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WoW Insider has the latest on the upcoming WoW: Cataclysm expansion!

Filed under: Insider Trader (Professions)

Insider Trader: Tailoring in Cataclysm

Insider Trader is a column about professions by Basil "Euripides" Berntsen, who also writes Gold Capped about how to make money using the auction house. Email Basil your questions.

The state of all the professions in Cataclysm is still in a bit of flux, but at least most of the recipes have been added to the beta now. Like most professions, tailoring post-Cataclysm is going to look very similar to the way it looks now. Sure, all the numbers are higher, but the structure of the profession is basically the same.

One of the key differences, however, is that while tailoring has historically required mostly cloth and vendor trash for recipes, it is now a serious consumer of "volatile" elementals. Look through the recipes you start doing in Wrath of the Lich King and you'll see mostly bolts of Frostweave. You still need the new type of cloth (Bolt of Embersilk Cloth); however, virtually every single recipe you'll want to train on, as well as most of the actually useful (and valuable) recipes, are going to involve Volatile Water, Volatile Fire, Volatile Life, and Volatile Air. This is also true of the other gear-crafting professions, leatherworking and blacksmithing; however, tailoring had one thing going for it that other professions didn't: Unraveling.

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Filed under: Economy, Insider Trader (Professions), Cataclysm

Insider Trader: No more low-level crafting alts

Insider Trader is a column about professions by Basil "Euripides" Berntsen, who also writes Gold Capped about how to make money using the auction house. Email Basil your questions.

It's been pointed out before that I happen to use the very laziest of profession and auction alts: a level 65 death knight. Death knights start at 55 and can be facerolled to 65 with the least investment of time of any class. In my reply to that comment on the original post, you'll see my method: I never level anything except the character I plan on playing in the endgame. I'm a busy man, and among all the activities that can be done in World of Warcraft, I prioritize leveling just under patching my client and just above reputation grinding.

Well, it's a good thing that my poor, facerolling DK has been grinding the dungeons for the last week, because one of the trade skills I've maxed on him is undergoing a pretty serious change: All enchanting recipes that require a skill of over 510 are apparently not available from the normal trainers in major cities. That's not the end of it, either -- blacksmithing, leatherworking, and jewelcrafting are all capped out at 500 skill at the city trainers. Special thanks to my Hunting Party Podcast co-host Darkbrew for confirming these values for me in the beta, and thanks to Kaliope for writing a post that pointed me in the right direction.

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Filed under: Economy, Insider Trader (Professions), Cataclysm

Insider Trader: Using Auction Profit Master and ZeroAuctions to sell

Insider Trader is a column about professions, written by Basil "Euripides" Berntsen, who also writes Gold Capped. Basil can't figure out a way to make this a full-sized post, so he's just going to write it here: the gold cap is 1 million now. Email Basil with your questions.

In my recent post about using addons to more efficiently craft, I promised that I'd explain how to use these same Quick Auctions-based addons to sell. The basic workings of both Auction Profit Master and ZeroAuctions are actually quite simple. You give it a list of items, and you give your list a pricing scheme. Each time you batch post, it goes through your inventory looking for items on your lists to post.

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Filed under: Economy, Insider Trader (Professions)

Insider Trader: Preparing for patch 4.0.1

Insider Trader is a column about professions, written by Basil "Euripides" Berntsen, who also writes Gold Capped. This week, we're talking about some of the things that will shape the lives of professionals and trade skill addicts as they await patch 4.0.1.

I've briefly touched on this before, but 4.0.1 is likely to drop on Tuesday, and it's bringing a bunch of changes that will have an effect on your trade skills. While there's been a general drop in demand and prices for the last few months as people generally spend less time playing, this patch promises to change that for a few professions.

The first change we should talk about is that glyphs are going to be completely reworked. Any glyphs people use after this patch will be learned permanently, and the glyphs they have in either spec at launch will be already known. This means that for the first few weeks after the patch, players will be buying most of the glyphs they think they might ever need, but only once per character. The last time something like this happened was the introduction of dual specs in patch 3.1 -- there was so much demand that the scribes selling glyphs couldn't keep them in supply.

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Filed under: Economy, Insider Trader (Professions), Wrath of the Lich King, Cataclysm

Insider Trader: Market alerts from The Undermine Journal

Insider Trader is a column about professions, written by Basil "Euripides" Berntsen, who also writes Gold Capped. This week, we're discussing something near and dear to every trade skill user's heart: prices -- specifically, how to get better prices.

You remember The Undermine Journal, right? Here's what I wrote when I discovered the alpha. The creators have been busy managing the growth of the site, adding servers and realms, as well as periodically adding new functionality. It's in beta now, and they just added the most interesting feature: market alerts.

You can now set up the site to email you every time stuff you're looking for hits a certain price. For example, if you are buying Saronite Ore to prospect so you can take advantage of the removal of the epic gem transmute cooldown removal in patch 4.0, you can go to your realm on The Undermine Journal and set it up so it will email you whenever the price goes down to your target.

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Filed under: Economy, Insider Trader (Professions)

Insider Trader: Inscription and glyphs in Cataclysm

Insider Trader is a column about professions, written by Basil "Euripides" Berntsen, who also writes Gold Capped. If you're looking for general auction house advice, you'll find it in Gold Capped; Insider Trader focuses on specific trade skills.

Glyphs and inscription are getting a serious overhaul in Cataclysm. I read an excellent write-up of the new system on my friend Kraklin's blog and realized that I haven't yet posted an Insider Trader on the new system! This will have an impact on people who make their money with inscription, as well as be a nice quality-of-life change for people who find themselves changing their spec and glyphs a lot.

As soon as the pre-expansion patch 4.0.1 launches, we're no longer going to have to buy glyphs more than once per character. Once you learn a glyph, you will always see it in your spellbook and will be able to switch between your known glyphs with a Dust of Disappearance, made by scribes from the same ink used to craft glyphs. While this won't mean much if you tend to stick with a single set of glyphs, if you change them around a lot, you will find it easier to manage and less expensive. On the live servers, every time you make the change, you often end up paying enormous markups on glyphs -- there can be sporadic supply due to the massive number of auctions that need watching if someone is selling glyphs. After 4.0.1, assuming we know the glyph already, we'll just have to buy a single dust, and every scribe in the auction house will be competing for that business.

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Filed under: Economy, Insider Trader (Professions), Cataclysm

Insider Trader: Old alchemy cooldowns

Insider Trader is a column about professions, written by Basil "Euripides" Berntsen, who also writes Gold Capped. If you're looking for general auction house advice, you'll find it in Gold Capped; Insider Trader focuses on specific profitable markets.

Got this from Thoorull on Steamwheedle Cartel (EU-H):
Blizzard has a long tradition of taking some "special" mats or crafts off of cooldown eventually, to help players along as content progresses. There are many cases: The Burning Crusade and Wrath of the Lich King cloth, Transmute: Titanium, Smelt: Titansteel, etc. What I completely fail to understand is why some now-trivial transmutes are still on a cooldown. Not just plain cooldown, but the all-important one which is used also for current epic gems. This includes vanilla iron, truesilver and essences, and TBC primals in addition to the said current-content epic gems and eternals. It completely baffles me why I can transmute a bajillion of titanium bars or current-content meta gems (as long as I have the mats) but not some old and obscure stuff.
This is an excellent observation that's been bugging me for a while. Cataclysm is just around the corner, and everyone will be leveling new characters and doing trade skills from the ground up. It sure would be awesome to have the ability to turn readily available mithril and iron into much harder-to-find truesilver and gold. Let's look into what trade skill cooldowns really do.

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Filed under: Economy, Insider Trader (Professions), Wrath of the Lich King, Cataclysm

Insider Trader: Making gold with titansteel

Insider Trader is a column about professions, written by Basil "Euripides" Berntsen, also the writer for the Gold Capped column. If you're looking for general auction house advice, you'll find it in Gold Capped, whereas Insider Trader will be focusing on specific profitable markets. Basil quickly realized that if he kept writing large comprehensive trade skill posts, he'd quickly run out of ideas for this column, so he decided to start deep diving into specific markets instead of trying to cram all the options into a single post.

I mentioned this briefly in my mining post, but Titansteel Bars are one of those products that seems to be used for just about everything. Check out the Wowhead "Reagent for" tab, and you'll see what I mean. It is also used in very large quantities by the more popular items, like the iLvl 264 BoE crafted items. One way or another, titansteel is one of those things that seems to have bottomless demand and is therefore an excellent product to sell.

High demand means high profit?

OK, so it's not perfect. Titansteel may always sell quickly, but that just means you'll have more competition. Also, every buyer has a fairly good idea of what market price is, so when the supply dries up, you can't make too much of a premium. Let's look at your costs.

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Filed under: Economy, Insider Trader (Professions)

Insider Trader: Early thoughts on professions in Cataclysm

Insider Trader is your inside line on making, selling, buying and using player-made products.

The Cataclysm beta continues, and the crafting dudes abide. Betas can be tough when you're doing professions analysis. A lot of the itemization and various power coefficients aren't finished, so none of the gear created by crafting feels "permanent." And I don't believe any drop rate that isn't firmly sourced from live servers. In the words of many before me, "You can't take anything for granted yet." Makes it tough to know what you're looking at.

Of course, that being said, the beta is providing a lot of tantalizing hints about what professions will be like in the expansion. There have been enormous efforts to reconcile the relative power levels of each profession, and I think the developers have made huge strides in that regard.

Random stats on crafted items are making a comeback through items like Charred Dragonscale Shoulders. While these shoulders are obviously a shaman item, since hunters don't use their intellect, the random enchant portion will keep the shoulders interesting for many of our dearly beloved totem jockeys. (Heck, inevitably a hunter or two will be wearing them, despite the intellect.) Since intellect will provide direct scaling to spellpower, that random stat bonus could be very interesting.

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Filed under: Insider Trader (Professions)

Insider Trader: Enchanting the Cataclysm

Cataclysm is probably still a little bit away. Blizzard has not announced the final launch date, though, so there's really not any way to guess. Still, we're seeing more and more information slough out of the beta like so much tantalizing ice cream falling from the soft serve dispenser. The flavor of the week for professions, of course, is enchanting.

Enchanting is probably the most fundamental template for improving a character beyond levels and gear. Even though jewelcrafters have been around for two expansions, people still talk about enchanted gear as being the baseline for character improvement. It makes sense, then, that the foundation is a flagship for gear enhancement in Cataclysm.

However, with a few small exceptions, the rules about which stats get enchantments are changing. As you'll see as we go through the new enchants one by one, many of the new enchanting standards will be based on procs. We can guess this change is in the interest of making the stat bonuses more interesting and "deep," so it's going to be interesting to see which enchants different classes prefer.

As warning, though, it's beta. It's almost certain some of these stats are placeholders or subject to change.

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Filed under: Insider Trader (Professions)

Insider Trader: Alchemy in Cataclysm

So, alchemy in Cataclysm is starting to look pretty damned good. (Granted, all of the trade skills are looking good in Cataclysm, but I'm writing about alchemy this week.) Alchemy is one of the most stable crafts between expansions, though. You have your standard potions -- intellect, damage, healing, mana, health, stuff like that -- as well as your alchemist-only items like alchemist's stones.

Things get a little more exciting in Cataclysm, though. One of the most interesting potions I've seen so far is the Potion of Deephome. On use, it teleports the user to Deephome. It's a pretty neat effect, but it definitely makes me curious about Deephome. The dungeon finder tool is incredibly effective for teleporting players inside dungeons, so I don't see why your acerage alchemist would have to use the potion. Still, for sheer flavor, it's fun to see potions doing more than just buffing stats. I think that's a nice little side effect that's been a long time coming.

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Filed under: Insider Trader (Professions), Cataclysm

Insider Trader: Engineering your Cataclysm

While a lot of news has already been circulating about crafting in Cataclysm, there wasn't much information out there for engineers. Boubouille updated MMO-Champion today about that situation, saying the lack of data is probably because the items aren't flagged as being for engineering. However, the master of data mining was able to pull together some basic information about engineering in Cataclysm, giving us a tantalizing hint of what the future's going to be like for the mad machinists.

Of course, the staple engineering item ever since the Burning Crusade have been helmets and goggles. The quality of these items were so exceptional that you could see enterprising engineers wearing them deep into each expansion. The goggles possess fantastic stats customized to the engineer's specific raid role and they're darn styling, too. What's not to love?
Now, granted, there's not a lot of differentiation between "healer" and "damage dealer" for spell users. However, if Blizzard created a different item for every particular spec, the whole situation could get far too unwieldy. And since the killshades will probably be first-tier gear, then it's good enough for those first couple of raids. Of course, we're still in Cataclysm's beta, so anything could change.

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Filed under: Insider Trader (Professions)

Insider Trader: Mining, the tradesman's multi-tool

Insider Trader is a column about professions, occasionally written by Gold Capped columnist, Basil Berntsen. Basil can't really tell the difference between the columns, sometimes, although ideally Gold Capped should be more focused on the Auction House, and Insider Trader should be focused on the professions. Well, as long as nobody calls him on it, he's going to keep choosing where he's putting his next piece by flipping a coin. Today was tails. Tomorrow, Gold capped is due. What does that make Time Is Money? Judging by the frequency, an edge roll. By the way; email Basil questions so he can start answering them in a "Ask an Auctioneer" post.

I've said before that farming professions are usually a waste of time. The opportunity cost of a farming profession is another crafting profession, which could make you so much more money per hour that you can always afford to buy the mats you need. The exception to this rule is mining.

All the gathering professions are simple and no risk. You pay nothing but time to level them, and you are able to make money by using them without risking anything but, again, time. The difference between your average player and an auctioneer, however, is that the auctioneer is always measuring his success in gold per hour. Extremely good farmers can do better than extremely bad auctioneers, however if you're capable of being an extremely good farmer, you're probably capable of being at least a good auctioneer, and are spending those hours doing a more repetitive, less interesting task for less money.

Mining is the exception to this rule because it opens up the ability to perform several very important transformations:

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Filed under: Insider Trader (Professions)

Insider Trader: Celebrating with crafted items

We're about a week away from the 4th of July. On this day, our U.S. tradition involves firing copious amounts of explosives into the sky to celebrate our nation. We also barbecue, drink beer and do our best to keep whoever had the most beer away from the explosives. It's generally a lot of fun. There's just something magical about looking up in the sky and seeing fireworks.

The good news is that the holiday has an analog inside the World of Warcraft. The goblins gather across the world and totally rock out with an awesome display of pyrotechnic skill. Sounds pretty cool. But I'm a do-it-yourselfer. Accessing the vast legions of crafters under my command, I put together a list of my favorite celebratory recipes in the game. Here are some crafted items that can help you hold your own in-game 4th of July bash.

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Filed under: Insider Trader (Professions)

Insider Trader: Starting your own crafting empire

Last week, I spent some time discussing how crafting has saved WoW for me in the past. More than a few folks echoed that statement, which was pretty heartening. Just as importantly, though, I had a couple readers drop me a line and ask for tips on how to go down the same path. They wanted any advice I might have on how to start one's own crafting empire. How do you get from "I have no professions" to "I am a master of all, a rival to the goblin kingdom" in a few easy steps?

The basic idea behind building your own crafting empire would be that every profession is covered. You have it all. But it's actually a little bit deeper than that. You not only have to have characters with the requisite recipes, you also must have characters with the requisite gathering progressions who can then perform the gathering for you. It gets a little deep depending on how you design your empire. And it all boils down to one thing.

Your ability to build and conduct your own crafting empire will revolve around your willingness to level alts. The actual class of your alts won't matter directly but you'll need at least a few. It is impossible to cover all the professions with fewer than four alts anyway, so you'll be doing the grind from level 1 to 80 at least three times. (Not four, because you can use a death knight for at least one of these crafters.)

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Filed under: Insider Trader (Professions)

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