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Filed under: Gaming, iPhone, App Review

App Review: Neuroshima Hex is good, about to get a lot better


The new board game app that's based on the 2006 tabletop game Neuroshima Hex is a lot of things. For a cardboard hex-based game that's reproduced in your pocket, Neuroshima Hex is gorgeous. The artwork is wonderfully clear on a Retina Display, and the part-apocalyptic, part-1950s sci-fi style graphics are very fitting. The gameplay combines tricks from a miniatures-based war game with abstract strategy titles. The music and sound effects are also well done, adding to the tension and mood of the battles. Given that the tabletop version of the game runs about US$30, and the app sells for $2.99 [this review is for Version 1.01], there's very little reason to not check out this app if you're at all interested in the theme or board gaming on your iPhone. Need another reason? The developers say that a universal version of the app with a higher price tag ($4.99) will be coming soon. Want to know more? Read on for what you seek.


Continue readingApp Review: Neuroshima Hex is good, about to get a lot better

Filed under: Gaming

Details on Epic's Project Sword, now called Infinity Blade

During last September's press event, representatives from Epic Games demonstrated "Project Sword," an impresive title running the Unreal Engine inside iOS. Today, that game has been re-named Infinity Blade and new screenshots have been released.

Slide to Play notes that Infinity Blade will be the first iOS game to use the Unreal Engine 3. They expect it to hit both the iPad and iPhone "this holiday season." As for gameplay, expect the typical fantasy/medieval RPG stuff, like raging monsters, experience points, items galore and so on. In the new screenshots we see our hero battling a ridiculously oversized baddie. Let's hope that's a boss.

Right now there's no word on pricing or a solid release date. If you just can't wait, check out the demo called Epic Citadel (free). It doesn't do much other than let you explore the town from a first-person perspective, but boy is it gorgeous, especially on a retina display. We'll let you know when Infinity Blade finally comes out.



Filed under: Gaming, iPhone, iOS

TUAW's Daily App: iSlash

iSlash is a nice puzzle-type title that reminds me of Fruit Ninja, but is probably the old arcade game Qix. You're presented with a shape on screen with a few samurai stars bouncing around inside it, and your task is to slash, with your finger, parts of the shape off, while keeping all of the stars inside a certain area. You've got to slash off up to a certain percentage of the shape to move through the levels, and while the first few are easy, the shapes get tougher later on. It's good fun.

You don't have to trust us -- since the app was released, it's seen over 500,000 downloads from all over the world. Additionally, the developers are already updating it. They've added Game Center support for leaderboards and achievements already, and while there are over 70 levels now, they promise even more to come. The game's available for US$0.99, or there's a lite version to try out if you're not willing to shell out the buck.

Filed under: Mac, iPhone

More Angry Birds costumes (and a cake)

As requested, TUAW reader Amy sent us pictures of these homemade costumes designed to look like the characters in Angry Birds. You can browse through all of them in the gallery below -- again, I'm partial to the pig, but that bird looks pretty good as well. Reader Sheldon also dressed up as an Angry Bird, and included the legendary white iPhone with a screenshot on his costume -- twice the geeky references!


And while it's not a costume, reader JT says he spotted this Angry Birds cake in Singapore. Never have the birds and their enemies looked so darn ... edible! Thanks to everybody who sent pictures in. I didn't see many Mac-related costumes out and about this weekend during Halloween. There were lots of video game and comic book characters walking around Hollywood last night, but no Steve Jobs or Newtons to be seen. Did you see any fun Apple costumes?

Update: Here's some more reader Hanson created with his son.

Filed under: Gaming, iPhone, App Review, iPad

App Review: Tantrix Strategy connects luck and strategy


The beautiful Tantrix Strategy game app [US$2.99] is an example of why it's sometimes good to wait for the second or third version of an iPad app before plunking down your money in the App Store. We're reviewing Version 1.1 here, and it improves on the original with an AI opponent (three levels). This is a huge boost, and it turns a so-so app into something all strategy gamers will want to at least look at. If you just want to dive in and check it out yourself right now, there is a free "lite" version of the app available here.

For the rest of you, here's the scoop. The iPad-only Tantrix app is a tile-laying strategy game that includes a fair bit of luck. It should not be confused with Tantrix Match, a $1.99 solitaire puzzle game that uses the same pieces as Tantrix, or Connext, a $1.99 two-player game that looks similar but offers different gameplay. If you're already feeling a bit confused, that's OK. The tabletop version of Tantrix is also one set of colored tiles that can be used to play a variety of different games (think dominoes or a deck of cards). The Tantrix app offers us the basic strategy game in a refined, pretty package. Read on to see if you want to get all tantric yourself or with a friend (speaking of apps that aren't this game...)


Continue readingApp Review: Tantrix Strategy connects luck and strategy

Filed under: Gaming, iPhone, iOS

TUAW's Daily App: ChuChu Rocket!

Sega's classic ChuChu Rocket! puzzle title is on the App Store for both iPhone and iPad right now. I've been waiting for this one for a while. I loved the old Dreamcast version, and the remake for the iPhone not only recreates the mouse-redirecting gameplay (you place arrows on a board to guide mice around cats and into their mouseholes), but it adds a few iOS-specific features as well. There are 145 puzzles to play through, and as a special treat, Sega has added a one to four player multiplayer capability via Apple's Game Center; there are achievements to score as well.

The iPhone version is US$4.99, which is less than you'd pay if you found the used Dreamcast version in a store somewhere. The iPad version is $6.99, but it includes a multiplayer mode where up to four players can play on one screen -- it sounds pretty crazy. This one is a classic puzzler that you should definitely check out even if you never played the old game. We're lucky to have it up and running on iOS.

Filed under: Gaming

Valve releases the original Left 4 Dead just in time for Halloween


I just got done playing a level of Left 4 Dead 2 on my MacBook Pro when I saw this: Valve has released the original Left 4 Dead for Mac OS X. Valve originally released the sequel, Left 4 Dead 2, for the Mac on October 5th, promising the first one would come in time for Halloween. The reason for the delay? Valve was having a bit of a hard time making the original Mac-compatible. Late last night, Valve made good on their promise.

If you're a fan of zombies, the original Left 4 Dead is a blast. It's also a steal at just US$9.99 (a 50 percent discount in celebration of its release), but for an even better value, you can get both Left 4 Dead and Left 4 Dead 2 for just $14.99 for a limited time. If you already bought the game through Steam on a Windows PC, you should be able to play it on a Mac now without having to re-purchase it thanks to Steam Play.

Left 4 Dead requires Mac OS X 10.6.4 or higher (Snow Leopard Graphics Update required) with a 2 GHz dual core Intel processor or better. You'll also need either an ATI Radeon 2400 video card or better or an NVIDIA 8600M or better.

Filed under: Gaming, Mac

Report: Steve Jobs was 'furious' over Microsoft's acquisition of Bungie

Apple hasn't shown a lot of initiative on the gaming side of things (this past "Back to the Mac" event was the first time the company even mentioned Steam coming to the Mac, something even Valve has admitted is a huge deal), but apparently Steve Jobs still has somewhat of a competitive streak.

Former Microsoft exec Ed Fries (who I just talked with last weekend at BlizzCon, strangely enough) has told Develop the story of developer Bungie being bought by Microsoft, which was the event that turned Bungie from a high profile Mac developer into a studio that made Halo games specifically for Microsoft's then-new Xbox console. Fries says that a very frustrated Steve Jobs placed a call to Steve Ballmer, furious that Microsoft had nabbed Bungie, and Ballmer then asked Fries to call Jobs back to "calm him down about the whole thing."

Fries did, and the talk eventually spawned an initiative on Microsoft's side to get some of their PC games ported over to the Mac. But as gamers know, Apple's desktop platforms have never been very gamer-friendly, and developers still say that even with the switch to Intel, Apple still has a little ways to go to make the platform a solid choice for gamers.

I'd say the real catalyst in all of this is the iPod touch, more than anything else. Apple's App Store was a real breakthrough in terms of letting developers release and profit off of their software, and the iPod touch specifically has been a real boon for gaming (which, you could argue, has helped drive the recent resurgence in Mac gaming, including the Steam for Mac release and a few other high profile developers embracing the platform). We'll have to see if that happens with the Mac App Store as well -- most of the issues with developers right now have to do with technical issues rather than a lack of distribution channels, but having an easy way to release and update software on the Mac certainly won't hurt.

[via Ars Technica]

Filed under: Gaming, iPhone, iPad, iOS

TUAW's Daily App: Samurai II: Vengeance

We'll start with the obvious: Samurai II: Vengeance is one of the best, if not the best, looking games I've ever seen on the iPhone. It is simply gorgeous, with a unique, cel-shaded look filling out incredible 3D worlds. I'm excited for Epic Citadel's progeny, of course, but this one's in a class all its own in terms of the graphics. It's just amazing.

The gameplay isn't quite as astounding, but it's still quality. You play a samurai who (surprise!) is looking for vengeance and has to hack and slash his way through hordes of bad guys. Attacks are combo-based, and controls are responsive enough, given that they're based on overlay buttons, to pull off the attacks you want. Enemies are somewhat repetitive, but in an action game like this, that's kind of the way it works. And speaking of action, things can get kind of gory. Sometimes, by attacking just right, you'll up and chop a guy's head off or even slice him in half. That might be offputting if you're a more casual gamer, but what did you think was going to happen if you ran around swinging a samurai sword?

The game is US$2.99, and when you consider that includes both iPhone and iPad versions as well as Game Center integration and a survival mode, Samurai II: Vengeance is a bargain at twice the price. Definitely pick it up, if only to wander through the game's world and marvel at the way it's all portrayed.

Filed under: iPhone

Scare up some fun with Angry Birds Halloween

Just like Doodle Jump, another big-name App Store game is getting in the Halloween spirit. Angry Birds Halloween is now available on the App Store. It's a US$0.99 "special edition" of Angry Birds with 45 Halloween-themed levels, which are complete with "scary" backgrounds and pumpkins for you to smash.

Unlike the Doodle Jump "Doodlestein" update, Angry Birds Halloween is a totally separate app from Angry Birds, so even if you own the original Angry Birds, you'll still have to pay $0.99 for Angry Birds Halloween. But considering how much fun Angry Birds is, another buck for 45 new levels isn't a whole lot to ask.

Filed under: Gaming, iPhone

Raptr releases free iPhone app

Raptr is one of the gaming social networks that seems to have some staying power -- the idea is that you can broadcast and track what and when you're playing, and the network will share all of that information with your friends as it happens. Raptr has just introduced an iPhone app that allows you to check in on all your friends and their gaming habits from anywhere, and even send messages across to Xbox Live with just one inbox.

The app is free on the App Store, but if you're brand new to Raptr, you'll want to head over to their site and create an account first (and probably pick up the desktop client, too, although it's Windows-only at the moment). If you're already a Raptr user, then there's no reason not to have this app.

That said, a few recent App Store reviews say the app has a problem with friends list loading. I didn't see any issues, but be warned. I'm sure the Raptr team is hard at work on fixing any issues that come up.

Filed under: Gaming, Developer, iPhone

Pocket Frogs hits 2m downloads, adds social features, raises money for real-life frogs

I continue to enjoy NimbleBit's Pocket Frogs title -- it's a free download on the App Store (supported by in-app purchases of convenience items) that has you collecting, breeding, and selling little frogs in thousands of combinations of colors, patterns, and types.

I'm not the only one enjoying the game, either. NimbleBit tells TUAW that after a month of availability on the App Store, the game has 300,000 daily active users, and it has been downloaded over two million times. That's quite impressive. And NimbleBit is far from done with the game. Ian Marsh has been sharing "frogsaics" on his twitter account, and just yesterday he was apparently testing a social feature to share pictures of frogs over Twitter. David Marsh tells us that, yes, the company is working on an update to "show off your frogs on various social networks." There's one more big feature in the pipeline, too, but he couldn't tell us about that one just yet.

The game has been raising money for charity as well. NimbleBit was contacted by a charity called Amphibian Rescue, and they've just recently added a little popup in the game offering a 1,000 in-game coin bonus for checking out information on how to donate to the cause. Over the week of the promotion, there were over 600 donations (totaling over $3,000), which are all going to equipment costs to keep frogs in Panama from extinction. That's awesome! Not only is NimbleBit producing a great game, but they're also using the audience that they've earned to make a change for real frogs in Panama.

Filed under: Gaming, iPhone, iOS

TUAW's Daily App: Tripolar

Tripolar makes a big point of saying that it's not a match-3 game, and though the grid looks similar to that matching genre, it's really not. But it is a puzzle game. The idea is that you have pieces coming in on top of the board, and touching anywhere on the grid will insert that piece and delete any like-colored pieces around it. Any pieces of a different color will switch to the next color in order. It sounds a little confusing, but in practice, it works pretty well.

There's a timed mode, which challenges you to score as many points as possible in a certain amount of time, and a puzzle mode, which requires you to clear 50 different boards by putting the right pieces in the right places. Unfortunately, the gameplay is a little simple. Because you're dropping one piece in at a time, there are no real opportunities for building up combos, which is where the real fun is in these types of puzzle games. And unfortunately, there's no Game Center integration or leaderboards, though there is a high-score board for your phone itself.

It is well-made and entertaining for what it is, and it's worth the US$0.99 price if this kind of game appeals to you.

Filed under: Gaming, iOS

More info about the physics of Angry Birds than you need to know

If there's anything I love to read, it's analysis of the commonplace items in our lives by physicists, engineers, and mathematicians. That's why I was attracted to a recent Wired Dot Physics post by physicist Rhett Allain in which he did a Tracker video analysis of the most important characters in Angry Birds -- the birds.

By using the official Angry Birds walkthrough videos on YouTube with Tracker, Allain was able to determine several important factors -- that the birds exist in a drag-free world (no air resistance), that the sling shot is huge (5 meters -- 16 feet) tall, and the birds are good-sized as well. Y'know that little red bird? He's about 70 cm (27.6 inches) tall. That's a big bird!

To see how Allain used Tracker to plot the horizontal and vertical motion of the birds in flight, follow his analysis, and review his assumptions, be sure check out the original post.

Filed under: iOS

Japanese game giant DeNA buys Ngmoco for $400M

Japanese gaming company DeNA has announced plans to purchase Ngmoco for a cool US$400 million. This purchase sets quite a precedent as it represents one of the highest amounts ever paid for an iPhone application development firm.

DeNA sees the mobile social gaming market heating up rapidly. The company's founder and chief executive Tomoko Namba described his aggressive, forward-thinking vision to the New York Times: "The big tide in social gaming is coming, right now. We'd like to capture it and quickly become the world's No. 1 mobile gaming platform...We want to enable developers to go cross-device and to go cross-border. And we need this to happen quickly, in about the next one or two years."

Presently, DeNA runs Mobage Town, a wildly popular social gaming platform that is unique to Japan. The pricing model is interesting: the games are free but require users to create avatars that can be used to interact with each other. DeNA then sells clothes and other goodies for the avatars.

Good luck to DeNA and congratulations to Ngmoco. We're eager to see what the next chapter will bring.

[Via the New York Times]

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