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Raid Guides -- WoW Insider
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Filed under: Raid Guides

WoW.com's Guide to Deathbringer Saurfang

Saurfang is (more or less) a single-phase fight with only a couple of twists. Since Saurfang is a death knight, the encounter is flavored with lots of "close to death knight" abilities. One of these abilities are blood points. The more that Saurfang succeeds at certain abilities, the more he gains blood points. When he has 100 blood points, he gets to do special tricks. We'll go into more detail, but this introduction is a high-level overview.

The other thing to keep an eye out for are Blood Beasts. These adds spawn periodically through the fight. They don't hit hard, really. However, each time they do manage to land a blow, Saurfang gets blood points. This is the fastest way for Saurfang to ramp up from "relatively weaksauce batting average" to "hits like a tanker truck on jet fuel." In order to handle Blood Beasts, you need to ranged kite them and focus-fire kill them as quickly as possible.

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WoW.com's Guide to Precious and Stinky

As you cruise to lay the smackdown on Professor Putricide and company, you will encounter two giant dogs. Yup, they look just like Gluth.

These guys don't drop emblems, they don't have heroic modes, but they're difficult enough for many raids that they're worth a quick shout-out. We'll keep this guide short, though -- they're not terribly difficult. They just require a bit of management.
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WoW.com's Guide to Festergut

Now that you've conquered the tragic hero-turned-evil Deathbringer Saurfang, the path is clear for you to go into the Plagueworks. This is where some of the slimy, funky, icky creatures serving Arthas keep their truly hideous and nasty creatures. "Slimy" really is the word here, as the whole area just seems ... moist.

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WoW.com's Guide to Rotface

Rotface manages to be both a DPS check and a coordination check in a single fight. This is because Rotface does things to your raid. The longer you let Rotface stack up these things, the more difficult Rotface becomes. The issue isn't necessarily that the damage increases the longer the fight goes on. The issue is more that the likelihood that something will go wrong increases the longer you have to endure the battle. It's therefore best to burn him down as quickly as possible, even while trying to handle the coordination elements of the fight.

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WoW.com's Guide to Blood Prince Council

The Blood Princes can be a difficult fight for many raids, forcing folks to move, react and adapt throughout the entire fight. The issue with the Blood Princes isn't that the individual parts are so difficult. The challenge is that the Council is actually three different fights that swap phases according to which of the San'layn is empowered at the time.

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WoW.com's Guide to Blood-Queen Lana'thel

Get bitten. Savor the succulent flavor of your raid friends once every 50 seconds. Do crazy, sick DPS. Oh, and stay alive, 'cause this lady's got a lot of health.

The Blood-Queen is a fairly unique encounter. The gimmick here is that Lana'thel will bite one of your raid members seconds after the fight begins. Doing so will turn that player into a vampire. Before too much longer, that person will feed on another, and then that person will need to feed. This horrible pattern of events will continue until everyone's a vampire.

Like many other boss fights, Blood-Queen Lana'thel has an attack that can cause you to damage nearby allies. The range for this fight is 6 yards, but doing a range check for 10 yards is a good way to be safe -- there's plenty of room. Because of the need for distance, the best positioning for a caster is somewhere in the outer circle of the room.

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WoW.com's Guide to Valithria Dreamwalker

Valithria Dreamwalker is the easiest fight to DPS. No, really, it's amazing. Unfortunately, your success with Dreamwalker has almost nothing to do with your DPS.

The basic premise of the Valithria Dreamwalker encounter is thus: She is being held captive by the bad guys. She's more than capable of getting herself free ... if only she weren't damaged. So your job is to heal her to full. But that's a lot of health, so she opens portals into the Emerald Dream so that your healers can juice up their own healing. Then, they heal her. Meanwhile, the rest of your raid kills a bunch of adds.

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WoW.com's Guide to Sindragosa

The second you kill the two ice dragons after Dreamwalker, Sindragosa will immediately fly down into the pit to start the encounter. You don't have real long to set up your raid, so have your buffs, pots and order of operations all well laid out as soon as you approach these dragons.

Sindragosa shares a similar feel to fighting Sapphiron back in Naxxramas, which is appropriate since they're both ice skeleton dragon wyrm things.

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WoW.com's Guide to the Lich King

The Lich King is not only the titular character of this expansion, but is the ultimate raid boss in the Icecrown Citadel. Finally, after two years, members of the Horde and Alliance will have the opportunity to settle up their scores with Arthas. Befitting the final boss of the expansion's raiding progress


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WoW.com's Guide to Halion

Halion is the final raid encounter to be released in Wrath of the Lich King. While Halion is not the most advanced or progressed boss in the expansion -- that's still Arthas -- he is going to be the final word on raiding for a while. The comparison between Halion and Sartharion is pretty valid. When you enter the raid entrance, there are three mini-bosses with whom you'll need to do battle. After clearing them, you get the opportunity to throw down with Halion himself. The mechanics are obviously different, but the raid has a similar overall feel. Don't worry -- there's no three-drakes-up mechanic this time around.

(Video via EFBIEEI1)

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WoW.com's Guide to Marrowgar


If ever there were a boss just begging to be turned into a totally Camaro-awesome tattoo, it's Lord Marrowgar. Like an epic, multi-skulled skeleton made of bone and skulls and spikes, Marrowgar is hands down one of the coolest-looking mobs in the game. While the sophomoric "Dude, he's a bone guy with a bone axe!" revelation has me only a little ashamed, I nonetheless get a certain thrill up my spine each time I see him.

Don't let Marrowgar's heroic mode intimidate you. Once you can master the Boned achievement, you are probably ready to handle his heroic mode.

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WoW.com's Guide to Lady Deathwhisper

Lady Deathwhisper is a two-phase fight. When you approach her in her throne room, you'll immediately note that she is standing on a stage. She's surrounded by a big mana shield. In order to get to her, you have to beat down that mana shield. When you get all the way through the shield, she immediately becomes mobile and starts to fight you.

Of course, you don't get to remain unmolested when you're trying to storm her castle. As you damage down the mana shields, adds will be summoned on each side of the room. They need to tanked and killed in very specific ways, or else the adds will swam and destroy your raid.


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WoW.com's Guide to the Gunship Battle

Here's the quick summary of the Gunship Battle in Icecrown Citadel. You run onto the boats and grab your backpacks from the goblin. You put that in your shirt slot right away. (If you wait until you're in combat, you'll find yourself unable to put on the vital piece of equipment.) Some of your raid will get inside the guns on deck.

And then the people in the guns blow up the enemy boat. A tank on your home ship tanks adds as they appear. When guns get frozen, an "away" team consisting of a tank, a healer and some DPS shoot over to the other ship. The tank tanks the enemy faction boss, the DPS kills the mage and the healer keeps them all alive. Rinse and repeat.

Now, we will go into more detail.

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