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Waging WAR: Warhammer's new online store

Filed under: Fantasy, Warhammer Online, News items, Opinion, Waging WAR

This week's Waging WAR catches a whiff of recent happenings on the internet and with Warhammer Online: Age of Reckoning. Greg dives in face-first, grabs a fist-full of the news, and delivers a fast-ball rant on the issue.

Well, apparently the RMT has hit the fan, and the resulting spackle is starting to plaster the proverbial walls of the blogosphere and beyond. Recently, some information was released about what players can expect to buy at EA-Mythic's new store. Although only a few items are actually available now, there's a pretty extensive FAQ on the server transfer service, and we'll have to wait a little longer for the Progression and Personality packs, as they're set to be released along with patch 1.4. Naturally, the drama is building up some nice momentum, and it will be interesting to see how the whine will affect this particular cheese over at the Mythic official forum.

For now, you can read past the break and enjoy my rant.

EVE Evolved: EVE players debate microtransactions

Filed under: Sci-fi, EVE Online, Culture, Economy, Expansions, MMO industry, Opinion, EVE Evolved

Sometimes it seems as though the entire MMO industry is moving toward microtransaction-based pricing schemes. With the success of free-to-play titles like Runes of Magic and Free Realms, it's clear that microtransactions are becoming a popular alternative to the standard subscription model. Famously, Dungeons and Dragons Online also proved that a hybrid model with both subscription and microtransaction options could be a great success. Even World of Warcraft has hopped on the microtransaction bandwagon with its infamous sparkle pony and cosmetic pets.

With the industry moving firmly in one direction, questions have been raised over whether EVE Online will ever implement any kind of microtransactions. Believe it or not, the first steps toward doing just that have already been taken. It was discovered some time ago that the Incursion expansion this winter would give players the ability to buy extra neural remaps with PLEX. Neural remapping allows players to re-assign a character's attributes using a points-based system. As attributes are only used to determine the speed with which skills train, remaps allow players to max out the stats required to train a particular branch of skills.

In this opinion piece, I look at the microtransaction debate currently raging in the EVE community and weigh in with my opinions on this controversial issue.

The Mog Log: Gil rules everything around me

Filed under: Fantasy, Final Fantasy XI, Economy, Game mechanics, Opinion, Consoles, Final Fantasy XIV, The Mog Log

My original plan for this week was to step back into the experiment with soloing that I started in Final Fantasy XI what feels like an eternity ago, but the recent updates about Final Fantasy XIV's market system prompted a comment that interested me. A reader noted that the auction block in Final Fantasy XI was partly responsible for the enormous gilselling issue that's plagued the game more or less since its release stateside, with the theory going that the market wards and so forth in Final Fantasy XIV were a specific response to this.

It seems fitting, in light of all of the gilselling issues that we've gone through in Vana'diel, to take a look at the sordid history of the currency in the game and at how likely it is to translate to the new kid on the block. I don't think the problem lies so much with the sellers as with the environment that Square-Enix unintentionally created, as well as with the perfect storm of circumstances that devalued the currency of the game to near-worthlessness with no alternatives. That's right -- it's time to look back six years or so to the launch of the game in the U.S.

Age of Empires Online promises not to nickle-and-dime players

Filed under: Business models, New titles, MMORTS

Love it, hate it or meeky accept it, the terms "freemium" and "free-to-play" come with a lot of baggage these days, sometimes to the point of overshadowing the game itself. When Age of Empires fans heard that Microsoft was going to be releasing an online version of the hit RTS series, some of the fans' enthusiasm was tempered by the word that it would adopt the popular freemium business model.

Microsoft Game Studio's Dave Luehmann was on hand at Gamescom to assure players that the company isn't out to nickle-and-dime fans to skip parts of the game they don't like. Joystiq reports that they won't be adopting the same strategy as other F2P models. "I don't like to pay for things I don't like to do, that seems kind of backwards," Luehmann said. "So how about we produce things that people actually want?"

Instead of purchasing a lot of little items, the studio will simply put up large chunks of content as one-time purchases. These might include a new civilization or an area containing a plethora of quests. Microsoft is still feeling out a fair price point for the additional content, but it pointed to the fact that Age of Empires Online will ship with more than 25 hours of completely free entertainment to enjoy.

NCsoft sued for making Lineage II too darned addictive

Filed under: Fantasy, Lineage 2, Legal

Can a video game publisher be successfully sued for releasing a game that makes players want to play it compulsively? That's the question of the hour in the USA, as Lineage II player Craig Smallwood levied a $3 million negligence suit against NCsoft for making the game too addictive. Smallwood found himself playing the MMO for over 20,000 hours in the last five years, to the point where he is unable to function normally in real life -- and he claims it's NCsoft's fault for not warning him in advance. Smallwood's gameplay averaged around 11 hours per day during that period.

Surprisingly, a federal judge has allowed the suit to proceed against the South Korean publisher, stating that
"the court finds that plaintiff has stated a claim for both negligence and gross negligence." NCsoft has appealed and asked the judge to dismiss the case. The situation gets more interesting when you consider that Smallwood had his Lineage II accounts banned for alleged grey market RMT activity, although he claims that was a ploy by NCsoft to force players like himself to move over to Aion.

Video game addiction
is no new issue, to be sure, but it's interesting that this case seeks to shift the blame from the player to the game company itself. This raises a whole host of new questions. Should publishers be required to slap their products with warning labels? Is there no personal responsibility when it comes to playing MMORPGs? We will have to wait and see if Smallwood's suit succeeds, and what, if any, fallout may occur from the attempt.

Captain's Log: Per-character C-Store services ruin everything ever

Filed under: Sci-fi, MMO industry, Opinion, Star Trek Online, Captain's Log

Geez louise! It's time for another installment of your favorite Thursday Star Trek Online column, Captain's Log. Despite the lovely weather, the final volume of awesome, that crazy-good movie and a parasailing donkey, everyone seems to (still) be talking about one thing: the C-Store!

In last week's Captain's Log, we glanced at micro-transactions in STO on our way to discussing the game's future in an increasingly freemium world. Readers had plenty of comments to share ... and that was before Cryptic Studios dropped a hydrogen bomb in the form of new per-character services. Players erupted late last week, and the flames are still burning in a forum thread more than 115 pages long.

I would be remiss to gloss over the controversy, so let's examine why folks are so upset at Cryptic this time. It's not as if much else is happening in the pre-patch lull, amirite?

Study finds that 75% of online gamers purchase virtual goods

Filed under: Business models, Economy, Free-to-play

Are you one of the steadfast, stalwart gamers who absolutely refuses to shell out money on cash shops, microtransactions and virtual services apart from subscriptions? If so, you're in the minority -- a study by VGMarket showed that three out of every four online gamers purchased a virtual good in the past year. This shouldn't come as a surprise, however.

The survey isn't strictly indicative of MMORPG gamers; it was taken from over 2,200 players who were either part of PlaySpan Marketplace, Facebook, or purchasers of Ultimate Game Cards. Still, the results are fascinating, as a whopping 64% admitted to spending money on cash-shop items at least once a month, with 9% going so far as paying for virtual goods on a daily basis.

Other statistics from the survey are equally interesting. PC gamers spent an average of $37 a year on virtual goods, and PayPal is by far the most popular method of payment. Oh, and the most-purchased good? In-game currency. (There, that shouldn't be too controversial, right? Right?) You can read the full survey results over at VentureBeat!

Behind the wheel with Need For Speed World

Filed under: Betas, Events, real-world, New titles, Previews, Opinion, Free-to-play, Hands-on, Need for Speed World


Vroom vroom! I want to tell you to warm up your engines and place your hands at 10 and 2, because Need For Speed World is just about ready to burn some asphalt and squeal some rubber. Too bad I couldn't car-metaphor my way out of a wet paper bag. But I can tell you this: EA's free-to-play racing MMO is awesome fun. And it's almost here.

I sat down Wednesday with Adam King, EA product manager, and a copy of NFSW, which opens July 20 with a pre-order head start before going fully live July 27. King gave me a chance to look under the engine, punch the tires and take the game for a twirl -- car metaphors, agh! -- so follow me past the jump for my impressions of the game, plus some hints about what to expect in the first major content update.

Captain's Log: The C-Store and the perils of going freemium

Filed under: Sci-fi, MMO industry, Opinion, Star Trek Online, Free-to-play, Captain's Log

Welcome to another installment of Captain's Log, in which we explore -- and sometimes complain about -- the uncharted depths of Star Trek Online. This is your captain speaking from behind a rickety card table in a basement somewhere in the murky New Jersey Nebula. Isn't moving the worst?

Last week, we learned a little bit about Daniel Stahl, the brand new executive producer on STO. But not enough to prepare us for the crazy truth bomb with which he torpedoed the official forums. On Sunday, Stahl suggested that he could see STO going free-to-play. Seriously. I had planned to discuss the Cryptic Store this week anyway, and this fits in nicely, given micro-transactions' importance to the free-to-play model.

Would Cryptic Studios' switching STO from subscriptions to an F2P model be a godsend or a hellish nightmare? (Hint: It would wind up somewhere in the middle.)

Changes to EVE Online's PLEX make it possible to loot game time

Filed under: Sci-fi, EVE Online, Game mechanics, MMO industry, News items

When it comes to fighting the gold-sellers, Icelandic game developer CCP Games took an innovative approach to the problem. Players of EVE Online can buy game time with cash and then trade it with other players as in-game "Pilots License EXtensions" (PLEX). This lets people with cash to spare effectively purchase ISK from other players, while those with plenty of in-game ISK can effectively play for free. With a legitimate method for buying ISK, players needn't face the inevitable threat of bans and key-loggers from nefarious sources. Fearing that the market for PLEX might not take off if they were at risk of being lost during transport. To combat this issue, CCP made it impossible to move them from the station they were redeemed at.

In a new devblog, CCP Zulu explains plans to remove all the transport restrictions on PLEX. In addition to being able to undock with a PLEX in your cargo hold, you'll also be able to place them into courier contracts. When these changes come into effect, you might see someone hauling game time from station to station. If you plan to move any PLEX around, be extremely wary of suicide attacks. EVE's darker social element routinely scans passers-by in high-security space, looking for juicy targets to gank. The possibility of finding game time amongst the loot may send them into overdrive. The changes are due to come into effect on Tuesday the 13th of July.

Lost Pages of Taborea: The cash shop

Filed under: Fantasy, Free-to-play, Runes of Magic, Lost Pages of Taborea


I'm really looking forward to the coming weeks in Runes of Magic. I'm shopping around for a new guild to partake of siege wars and other guild goodness. I'm also planning to throw some funts or maybe even a macaroni toward the Item Mall. I've spent money on RoM before, but most of it went toward decorating my house, customizing the look of my equipment, or extra storage chests. This time around, it's all about beefing up my attributes and jumping into more content.

I need to alleviate that trudging-through-mud feeling I'm getting from the leveling curve while prepping for some dungeon action. It will be win-win for everyone. I'll be having more fun by opening up new aspects of gameplay and you'll get to read all about it. First thing I need to do though is speed up some armor-enhancing to boost my ability to kick some butt. Since I'll be doing all of this shopping, I thought I'd cover my opinions on how Frogster handles the Item Mall.

Click past the break -- free of charge -- to see my opinions on pricing, what types of items you can get and how it will affect your gaming.

NCsoft releases third The More You MMO video

Filed under: Fantasy, Video, Aion, News items

NCsoft has released the third episode in The More You MMO series of video shorts focused on RMT in Aion. The new piece, entitled Earn Your Power, examines the perils of buying your characters as opposed to leveling them up the old fashioned way.

"When you buy a character, you could be buying a character created by an RMT company or a power-leveling service. Not only could your security be compromised by dealing with these companies, the link your character has to these companies will lead to your account being eventually banned. Even worse, your character could have been a character stolen from another player who has been hacked," states the press release accompanying the video.

You can watch the short, which chronicles the ineptitude of a newb named Yarvington, on the official website or embedded here on Massively after the cut.

APB's lead designer discusses pricing model

Filed under: Business models, MMO industry, New titles, News items, All Points Bulletin, Crime

Kotaku has an interesting article regarding the recently announced pricing options for Realtime Worlds' All Points Bulletin. The urban crime MMORPG made waves late last month with their unique access model that allows gamers the ability to purchase time blocks in certain sections of the game world in addition to the traditional all-encompassing monthly access fee.

E.J. Moreland, APB's lead designer, draws a distinction between players that are likely to prefer the game's gunplay versus those that will be more interested in the socialization options in the game, which are considerable. "With the social district there is a compelling investigation to be made into making the social district entirely free to play, building that out to be a stand alone. There is going to be two kinds of audiences in APB: People who want to play the action game and think it's cool and then people for whom customization is the driver," he says.

Moreland goes on to state that the Realtime Worlds team is planning on adding to the social game in short order, beginning with player housing. Check out the full article over at Kotaku.

TERA's Patrick Wyatt talks security, RMT

Filed under: Fantasy, Interviews, MMO industry, New titles, TERA

The guys over at TERAHispano have scored an interesting interview with En Masse Entertainment COO Patrick Wyatt. The former NCsoft executive talks at length about everything from possible RMT options, to account security, to private servers and potential in-game griefing in TERA. In light of the much-publicized problems with bots, gold-selling, and account theft in Aion, these issues are clearly on the minds of TERA fans as En Masse works to localize Bluehole Studio's open world fantasy MMORPG for the western markets.

"Ultimately, if users want to purchase gold, they'll find a way to do it. The U.S. "drug war" hasn't stopped people from buying drugs, it merely causes fluctuations in the price of those drugs and the amount of crime and violence that people are willing to commit to buy and sell drugs. If we only try to attack the problem of gold farming by detecting and blocking the gold farmers we will not be effective in stopping that behavior and all of the problems that go with it, like chat-spamming to advertise gold-buying sites, purchase fraud, phishing, and account theft," Wyatt says.

He goes on to list EVE Online's PLEX system and Everquest's Vox and Bazaar secondary market experiments as potential "interesting solutions."

Check out TERAHispano for the full interview as well a companion gameplay-centric interview with Producer Sam Kim.

Aion and Rooster Teeth: Power leveling is bad

Filed under: Fantasy, Video, Aion

In the midst of the increased account security worries over the past months, a little levity isn't always unwelcome. Aion is combining the two with a series entitled "The More You MMO."

Part one focused on the dangers of RMT. Part two was released yesterday, complete with an extra shot of awesome in the form of a partnership with Rooster Teeth. The post consists of a simultaneously hilarious and creepy video illustrating what could happen to you if you use a powerleveling service, except you won't get any cookies. Aion's newest The More You MMO reminds us that Powerlevelers are professional thieves, not philanthropists, and using such a service is putting your account at risk. The video drives the point home and provides a laugh along the way, so it's worth a watch.

Follow along after the jump to check out the video, and read up on the dangers of powerleveling over at the Aion site. Also, watch out for Papa Lou.

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