo gallery be your address book

Filed under: Apple, iPhone

Foxconn parent company raising prices for Apple, others

This is the downside of being Apple -- just as they get prices and costs to where they want them, those same prices and costs tend to go up again. Foxconn's parent company Hon Hai has reported that it will raise its manufacturing prices in China, directly affecting Apple's and other companies' costs over there. The company is reportedly trying to push profits up for the last quarter of this year, and aims to raise sales by as much as 30% next year.

Of course, this probably isn't a surprise for Apple -- given how closely the company researches and follows component costs, this is likely something already baked in to their strategy (and even if it's not, $40 billion in cash tends to help out with unseen charges). But it's a clear reminder that costs aren't fixed for these devices at all -- just because Apple secures pricing on one processor or screen doesn't mean they'll have that same opportunity next year. It shows you a little bit of just how difficult it is to do what Apple has done, and coordinate all of these parts and companies to make a great product at a salable price.

Filed under: iPhone

Report: six percent of Americans have made a video call

A recent Pew Research study found that 6% of Americans have participated in a video call with a mobile phone. That number has risen since the iPhone 4's introduction, and is now comparable to the 19% of Americans who have used video conferencing in one way or another.

The study was conducted in mid-August and mid-September, just two months after the iPhone 4 was released in the US, UK, Germany, France and Japan. Pew Research found that wealthy users (those making above US$75,000 per year) under 50 years of age were most likely to have made a video call with a mobile phone.

While new to the US, video phone calling has existed in other countries for some time. However, poor display resolution and call quality has prevented it from catching on in any significant way.

Meanwhile, some iPhone 4 users are unable to place a FaceTime call due to restrictions placed by their carriers. Apple has released a list of iPhone 4 carriers from around the world, with a footnote identifying those that do not officially support FaceTime, including:
  • Jordan
  • Qatar
  • Saudi Arabia
  • United Arab Emirates
  • Egypt
We received tips about FaceTime not working in UAE recently, but this is the first official confirmation from Apple that we've found. Apple's language says that FaceTime is not available "From this carrier." We're sure Apple would have FaceTime working everywhere. One wonders why these individual carriers have said no.

Filed under: iPhone

Are higher iPhone 4 accident rates really something to worry about?


A report that surfaced from SquareTrade a couple days ago claims that accident rates are higher on the iPhone 4 than its 3GS sibling.

SquareTrade says that in the first four months of the iPhone 4 being out in the wild, there is an 82 6 percent increase in reported broken screens over the rate on the 3GS. Thing is, SquareTrade counts the back of the iPhone as a screen, not just the front display, and reports that broken glass on the back of the iPhone accounts for 25 percent of the issues they've run into.

One thing to take with a large grain of salt -- SquareTrade makes its living by selling warranties. It culled its numbers not from AppleCare, but the company's own warranties that it sells. Far more iPhone 4 users most likely have AppleCare or no extended warranty at all on their iPhone and this study, which has grabbed a good bit of media coverage, seems to have been created to sell more of SquareTrade's warranties.

There was also a pent-up demand for the iPhone 4 as evidenced by the numbers sold compared to those for the 3GS. Many people, myself included, waited to upgrade from the original iPhone or iPhone 3G and never got a 3GS. The phones are also constructed differently. So, take double the amount of glass in a phone, add the fact that there are more phones out there, and you're going to have more accidents. Read through the report and make your own decision. If you're still worried, slap a good case on your iPhone and don't use it as a hockey puck or bottle opener.

[Via MacObserver]

Filed under: Gaming, App Store

Cannon Cadets now includes level builder, scoring, and a TUAW level

Back in August, XMG Studio released a fun game called Cannon Cadets (US$0.99), and it quickly became popular with those of us who love games where we shoot or fling things at targets. I enjoyed Cannon Cadets, although lack of a cohesive scoring mechanism made it difficult to measure my progress, and the sound effects -- which consisted mainly of farts and burps -- were annoying.

XMG listened to feedback from the many people who purchased the game, and it's now out with even more special features, cool sounds, and an updated soundtrack. The updated version is universal, so you can now kill robots on your iPad as well. If you have an iPhone 4, you'll be thrilled to see that Retina Display support is included. A scoring mechanism has been built into Cannon Cadets, but even better, you can now build your own levels and share them with other players.

XMG Studio reported that in less than a week, over 500 user-generated levels have been developed. All are available for gameplay from within Cannon Cadets, and we're happy to say that Brandon at XMG created a difficult level for TUAW (see screenshot above). If you have Cannon Cadets, go to "Download User Made Levels", search for tuaw by brandonmat, download it, and enjoy. It should keep you busy over the weekend!

Filed under: Gaming, iPhone, iPad

The Incident update includes iPhone as iPad controller

The Incident as iPad controllerI'm a sucker for retro 8-bit games, and the addicting iPhone/iPad game The Incident is no exception. Its interface is simplistic, but gameplay is fast and fun. What's more, it's a universal app that costs only $1.99 -- a bargain!

The app has just recently undergone a significant update, including a new "Endless Night" mode, additional objects and music, and new balloon power-ups/downs. But the neatest addition to the app is the ability to use your iPad as the gameplay screen and an iPhone as the controller!

I gave the game a go in controller-mode, and it was surprisingly responsive. Tilt the phone to move Mr. Soloway to the left and right, tap the screen to jump -- that's all the controls you need, and they work flawlessly. Thankfully they made it difficult to accidentally tap out of controller mode, requiring you to use a slider to deactivate.

Of course, you need both an iPad and iPhone to try the new controller feature. If you have both, definitely give it a try. Hopefully we'll see a lot more games give this feature a go in the future.

Filed under: Odds and ends

Report: iPhone, iPad glass crawling with bacteria and viruses

During the winter months in most of the world, you can see pump bottles of antibacterial gel scattered around most businesses as workers and visitors try to keep their hands free of pathogens. Now, a spate of suspiciously similar news items today are warning that the glass screens on iPhones, iPads, and iPods can harbor bacteria.

While that's kind of a big "Duh!" moment -- after all, who hasn't looked at a smeary iPad screen and wondered what kind of bugs are multiplying on the glass -- British researchers in one study found that mobile phones carry 18 times more bacteria than a flush handle in a men's room. Ewwwww. For viruses that have taken up residence on iPhone screens, a single touch can easily transfer them to your fingertips, which then pass the viruses to your eyes, mouth, or nose. Hello, flu!

This isn't something new; the New York Daily News swabbed four iPads in NYC Apple Stores in June, and lab results found Staphylococcus aureus (a common source of staph infections), Candida parapsilosis (a yeast), and Corynebacterium minutissimum (a common source of skin rashes). There are just so many people handing Apple devices at the stores in a typical day that it's almost impossible for them to not pick up bacteria of some sort.

How can you keep yourself from being overrun by disease vectors while using mobile electronics? There are a couple of ways. First, don't share your phone or iPad with others. That's more easily said than done in households with small children, for who Mom and Dad's phones and iPads are just another toy. Second, try to keep the screen clean by using approved cleaning sprays and wipes on a regular basis. For example, I use the Apple-approved iKlear spray and wipes on my iPad and iPhone. Finally, if you do touch a device that has been used by many other people, wash your hands thoroughly after use or use a sanitizing gel.

The reports coming out today might give you pause about handling your iToys, but using a little common sense and regular hygiene practices should keep you from contracting an infection from your devices.

[via Macworld.co.uk]

Filed under: Gaming, App Review, iOS

Tiki Toss 3D is pick up and play fun with an island theme

OK, so there's not a lot to Tiki Toss 3D, but it's one of those enjoyable little games you can flip on while you wait in line (much to the bemusement of Windows Phone 7 friends). If you've ever played Bimini ring toss, where you try to get a ring suspended by a string onto a hook mounted on a wall (or small board), then you will be familiar with Tiki Toss.

Interface

The interface is simple enough. After choosing the type of game you want (Best of 10, Session or Arcade) and level of difficulty (Amateur or Pro) you hit Play to begin. You'll start with the screen shown to the right, a ring suspended in air, waiting to be thrown.

The game does a great job of simulating an island feel, complete with animated surfers in the background. The bar at the bottom is activated when you tap the boom box, and the game features several songs to choose from while you play. It's a nice feature that adds to the ambiance.

I found the buttons on the main menu a little small, perhaps, and the "music off" indicator reset itself when I entered the list of music available, but other than the OpenFeint screens everything is consistent within the game.

Gallery: Tiki Toss 3D

Continue readingTiki Toss 3D is pick up and play fun with an island theme

Filed under: App Review, iPad

The Berenstain Bears and the Golden Rule comes to iOS for kids

Oceanhouse Media has done it again with The Berenstain Bears and the Golden Rule by Stan and Jan Berenstain with Mike Berenstain (US$2.99). It's another in their line of popular storybooks for children, and it tells the tale of Sister Bear being given a locket containing the Golden Rule. The story goes on to explain the Golden Rule through Sister Bear's meeting with a new kid at school, Lizzie McGrizzie. I used to read the Berenstain Bears books to my (now-grown) children countless times, so I look at them quite nostalgically now. As in all the Berenstain books, The Golden Rule teaches a moral and explains it through the narrative in a way that even the smallest of children can understand and take to heart.

Oceanhouse Media has done something brilliant and can capitalize on it forever. In April, they released The Cat in the Hat by Dr. Seuss, which I reviewed quite highly. It introduced an e-book engine that any picture-oriented book can be plugged into. Currently they sell 12 Dr. Seuss books, with two soon to be released, and three Berenstain Bear books, with three more upcoming.

Continue readingThe Berenstain Bears and the Golden Rule comes to iOS for kids

Filed under: iOS

Limera1n jailbreak tool now available for Mac

When we originally mentioned jailbreak tool limera1n we also lamented the fact that Geohot had only released a version for Windows users. Now, the weeping and gnashing of teeth may come to an end. The limera1n homepage has been updated with a version for Mac OS X users.

Both Windows and Mac users can now get in on the cat-and-mouse game and free their iPhones, iPod touches, and iPads from their shackles. Notable tricks your jailbroken iDevice can do include bypassing 3G restrictions on apps (such as with FaceTime) as well as setting up your own portable Wi-Fi hotspot.

If you give the Mac version of Limera1n a try, let us know how it goes.

[via Download Squad]

Filed under: Accessories

Lost in translation: HDMI adapter for iPhone 4 and iPad

Today seems to be a day for news from China, the birthplace of most Apple hardware. This little tidbit of info comes courtesy of Noosy, AKA Shenzhen North Technology Co., Ltd.

The company has developed an HDMI adapter for the iPhone 4, fourth-generation iPod touch, and iPad, so you can now pop the little adapter onto your iDevice and blast video from apps that support video-out to your HDTV.

Details on the adapter are sketchy; the page for the device appears to have been run through Google Translate, with the predictable result of some unintentionally humorous gaffes. There's no price, but at least we can be assured that it supports 720p output, is "easily plus&play," and can display "the MTV."

Unfortunately, there is no pricing information and no clear sign of when this may make it to worldwide distribution. We'll keep an eye open and see what happens, as we too would like to "have so fabulous screen to instead of the 10" iPad screen." As they say, "you never see a HDMI adapter can be elegant like this!!"

Filed under: Gaming, Developer, iPhone, iOS

TUAW's Daily App: Game Dev Story

Man, I love everything about Game Dev Story -- from the excellent premise to the cute, pixelated aesthetic to the great simulation gameplay. The idea is that you run your own game studio, and that idea is executed flawlessly. You hire your staff, choose a game genre (or do some contract work if you need extra cash), and then build up your game in terms of fun, graphics, sound, and gameplay, all while trying to keep your staff paid and avoid bugs when possible. Finally, you ship out your game and hope the reviews come back well, even while you're planning out your next title.

It's incredible fun, and the great chiptunes and graphics bring a lot to the table. There's a wild sense of humor in the mix here, too. New consoles are released into the market, a video game magazine comes every month, and you slowly build up your own studio's fanbase.

Game Dev Story is a ton of fun! It's somewhat pricey at US$3.99, but honestly, if you're a fan of the game industry at all (there's even a fake E3 where you can promote your games!), you'll find a lot of joy in this one. It's a very, very cool title.

Filed under: iPhone, App Store, iPad

Remote Pallette lets you paint on your iPad with colors from your iPhone

The story a while back about connecting an iPhone to an iPad for a game of darts was pretty interesting, and here's another one in that vein: a new app called Remote Palette is universal for both devices, and will let you "paint" on the iPad, while controlling the colors used with the iPhone. "Dip" your finger into a certain color of paint on your iPhone, and then when you go to touch the iPad, that color will show up as you draw. Very cool idea, and while the reviews on the app say it's not quite as great an art app as Brushes or Sketches, the wireless palette idea seems like a lot of fun.

Remote Palette also has a Finger Paint mode you can use to put some outlines on the screen for kids, or you can just open up a blank canvas and paint away. The universal app is only US 99 cents, and is available right now.

Filed under: iPhone

No Comment: A diamond-encrusted iPhone 4

So, Apple's free bumper case wasn't enough for you? Do you want to encase your iPhone in something a little more ... erm, maybe "classy" isn't necessarily the word for this one. At any rate, as you can see above, customizer Stuart Hughes has enwrapped this iPhone 4 in over 500 diamonds (totaling over 100 karats), which are placed around the outside (that antenna gap has never looked so sparkly), on the Apple logo, and on the Home button. The back of the phone is plated in gold, and the unit comes in its own custom-made granite box. Total price: US$8 million.

Apparently, two were made, and both were for an Australian businessman who wanted a little more bling on his iOS device. Was it worth it? No comment.

[via Engadget]

Filed under: Gaming, Developer, iPhone

Pocket Frogs hits 2m downloads, adds social features, raises money for real-life frogs

I continue to enjoy NimbleBit's Pocket Frogs title -- it's a free download on the App Store (supported by in-app purchases of convenience items) that has you collecting, breeding, and selling little frogs in thousands of combinations of colors, patterns, and types.

I'm not the only one enjoying the game, either. NimbleBit tells TUAW that after a month of availability on the App Store, the game has 300,000 daily active users, and it has been downloaded over two million times. That's quite impressive. And NimbleBit is far from done with the game. Ian Marsh has been sharing "frogsaics" on his twitter account, and just yesterday he was apparently testing a social feature to share pictures of frogs over Twitter. David Marsh tells us that, yes, the company is working on an update to "show off your frogs on various social networks." There's one more big feature in the pipeline, too, but he couldn't tell us about that one just yet.

The game has been raising money for charity as well. NimbleBit was contacted by a charity called Amphibian Rescue, and they've just recently added a little popup in the game offering a 1,000 in-game coin bonus for checking out information on how to donate to the cause. Over the week of the promotion, there were over 600 donations (totaling over $3,000), which are all going to equipment costs to keep frogs in Panama from extinction. That's awesome! Not only is NimbleBit producing a great game, but they're also using the audience that they've earned to make a change for real frogs in Panama.

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