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Gamecenter -- TUAW
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Filed under: App Store, iPad

Some Game Center-enabled iPad games appearing on App Store already

iOS 4.2 isn't quite out yet, but 9to5Mac has already spotted some Game Center-enabled iPad games out on the App Store. Big Bad Sudoku Book is an iPad app that's apparently good to go already, presenting the Game Center icon with its listing.

Of course, without the actual firmware, there's not much to do with any leaderboards you top or achievements you earn -- for those, you'll have to wait until the actual iPad firmware to arrive (which it should soon, at some point this month). But given that Game Center is integrated with an iTunes account, achievements earned on your iPad should show up on your iPhone, and eventually vice versa.

It will be interesting to see, once the service is all rolled out across both platforms, if multiplayer works between the two devices as well, or if there are any other little quirks involved in using Game Center in both places. As long as there are Game Center-enabled titles showing up right now, there probably isn't much longer to wait.

Filed under: Gaming, iPhone, iOS

TUAW's Daily App: iSlash

iSlash is a nice puzzle-type title that reminds me of Fruit Ninja, but is probably the old arcade game Qix. You're presented with a shape on screen with a few samurai stars bouncing around inside it, and your task is to slash, with your finger, parts of the shape off, while keeping all of the stars inside a certain area. You've got to slash off up to a certain percentage of the shape to move through the levels, and while the first few are easy, the shapes get tougher later on. It's good fun.

You don't have to trust us -- since the app was released, it's seen over 500,000 downloads from all over the world. Additionally, the developers are already updating it. They've added Game Center support for leaderboards and achievements already, and while there are over 70 levels now, they promise even more to come. The game's available for US$0.99, or there's a lite version to try out if you're not willing to shell out the buck.

Filed under: Gaming, iOS

Determining Game Center's current popularity

The always insightful Stuart Dredge over at MobileEntertainment has crunched some numbers on Game Center's actual popularity. Since Apple's own gaming social network on the iPhone launched, I've heard lots of different things from developers in terms of how they're implementing and using it. Some developers jumped in head-first, bringing all of their apps on board quickly, while others have only brought one or two apps on board at a time, opting instead to wait and see what their users are into. And some developers haven't even started on it yet, instead waiting to see how adoption works.

So, in order to get something resembling hard numbers, Dredge took the reported sales of a few popular App Store apps, and then he compared those to the number of players listed as playing them in Game Center. You can see the top few examples above -- keep in mind that this is a picture painted with a roller rather than a fine brush; it was just created to give an idea of what's happening rather than exact figures.

But there are some conclusions to draw -- a title like Angry Birds, with over 6 million players, is only seeing about a quarter of those users using the Game Center integration. At the same time, a newer title like Cut the Rope has a majority of its players using Game Center. In other words, Game Center is still in the early adopter stage -- the mass market of iPhone users hasn't yet jumped on board. But users who seek out and find the latest and greatest apps (and Cut the Rope is a hit that's only a few weeks old) are signed up and playing on Game Center already.

Continue readingDetermining Game Center's current popularity

Filed under: Apple, Developer, iPhone, iPad, iOS

GDC Online 2010: OpenFeint after Game Center

The last time I spoke with the folks at OpenFeint, we were all waiting for the arrival of Apple's official Game Center app and wondering what effect it would have on third-party social networking platforms for App Store apps. Now, of course, Game Center is out. And despite the dire predictions of onlookers, OpenFeint is still rolling right along. The network continues to offer functionality to developers above and beyond what Apple's official solution provides, and it provides cross-platform services even outside of Apple's purview.

OpenFeint's VP of Marketing, Eros Resmini, met up with me here on the floor of the Game Developers' Conference (going on this week in Austin) for a quick chat about what he thought of Game Center's launch, how OpenFeint is doing with Apple's official network up and running alongside of it, and what's next for the service and the network. Click "Read More" to read our interview.

Continue readingGDC Online 2010: OpenFeint after Game Center

Filed under: iTunes, iPad, iOS

YouTube options, iPad multitasking animation, Game Center flagging coming in iOS 4.2


9to5Mac has been digging through the brand new iOS 4.2 beta, and they've found a few new features hidden in the mix. First up, the build offers some new YouTube uploading options -- you can now choose to make your uploaded YouTube videos public, unlisted, or private upon upload. Honestly, I've had hit-or-miss luck with uploading to YouTube straight from my iPhone, but it's nice to know the process is being worked on. Maybe we'll have some optimization come along with the new options.

Second, as you can see above, the iPad has gotten itself a brand new multitasking animation. Instead of just pulling up whatever app you're switching to, it'll actually spin the windows around (this functionality is already up and running on the iPhone, but now it'll be available on the iPad as well). And finally, last but definitely not least, it looks like iTunes will be getting some Game Center indicators -- you'll be able to see directly from the App Store listing when an app is compatible with Apple's official Game Center features.

That last one is a big one, given that Game Center integration seems to be selling games lately. It's unfortunate that we probably won't have any other icons like that. It would be cool to browse the App Store and instantly see whether a game is compatible with OpenFeint or Plus+, or whether it has local or online multiplayer or just leaderboard functionality. But Apple's probably not interested in that other stuff -- it's just selling Game Center integration for now. You can look forward to all of these features in iOS 4.2, which is scheduled to come to the public in November.

Filed under: Gaming, iPhone, iOS

StarDunk going to a free demo model

StarDunk is one of my most favorite apps recently, ever since I covered it back for Daily App a little while ago. It's an amusing little 2D basketball game, made even more impressive by the fact that it juggles online multiplayer across the world -- as you throw baskets, you're also playing in real-time against other users, and competing with various powerups and stunts for as many points as possible. The game was also notable for being one of the first titles integrated into Game Center, back when that service first arrived on the iPhone.

But the app hasn't been doing as great as it could be, according to developer Godzilab -- first, they had some issues with piracy, and now they're saying that the game's just not selling as many copies as they'd hoped.

So the game has gone free -- kind of. You can pick it up right now in the App Store for free, and play ten games without paying a single cent. Once you've played those games, then you have the option to buy the whole app via in-app purchase for $2.99. That's not exactly freemium (it's more of a demo version), but at least players will be able to get a feel for the game and how it works before laying down their three bucks. Personally, I still recommend the game -- I bought it on my own and still enjoy a quick game (even though I usually land in the middle of the rankings). But if you've been waiting for a chance to try it out, definitely take advantage of the new model.

Filed under: Gaming, App Store, iOS

NimbleBit: Over half a million playing Pocket Frogs, "3-4%" buying in-app purchases

I've been playing NimbleBit's freemium Pocket Frogs game since it was released last week, and apparently I'm not the only one -- Ian Marsh tells TUAW that the game has been downloaded by half a million people so far. The company is also seeing 200K daily active users, and while Marsh couldn't share exact stats on how many people have taken advantage of the game's in-app purchases, he estimates that 3-4% of the active users have bought stamps or potions in the game.

Over on Twitter
, he says that the 99 cent charges are the most common, making up half of the total purchases. But the $29.99 optional charges make up 8% of the purchases, and actually contribute to 49% of total revenue. In other words, just a few people are responsible for half of the game's total revenue -- the freemium model hard at work.

Marsh says that NimbleBit is working on updating the game, too. They don't plan to increase the size of the in-game frog "catalog," since the whole point of the game is to have the player make decisions about which frogs to keep and breed, but they are working on something tentatively called the "Frogodex," which would passively track every frog ever collected by players in the game. They're also considering integrating Game Center in terms of leaderboards and achievements in the future -- they originally decided to go with Ngmoco's Plus+ system because it "provides a number of services crucial to social game developers which Game Center does not," including backing up game data and doing things like browsing your friends' frog habitats.

And finally, Marsh says the company has been overwhelmed by all of the positive feedback, and the feature request list "is growing faster every day." The next big update they're planning, he tells TUAW, will be "a rare new pattern color mutation" that he thinks people will like. And he also tells us to look out for "exclusive surprises in-store for upcoming holidays." Sounds like NimbleBit has a nice freemium hit on their hands, and we'll look forward to updates in the future.

Filed under: iPhone, iPad, iOS

What's new (and gorgeous) in iOS 4.2 beta

If you're as excited as I am about the iOS 4.2 beta being released, you probably spent the majority of Wednesday paging through all of the tech blogs and/or neglecting your responsibilities as an adult. For those of you who aren't able to experience Apple's latest firmware until November, I've rounded up all the tastiest morsels and topped them with a delicious set of screenshots.

iOS 4.2 beta has some great new features for all three of the main touch devices, meaning that you can expect the following on your iPhone, iPod touch, or iPad come November:

  • AirPlay: Demoed by Steve Jobs at the keynote on September 1st, AirPlay gives the iPad, iPhone, and iPod touch the ability to stream music to the Airport Express and movies, photos, and music to the new Apple TV with the touch of a button.
  • AirPrint: As wireless printing has been one of the most commonly requested features of the iPad since its launch, it's no surprise that Apple has once again put pressure on the netbook market by granting consumers' wishes for full over-the-air printing from Safari, Photos, Mail, and more (provided you have a printer that is part of the admittedly limited compatibility list). Your print queue can be managed from a new "Print Center" icon that appears in the multitasking bar. The biggest surprise? You'll be able to print from your iPhone and iPod touch, too.
  • Changing fonts in the Notes app: In what designers and artists may hail as the greatest single advancement ever made on the platform, Apple has given users the option to change the font that the included Notes app displays. Your choices now include Apple's original "Marker Felt," the equally ugly "Chalkboard," and the wonderful, majestic king of typefaces known as "Helvetica."
  • 'Find In Page' Search in Safari: A small but incredibly useful feature makes its debut on all devices in iOS 4.2 beta. 'Find In Page' appears below the Google Suggest search results when the user activates the search box, and it works quite similarly to Safari for Mac.
Follow the gallery link below to get a closeup look at iOS 4.2, or click "Read More" to see the rest of iOS 4.2's new features that are specific to the iPad.

Continue readingWhat's new (and gorgeous) in iOS 4.2 beta

Filed under: Features, iPhone, App Store, iOS

TUAW preview: NimbleBit's Pocket Frogs



Since I got my new iPhone 4 a few weeks back, I've been playing more games than ever on Apple's little handheld. I just recently got back into Ngmoco's We Rule. It's probably the pinnacle of the "freemium" genre on the iPhone so far. It's free to play, very social, and very much based on timed "check-ins," where you set crops to grow and then come back in a few hours to harvest them. It puts in little blips of gameplay that move you towards a larger progress goal.

The only problem is that We Rule isn't all that fun; it's a bunch of clicking and grinding. So, lately I've been wondering when someone would add a fun freemium game to the App Store. It would have to be something that was social and progressive and all that that entails, but it would also need to have a game component that was actually fun to play.

Enter NimbleBit! They're following up on their great froggy platformer DizzyPad with Pocket Frogs, a freemium title that actually adds some fun to the equation and shows a lot of potential as well.

Gallery: Pocket Frogs

Continue readingTUAW preview: NimbleBit's Pocket Frogs

Filed under: Apple

Is Game Center limited to 500 friends?

Rene Ritchie at TiPb recently noticed that Apple's new Game Center seems to be capped at 500 friends, which another user was able to confirm.

After receiving 500 friend requests*, Rene noticed they stopped coming in. He figured that was the end until he saw a tweet from fellow Game Center user MuscleNerd:

"So much for my not-so-secret plan to break GameCenter! They're capping my friend count at 500 (as soon as I delete 1, I get 1 new request)."

After some testing, Rene confirmed the same thing. As soon as one request was deleted, another popped up. So, if you've got a lot of requests waiting beyond 500, you won't see them. As Rene correctly points out, most people won't have this problem as 500 is a heck of a lot of friends. Still, it's something to keep in mind lest would-be friend number 502 thinks he's being ignored.

*I know 9 people. Including my children.

Filed under: Gaming, iPhone, iPad, iOS

Sega bringing Chu Chu Rocket, others to iPhone soon

Sega America hosted an iPhone gaming event earlier this week, and the lineup of titles they've got coming to the App Store this fall is a gamer's dream: Chu Chu Rocket (my favorite Dreamcast game!) is coming to iOS, along with classic side scrollers Gunstar Heroes and Altered Beast, Sonic the Hedgehog Episode 1 (the brand new 2D version of Sonic), and a free-to-play strategy/RPG MMO called Kingdom Conquest. TouchArcade was there at the event, and they say that Chu Chu Rocket is all you hope it will be, the new Sonic looks excellent, and Kingdom Conquest sounds like an intriguing mix of genres. Card battling, empire building, and RPG questing all built into one Sega-published free-to-play title? Chu Chu and Sonic already have their pedigrees, but it doesn't sound like you can go wrong with that last one.

What a lineup from Sega for this year -- I'm actually more excited about their iPhone releases than I am about anything they're bringing out on consoles or any other platform. Unfortunately, there's no mention of Game Center in any of these previews, but all of the games seem to have multiplayer of some sort, from 1-4 players over both Bluetooth and wifi. So it's probably a pretty good presumption that they'll be Game Center-enabled in some way.

So lots to look forward to in the next few months. Should be fun.

Filed under: Gaming, iPhone, iOS

PopCap making 25% of business in mobile space, sees future in social gaming

PopCap's Dave Roberts spoke with TechFlash recently, and revealed that about 25% of the company's profits are coming from the mobile division. You'd think that the iPhone would be a huge part of that (and it is), but it turns out the iPhone isn't alone -- Java/BREW versions of the games are also very popular for older wireless phones. In that sense, PopCap is a different iPhone game company -- rather than depending on Apple and the App Store for profits, it's a true cross-platform developer.

Roberts says the company is aiming for social gaming next -- Zuma Blitz is going to be the next big push, and PopCap is very tuned in to the relationship between the iPhone and Facebook. "Our customers love it," Roberts says about combining iPhone games with Facebook stats. "It is really sticky. It gets people excited about playing." It'll be interesting to see what PopCap does with Apple's Game Center -- presumably, they'll include the functionality in their games sooner rather than later.

Finally, Roberts says that a lot of casual game companies have come and gone in mobile gaming, but PopCap has endured, mostly because they simply work hard on making great games, and selling those in as many places as possible. "We've made more money on mobile gaming than probably any other company except for EA, just by doing our thing," he says. And as anyone who's enjoyed a Plants vs. Zombies marathon will tell you, we're glad they did.

Filed under: Gaming, iPhone, iOS

Games updated for Game Center (soon)

As you might have noticed if you've added a few friends in Apple's new Game Center service, the backbone social components are working great. But where, exactly, are all of the games? Developers have actually had access to Apple's service for quite a while now -- it was introduced to them under NDA way back at WWDC. But for some reason, Apple seems to be waiting on approving Game Center-enabled games.

Fortunately, they're coming, probably as soon as Apple can approve them. Touch Arcade forum member Project-79 has been keeping track of which games have said that they'll be Game Center-enabled. As soon as updates roll out for games like Field Runners, Flight Control, Super Mega Worm and Angry Birds, you'll be able to jump in and earn achievements with them.

Keep in mind that some of the best games on Game Center are still to come: Gameloft's Dungeon Hunter 2 was leaked via a Game Center screen, and of course we're all waiting to see what Epic Games' Project Sword looks like, ever since it was shown off with full GC functionality at last week's Apple event. There are games coming for Game Center, and they should be here soon.

Update: Apparently Ms. PAC-MAN is the first game to get updated with Game Center support. You might want to wait, though -- we've heard it's not a very good version.

Filed under: iOS

Sound the klaxons: iOS 4.1 now available for download


If you were using the tripwire script, you already know this: iOS 4.1 is now available for download via iTunes. Just connect your iPhone or iPod touch and hit the Check for Update button.

As announced last week, the new version of the firmware should fix some deeply annoying issues (if you've inadvertently muted or hung up a call with your earlobe, raise your hand). It also adds Game Center, HDR photos, high-def video uploading, TV show rentals and dramatic improvements to the lot of iPhone 3G owners.

Chime in below or on our Facebook page with your 4.1 upgrade experience!

When do you plan to upgrade your iDevice to 4.1?
Immediately, if not sooner3896 (60.6%)
By the end of the week, I'm in no rush488 (7.6%)
Next week, once the early adopters have cut themselves on the bleeding edge253 (3.9%)
As soon as there's a jailbreak/unlock for 4.11608 (25.0%)
Never, I'm rocking it old school with a 1st-gen iPhone or iPod touch183 (2.8%)


Filed under: iOS

Game Center is live... mostly

iPhone developers report that Apple's Game Center has finally gone live. Formerly limited to a sandbox-only development environment, accounts and friends that were created for the sandbox will not apply to the live production system on Apple's servers. Game Center is now prompting for new credentials -- and developers are sharing usernames on Twitter. Older accounts and friends were wiped out yesterday to prepare for the live system.

The server is reportedly having some start-up issues, including connectivity and crashing issues, but developers who were limited before are now able to create full accounts and full-on matchups. Currently, Game Center is live in 4.1, which we expect to arrive soon. Developers can submit Game Center applications to iTunes Connect using the 4.1 GM seed.

Once the app and iOS 4.1 are available, we'll have a full review.

Thanks to everyone who sent this in!

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