(Translated by https://www.hiragana.jp/)
Eve - Massively
The Wayback Machine - https://web.archive.org/web/20101107233441/http://www.massively.com/tag/eve/

Skip to Content

eve posts

EVE Evolved: Downtime deployment debate

Filed under: Sci-fi, EVE Online, Culture, Events, in-game, Game mechanics, PvP, Opinion, EVE Evolved

Earlier this week, an explosive argument broke out in the EVE Online community. Following an extended server downtime, it became known that Reddit-based alliance Test Alliance Please Ignore had used the server downtime to protect the deployment of 14 territorial claim units. Ordinarily, these claim units are vulnerable to attack for eight hours while they start up. The owner may choose to either commit a fleet to defend them for eight hours or leave them unguarded and hope nobody decides to knock them down.

This mechanic is designed to ensure that a force can't claim or attack a large number of systems simultaneously against opposition, as an alliance can't reliably defend several TCUs at once. By anchoring the structures just before the extended downtime occurred, Test Alliance made them invulnerable for their entire deployment time. A controversial debate then ensued, as GMs stepped in and Test pilots began making accusations of corruption, collusion and favouritism.

In this opinion piece, I weigh in on the latest debate to shake New Eden. I look at whether downtime deployment really is an exploit and whether there's any substance to the accusations made against EVE's Game Masters.

One Shots: One thing leads to another

Filed under: Sci-fi, Screenshots, EVE Online, One Shots

When it comes to sandboxy MMOs, EVE Online offers a rich and diverse set of things you can do -- so long as you're willing to tackle the learning curve and get into a good corporation. While some players may not spend any time thinking about how everything intertwines as they go about their daily space business, today's One Shots contributor Dal'afar, CEO of Arctic Takeover, took a moment to write up his recent musings on just that topic! As it is a bit longer than the normal note, we'll simply say that if you'd like to contribute, then email us at oneshots@massively.com along with your name, the name of the game, and your tale. For now, on with Dal'afar's letter, which continues after the break.

"Today, as I was wrapping up my game time in EVE Online -- docking at a station and unloading my ship's cargo -- one of the members of my corp asked me to help her learn how to trade. Trading is a common profession and a way to make cash fast. So I began to explain how to view the trade goods and told her the best items to trade. As I continued explaining the complex system of the market and how supply and demand are key factors in the in-game economy, I began to realize that CCP has created a very intricate system of buying and selling goods and materials."

Make your travel plans for EVE Online's fanfest

Filed under: Real life, Sci-fi, EVE Online, Events, real-world, News items, World of Darkness, DUST 514

With the holidays coming up, there's a plethora of things a capsuleer could ask for: that shiny new T3 ship you've been eyeballing, a pile of PLEX, or perhaps a bargain at the EVE Online store sale. But the savvy holiday shopper knows to save his cash for the upcoming Fanfest that is slated to be held in 2011. With Incursion coming up, Incarna to follow, DUST 514 underway, and World of Darkness recently announced, this year's party at the top of the world looks like it's going to be full of all manner of cool stuff to check out.

Thanks to a bit of internet digging, it appears that IcelandAir has already released its travel packages for those looking to get the jump on the event and book in at the lowest rates. The travel site indicates that the dates for the upcoming Fanfest are March 24-26, leaving lots of time to get those vacation requests in early. Additionally, IcelandAir lists a CCP dev-attended city tour and a party after the event that offer some idea of the festivities to come, although they're not included with the travel package itself. We've contacted CCP for additional information and will be certain to let you know when we hear more. For now, make sure your passports are in order and get over to the IcelandAir site to get your package booked!

EVE extended downtime has some unfortunate consequences

Filed under: Sci-fi, EVE Online, Game mechanics, Guilds, Lore, Patches, PvP, News items

Early this morning, the EVE Online server underwent an extended scheduled downtime for the deployment of the Tyrannis 1.2 patch. The patch deployment proceeded as planned and almost exactly to schedule, with the entire downtime lasting around 12 hours. When the servers came up, however, members of some nullsec alliances noticed that something was amiss. All of a sudden, a number of systems in Delve that had been vacant before the downtime were now owned by Reddit-based alliance Test Alliance Please Ignore.

It soon became apparent that Test Alliance had placed territorial control units in the systems just before the extended downtime began. Under normal circumstances, territorial claim units must be protected by a fleet for the six hours they need to start up. During that time, enemy fleets have a chance to engage the hostile force and destroy their claim unit. If the six hours pass without event, ownership of the system is then awarded to the alliance that placed the structure. By placing the structures immediately prior to the extended downtime, enemies of Test Alliance were unable to contest the claim, which meant it automatically succeeded. What happened next has been the cause of a great deal of controversy on the EVE forums and Reddit.

Skip past the cut for a run-down of what happened next.

One Shots: Apocalypse please

Filed under: Sci-fi, Screenshots, EVE Online, One Shots

It doesn't matter what MMO you play -- you'd had to have been hiding under a rock to not know that the largest MMO PvP battle ever recorded recently took place in EVE Online. For those of us who call New Eden home, the closest many got to the action was pulling up the map, hitting alerts, and marveling at the enormous red blob over LXQ2-T. Thankfully, one thoughtful pilot named riverini captured screenshots of the enormous masses of ships to share with us here on One Shots! I'd note that I am also breaking slightly with format: Not only am I posting all of the images in one post, but you'll find the full-size images linked after the break. With that said, here's rivertini's note: "[Here are] some shots from the epic pew pew that happened in the LXQ2-T; our FC ordered us to align in preparation for the Russian counter assault. The Northern Coalition and the Red Noise Coalition (Russian bloc) tested their prowess in the mother of all space battles."

Captured a picture of something epic in your home MMO? In the mood to brag about your accomplishments? Send your screenshots in to us here at oneshots@massively.com along with your name, the name the game, and a description of what we're seeing. We'll post it out here and give you the credit for sending it in to us!

EVE Evolved: The living storyline

Filed under: Sci-fi, EVE Online, Events, in-game, Expansions, Lore, MMO industry, PvE, EVE Evolved

When EVE Online launched over seven years ago, it was a small game with a niche place in the MMO world. Sci-fi fans were drawn from across the world to the potential offered by the fledgling universe of New Eden. As a small independent studio, CCP Games made up for its lack of funds with an incredible creativity and a willingness to work closely with players. Much of the early development was focused on working with players, from updates to the user interface to balance issues and ideas for new ships and modules.

In 2004, CCP began involving players directly in the game's evolving storyline through massive storyline events. I have fond memories of the time the Serpentis pirate corporation hijacked and stole a Federation Navy titan, an event orchestrated as much for the enjoyment of players as for showcasing the new titan class of ship CCP had been working on. Another particularly memorable storyline arc was the Crielere event, in which players assisted NPCs with research into mysterious new Guristas prototype cloaking devices. These events formed part of EVE Online's living storyline, affecting the game on a fundamental level through the introduction of new ships and items.

In this week's EVE Evolved, I look back at the history of EVE's storyline and forward to what the future might hold.

The largest battle ever held in EVE Online is going on right now

Filed under: Sci-fi, EVE Online, Events, in-game, PvP, Endgame, News items

While many of us haven't actively taken part in EVE Online's territorial warfare, news routinely surfaces of the massive alliance wars that take place in the game's lawless nullsec regions. As the number of players subscribed to EVE increases, so too does the size of the average nullsec fleet. Since there's no disadvantage to bringing additional pilots, each side in a heated war will try to bring as many people as it can physically get to attend. At a certain point, however, the server hardware strains under the weight of hundreds or thousands of players, and lag sets in. The point at which this happens has been rising over the years as CCP performs server upgrades, with previous expansions seeing fights as large as 500-1000 per side with quite manageable lag.

A landmark battle is currently raging in the system of LXQ2-T, with thousands of pilots fighting for control of the system. The number of players in the system peaked at over 3,110 pilots, with alliances from the Northern Coalition political conglomeration facing off against the Russian power block from the drone regions. Lag began to set in at around the 2,400-player mark, with pilots facing several-minute delays on warp commands and module activations. Several pilots have launched live video streams of the event, though much of the action has ceased for the moment as the server begins to recover from a severe clash with the lag monster.

CCP explains plan to get rid of EVE's daily downtime

Filed under: Sci-fi, EVE Online, News items

The often-repeated joke that EVE Online is a 23/7 game may soon be put to rest. EVE currently has an hour each day, between 11AM and noon GMT, designated for server maintenance. During this time, important tasks that ensure the smooth functioning of the game are carried out, such as respawning asteroids and load-balancing the server. Over the past year or so, CCP Games has been working to reduce the daily downtime by changing many of these essential downtime functions to happen while the server is up without impacting game performance.

CCP's efforts have not been in vain, as the past few years have seen the duration of downtime drop from an average of 50-60 minutes to under 20 minutes. In a new devblog, CCP Hunter explains what has been done to reduce downtime and what the future holds for New Eden's daily slumber. The devblog reveals that most of the current downtime is taken up by server shutdown and startup procedures, with only five minutes of actual maintenance processes per day. Once all the processes required for the daily downtime are removed, the plan is to have the server running permanently.

Winners announced for EVE's starship design contest

Filed under: Sci-fi, EVE Online, Contests, Culture, Fan art, MMO industry, News items

EVE Online's starship design contest has had EVE players and deviantART users excited for this past month. Hundreds of entries were submitted in a bid to win some massive prizes. Last week, the deviantART team picked 15 semi-finalists from all the submitted entries. Those 15 were then sent on to CCP's own art department for appraisal to select the first, second and third place winners. There was some controversy over the quality of the selected semi-finalists, with many popular entries being left out and others that might not fit with EVE's graphic style being put in their place.

Yesterday, the final three winners were selected and announced on the competition page. First place went to deviantART user dreamwa1ker for his impressive Minmatar battleship Tornado, drawn in a truly dark and cinematic style that perfectly fits in with EVE. Second place went to Baranha with the sleek Gallente design Naru-Kami Final, with third place going to machinefire for his Minmatar cruiser Tsunami. The three finalists win an impressive array of prizes, and the first place ship will be forever emblazoned in EVE as an actual in-game ship to be released in a future expansion. As an added bonus to the competition, CCP has announced that they'll be running a second contest in the near future in which EVE players will vote on their favourite entries. This comes as good news for those disappointed by the semi-finalist selection first time around.

One Shots: Small fish in a big pond

Filed under: Sci-fi, Screenshots, EVE Online, One Shots

One of the best parts of EVE Online's sandbox for many players is the sheer scale of New Eden. With everything from great big sectors to wormhole space, one could spend years just flying around and still find new things to marvel at. When you're a new player, the concept of the vastness and size of everything EVE Online can be particularly impressive, as Patrick M. recently found out. He writes in to explain today's One Shots: "I'm just running the 14 day trial right now (never played it before, wanted to give it a try). My main home system is running 3600x1920 across three 24" Dell monitors and under ATI Eyefinity mode. When I fired it up on my desktop, I was just given a whole different sense of scale in the game compared to running it on my laptop at 1920x1200. My little teeny newbie ship is in front of the gargantuan School of Applied Knowledge." It's even more impressive full size!

We love to hear from pilots new and old. If you've seen something interesting in your favorite space MMO (or any other MMO, for that matter), then snap a screenshot of it and send it in to us here at oneshots@massively.com. Be sure to include your name, the name of the game, and a description of what we're seeing. Also, please make sure that your image is at least 1024px wide and has as little visible UI as is possible. Yours could wind up being the next one we feature here on Massively!

EVE Evolved: ISK sinks and faucets

Filed under: Sci-fi, EVE Online, Economy, Game mechanics, PvE, EVE Evolved

In EVE Online's player-run economy, the flow of ISK is a vital concept. While there are many ways to make ISK in EVE, most of them only move it around from one player to another. When you mine ore and sell it on the market, for example, the mining process doesn't introduce any new ISK to the game. Only a few game mechanics can be called ISK faucets, as the game mechanics actually create ISK from thin air. Similarly, the ISK sink mechanics destroy ISK or remove it from the game in some manner.

To the individual player, the difference between something being an ISK faucet or not is largely immaterial. When you sell something on the market for a few million ISK, or get the insurance payout on a lost ship, it doesn't really matter to you where that ISK came from. Where the concept really matters is in discussions on inflation and how the game chooses to reward us in PvE. Are ISK bounties and rewards always a good idea, or could their over-use eventually lead to runaway inflation?

In this week's EVE Evolved, I look at the various ways in which ISK flows in and out of EVE Online, and why we should care about inflation.

CCP showcases the EVE community's creativity in a new monthly devblog

Filed under: Sci-fi, EVE Online, Culture, MMO industry, News items

Whether you like EVE Online or hate it, it's hard to deny that the game's community produces some incredible creative works. We've seen examples of the community's creative output in a myriad of forms, from impressive videos and fiction to useful tools and websites. In recognition of the community's ongoing efforts, EVE Online's Associate Community Manager CCP Fallout has started a new monthly devblog series highlighting the community's creative accomplishments. In the first installment of this new blog series, CCP Fallout discusses two of her favourite EVE websites -- EVE News 24 and Skill Training Complete.

Covering all the recent goings-on in the world of EVE politics, EVE News 24 is a great way to keep up-to-date with what's happening in New Eden. Skill Training Complete is an innovative tool that allows players to ask and answer questions about EVE Online, giving newer players a great new way to shortcut the game's infamously steep learning curve. Fallout makes a special note about the EVE Blog Pack, an invaluable community resource maintained by social media guru and long-time EVE player CrazyKinux. Visit the EVE devblog page to read more about the new monthly blog series, and stay tuned for next month's installment when CCP will be looking at the amazing artwork EVE players create that blows them away.

Semi-finalists announced in EVE Online's starship design contest

Filed under: Sci-fi, EVE Online, Contests, Culture, Fan art

Last month, EVE Online developers CCP Games teamed up with the folks at deviantART to run an exciting competition. Artists from across the globe were given the opportunity to design their very own starship. For artists, the opportunity to show off their skills to a professional game development studio proved to be a strong motivator. To sweeten the deal, a prize fund worth several thousand dollars was included for the winning entrants. Yesterday, the deviantART team picked 15 semi-finalists from an uncountable number of submitted entries. Congratulations go out to the semi-finalists, who each take home a $50 iTunes gift card.

While the contest has produced some incredible artwork, it seems that not everyone is happy with how the 15 semi-finalists were selected. Some players have complained that the deviantART team removed some excellent entries from the running in favour of submissions that don't really fit with EVE's art style. The 15 winning entries will now be passed on to CCP's very own art department, where deliberations will take place to select the best three entries. The second and third place winners will receive $750 and $500 respectively, while the first place winner walks away with $900. Perhaps more importantly, the first place entry will be transformed into an actual ship in EVE Online, allowing the winner to make a permanant mark on the game.

One Shots: Jump in the line

Filed under: Sci-fi, Screenshots, EVE Online, One Shots

While we do often hear of all manner of nefarious deeds, ganks, and battles in EVE Online, there are still silly things that go on in the distant corners of New Eden. Sure, there's a fortune to be made if your corp controls a great area, but what's the point if you don't get a chance to just blow off steam and have some fun once in a while? That's why we're glad when we get screenshots like today's submission from FalconX Blast, showing a bunch of pilots shaking it during some downtime. He writes in to explain this ship-filled image: "The Northern Coalition continues to extract their enemies from Cloud Ring. Here is a 236-pilot fleet waiting for an infrastructure hub to come out of reinforcement. To pass the time, many of the pilots form a conga line awaiting the 20+ minute timer to count down."

Want to jump in the One Shots line and rock your body in time? Send, send, send those screenshots to us here at oneshots@massively.com along with your name, the name of the game, and a description of what we're seeing. We'll dance a little dance of joy, then pick an image to post. Yours could wind up being one of the next ones we post!

Rockets and more to be boosted in EVE's Incursion expansion

Filed under: Sci-fi, EVE Online, Expansions, Game mechanics, Patches, PvE

Of all the small issues players want to see fixed in EVE Online, few have gained as much community support as the campaign to boost rockets. Rockets are intended to be short-range but high-damage anti-frigate missiles for tech 1 and 2 frigates with missile hardpoints. Unfortunately, their damage output and effectiveness against other frigates has been extremely poor since missiles and ship signature radii were rebalanced years ago. The issue has gained so much support in the community because it's seen as one of the few problems in EVE that could possibly be fixed in a matter of minutes. Players assert that all it would take is changing a few numbers in the EVE database, and yet the problem has remained unsolved for so long.

Missile-slinging frigate pilots across New Eden will breathe a sigh of relief today as a new devblog has finally answered their prayers. In the upcoming Incursion expansion, rockets will have their explosion velocity and base damage increased to make them effective against frigate-sized ships. In addition, several neglected and underused types of tech 2 ammunition are being boosted to make them desirable to use instead of faction ammo. Further changes covered in the devblog include some performance optimisations with the Supercarrier Fighter Bombers and the inclusion of faction ships in the standard market browser. With easier access to faction ships and boosts to underused ammo, players taking part in the expansion's new group PvE feature will be pleased with the changes.

Massively Features

Events Calendar

Name Date
Cataclysm Launch
Dec 7, 2010
DCUO Launch
Early 2011

Massively Staff

Name Title
Shawn Schuster
Editor-in-Chief
Brianna Royce
Senior Editor
Rubi Bayer Community Manager
Brendan Drain Contributing Editor
Eliot Lefebvre Contributing Editor
Jef Reahard Contributing Editor
Justin Olivetti Contributing Editor
Krystalle Voecks Contributing Editor
Larry Everett Contributing Editor
Beau Hindman Columnist
Edward Marshall Columnist
Greg Waller Columnist
Jeremy Stratton Columnist
Karen Bryan Columnist
MJ Guthrie Columnist
Patrick Mackey Columnist
Ryan Greene Columnist
Lisa Poisso Columnist
More about the Massively staff

Massively Podcast

New episodes every Wednesday. Now playing:
Episode 122, for Wednesday, November 3rd, 2010.



Archive | RSS | iTunes | Zune

Featured Galleries

One Shots
Priston Tale 2
DC Universe action screenshots
Zentia's new stuff!
DC Universe PvP screenshots
SWTOR Imperial Agent
DCUO  reveals the Scarecrow
First Impressions: LEGO Universe
DDO Update 7 Gallery