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The Care And Feeding Of Warriors -- WoW Insider
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Filed under: (Warrior) The Care and Feeding of Warriors

The Care and Feeding of Warriors: Protection in 4.0.1 -- a Cataclysm spec in a Wrath world


Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

The short version: Single-target threat is pretty solid, AoE threat isn't what it used to be, and certain talents are good on paper but not really worth taking right now.

Slightly longer, before-the-cut version: Basically, the redesign of rage and abilities like Heroic Strike/Cleave, combined with the total talent redesign, have had a significant effect on protection as a spec. While it's certainly a viable tanking spec, there is definitely a noticeable shift in tanking mechanics. Threat is once again much more in the hands of the DPS to take, rather than in the hands of the tank to lose, especially when talking about AoE threat. However, while the Cataclysm mechanics are already being felt, we are still in the Wrath era and many heroics will be tanked with DPS who simply will not wait for a tank to establish any sort of threat before unloading. You will lose threat in those situations. In some cases, even if the DPS does hold back, it doesn't matter. Their damage is so much higher than your threat generation that there is simply no way to prevent them from pulling aggro, and since the mobs die so quickly, they see little to no consequences for doing so.

This is a habit that will only be solved with the coming of Cataclysm dungeons that punish such behavior with repeated wipes. Until that time comes, grit your teeth, do your best, and accept that the fundamental balance has been altered. It may feel a bit like being a whole new class, but ultimately protection is still primarily about the same things.

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Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors, Cataclysm

The Care and Feeding of Warriors: Fury demolishes entire cities in 4.0.1


Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

Forget Deathwing. After the horrible start fury got in 4.0.1, it saw some buffs that have made it an extremely beefy DPS spec again. While we may not be topping the meters in all fights, we're certainly putting out some very solid DPS numbers. "Solid" depends on your gear, of course, but my mixed-geared night elf can easily push out 9-11k in a heroic, and my much better-geared draenei can easily put out more if the boss stays alive long enough. With the ICC buff, fury is once again competitive for the top spot (although much less likely to own it) and is no longer a hindrance to your raid. And if you're not a raiding fury warrior, with the change to the justice point system and the removal of ratings on PvP gear, it's never been easier to get solid DPS gear (like I did for my night elf, above).

The gearing requirements are different now, the rotation has changed and we have new glyphs to consider, so while the damage is solid again, there are some real differences to consider.

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Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors, Cataclysm

New changes to tanking cooldowns coming for Cataclysm

Blue poster Nethaera informed us today about a number changes coming to tanking cooldowns in Cataclysm (specifically, patch 4.0.3a). It seems an imbalance occurs in the current build when tanks stack mastery, leading to astronomical values of block.

For now, specifics are only available for paladin, druid and warrior tanks. The post hints that cooldown changes for druid and death knight tanks will be coming later, once developers can get a better handle on the complexities of the classes' abilities.

When asked for comment and analysis, Fox Van Allen's orc Grunk posited, "Me Grunk! Grunk fear change! Grunk smash!" Sadly, Grunk lacks the mental clarity to process the full meaning of all these forthcoming changes because as a warrior, Grunk does not stack intellect (and takes repeated physical blows to the head). If he did, the changes would be meaningless to him, as he'd have followed his dream and become an architect rather than becoming Orgrimmar's No. 3-ranked skull cleaver.

In lieu of expert testimony from Grunk, we have the full blue post just after the break.

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Filed under: Druid, Paladin, Warrior, News items, (Warrior) The Care and Feeding of Warriors, (Druid) Shifting Perspectives, (Paladin) The Light and How to Swing It

The Care and Feeding of Warriors: Arms DPS is back in 4.0.1

Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

Hello, suddenly viable PvE DPS spec! I remember you! You were notable from such raids as Molten Core, Blackwing Lair, AQ and Naxx 40. Also, I recall your performances in Karazhan, Gruul's Lair, Magtheridon, Tempest Keep, SSC, ZA, Black Temple and even the Sunwell.

Arms was up and down throughout the life cycle of Wrath of the Lich King. Decent in Naxx and competitive in Ulduar, it really fell by the wayside again once fury got access to i245 and better gear. And when patch 4.0.1 launched, it wasn't kind of any warrior DPS spec. But when last week's rebalancing came down the pike, I decided to finally get serious about my arms warrior alt and see what kind of damage he could actually do in PvE, as well as taking him for a ride in PvP.

Frankly, not only am I having fun, I'm actually doing surprisingly solid damage.

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Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors, Cataclysm

The Care and Feeding of Warriors: Too soon?


Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

Yes, your DPS is too low. Be you arms or fury, yes, absolutely, it is too low. It is not my purpose to dispute this with you or argue with you about it. (I will point out it has already been addressed and you may already see an increase.) Frankly, I fear I have not been contentious enough the past few months. It was hard for me, looking at ICC DPS parses, seeing the highest fury DPS and even seeing my own in those times when I would go off-spec, to worry about fury DPS in 4.0.1. While arms has been low in PvE for quite some time, it was difficult for me to believe that patch 4.0.1 would launch and lower fury DPS so dramatically. I knew that it would lower it. Rage normalization, the loss of the Heroic Strike bug that allowed warriors to get away with so little hit, and the rooting out of armor pen was fated to topple us from our throne and humble us -- there is no disputing this. It was intentional. I could easily have imagined a drop as severe as 80 percent of what warriors were doing in Icecrown in patch 3.3.3 and not have been surprised.

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Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors, Wrath of the Lich King

The Care and Feeding of Warriors: Comes the Cataclysm redux

Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, old gods, and whatever that thing over there was, Matthew Rossi will be your host.

Last year, we talked about Cataclysm. Since then, we've learned an awful lot about how it's going to affect warriors, starting as soon as patch 4.0.1 drops and changing a whole host of systems we've grown accustomed to. We've learned that the release date is my birthday. I'm pretty sure it's just a coincidence, but I'm still going to ride that coincidence for all it is worth.

What's interesting to me as we look at the coming expansion with another year's perspective is how much of what we heard about is going to be delivered. Yes, defense is gone, armor penetration is gone, reforging is coming, mastery is in. Rage normalization, a rebalancing of tanking to move away from AoE threat's being the expected norm, the transformation of on-next-swing abilities to become instant attacks. Three new warrior races, with the two expansion races and blood elves finally being able to be warriors. It was a heck of a laundry list and amazingly, Blizzard actually seems to be on track to deliver almost all of it.

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Filed under: Warrior, (Warrior) The Care and Feeding of Warriors, Wrath of the Lich King, Cataclysm

The Care and Feeding of Warriors: Mastery, threat decay and Cataclysm tanking

The Care and Feeding of Warriors is about warriors, who hurl themselves into the fray, the very teeth of danger, armed with nothing more than the biggest weapons and armored with the absolutely heaviest armor we can find. Hey, we're not stupid -- we're just crazy.

Last week we talked about tanking and Cataclysm beta patch 13033, which was superseded almost immediately by patch 13066. Hard upon the heels of that comes patch 13117. If there's one thing I'm sure of, it's that there will be more beta patches that will bring with them more mechanical changes to the class. But I wanted to take this time to cover a couple of interesting recent posts about the way the class is shaping up.

We'll cover the patch 13117 changes first, the move on.

Arms Obviously a nice little quality of life change but not a major dealmaker, I would think.

Fury
  • Slam now costs 20 rage, up from 15 rage.
  • Bloodthirst now restores 0.5% of max health, down from 1%.
I'm honestly not sure why these changes were made. I guess Bloodsurge was too easy to use? Or it's aimed at arms warriors using Improved Slam in their builds. The Bloodthirst change must be aimed at Field Dressing making it too good.

Protection
Not much to say, other than it's a welcome buff. More would be better, as initial threat is still somewhat wonky (once Vengeance stacks up, it's not a concern, but the initial seconds of a pull can be rough for a warrior without Bloodrage, shouts just aren't making up for the loss of that ability) especially if trying to hold more than one.

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Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors, Cataclysm

The Care and Feeding of Warriors: Heroics, protection spec and build 13033

The Care and Feeding of Warriors is about warriors, who hurl themselves into the fray, the very teeth of danger, armed with nothing more than the biggest weapons and armored with the absolutely heaviest armor we can find. Hey, we're not stupid -- we're just crazy.

Last week, I said that we'd see changes to protection. This week, we're seeing them. It's build 13033, also known (to those of us who care) as the protection warrior pass. Last week firmly started balancing fury's DPS, but this week is definitely protection's turn. Today, in fact, just hours before this patch went to the beta servers, I got done writing a long post talking about protection in the beta, what I saw as its strong points and its weak points.

Every single one of the weak points was addressed in this build. Every single one. This is what you call serendipity. It also means I have to completely rewrite my column with not a lot of time to spare, so as you may understand, I am at once pleased to see things improved and irritated that I spent all that time writing a column that will never see the light of day. It should be noted that these changes are on the PTR, not live on the beta as yet. It's a little odd to see the PTR get updated first, but I'd expect the beta servers will see a new build soon as well.

Having been 85 for a week, as well as having transferred over two level 85 premades, I've been running around testing out various alternate specs and taking them into instances. Why did I do this? Because, as we have already established, I am certifiably insane. Even before this patch, protection stood out as the strongest of the warrior leveling specs, and now it should see increased power as a tanking class. Vengeance is amazing for a leveling protection warrior. It takes the greatest strength of the tanking classes -- the ability to soak up damage -- and turns it into offensive power.

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Filed under: Warrior, (Warrior) The Care and Feeding of Warriors, Cataclysm

The Care and Feeding of Warriors: Patch 4.0.1 is a good thing

The Care and Feeding of Warriors is about warriors, who hurl themselves into the fray, the very teeth of danger, armed with nothing more than the biggest weapons and armored with the absolutely heaviest armor we can find. Hey, we're not stupid -- we're just crazy.

Well, we know patch 4.0.1 will be upon us soon. When it comes, there will be that tendency to panic. It's understandable, as this is a huge departure for every class. We warriors are as subject to change as anyone else. But my trademark cautious optimism tells me that it won't be as bad as you might think. For starters, you'll still be a warrior and thus, the best class ever conceived (which goes without saying, really; that's why I typed it, so I didn't have to say it). Some bullet points from my experience on the beta:
  • Arms warriors will be unhappy to see Mortal Strike's debuff decrease, but the rotation remains interesting with just enough complexity to reward smart play. In general, it should be viable even for raiding (yes, I said "viable for raiding").
  • Fury warriors who like one-handed weapons will love Single-Minded Fury. I took it out for a long test run through Hyjal and Deepholm on my worgen last night, and it holds up. It might be slightly behind TG right now; I couldn't get Skada to capture any data, but it didn't feel like it was at all. If, like me, you love fist weapons, then it's happydance time. In general, fury is inevitably going to see lower damage due to rage normalization and the changes to Heroic Strike/Cleave/Whirlwind, but Raging Blow does a lot to make up for those changes. Numbers aside, the new enrage mechanic is pretty interesting for fury.
  • Assuming the current weird threat issues on the beta are solved by the time 4.0.1 is released (keep in mind that there hasn't been a damage pass yet), then the biggest problem facing protection warriors will be that it's a ridiculously solid tree filled with so many good talents that you might not even want to spend any elsewhere. Frankly, I'm thankful Safeguard is still bad. At least that's two points I know I can spend somewhere else.

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Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors, Cataclysm

The Care and Feeding of Warriors: Warriors in lore, part 2

The Care and Feeding of Warriors is about warriors, who hurl themselves into the fray, the very teeth of danger, armed with nothing more than the biggest weapons and armored with the absolutely heaviest armor we can find. Hey, we're not stupid -- we're just crazy.

I decided to spend next week talking about protection in the beta in more detail, because between moving house this month and a bout of feeling sick, I haven't had time to push that last level to 85. I'd rather talk in depth about the spec after a few more runs, frankly, with as much improved itemization as I can get. I will say that as a level 84 warrior tanking his way through instances, threat seems wildly inconsistent. Sometimes it seems like Thunder Clap or Shockwave don't hit for peanuts, whereas on other pulls, I can glue things to myself. Part of it might simply be the shock of going from well-geared in ICC epics at 80 to poorly geared in quest greens and blues at 84, but I definitely think threat issues are pretty widespread for the class right now. Still, I'm going to reserve final judgment until 85. (Also, they went and dropped beta build 12942, but that doesn't seem to have many consequences for tank warriors.)

So that means we go back to the lore. We had lots of votes for specific characters last time, so in an effort to give folks what they want, here are more famous or infamous warriors in the World of Warcraft. Rather than trying to hit both factions, this time we'll look at the notable warriors of the night elves. Feel free to suggest which race you'd like to see get the spotlight next; I'm leaning toward tauren or trolls, but I can be swayed.

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Filed under: Warrior, Analysis / Opinion, Lore, (Warrior) The Care and Feeding of Warriors

The Care and Feeding of Warriors: Stream of Cataclysm consciousness

The Care and Feeding of Warriors is about warriors, who hurl themselves into the fray, the very teeth of danger, armed with nothing more than the biggest weapons and armored with the absolutely heaviest armor we can find. Hey, we're not stupid -- we're just crazy.

Having spent the last few weeks more or less avoiding talking about Cataclysm, I'm now going to dive back into the discussion of our "soon" to come expansion. While the most recent beta push didn't do much at all to our talents from previous beta builds, we did see some significant changes as the new glyph system was implemented. We also got actual plate models for a lot of green and blue quest drops so that my warrior now looks like he's wearing a classic Roman-style gladiator helmet and chest in the screenshot above. At this point, there's a lot to talk about in terms of how things are shaking out.

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Filed under: Warrior, (Warrior) The Care and Feeding of Warriors, Cataclysm

The Care and Feeding of Warriors: A farewell to armor penetration

The Care and Feeding of Warriors is about warriors, who hurl themselves into the fray, the very teeth of danger, armed with nothing more than the biggest weapons and armored with the absolutely heaviest armor we can find. Hey, we're not stupid -- we're just crazy.

After some careful thought, it seemed like as good a time as any to say goodbye to that most controversial of stats, armor penetration. As of this writing, it's not even going to be baked into Battle Stance any longer once Cataclysm hits, so we can essentially call an end to warriors' bypassing or ignoring armor the way other classes do with magic damage. Like it or hate it, all warrior damage save bleeds will now be mitigated by armor. Yes, even Thunder Clap.

So what, you may ask? What's the big deal about armor penetration, anyway, and who cares about its not being around anymore in Cataclysm? Well, the short answer is, it lets our damage penetrate armor better (that is to say, it reduces the amount by which armor mitigates our damage) and warriors (and feral druids, and some rogues) care because our damage is overwhelmingly physical and thus reduced by armor.

The long, strange trip of armor penetration in this expansion started at launch with ArP being a somewhat undesirable statistic. It had been converted to a rating following its rollicking high in The Burning Crusade, due to the way it became such a devastating staple of warriors in PvP.

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Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors

The Care and Feeding of Warriors: Arms report card for Wrath

The Care and Feeding of Warriors is about warriors, who hurl themselves into the fray, the very teeth of danger, armed with nothing more than the biggest weapons and armored with the absolutely heaviest armor we can find. Hey, we're not stupid -- we're just crazy.

And so we come to this, the last in our report card series for warrior specs in Wrath of the Lich King. In some ways, arms warriors saw the greatest amount of changes this expansion. The addition of Taste for Blood and Sudden Death making arms a far more proc-reliant spec than it had been previously, while the improvement of Rend saw the bleed damage of the spec (already somewhat of a staple of the arms playstyle in The Burning Crusade) emphasized. Arms started off in Naxx as lower in damage but competitive with fury, while it remained a fairly dominant PvP spec (but saw a challenge to its popularity from protection by about the middle range of the expansion's life cycle) throughout. Arms' damage and raid viability saw its high point in Ulduar, and unfortunately (for me, as a PvE-specced arms warrior) then entered a slow decline that continues to this day.

I said last week, "I considered writing the arms report card instead, but considering the PvE state of arms, I just got depressed. 'Still OK for PvP' doesn't seem like enough for a column." While that's a fair statement, it is extremely oversimplified. Arms is a very solid leveling spec, as it outperforms fury until a certain gear threshold is met and requires less expertise (since Overpower, one of its bread-and-butter strikes, cannot be dodged, and arms has an expertise talent), and arms can generally be sure that Overpowers will critically hit due to the higher crit rate from Improved Overpower. Arms' main PvE limitation is based around the fact that as a bleed-heavy, proc-dependent spec that makes little use of Heroic Strike, it simply doesn't scale in the same berserk manner as fury once rage becomes less of an issue.

Let's look at what arms does well and what keeps it a potent PvP force while preventing it from matching up with fury in PvE.

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Filed under: Warrior, (Warrior) The Care and Feeding of Warriors, Wrath of the Lich King

The Care and Feeding of Warriors: Warriors in lore

The Care and Feeding of Warriors is about warriors, who hurl themselves into the fray, into the very teeth of danger, armed with nothing more than the biggest weapons and armored with the absolutely heaviest armor we can find. Hey, we're not stupid -- we're just crazy.

Good morning. I had said at the end of last week's column that this week would most likely be more about Cataclysm. Why, then, the sudden switch? Well, three reasons.
  • I want to give the beta a chance to drop another patch. Without a numbers pass, most of what I've said in previous columns more or less holds true. But discussions of changes to the way rage generation will work definitely have me in a holding pattern as far as actually discussing the nuts and bolts of any spec. Quite frankly, my worgen warrior leveling to 60 already needed to use Battle Shout and Bloodrage on cooldown to generate rage; if they change rage gen so that critical hits don't generate more rage, he'll be looking at complete rage starvation. Rage will need to be tweaked upward quite a bit to give the "you can do your rotation and occasionally a Heroic Strike" feel; right now, it's more of a "please give me some rage, sir, I'm ever so rage-starved" feel.
  • I also want to give the people who complain we talk too much about the beta a week off from writing angry emails. I personally love talking about beta issues and the way they show us the progression of the class, but I get that not everyone feels that way.
  • I considered writing the arms report card instead, but considering the PvE state of arms, I just got depressed. "Still OK for PvP" doesn't seem like enough for a column.
With this all swimming in my head, I wanted to talk about the lore of the warrior class and who it derives from in the setting. We know who the paladins are (Turalyon, Uther, Arthas), who the hunters are (Alleria, Sylvanas, Nathanos, Shandris), who the mages are (Medivh, Khadgar, Jaina, Kael'thas) and who the gigantic demon-tainted night elves are (seriously, I wonder if we're ever going to get demon hunter as a class) -- but who are the warriors?

Well, it's called the Warcraft setting for a reason. There are quite a few of them. (So many, in fact, that this could end up being a series of posts.) Today we'll look at three: one Alliance, one Horde and one who could be claimed by both.

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Filed under: Warrior, Analysis / Opinion, Lore, (Warrior) The Care and Feeding of Warriors

The Care and Feeding of Warriors: Fury report card for Wrath

The Care and Feeding of Warriors is about warriors, who hurl themselves into the fray, the very teeth of danger armed with nothing more than the biggest weapons and armored with the absolutely heaviest armor we can find. Hey, we're not stupid, we're just crazy.

A couple of months back, I had intended to start a series reviewing each of the warrior specs as they are in current endgame. While I freely admit I got distracted by all the shiny bells and whistles of the beta, the time has come to step away from the looming apocalypse and instead look again at the class as it is right now when you log on.

As we established last time, there are no major changes incoming for any of the classes until Cataclysm ships. The way your class plays right now is the way it will play until the pre-expansion patch drops and changes everything.

So how does fury rate overall? It's had its ups and downs ... from top of the DPS in Naxxramas to middling in Ulduar and Trial to (finally) near the top again in ICC (at least if you're in the best possible gear, much of which is still leather). Even if you're in merely solid gear, however, fury can put out a serious hurting. I have yet to be less than No. 1 on the DPS charts on any 5-man I've run since I started collecting my 264/277 DPS set. I'm hardly any great shakes as DPS; it's the nature of the spec and how rage, talents and gear all intersect for the fury warrior. A talented fury warrior (again, I make no claims to be particularly talented) can lead the DPS on any fight halfway friendly to him in ICC.

Wrath saw fury gain and lose on talents -- for example, the change to Rampage (although a late one) that made it a passive crit aura was a very positive talent change -- and ebb and flow with new gear as each raid dropped.

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Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors, Wrath of the Lich King

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